dolphin/Source/Core/Core/Src
Soren Jorvang 05719ac81a Move SConscript files out from the Src subdirectories to be
consistent with the other build systems.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 19:44:56 +00:00
..
Boot Fix the wiimote speaker problem in the core and remove the HLE patch for it. 2011-03-02 12:06:06 +00:00
DSP If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.) 2011-03-02 05:16:49 +00:00
Debugger debugger: better saving/loading of breakpoints/memchecks to file 2011-02-25 09:35:56 +00:00
HLE Fix the wiimote speaker problem in the core and remove the HLE patch for it. 2011-03-02 12:06:06 +00:00
HW Prepare for the release of Xcode 4, which has working LTO 2011-03-03 04:35:03 +00:00
IPC_HLE Fixed channel loading from the Wii System Menu. The DOL is not being loaded properly by the system probably due to caching. Wiimotes will need to be manually reconnected after the channel loads. 2011-03-03 11:37:12 +00:00
PowerPC Fixed channel loading from the Wii System Menu. The DOL is not being loaded properly by the system probably due to caching. Wiimotes will need to be manually reconnected after the channel loads. 2011-03-03 11:37:12 +00:00
ARDecrypt.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
ARDecrypt.h Code cleanups, warning fixes 2010-04-11 11:16:57 +00:00
ActionReplay.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
ActionReplay.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
BootManager.cpp Prepare for the release of Xcode 4, which has working LTO 2011-03-03 04:35:03 +00:00
BootManager.h Allow building with wxgtk 2.9.2 in Externals. 2011-02-12 22:31:57 +00:00
ConfigManager.cpp Fix the wiimote speaker problem in the core and remove the HLE patch for it. 2011-03-02 12:06:06 +00:00
ConfigManager.h Fix the wiimote speaker problem in the core and remove the HLE patch for it. 2011-03-02 12:06:06 +00:00
Console.cpp Implemented MMU Demand Paging 2010-07-29 12:17:47 +00:00
Console.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Core.cpp Reload sysconf file on stop in order to preserve changes committed during emulation 2011-03-03 00:07:33 +00:00
Core.h Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state. 2011-02-15 09:07:55 +00:00
CoreParameter.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
CoreParameter.h If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back. 2011-02-25 21:14:13 +00:00
CoreRerecording.cpp Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
CoreTiming.cpp Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state. 2011-02-15 09:07:55 +00:00
CoreTiming.h Added the fake decrementer to the save state. 2011-01-19 08:13:15 +00:00
DSPEmulator.cpp Some more work on renaming variables and files to reflect that the plugins are no longer plugins. 2011-02-02 16:34:12 +00:00
DSPEmulator.h If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.) 2011-03-02 05:16:49 +00:00
DolLoader.h Code cleanups, warning fixes 2010-04-11 11:16:57 +00:00
GeckoCode.cpp Temporarily disable gecko codes when they fail to avoid infinite error messages. 2011-02-03 08:12:47 +00:00
GeckoCode.h Fixed the build error in r6227. 2010-09-26 06:58:21 +00:00
GeckoCodeConfig.cpp Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
GeckoCodeConfig.h Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
Host.h Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff. 2011-02-12 21:25:49 +00:00
MemTools.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
MemTools.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NetPlay.cpp Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
NetPlay.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
NetPlayClient.cpp Remove any wx-specific code from Core. 2011-02-08 15:36:15 +00:00
NetPlayServer.cpp Remove any wx-specific code from Core. 2011-02-08 15:36:15 +00:00
OnFrame.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
OnFrame.h Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS). 2011-02-17 09:12:36 +00:00
PatchEngine.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
PatchEngine.h Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader). 2010-10-02 02:04:44 +00:00
State.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
State.h possible savestate memory leak fix in DoBuffer 2010-04-17 21:02:03 +00:00
Tracer.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
Tracer.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VolumeHandler.cpp Random fixes and cleanups 2010-04-08 16:59:35 +00:00
VolumeHandler.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00