.. |
FramebufferManager.cpp
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
FramebufferManager.h
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Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
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2013-01-16 15:46:11 -05:00 |
GLUtil.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
GLUtil.h
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Fix ARM build.
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2013-03-03 07:37:22 +00:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
PerfQuery.cpp
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PerfQuery.h
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PixelShaderCache.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
PostProcessing.cpp
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merge Vertex and PixelShaderCache into ProgramShaderCache
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2013-02-13 13:12:19 +01:00 |
PostProcessing.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
ProgramShaderCache.cpp
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fix glsl140 workaround
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2013-03-05 15:24:10 +01:00 |
ProgramShaderCache.h
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
RasterFont.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
RasterFont.h
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Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
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2013-01-24 16:11:07 +01:00 |
Render.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
Render.h
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fix bug when rasterfont disappears sometimes
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2013-01-25 20:39:19 +01:00 |
SamplerCache.cpp
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
SamplerCache.h
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
StreamBuffer.cpp
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Revert "remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing"
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2013-03-05 16:51:09 +01:00 |
StreamBuffer.h
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workaround for GLEW_AMD_pinned_memory and older glew versions
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2013-03-04 12:40:23 +01:00 |
TextureCache.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
TextureCache.h
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
TextureConverter.cpp
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merge glsl headers into one place
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2013-02-13 21:34:48 +01:00 |
TextureConverter.h
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use renderbuf fo xfb
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2013-01-16 01:37:00 +01:00 |
VertexManager.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
VertexManager.h
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create StreamBuffer class for ogl upload
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2013-01-31 23:11:53 +01:00 |
VertexShaderCache.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
VideoBackend.h
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Split VideoBackend::Cleanup from Shutdown.
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2013-02-26 16:42:32 +01:00 |
main.cpp
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Merge branch 'master' into GLSL-master
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2013-03-06 15:59:29 +01:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |