dolphin/Source/Core/VideoBackends/D3D
Jules Blok 7e8f96f0d3 OGL: Don't generate a geometry shader if the backend doesn't support it.
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
..
BoundingBox.cpp spaces cleanup 2014-12-07 20:28:27 -03:00
BoundingBox.h Add HW bounding Box support to d3d backend 2014-12-05 15:03:24 -03:00
D3D.vcxproj VideoCommon: Merge PointGeometryShader into GeometryShaderGen. 2014-12-15 22:47:43 +01:00
D3D.vcxproj.filters VideoCommon: Merge PointGeometryShader into GeometryShaderGen. 2014-12-15 22:47:43 +01:00
D3DBase.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
D3DBlob.cpp clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DBlob.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
D3DShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DShader.h D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DState.cpp D3D: StateManager m_current and m_pending are now value-initialized 2014-12-07 18:45:49 +01:00
D3DState.h D3DState: Set the pixel shader in m_current when linking dynamically. 2014-12-13 22:09:34 +01:00
D3DTexture.cpp D3DTexture: Bind textures as texture arrays. 2014-12-14 13:28:43 +01:00
D3DTexture.h D3D: Add 3D vision support. 2014-12-14 13:28:42 +01:00
D3DUtil.cpp TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
D3DUtil.h TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
FramebufferManager.cpp TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
FramebufferManager.h D3D: Use common GetEFBLayers() instead of GetEFBSlices(). 2014-12-14 13:28:43 +01:00
GeometryShaderCache.cpp GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
GeometryShaderCache.h GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Globals.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
NativeVertexFormat.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
PSTextureEncoder.cpp D3D: Define decimals in floating point numbers 2014-12-14 13:28:49 +01:00
PSTextureEncoder.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
PerfQuery.cpp More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
PerfQuery.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp Cosmetics 2014-12-14 13:29:27 +01:00
PixelShaderCache.h D3D: Add anaglyph stereoscopy support. 2014-12-14 13:28:47 +01:00
Render.cpp VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
Render.h VideoCommon: Merge LineGeometryShader into GeometryShaderGen. 2014-12-15 22:47:42 +01:00
Television.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
Television.h Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
TextureCache.cpp TextureCache: Add stereoscopy support for EFB to texture copies. 2014-12-14 13:28:47 +01:00
TextureCache.h TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled. 2014-11-23 14:27:40 +01:00
TextureEncoder.h BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
VertexManager.cpp VertexManager: Disable culling for lines and points. 2014-12-18 00:36:47 +01:00
VertexManager.h VideoCommon: Merge PointGeometryShader into GeometryShaderGen. 2014-12-15 22:47:43 +01:00
VertexShaderCache.cpp Cosmetics 2014-12-14 13:29:27 +01:00
VertexShaderCache.h clang-modernize -use-nullptr 2014-03-09 21:14:26 +01:00
VideoBackend.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
XFBEncoder.cpp D3D: Fixed StateManager member function name case 2014-12-07 18:45:50 +01:00
XFBEncoder.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00
main.cpp OGL: Don't generate a geometry shader if the backend doesn't support it. 2014-12-18 00:36:49 +01:00
main.h Convert all includes to relative paths. 2014-02-18 02:19:10 -05:00