dolphin/Source/Core/DolphinWX/Src
Glenn Rice 586f24645a Fix an issue using render to main in combination with the log window or console window, in which the renderer was not resized when the panes were resized.
Also refresh the log window at that time so artifacts are cleared.
A little more code cleanup of the debugger windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-27 02:39:12 +00:00
..
MemoryCards Hg: 2010-06-09 01:37:08 +00:00
ARCodeAddEdit.cpp Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
ARCodeAddEdit.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
AboutDolphin.cpp Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
AboutDolphin.h Disable the Wiiuse banner and instead credit Michael Laforest, 2010-06-10 14:39:08 +00:00
BootManager.cpp Debugger enhancements: 2010-07-05 02:05:47 +00:00
BootManager.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CheatsWindow.cpp Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
CheatsWindow.h Double warning fix! Thanks to Nakeeeee and BhaaL! :p 2010-07-22 05:39:57 +00:00
ConfigMain.cpp Prevent double inclusion of CommonPaths.h as pointed out by Glenn. 2010-07-20 03:23:25 +00:00
ConfigMain.h Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off. 2010-06-22 13:17:01 +00:00
Frame.cpp Fix an issue using render to main in combination with the log window or console window, in which the renderer was not resized when the panes were resized. 2010-07-27 02:39:12 +00:00
Frame.h More work on the FrameAui: 2010-07-26 03:46:14 +00:00
FrameAui.cpp Fix an issue using render to main in combination with the log window or console window, in which the renderer was not resized when the panes were resized. 2010-07-27 02:39:12 +00:00
FrameTools.cpp Fix an issue using render to main in combination with the log window or console window, in which the renderer was not resized when the panes were resized. 2010-07-27 02:39:12 +00:00
GameListCtrl.cpp Make Cg conditional on those platforms for which it is available. 2010-07-24 10:24:16 +00:00
GameListCtrl.h Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable. 2010-02-21 19:19:16 +00:00
GeckoCodeDiag.cpp Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
GeckoCodeDiag.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
Globals.h More work on the FrameAui: 2010-07-26 03:46:14 +00:00
HotkeyDlg.cpp Use 10.5 compatible API's to get list of display resolutions on OS X. 2010-06-09 20:03:37 +00:00
HotkeyDlg.h Config.h should never be included directly, but rather through Common.h 2010-06-26 13:11:34 +00:00
ISOFile.cpp Prevent double inclusion of CommonPaths.h as pointed out by Glenn. 2010-07-20 03:23:25 +00:00
ISOFile.h Adds experimental data.bin export of wii saves, 2010-01-14 07:19:10 +00:00
ISOProperties.cpp Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
ISOProperties.h WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p. 2010-07-22 01:48:48 +00:00
LockingQueue.h NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin. 2010-05-01 19:10:35 +00:00
LogWindow.cpp More FrameAui work. Some more segmentation faults resolved. And a little more code clean up. 2010-07-24 02:36:22 +00:00
LogWindow.h Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
LuaWindow.cpp Hg: 2010-06-09 01:37:08 +00:00
LuaWindow.h Hg: 2010-06-09 01:37:08 +00:00
Main.cpp Hopefully fix Windows build. 2010-07-22 08:58:23 +00:00
Main.h Fix a segfault when the debugger is used and dolphin exits. 2010-07-08 23:27:51 +00:00
MainNoGUI.cpp Further *BSD portability. 2010-07-23 23:51:34 +00:00
MemcardManager.cpp Hopefully fix string concatenation on unicode builds. 2010-07-24 07:31:48 +00:00
MemcardManager.h Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736? 2010-06-08 02:03:44 +00:00
NetPlay.cpp GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal. 2010-06-22 08:30:33 +00:00
NetPlay.h Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
NetPlayClient.cpp Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
NetPlayServer.cpp Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
NetWindow.cpp Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
NetWindow.h Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon. 2010-06-13 09:26:00 +00:00
Params.ggo git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
PatchAddEdit.cpp Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
PatchAddEdit.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
SConscript Some refinements to (r5955+r5962+r5964): 2010-07-24 17:39:17 +00:00
WxUtils.cpp Fixed Issue 2005 2010-01-13 06:34:34 +00:00
WxUtils.h Fixed Issue 2005 2010-01-13 06:34:34 +00:00
X11Utils.cpp This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle. 2010-07-16 14:14:57 +00:00
X11Utils.h This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle. 2010-07-16 14:14:57 +00:00
cmdline.c git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cmdline.h git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cocoaApp.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaApp.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00