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Boot
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Fix the wiimote speaker problem in the core and remove the HLE patch for it.
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2011-03-02 12:06:06 +00:00 |
DSP
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If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)
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2011-03-02 05:16:49 +00:00 |
Debugger
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debugger: better saving/loading of breakpoints/memchecks to file
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2011-02-25 09:35:56 +00:00 |
HLE
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Fix the wiimote speaker problem in the core and remove the HLE patch for it.
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2011-03-02 12:06:06 +00:00 |
HW
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Prepare for the release of Xcode 4, which has working LTO
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2011-03-03 04:35:03 +00:00 |
IPC_HLE
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Fixed channel loading from the Wii System Menu. The DOL is not being loaded properly by the system probably due to caching. Wiimotes will need to be manually reconnected after the channel loads.
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2011-03-03 11:37:12 +00:00 |
PowerPC
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Fixed channel loading from the Wii System Menu. The DOL is not being loaded properly by the system probably due to caching. Wiimotes will need to be manually reconnected after the channel loads.
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2011-03-03 11:37:12 +00:00 |
ARDecrypt.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
ARDecrypt.h
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Code cleanups, warning fixes
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2010-04-11 11:16:57 +00:00 |
ActionReplay.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
ActionReplay.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
BootManager.cpp
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Prepare for the release of Xcode 4, which has working LTO
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2011-03-03 04:35:03 +00:00 |
BootManager.h
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Allow building with wxgtk 2.9.2 in Externals.
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2011-02-12 22:31:57 +00:00 |
ConfigManager.cpp
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Fix the wiimote speaker problem in the core and remove the HLE patch for it.
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2011-03-02 12:06:06 +00:00 |
ConfigManager.h
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Fix the wiimote speaker problem in the core and remove the HLE patch for it.
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2011-03-02 12:06:06 +00:00 |
Console.cpp
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Implemented MMU Demand Paging
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2010-07-29 12:17:47 +00:00 |
Console.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Core.cpp
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Reload sysconf file on stop in order to preserve changes committed during emulation
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2011-03-03 00:07:33 +00:00 |
Core.h
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Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.
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2011-02-15 09:07:55 +00:00 |
CoreParameter.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
CoreParameter.h
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If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
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2011-02-25 21:14:13 +00:00 |
CoreRerecording.cpp
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
CoreTiming.cpp
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Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.
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2011-02-15 09:07:55 +00:00 |
CoreTiming.h
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Added the fake decrementer to the save state.
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2011-01-19 08:13:15 +00:00 |
DSPEmulator.cpp
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Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
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2011-02-02 16:34:12 +00:00 |
DSPEmulator.h
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If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)
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2011-03-02 05:16:49 +00:00 |
DolLoader.h
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Code cleanups, warning fixes
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2010-04-11 11:16:57 +00:00 |
GeckoCode.cpp
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Temporarily disable gecko codes when they fail to avoid infinite error messages.
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2011-02-03 08:12:47 +00:00 |
GeckoCode.h
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Fixed the build error in r6227.
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2010-09-26 06:58:21 +00:00 |
GeckoCodeConfig.cpp
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
GeckoCodeConfig.h
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Port to *BSD. It runs but isn't terribly useful without Cg.
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2010-07-22 03:29:35 +00:00 |
Host.h
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Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff.
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2011-02-12 21:25:49 +00:00 |
MemTools.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
MemTools.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
NetPlay.cpp
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Fix a memory leak in the breakpoint window.
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2011-02-27 02:27:43 +00:00 |
NetPlay.h
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Fix a memory leak in the breakpoint window.
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2011-02-27 02:27:43 +00:00 |
NetPlayClient.cpp
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Remove any wx-specific code from Core.
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2011-02-08 15:36:15 +00:00 |
NetPlayServer.cpp
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Remove any wx-specific code from Core.
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2011-02-08 15:36:15 +00:00 |
OnFrame.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
OnFrame.h
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Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS).
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2011-02-17 09:12:36 +00:00 |
PatchEngine.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
PatchEngine.h
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Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader).
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2010-10-02 02:04:44 +00:00 |
State.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
State.h
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possible savestate memory leak fix in DoBuffer
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2010-04-17 21:02:03 +00:00 |
Tracer.cpp
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
Tracer.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VolumeHandler.cpp
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
VolumeHandler.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
stdafx.cpp
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |