dolphin/Source/Core/Core/Src/OnFrame.cpp

660 lines
15 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "OnFrame.h"
#include "Core.h"
#include "Thread.h"
#include "FileUtil.h"
#include "PowerPC/PowerPC.h"
#include "HW/SI.h"
#include "HW/Wiimote.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "VideoBackendBase.h"
#ifdef WIN32
#include <io.h> //_chsize_s
#include <fcntl.h>
#include <share.h>
#include <sys/stat.h>
#else
#include <unistd.h> //truncate
#endif
#include "State.h"
Common::CriticalSection cs_frameSkip;
namespace Frame {
bool g_bFrameStep = false;
bool g_bFrameStop = false;
bool g_bReadOnly = true;
u32 g_rerecords = 0;
PlayMode g_playMode = MODE_NONE;
unsigned int g_framesToSkip = 0, g_frameSkipCounter = 0;
int g_numPads = 0;
ControllerState g_padState;
FILE *g_recordfd = NULL;
u64 g_frameCounter = 0, g_lagCounter = 0, g_totalFrameCount = 0;
bool g_bRecordingFromSaveState = false;
bool g_bPolled = false;
int g_numRerecords = 0;
std::string g_recordFile = "0.dtm";
std::string g_tmpRecordFile = "1.dtm";
std::string g_InputDisplay[4];
std::string GetInputDisplay()
{
std::string inputDisplay = "";
for (int i = 0; i < 4; ++i)
inputDisplay.append(g_InputDisplay[i]);
return inputDisplay;
}
void FrameUpdate()
{
g_frameCounter++;
if (IsRecordingInput())
g_totalFrameCount = g_frameCounter;
if(!g_bPolled)
g_lagCounter++;
if (g_bFrameStep)
Core::SetState(Core::CORE_PAUSE);
// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
// after that we set it back to CPU_RUNNING and continue as normal.
if (g_bFrameStop)
*PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING;
if(g_framesToSkip)
FrameSkipping();
g_bPolled = false;
}
void SetFrameSkipping(unsigned int framesToSkip)
{
cs_frameSkip.Enter();
g_framesToSkip = framesToSkip;
g_frameSkipCounter = 0;
// Don't forget to re-enable rendering in case it wasn't...
// as this won't be changed anymore when frameskip is turned off
if (framesToSkip == 0)
g_video_backend->Video_SetRendering(true);
cs_frameSkip.Leave();
}
int FrameSkippingFactor()
{
return g_framesToSkip;
}
void SetPolledDevice()
{
g_bPolled = true;
}
void SetFrameStepping(bool bEnabled)
{
g_bFrameStep = bEnabled;
}
void SetFrameStopping(bool bEnabled)
{
g_bFrameStop = bEnabled;
}
void SetReadOnly(bool bEnabled)
{
g_bReadOnly = bEnabled;
}
void FrameSkipping()
{
// Frameskipping will desync movie playback
if (!IsPlayingInput() && !IsRecordingInput())
{
cs_frameSkip.Enter();
g_frameSkipCounter++;
if (g_frameSkipCounter > g_framesToSkip || Core::report_slow(g_frameSkipCounter) == false)
g_frameSkipCounter = 0;
g_video_backend->Video_SetRendering(!g_frameSkipCounter);
cs_frameSkip.Leave();
}
}
bool IsRecordingInput()
{
return (g_playMode == MODE_RECORDING);
}
bool IsRecordingInputFromSaveState()
{
return g_bRecordingFromSaveState;
}
bool IsPlayingInput()
{
return (g_playMode == MODE_PLAYING);
}
bool IsUsingPad(int controller)
{
return ((g_numPads & (1 << controller)) != 0);
}
bool IsUsingWiimote(int wiimote)
{
return ((g_numPads & (1 << (wiimote + 4))) != 0);
}
void ChangePads(bool instantly)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
for (int i = 0; i < 4; i++)
if (instantly) // Changes from savestates need to be instantaneous
SerialInterface::AddDevice(IsUsingPad(i) ? SI_GC_CONTROLLER : SI_NONE, i);
else
SerialInterface::ChangeDevice(IsUsingPad(i) ? SI_GC_CONTROLLER : SI_NONE, i);
}
}
void ChangeWiiPads()
{
for (int i = 0; i < 4; i++)
{
g_wiimote_sources[i] = IsUsingWiimote(i) ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE;
GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(IsUsingWiimote(i));
}
}
bool BeginRecordingInput(int controllers)
{
if(g_playMode != MODE_NONE || controllers == 0 || g_recordfd != NULL)
return false;
if(File::Exists(g_recordFile))
File::Delete(g_recordFile);
if (Core::isRunning())
{
const std::string stateFilename = g_recordFile + ".sav";
if(File::Exists(stateFilename))
File::Delete(stateFilename);
State_SaveAs(stateFilename.c_str());
g_bRecordingFromSaveState = true;
}
g_recordfd = fopen(g_recordFile.c_str(), "wb");
if(!g_recordfd) {
PanicAlertT("Error opening file %s for recording", g_recordFile.c_str());
return false;
}
// Write initial empty header
DTMHeader dummy;
fwrite(&dummy, sizeof(DTMHeader), 1, g_recordfd);
g_numPads = controllers;
g_frameCounter = 0;
g_lagCounter = 0;
g_playMode = MODE_RECORDING;
Core::DisplayMessage("Starting movie recording", 2000);
return true;
}
void SetInputDisplayString(ControllerState padState, int controllerID)
{
char inp[70];
sprintf(inp, "%dP:", controllerID + 1);
g_InputDisplay[controllerID] = inp;
sprintf(inp, " X: %d Y: %d rX: %d rY: %d L: %d R: %d",
g_padState.AnalogStickX,
g_padState.AnalogStickY,
g_padState.CStickX,
g_padState.CStickY,
g_padState.TriggerL,
g_padState.TriggerR);
g_InputDisplay[controllerID].append(inp);
if(g_padState.A)
{
g_InputDisplay[controllerID].append(" A");
}
if(g_padState.B)
{
g_InputDisplay[controllerID].append(" B");
}
if(g_padState.X)
{
g_InputDisplay[controllerID].append(" X");
}
if(g_padState.Y)
{
g_InputDisplay[controllerID].append(" Y");
}
if(g_padState.Z)
{
g_InputDisplay[controllerID].append(" Z");
}
if(g_padState.Start)
{
g_InputDisplay[controllerID].append(" START");
}
if(g_padState.DPadUp)
{
g_InputDisplay[controllerID].append(" UP");
}
if(g_padState.DPadDown)
{
g_InputDisplay[controllerID].append(" DOWN");
}
if(g_padState.DPadLeft)
{
g_InputDisplay[controllerID].append(" LEFT");
}
if(g_padState.DPadRight)
{
g_InputDisplay[controllerID].append(" RIGHT");
}
if(g_padState.L)
{
g_InputDisplay[controllerID].append(" L");
}
if(g_padState.R)
{
g_InputDisplay[controllerID].append(" R");
}
g_InputDisplay[controllerID].append("\n");
}
void RecordInput(SPADStatus *PadStatus, int controllerID)
{
if(!IsRecordingInput() || !IsUsingPad(controllerID))
return;
g_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
g_padState.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
g_padState.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
g_padState.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
g_padState.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
g_padState.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
g_padState.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
g_padState.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
g_padState.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
g_padState.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
g_padState.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
g_padState.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
g_padState.TriggerL = PadStatus->triggerLeft;
g_padState.TriggerR = PadStatus->triggerRight;
g_padState.AnalogStickX = PadStatus->stickX;
g_padState.AnalogStickY = PadStatus->stickY;
g_padState.CStickX = PadStatus->substickX;
g_padState.CStickY = PadStatus->substickY;
fwrite(&g_padState, sizeof(ControllerState), 1, g_recordfd);
SetInputDisplayString(g_padState, controllerID);
}
void RecordWiimote(int wiimote, u8 *data, s8 size)
{
if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
return;
fwrite(&size, 1, 1, g_recordfd);
fwrite(data, 1, size, g_recordfd);
}
bool PlayInput(const char *filename)
{
if(!filename || g_playMode != MODE_NONE || g_recordfd)
return false;
if(!File::Exists(filename))
return false;
DTMHeader header;
File::Delete(g_recordFile);
File::Copy(filename, g_recordFile);
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
if(!g_recordfd)
return false;
fread(&header, sizeof(DTMHeader), 1, g_recordfd);
if(header.filetype[0] != 'D' || header.filetype[1] != 'T' || header.filetype[2] != 'M' || header.filetype[3] != 0x1A) {
PanicAlertT("Invalid recording file");
goto cleanup;
}
// Load savestate (and skip to frame data)
if(header.bFromSaveState)
{
const std::string stateFilename = std::string(filename) + ".sav";
if(File::Exists(stateFilename))
Core::SetStateFileName(stateFilename);
g_bRecordingFromSaveState = true;
}
/* TODO: Put this verification somewhere we have the gameID of the played game
// TODO: Replace with Unique ID
if(header.uniqueID != 0) {
PanicAlert("Recording Unique ID Verification Failed");
goto cleanup;
}
if(strncmp((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6)) {
PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str());
goto cleanup;
}
*/
g_numPads = header.numControllers;
g_numRerecords = header.numRerecords;
g_totalFrameCount = header.frameCount;
ChangePads();
g_playMode = MODE_PLAYING;
return true;
cleanup:
fclose(g_recordfd);
g_recordfd = NULL;
return false;
}
void LoadInput(const char *filename)
{
FILE *t_record = fopen(filename, "rb");
DTMHeader header;
fread(&header, sizeof(DTMHeader), 1, t_record);
fclose(t_record);
if(header.filetype[0] != 'D' || header.filetype[1] != 'T' || header.filetype[2] != 'M' || header.filetype[3] != 0x1A)
{
PanicAlertT("Savestate movie %s is corrupted, movie recording stopping...", filename);
EndPlayInput(false);
return;
}
if (g_rerecords == 0)
g_rerecords = header.numRerecords;
g_frameCounter = header.frameCount;
g_totalFrameCount = header.frameCount;
g_numPads = header.numControllers;
ChangePads(true);
if (Core::g_CoreStartupParameter.bWii)
ChangeWiiPads();
if (g_recordfd)
fclose(g_recordfd);
File::Delete(g_recordFile);
File::Copy(filename, g_recordFile);
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
fseeko(g_recordfd, 0, SEEK_END);
g_rerecords++;
Core::DisplayMessage("Resuming movie recording", 2000);
g_playMode = MODE_RECORDING;
}
void PlayController(SPADStatus *PadStatus, int controllerID)
{
// Correct playback is entirely dependent on the emulator polling the controllers
// in the same order done during recording
if(!IsPlayingInput() || !IsUsingPad(controllerID))
return;
memset(PadStatus, 0, sizeof(SPADStatus));
fread(&g_padState, sizeof(ControllerState), 1, g_recordfd);
PadStatus->triggerLeft = g_padState.TriggerL;
PadStatus->triggerRight = g_padState.TriggerR;
PadStatus->stickX = g_padState.AnalogStickX;
PadStatus->stickY = g_padState.AnalogStickY;
PadStatus->substickX = g_padState.CStickX;
PadStatus->substickY = g_padState.CStickY;
PadStatus->button |= PAD_USE_ORIGIN;
if(g_padState.A)
{
PadStatus->button |= PAD_BUTTON_A;
PadStatus->analogA = 0xFF;
}
if(g_padState.B)
{
PadStatus->button |= PAD_BUTTON_B;
PadStatus->analogB = 0xFF;
}
if(g_padState.X)
{
PadStatus->button |= PAD_BUTTON_X;
}
if(g_padState.Y)
{
PadStatus->button |= PAD_BUTTON_Y;
}
if(g_padState.Z)
{
PadStatus->button |= PAD_TRIGGER_Z;
}
if(g_padState.Start)
{
PadStatus->button |= PAD_BUTTON_START;
}
if(g_padState.DPadUp)
{
PadStatus->button |= PAD_BUTTON_UP;
}
if(g_padState.DPadDown)
{
PadStatus->button |= PAD_BUTTON_DOWN;
}
if(g_padState.DPadLeft)
{
PadStatus->button |= PAD_BUTTON_LEFT;
}
if(g_padState.DPadRight)
{
PadStatus->button |= PAD_BUTTON_RIGHT;
}
if(g_padState.L)
{
PadStatus->button |= PAD_TRIGGER_L;
}
if(g_padState.R)
{
PadStatus->button |= PAD_TRIGGER_R;
}
SetInputDisplayString(g_padState, controllerID);
if(feof(g_recordfd) || g_frameCounter >= g_totalFrameCount)
{
Core::DisplayMessage("Movie End", 2000);
EndPlayInput(!g_bReadOnly);
}
}
bool PlayWiimote(int wiimote, u8 *data, s8 &size)
{
s8 count = 0;
if(!IsPlayingInput() || !IsUsingWiimote(wiimote))
return false;
fread(&count, 1, 1, g_recordfd);
size = (count > size) ? size : count;
fread(data, 1, size, g_recordfd);
// TODO: merge this with the above so that there's no duplicate code
if(feof(g_recordfd) || g_frameCounter >= g_totalFrameCount)
{
Core::DisplayMessage("Movie End", 2000);
EndPlayInput(!g_bReadOnly);
}
return true;
}
void EndPlayInput(bool cont)
{
if (cont && g_recordfd)
{
// The save and restore here is to resume rerecording
// from the exact point in playback we're at now
// if playback ends before the end of the file.
SaveRecording(g_tmpRecordFile.c_str());
fclose(g_recordfd);
File::Delete(g_recordFile);
File::Copy(g_tmpRecordFile, g_recordFile);
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
fseeko(g_recordfd, 0, SEEK_END);
g_playMode = MODE_RECORDING;
Core::DisplayMessage("Resuming movie recording", 2000);
}
else
{
if (g_recordfd)
fclose(g_recordfd);
g_recordfd = NULL;
g_numPads = g_rerecords = 0;
g_totalFrameCount = g_frameCounter = g_lagCounter = 0;
g_playMode = MODE_NONE;
}
}
void SaveRecording(const char *filename)
{
off_t size = ftello(g_recordfd);
// NOTE: Eventually this will not happen in
// read-only mode, but we need a way for the save state to
// store the current point in the file first.
// if (!g_bReadOnly)
{
rewind(g_recordfd);
// Create the real header now and write it
DTMHeader header;
memset(&header, 0, sizeof(DTMHeader));
header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A;
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
header.bWii = Core::g_CoreStartupParameter.bWii;
header.numControllers = g_numPads & (Core::g_CoreStartupParameter.bWii ? 0xFF : 0x0F);
header.bFromSaveState = g_bRecordingFromSaveState;
header.frameCount = g_frameCounter;
header.lagCount = g_lagCounter;
header.numRerecords = g_rerecords;
// TODO
header.uniqueID = 0;
// header.author;
// header.videoBackend;
// header.audioEmulator;
fwrite(&header, sizeof(DTMHeader), 1, g_recordfd);
}
bool success = false;
fclose(g_recordfd);
File::Delete(filename);
success = File::Copy(g_recordFile, filename);
if (success && g_bRecordingFromSaveState)
{
std::string tmpStateFilename = g_recordFile;
tmpStateFilename.append(".sav");
std::string stateFilename = filename;
stateFilename.append(".sav");
success = File::Copy(tmpStateFilename, stateFilename);
}
if (success /* && !g_bReadOnly*/)
{
#ifdef WIN32
int fd;
if (!_sopen_s(&fd, filename, _O_RDWR, _SH_DENYNO, _S_IREAD | _S_IWRITE))
{
success = (_chsize_s(fd, size) == 0);
_close(fd);
}
else
{
success = false;
}
#else
success = !truncate(filename, size);
#endif
}
if (success)
Core::DisplayMessage(StringFromFormat("DTM %s saved", filename).c_str(), 2000);
else
Core::DisplayMessage(StringFromFormat("Failed to save %s", filename).c_str(), 2000);
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
fseeko(g_recordfd, size, SEEK_SET);
}
};