2 commits in one:
fix frame dumping and screenshots in d3d9 and opengl some improvements to the new efb to ram please test to see if the issues introduced by the new efb to ram are solved by this commit git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5862 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
df32603ba4
commit
d0c9a38681
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@ -89,7 +89,7 @@ public:
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static void DrawDebugText();
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static void SetScreenshot(const char *filename);
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static void FlipImageData(u8 *data, int w, int h);
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static bool SaveRenderTarget(const char *filename, int w, int h, int YOffset = 0);
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static bool SaveRenderTarget(const char *filename, TargetRectangle back_rc);
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static void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
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@ -117,7 +117,7 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
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pp->EnableAutoDepthStencil = FALSE;
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pp->AutoDepthStencilFormat = D3DFMT_UNKNOWN;
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}
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pp->BackBufferFormat = D3DFMT_A8R8G8B8;
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pp->BackBufferFormat = D3DFMT_X8R8G8B8;
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if (aa_mode >= (int)adapters[adapter].aa_levels.size())
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aa_mode = 0;
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@ -357,7 +357,7 @@ bool Renderer::Init()
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D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x0, 1.0f, 0);
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D3D::BeginFrame();
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D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, true);
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D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, FBManager.GetEFBColorRTSurfaceFormat(), D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
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D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
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return true;
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}
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@ -494,7 +494,7 @@ void formatBufferDump(const char *in, char *out, int w, int h, int p)
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memcpy(out, line, 3);
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out += 3;
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line += 4;
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}
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}
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}
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}
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@ -531,6 +531,9 @@ void CheckForResize()
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D3D::Reset();
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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if(ScreenShootMEMSurface)
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ScreenShootMEMSurface->Release();
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D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
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WindowResized = true;
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}
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}
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@ -1082,28 +1085,26 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if(s_bScreenshot)
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{
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s_criticalScreenshot.Enter();
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// create a R8G8B8 surface for the screenshot (no alpha channel)
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// otherwise funky screenshots get saved
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LPDIRECT3DSURFACE9 screenshot_surface;
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if (D3D_OK == D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width, s_backbuffer_height, D3DFMT_R8G8B8, D3DPOOL_SCRATCH, &screenshot_surface, NULL))
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HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);//, NULL, dst_rect.AsRECT(), D3D::GetBackBufferSurface(), NULL, dst_rect.AsRECT(), D3DX_FILTER_NONE, 0);
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if(FAILED(hr))
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{
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D3DXLoadSurfaceFromSurface(screenshot_surface, NULL, NULL, D3D::GetBackBufferSurface(), NULL, NULL, D3DX_DEFAULT, 0);
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D3DXSaveSurfaceToFileA(s_sScreenshotName, D3DXIFF_PNG, screenshot_surface, NULL, NULL);
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screenshot_surface->Release();
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PanicAlert("Error dumping surface data.");
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}
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hr = D3DXSaveSurfaceToFileA(s_sScreenshotName, D3DXIFF_PNG, ScreenShootMEMSurface, NULL, dst_rect.AsRECT());
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if(FAILED(hr))
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{
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PanicAlert("Error saving screen.");
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}
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else
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PanicAlert("Failed to create surface for screenshot!");
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s_bScreenshot = false;
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s_criticalScreenshot.Leave();
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}
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if (g_ActiveConfig.bDumpFrames)
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{
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D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(), ScreenShootMEMSurface);
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HRESULT hr = D3D::dev->GetRenderTargetData(D3D::GetBackBufferSurface(),ScreenShootMEMSurface);
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if (!s_LastFrameDumped)
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{
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s_recordWidth = s_backbuffer_width;
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s_recordHeight = s_backbuffer_height;
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s_recordWidth = dst_rect.GetWidth();
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s_recordHeight = dst_rect.GetHeight();
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s_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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if (!s_AVIDumping)
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{
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@ -1119,7 +1120,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (s_AVIDumping)
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{
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D3DLOCKED_RECT rect;
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if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, NULL, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
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if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, dst_rect.AsRECT(), D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
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{
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char* data = (char*)malloc(3 * s_recordWidth * s_recordHeight);
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formatBufferDump((const char*)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
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@ -111,14 +111,7 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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int rangePosition = iter->second.IntersectsMemoryRange(start_address, size);
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if ( rangePosition == 0)
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{
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if(iter->second.addr != start_address)
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{
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if(!iter->second.isRenderTarget)
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{
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iter->second.isDinamic = true;
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}
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iter->second.hash = 0;
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}
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iter->second.hash = 0;
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}
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else
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{
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@ -223,11 +216,15 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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if (!g_ActiveConfig.bSafeTextureCache)
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{
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if(entry.isRenderTarget)
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if(entry.isRenderTarget || entry.isDinamic)
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{
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if(!g_ActiveConfig.bCopyEFBToTexture && g_ActiveConfig.bVerifyTextureModificationsByCPU)
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{
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hash_value = TexDecoder_GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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{
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hash_value ^= TexDecoder_GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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}
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else
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{
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@ -239,9 +236,17 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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hash_value = ((u32 *)ptr)[0];
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}
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}
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if ((entry.isRenderTarget && hash_value == entry.hash && address == entry.addr)
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else
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{
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if(entry.isRenderTarget || entry.isDinamic)
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{
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if(g_ActiveConfig.bCopyEFBToTexture || !g_ActiveConfig.bVerifyTextureModificationsByCPU)
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{
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hash_value = 0;
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}
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}
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}
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if (((entry.isRenderTarget || entry.isDinamic) && hash_value == entry.hash && address == entry.addr)
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|| ((address == entry.addr)
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&& (hash_value == entry.hash)
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&& FullFormat == entry.fmt/* && entry.MipLevels == maxlevel*/))
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@ -255,7 +260,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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TextureIsDinamic = true;
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TextureIsDinamic = (entry.isRenderTarget || entry.isDinamic) && !g_ActiveConfig.bCopyEFBToTexture;
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if (!entry.isRenderTarget &&
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((!entry.isDinamic && width == entry.w && height==entry.h && FullFormat == entry.fmt /* && entry.MipLevels < maxlevel*/)
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@ -329,12 +334,12 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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}
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entry.oldpixel = ((u32 *)ptr)[0];
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if (g_ActiveConfig.bSafeTextureCache)
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if (g_ActiveConfig.bSafeTextureCache || entry.isDinamic)
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entry.hash = hash_value;
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else
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{
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entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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((u32 *)ptr)[0] = entry.hash;
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((u32 *)ptr)[0] = entry.hash;
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}
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entry.addr = address;
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@ -464,7 +469,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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{
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TCacheEntry entry;
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entry.addr = address;
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entry.isRenderTarget = !TextureIsDinamic;
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entry.isRenderTarget = true;
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entry.hash = 0;
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entry.frameCount = frameCount;
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entry.w = tex_w;
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@ -484,7 +489,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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// We have to run a pixel shader, for color conversion.
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Renderer::ResetAPIState(); // reset any game specific settings
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if(!TextureIsDinamic || g_ActiveConfig.bCopyEFBToTexture)
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{
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@ -662,7 +666,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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if(!g_ActiveConfig.bCopyEFBToTexture)
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{
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TextureConverter::EncodeToRamFromTexture(
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textures[address].hash = TextureConverter::EncodeToRamFromTexture(
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address,
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read_texture,
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Renderer::GetFullTargetWidth(),
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copyfmt,
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bScaleByHalf,
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source_rect);
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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int bsw = TexDecoder_GetBlockWidthInTexels(copyfmt) - 1;
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int bsh = TexDecoder_GetBlockHeightInTexels(copyfmt) - 1;
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int expandedWidth = (tex_w + bsw) & (~bsw);
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int expandedHeight = (tex_h + bsh) & (~bsh);
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u32 textureSize = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, copyfmt);
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MakeRangeDynamic(address,textureSize);
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if(g_ActiveConfig.bVerifyTextureModificationsByCPU)
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{
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textures[address].hash = TexDecoder_GetHash64(ptr,textureSize,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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else
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{
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textures[address].hash = 0;
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}
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}
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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@ -389,7 +389,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
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Renderer::RestoreAPIState();
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}
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void EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture,u32 SourceW, u32 SourceH,float MValueX,float MValueY,float Xstride, float Ystride , bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
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u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture,u32 SourceW, u32 SourceH,float MValueX,float MValueY,float Xstride, float Ystride , bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
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{
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u32 format = copyfmt;
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@ -407,7 +407,7 @@ void EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture,u32 So
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LPDIRECT3DPIXELSHADER9 texconv_shader = GetOrCreateEncodingShader(format);
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if (!texconv_shader)
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return;
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return 0;
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u8 *dest_ptr = Memory_GetPtr(address);
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@ -448,6 +448,13 @@ void EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture,u32 So
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int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
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EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight,readStride, true, bScaleByHalf > 0);
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TextureCache::MakeRangeDynamic(address,size_in_bytes);
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u64 Hashvalue = 0;
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if(g_ActiveConfig.bVerifyTextureModificationsByCPU)
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{
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Hashvalue = TexDecoder_GetHash64(dest_ptr,size_in_bytes,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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return Hashvalue;
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}
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@ -40,7 +40,7 @@ void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourc
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE9 destTexture);
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void EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture,u32 SourceW, u32 SourceH,float MValueX,float MValueY,float Xstride, float Ystride , bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
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u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture,u32 SourceW, u32 SourceH,float MValueX,float MValueY,float Xstride, float Ystride , bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
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}
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@ -114,8 +114,6 @@ static int m_CustomHeight;
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static int m_FrameBufferWidth;
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static int m_FrameBufferHeight;
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static GLuint s_tempScreenshotFramebuffer = 0;
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static unsigned int s_XFB_width;
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static unsigned int s_XFB_height;
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@ -485,9 +483,6 @@ void Renderer::Shutdown(void)
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cgDestroyContext(g_cgcontext);
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g_cgcontext = 0;
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}
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if(s_tempScreenshotFramebuffer)
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glDeleteFramebuffersEXT(1, &s_tempScreenshotFramebuffer);
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s_tempScreenshotFramebuffer = 0;
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g_framebufferManager.Shutdown();
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@ -1031,41 +1026,25 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// Save screenshot
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if (s_bScreenshot)
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{
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if (!s_tempScreenshotFramebuffer)
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glGenFramebuffersEXT(1, &s_tempScreenshotFramebuffer);
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glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_tempScreenshotFramebuffer);
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glFramebufferTexture2DEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, xfbSource->texture, 0);
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s_criticalScreenshot.Enter();
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// Save screenshot
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SaveRenderTarget(s_sScreenshotName.c_str(), xfbSource->sourceRc.GetWidth(), xfbSource->sourceRc.GetHeight());
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SaveRenderTarget(s_sScreenshotName.c_str(), back_rc);
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// Reset settings
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s_sScreenshotName = "";
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s_bScreenshot = false;
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s_criticalScreenshot.Leave();
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glFramebufferTexture2DEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
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glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, g_framebufferManager.GetEFBFramebuffer());
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s_criticalScreenshot.Leave();
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}
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// Frame dumps are handled a little differently in Windows
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#ifdef _WIN32
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if (g_ActiveConfig.bDumpFrames)
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{
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if (!s_tempScreenshotFramebuffer)
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glGenFramebuffersEXT(1, &s_tempScreenshotFramebuffer);
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glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, s_tempScreenshotFramebuffer);
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glFramebufferTexture2DEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, xfbSource->texture, 0);
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s_criticalScreenshot.Enter();
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int w = xfbSource->sourceRc.GetWidth();
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int h = xfbSource->sourceRc.GetHeight();
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int w = back_rc.GetWidth();
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int h = back_rc.GetHeight();
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u8 *data = (u8 *) malloc(3 * w * h);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, Renderer::GetTargetHeight() - h, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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glReadPixels(back_rc.left, back_rc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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if (glGetError() == GL_NO_ERROR && w > 0 && h > 0)
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{
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if (!s_bLastFrameDumped)
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@ -1089,10 +1068,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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NOTICE_LOG(VIDEO, "Error reading framebuffer");
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}
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free(data);
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s_criticalScreenshot.Leave();
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glFramebufferTexture2DEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
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glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, g_framebufferManager.GetEFBFramebuffer());
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s_criticalScreenshot.Leave();
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}
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else
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{
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@ -1108,11 +1084,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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if (g_ActiveConfig.bDumpFrames) {
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s_criticalScreenshot.Enter();
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char movie_file_name[255];
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int w = OpenGL_GetBackbufferWidth();
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int h = OpenGL_GetBackbufferHeight();
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int w = back_rc.GetWidth();
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int h = back_rc.GetHeight();
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u8 *data = (u8 *) malloc(3 * w * h);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, Renderer::GetTargetHeight() - h, w, h, GL_RGB, GL_UNSIGNED_BYTE, data);
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glReadPixels(back_rc.left, back_rc.bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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if (glGetError() == GL_NO_ERROR) {
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if (!s_bLastFrameDumped) {
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sprintf(movie_file_name, "%sframedump.raw", File::GetUserPath(D_DUMPFRAMES_IDX));
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||||
|
@ -1509,12 +1485,28 @@ THREAD_RETURN TakeScreenshot(void *pArgs)
|
|||
}
|
||||
#endif
|
||||
|
||||
bool Renderer::SaveRenderTarget(const char *filename, int W, int H, int YOffset)
|
||||
void Renderer::FlipImageData(u8 *data, int w, int h)
|
||||
{
|
||||
// Flip image upside down. Damn OpenGL.
|
||||
for (int y = 0; y < h / 2; y++)
|
||||
{
|
||||
for(int x = 0; x < w; x++)
|
||||
{
|
||||
std::swap(data[(y * w + x) * 3], data[((h - 1 - y) * w + x) * 3]);
|
||||
std::swap(data[(y * w + x) * 3 + 1], data[((h - 1 - y) * w + x) * 3 + 1]);
|
||||
std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Renderer::SaveRenderTarget(const char *filename, TargetRectangle back_rc)
|
||||
{
|
||||
u32 W = back_rc.GetWidth();
|
||||
u32 H = back_rc.GetHeight();
|
||||
u8 *data = (u8 *)malloc(3 * W * H);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
glReadPixels(0, Renderer::GetTargetHeight() - H + YOffset, W, H, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
glReadPixels(back_rc.left, back_rc.bottom, W, H, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
// Show failure message
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
|
@ -1558,19 +1550,7 @@ bool Renderer::SaveRenderTarget(const char *filename, int W, int H, int YOffset)
|
|||
}
|
||||
|
||||
|
||||
void Renderer::FlipImageData(u8 *data, int w, int h)
|
||||
{
|
||||
// Flip image upside down. Damn OpenGL.
|
||||
for (int y = 0; y < h / 2; y++)
|
||||
{
|
||||
for(int x = 0; x < w; x++)
|
||||
{
|
||||
std::swap(data[(y * w + x) * 3], data[((h - 1 - y) * w + x) * 3]);
|
||||
std::swap(data[(y * w + x) * 3 + 1], data[((h - 1 - y) * w + x) * 3 + 1]);
|
||||
std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Called from VertexShaderManager
|
||||
void UpdateViewport()
|
||||
|
|
|
@ -360,7 +360,12 @@ void Flush()
|
|||
{
|
||||
char str[128];
|
||||
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
Renderer::SaveRenderTarget(str, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
|
||||
TargetRectangle tr;
|
||||
tr.left = 0;
|
||||
tr.right = Renderer::GetTargetWidth();
|
||||
tr.top = 0;
|
||||
tr.bottom = Renderer::GetTargetHeight();
|
||||
Renderer::SaveRenderTarget(str, tr);
|
||||
}
|
||||
#endif
|
||||
g_Config.iSaveTargetId++;
|
||||
|
|
Loading…
Reference in New Issue