660 lines
15 KiB
C++
660 lines
15 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "OnFrame.h"
|
|
|
|
#include "Core.h"
|
|
#include "Thread.h"
|
|
#include "FileUtil.h"
|
|
#include "PowerPC/PowerPC.h"
|
|
#include "HW/SI.h"
|
|
#include "HW/Wiimote.h"
|
|
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
|
|
#include "VideoBackendBase.h"
|
|
|
|
#ifdef WIN32
|
|
#include <io.h> //_chsize_s
|
|
#include <fcntl.h>
|
|
#include <share.h>
|
|
#include <sys/stat.h>
|
|
#else
|
|
#include <unistd.h> //truncate
|
|
#endif
|
|
#include "State.h"
|
|
|
|
Common::CriticalSection cs_frameSkip;
|
|
|
|
namespace Frame {
|
|
|
|
bool g_bFrameStep = false;
|
|
bool g_bFrameStop = false;
|
|
bool g_bReadOnly = true;
|
|
u32 g_rerecords = 0;
|
|
PlayMode g_playMode = MODE_NONE;
|
|
|
|
unsigned int g_framesToSkip = 0, g_frameSkipCounter = 0;
|
|
|
|
int g_numPads = 0;
|
|
ControllerState g_padState;
|
|
FILE *g_recordfd = NULL;
|
|
|
|
u64 g_frameCounter = 0, g_lagCounter = 0, g_totalFrameCount = 0;
|
|
bool g_bRecordingFromSaveState = false;
|
|
bool g_bPolled = false;
|
|
|
|
int g_numRerecords = 0;
|
|
std::string g_recordFile = "0.dtm";
|
|
std::string g_tmpRecordFile = "1.dtm";
|
|
|
|
std::string g_InputDisplay[4];
|
|
|
|
std::string GetInputDisplay()
|
|
{
|
|
std::string inputDisplay = "";
|
|
for (int i = 0; i < 4; ++i)
|
|
inputDisplay.append(g_InputDisplay[i]);
|
|
return inputDisplay;
|
|
}
|
|
|
|
void FrameUpdate()
|
|
{
|
|
g_frameCounter++;
|
|
if (IsRecordingInput())
|
|
g_totalFrameCount = g_frameCounter;
|
|
|
|
if(!g_bPolled)
|
|
g_lagCounter++;
|
|
|
|
if (g_bFrameStep)
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
|
|
// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
|
|
// after that we set it back to CPU_RUNNING and continue as normal.
|
|
if (g_bFrameStop)
|
|
*PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING;
|
|
|
|
if(g_framesToSkip)
|
|
FrameSkipping();
|
|
|
|
g_bPolled = false;
|
|
}
|
|
|
|
void SetFrameSkipping(unsigned int framesToSkip)
|
|
{
|
|
cs_frameSkip.Enter();
|
|
|
|
g_framesToSkip = framesToSkip;
|
|
g_frameSkipCounter = 0;
|
|
|
|
// Don't forget to re-enable rendering in case it wasn't...
|
|
// as this won't be changed anymore when frameskip is turned off
|
|
if (framesToSkip == 0)
|
|
g_video_backend->Video_SetRendering(true);
|
|
|
|
cs_frameSkip.Leave();
|
|
}
|
|
|
|
int FrameSkippingFactor()
|
|
{
|
|
return g_framesToSkip;
|
|
}
|
|
|
|
void SetPolledDevice()
|
|
{
|
|
g_bPolled = true;
|
|
}
|
|
|
|
void SetFrameStepping(bool bEnabled)
|
|
{
|
|
g_bFrameStep = bEnabled;
|
|
}
|
|
|
|
void SetFrameStopping(bool bEnabled)
|
|
{
|
|
g_bFrameStop = bEnabled;
|
|
}
|
|
|
|
void SetReadOnly(bool bEnabled)
|
|
{
|
|
g_bReadOnly = bEnabled;
|
|
}
|
|
|
|
void FrameSkipping()
|
|
{
|
|
// Frameskipping will desync movie playback
|
|
if (!IsPlayingInput() && !IsRecordingInput())
|
|
{
|
|
cs_frameSkip.Enter();
|
|
|
|
g_frameSkipCounter++;
|
|
if (g_frameSkipCounter > g_framesToSkip || Core::report_slow(g_frameSkipCounter) == false)
|
|
g_frameSkipCounter = 0;
|
|
|
|
g_video_backend->Video_SetRendering(!g_frameSkipCounter);
|
|
|
|
cs_frameSkip.Leave();
|
|
}
|
|
}
|
|
|
|
bool IsRecordingInput()
|
|
{
|
|
return (g_playMode == MODE_RECORDING);
|
|
}
|
|
|
|
bool IsRecordingInputFromSaveState()
|
|
{
|
|
return g_bRecordingFromSaveState;
|
|
}
|
|
|
|
bool IsPlayingInput()
|
|
{
|
|
return (g_playMode == MODE_PLAYING);
|
|
}
|
|
|
|
bool IsUsingPad(int controller)
|
|
{
|
|
return ((g_numPads & (1 << controller)) != 0);
|
|
}
|
|
|
|
bool IsUsingWiimote(int wiimote)
|
|
{
|
|
return ((g_numPads & (1 << (wiimote + 4))) != 0);
|
|
}
|
|
|
|
void ChangePads(bool instantly)
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
if (instantly) // Changes from savestates need to be instantaneous
|
|
SerialInterface::AddDevice(IsUsingPad(i) ? SI_GC_CONTROLLER : SI_NONE, i);
|
|
else
|
|
SerialInterface::ChangeDevice(IsUsingPad(i) ? SI_GC_CONTROLLER : SI_NONE, i);
|
|
}
|
|
}
|
|
|
|
void ChangeWiiPads()
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
g_wiimote_sources[i] = IsUsingWiimote(i) ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE;
|
|
GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(IsUsingWiimote(i));
|
|
}
|
|
}
|
|
|
|
bool BeginRecordingInput(int controllers)
|
|
{
|
|
if(g_playMode != MODE_NONE || controllers == 0 || g_recordfd != NULL)
|
|
return false;
|
|
|
|
if(File::Exists(g_recordFile))
|
|
File::Delete(g_recordFile);
|
|
|
|
if (Core::isRunning())
|
|
{
|
|
const std::string stateFilename = g_recordFile + ".sav";
|
|
if(File::Exists(stateFilename))
|
|
File::Delete(stateFilename);
|
|
State_SaveAs(stateFilename.c_str());
|
|
g_bRecordingFromSaveState = true;
|
|
}
|
|
|
|
g_recordfd = fopen(g_recordFile.c_str(), "wb");
|
|
if(!g_recordfd) {
|
|
PanicAlertT("Error opening file %s for recording", g_recordFile.c_str());
|
|
return false;
|
|
}
|
|
|
|
// Write initial empty header
|
|
DTMHeader dummy;
|
|
fwrite(&dummy, sizeof(DTMHeader), 1, g_recordfd);
|
|
|
|
g_numPads = controllers;
|
|
|
|
g_frameCounter = 0;
|
|
g_lagCounter = 0;
|
|
|
|
g_playMode = MODE_RECORDING;
|
|
|
|
Core::DisplayMessage("Starting movie recording", 2000);
|
|
|
|
return true;
|
|
}
|
|
|
|
void SetInputDisplayString(ControllerState padState, int controllerID)
|
|
{
|
|
char inp[70];
|
|
sprintf(inp, "%dP:", controllerID + 1);
|
|
g_InputDisplay[controllerID] = inp;
|
|
|
|
sprintf(inp, " X: %d Y: %d rX: %d rY: %d L: %d R: %d",
|
|
g_padState.AnalogStickX,
|
|
g_padState.AnalogStickY,
|
|
g_padState.CStickX,
|
|
g_padState.CStickY,
|
|
g_padState.TriggerL,
|
|
g_padState.TriggerR);
|
|
g_InputDisplay[controllerID].append(inp);
|
|
|
|
if(g_padState.A)
|
|
{
|
|
g_InputDisplay[controllerID].append(" A");
|
|
}
|
|
if(g_padState.B)
|
|
{
|
|
g_InputDisplay[controllerID].append(" B");
|
|
}
|
|
if(g_padState.X)
|
|
{
|
|
g_InputDisplay[controllerID].append(" X");
|
|
}
|
|
if(g_padState.Y)
|
|
{
|
|
g_InputDisplay[controllerID].append(" Y");
|
|
}
|
|
if(g_padState.Z)
|
|
{
|
|
g_InputDisplay[controllerID].append(" Z");
|
|
}
|
|
if(g_padState.Start)
|
|
{
|
|
g_InputDisplay[controllerID].append(" START");
|
|
}
|
|
|
|
if(g_padState.DPadUp)
|
|
{
|
|
g_InputDisplay[controllerID].append(" UP");
|
|
}
|
|
if(g_padState.DPadDown)
|
|
{
|
|
g_InputDisplay[controllerID].append(" DOWN");
|
|
}
|
|
if(g_padState.DPadLeft)
|
|
{
|
|
g_InputDisplay[controllerID].append(" LEFT");
|
|
}
|
|
if(g_padState.DPadRight)
|
|
{
|
|
g_InputDisplay[controllerID].append(" RIGHT");
|
|
}
|
|
|
|
if(g_padState.L)
|
|
{
|
|
g_InputDisplay[controllerID].append(" L");
|
|
}
|
|
if(g_padState.R)
|
|
{
|
|
g_InputDisplay[controllerID].append(" R");
|
|
}
|
|
|
|
g_InputDisplay[controllerID].append("\n");
|
|
}
|
|
|
|
void RecordInput(SPADStatus *PadStatus, int controllerID)
|
|
{
|
|
if(!IsRecordingInput() || !IsUsingPad(controllerID))
|
|
return;
|
|
|
|
g_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
|
|
g_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
|
|
g_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
|
|
g_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
|
|
g_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
|
|
g_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
|
|
|
|
g_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
|
|
g_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
|
|
g_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
|
|
g_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
|
|
|
|
g_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
|
|
g_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
|
|
g_padState.TriggerL = PadStatus->triggerLeft;
|
|
g_padState.TriggerR = PadStatus->triggerRight;
|
|
|
|
g_padState.AnalogStickX = PadStatus->stickX;
|
|
g_padState.AnalogStickY = PadStatus->stickY;
|
|
|
|
g_padState.CStickX = PadStatus->substickX;
|
|
g_padState.CStickY = PadStatus->substickY;
|
|
|
|
fwrite(&g_padState, sizeof(ControllerState), 1, g_recordfd);
|
|
|
|
SetInputDisplayString(g_padState, controllerID);
|
|
}
|
|
|
|
void RecordWiimote(int wiimote, u8 *data, s8 size)
|
|
{
|
|
if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
|
|
return;
|
|
|
|
fwrite(&size, 1, 1, g_recordfd);
|
|
fwrite(data, 1, size, g_recordfd);
|
|
}
|
|
|
|
bool PlayInput(const char *filename)
|
|
{
|
|
if(!filename || g_playMode != MODE_NONE || g_recordfd)
|
|
return false;
|
|
|
|
if(!File::Exists(filename))
|
|
return false;
|
|
|
|
DTMHeader header;
|
|
|
|
File::Delete(g_recordFile);
|
|
File::Copy(filename, g_recordFile);
|
|
|
|
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
|
|
if(!g_recordfd)
|
|
return false;
|
|
|
|
fread(&header, sizeof(DTMHeader), 1, g_recordfd);
|
|
|
|
if(header.filetype[0] != 'D' || header.filetype[1] != 'T' || header.filetype[2] != 'M' || header.filetype[3] != 0x1A) {
|
|
PanicAlertT("Invalid recording file");
|
|
goto cleanup;
|
|
}
|
|
|
|
// Load savestate (and skip to frame data)
|
|
if(header.bFromSaveState)
|
|
{
|
|
const std::string stateFilename = std::string(filename) + ".sav";
|
|
if(File::Exists(stateFilename))
|
|
Core::SetStateFileName(stateFilename);
|
|
g_bRecordingFromSaveState = true;
|
|
}
|
|
|
|
/* TODO: Put this verification somewhere we have the gameID of the played game
|
|
// TODO: Replace with Unique ID
|
|
if(header.uniqueID != 0) {
|
|
PanicAlert("Recording Unique ID Verification Failed");
|
|
goto cleanup;
|
|
}
|
|
|
|
if(strncmp((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6)) {
|
|
PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str());
|
|
goto cleanup;
|
|
}
|
|
*/
|
|
|
|
g_numPads = header.numControllers;
|
|
g_numRerecords = header.numRerecords;
|
|
g_totalFrameCount = header.frameCount;
|
|
|
|
ChangePads();
|
|
|
|
g_playMode = MODE_PLAYING;
|
|
|
|
return true;
|
|
|
|
cleanup:
|
|
fclose(g_recordfd);
|
|
g_recordfd = NULL;
|
|
return false;
|
|
}
|
|
|
|
void LoadInput(const char *filename)
|
|
{
|
|
FILE *t_record = fopen(filename, "rb");
|
|
|
|
DTMHeader header;
|
|
|
|
fread(&header, sizeof(DTMHeader), 1, t_record);
|
|
fclose(t_record);
|
|
|
|
if(header.filetype[0] != 'D' || header.filetype[1] != 'T' || header.filetype[2] != 'M' || header.filetype[3] != 0x1A)
|
|
{
|
|
PanicAlertT("Savestate movie %s is corrupted, movie recording stopping...", filename);
|
|
EndPlayInput(false);
|
|
return;
|
|
}
|
|
|
|
if (g_rerecords == 0)
|
|
g_rerecords = header.numRerecords;
|
|
|
|
g_frameCounter = header.frameCount;
|
|
g_totalFrameCount = header.frameCount;
|
|
|
|
g_numPads = header.numControllers;
|
|
|
|
ChangePads(true);
|
|
|
|
if (Core::g_CoreStartupParameter.bWii)
|
|
ChangeWiiPads();
|
|
|
|
if (g_recordfd)
|
|
fclose(g_recordfd);
|
|
|
|
File::Delete(g_recordFile);
|
|
File::Copy(filename, g_recordFile);
|
|
|
|
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
|
|
fseeko(g_recordfd, 0, SEEK_END);
|
|
|
|
g_rerecords++;
|
|
|
|
Core::DisplayMessage("Resuming movie recording", 2000);
|
|
|
|
g_playMode = MODE_RECORDING;
|
|
}
|
|
|
|
void PlayController(SPADStatus *PadStatus, int controllerID)
|
|
{
|
|
// Correct playback is entirely dependent on the emulator polling the controllers
|
|
// in the same order done during recording
|
|
if(!IsPlayingInput() || !IsUsingPad(controllerID))
|
|
return;
|
|
|
|
memset(PadStatus, 0, sizeof(SPADStatus));
|
|
fread(&g_padState, sizeof(ControllerState), 1, g_recordfd);
|
|
|
|
PadStatus->triggerLeft = g_padState.TriggerL;
|
|
PadStatus->triggerRight = g_padState.TriggerR;
|
|
|
|
PadStatus->stickX = g_padState.AnalogStickX;
|
|
PadStatus->stickY = g_padState.AnalogStickY;
|
|
|
|
PadStatus->substickX = g_padState.CStickX;
|
|
PadStatus->substickY = g_padState.CStickY;
|
|
|
|
PadStatus->button |= PAD_USE_ORIGIN;
|
|
|
|
if(g_padState.A)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_A;
|
|
PadStatus->analogA = 0xFF;
|
|
}
|
|
if(g_padState.B)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_B;
|
|
PadStatus->analogB = 0xFF;
|
|
}
|
|
if(g_padState.X)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_X;
|
|
}
|
|
if(g_padState.Y)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_Y;
|
|
}
|
|
if(g_padState.Z)
|
|
{
|
|
PadStatus->button |= PAD_TRIGGER_Z;
|
|
}
|
|
if(g_padState.Start)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_START;
|
|
}
|
|
|
|
if(g_padState.DPadUp)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_UP;
|
|
}
|
|
if(g_padState.DPadDown)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_DOWN;
|
|
}
|
|
if(g_padState.DPadLeft)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_LEFT;
|
|
}
|
|
if(g_padState.DPadRight)
|
|
{
|
|
PadStatus->button |= PAD_BUTTON_RIGHT;
|
|
}
|
|
|
|
if(g_padState.L)
|
|
{
|
|
PadStatus->button |= PAD_TRIGGER_L;
|
|
}
|
|
if(g_padState.R)
|
|
{
|
|
PadStatus->button |= PAD_TRIGGER_R;
|
|
}
|
|
|
|
SetInputDisplayString(g_padState, controllerID);
|
|
|
|
if(feof(g_recordfd) || g_frameCounter >= g_totalFrameCount)
|
|
{
|
|
Core::DisplayMessage("Movie End", 2000);
|
|
EndPlayInput(!g_bReadOnly);
|
|
}
|
|
}
|
|
|
|
bool PlayWiimote(int wiimote, u8 *data, s8 &size)
|
|
{
|
|
s8 count = 0;
|
|
if(!IsPlayingInput() || !IsUsingWiimote(wiimote))
|
|
return false;
|
|
|
|
fread(&count, 1, 1, g_recordfd);
|
|
size = (count > size) ? size : count;
|
|
fread(data, 1, size, g_recordfd);
|
|
|
|
// TODO: merge this with the above so that there's no duplicate code
|
|
if(feof(g_recordfd) || g_frameCounter >= g_totalFrameCount)
|
|
{
|
|
Core::DisplayMessage("Movie End", 2000);
|
|
EndPlayInput(!g_bReadOnly);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void EndPlayInput(bool cont)
|
|
{
|
|
if (cont && g_recordfd)
|
|
{
|
|
// The save and restore here is to resume rerecording
|
|
// from the exact point in playback we're at now
|
|
// if playback ends before the end of the file.
|
|
SaveRecording(g_tmpRecordFile.c_str());
|
|
fclose(g_recordfd);
|
|
File::Delete(g_recordFile);
|
|
File::Copy(g_tmpRecordFile, g_recordFile);
|
|
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
|
|
fseeko(g_recordfd, 0, SEEK_END);
|
|
g_playMode = MODE_RECORDING;
|
|
Core::DisplayMessage("Resuming movie recording", 2000);
|
|
}
|
|
else
|
|
{
|
|
if (g_recordfd)
|
|
fclose(g_recordfd);
|
|
g_recordfd = NULL;
|
|
g_numPads = g_rerecords = 0;
|
|
g_totalFrameCount = g_frameCounter = g_lagCounter = 0;
|
|
g_playMode = MODE_NONE;
|
|
}
|
|
}
|
|
|
|
void SaveRecording(const char *filename)
|
|
{
|
|
off_t size = ftello(g_recordfd);
|
|
|
|
// NOTE: Eventually this will not happen in
|
|
// read-only mode, but we need a way for the save state to
|
|
// store the current point in the file first.
|
|
// if (!g_bReadOnly)
|
|
{
|
|
rewind(g_recordfd);
|
|
|
|
// Create the real header now and write it
|
|
DTMHeader header;
|
|
memset(&header, 0, sizeof(DTMHeader));
|
|
|
|
header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A;
|
|
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
|
|
header.bWii = Core::g_CoreStartupParameter.bWii;
|
|
header.numControllers = g_numPads & (Core::g_CoreStartupParameter.bWii ? 0xFF : 0x0F);
|
|
|
|
header.bFromSaveState = g_bRecordingFromSaveState;
|
|
header.frameCount = g_frameCounter;
|
|
header.lagCount = g_lagCounter;
|
|
header.numRerecords = g_rerecords;
|
|
|
|
// TODO
|
|
header.uniqueID = 0;
|
|
// header.author;
|
|
// header.videoBackend;
|
|
// header.audioEmulator;
|
|
|
|
fwrite(&header, sizeof(DTMHeader), 1, g_recordfd);
|
|
}
|
|
|
|
bool success = false;
|
|
fclose(g_recordfd);
|
|
File::Delete(filename);
|
|
success = File::Copy(g_recordFile, filename);
|
|
|
|
if (success && g_bRecordingFromSaveState)
|
|
{
|
|
std::string tmpStateFilename = g_recordFile;
|
|
tmpStateFilename.append(".sav");
|
|
std::string stateFilename = filename;
|
|
stateFilename.append(".sav");
|
|
success = File::Copy(tmpStateFilename, stateFilename);
|
|
}
|
|
|
|
if (success /* && !g_bReadOnly*/)
|
|
{
|
|
#ifdef WIN32
|
|
int fd;
|
|
if (!_sopen_s(&fd, filename, _O_RDWR, _SH_DENYNO, _S_IREAD | _S_IWRITE))
|
|
{
|
|
success = (_chsize_s(fd, size) == 0);
|
|
_close(fd);
|
|
}
|
|
else
|
|
{
|
|
success = false;
|
|
}
|
|
#else
|
|
success = !truncate(filename, size);
|
|
#endif
|
|
}
|
|
|
|
if (success)
|
|
Core::DisplayMessage(StringFromFormat("DTM %s saved", filename).c_str(), 2000);
|
|
else
|
|
Core::DisplayMessage(StringFromFormat("Failed to save %s", filename).c_str(), 2000);
|
|
|
|
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
|
|
fseeko(g_recordfd, size, SEEK_SET);
|
|
}
|
|
};
|