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Debugger
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
BPFunctions.cpp
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DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
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2010-11-01 19:13:50 +00:00 |
D3DBase.cpp
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General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
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2010-11-08 22:17:51 +00:00 |
D3DBase.h
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Dependency cleanup in DX9.
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2010-07-17 11:42:28 +00:00 |
D3DShader.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DShader.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
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Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
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2010-05-29 09:32:44 +00:00 |
D3DTexture.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
D3DUtil.cpp
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DX9/DX11: Remove some dead or obsolete code.
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2010-11-07 10:11:58 +00:00 |
D3DUtil.h
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DX9/DX11: Remove some dead or obsolete code.
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2010-11-07 10:11:58 +00:00 |
DlgSettings.cpp
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General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
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2010-11-08 22:17:51 +00:00 |
DlgSettings.h
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Added NVIDIA 3D Vision support. Patch by Uhyve.
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2010-11-05 11:24:46 +00:00 |
EmuWindow.cpp
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General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
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2010-11-08 22:17:51 +00:00 |
EmuWindow.h
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Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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2010-04-22 04:28:34 +00:00 |
FramebufferManager.cpp
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
FramebufferManager.h
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
Globals.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
NativeVertexFormat.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
PixelShaderCache.cpp
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
PixelShaderCache.h
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
Render.cpp
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
TextureCache.cpp
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
TextureCache.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
TextureConverter.cpp
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Merged some FramebufferManager code into VideoCommon.
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2010-11-14 23:31:53 +00:00 |
TextureConverter.h
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2 commits in one:
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2010-07-09 20:56:16 +00:00 |
VertexManager.cpp
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
VertexManager.h
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
VertexShaderCache.cpp
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Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
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2010-11-15 05:22:03 +00:00 |
VertexShaderCache.h
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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
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2010-06-19 16:22:24 +00:00 |
main.cpp
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General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
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2010-11-08 22:17:51 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |