.. |
FramebufferManager.cpp
|
Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
|
2013-01-24 16:11:07 +01:00 |
FramebufferManager.h
|
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
|
2013-01-16 15:46:11 -05:00 |
GLUtil.cpp
|
Merge branch 'master' into GLSL-master
|
2013-03-06 15:59:29 +01:00 |
GLUtil.h
|
Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
|
2013-03-18 07:50:52 +00:00 |
Globals.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
|
Merge branch 'master' into GLSL-master
|
2013-03-06 15:59:29 +01:00 |
PerfQuery.cpp
|
Kill warning.
|
2013-03-02 23:00:14 -06:00 |
PerfQuery.h
|
Kill warning.
|
2013-03-02 23:00:14 -06:00 |
PixelShaderCache.cpp
|
Open std::fstream in a unicode-safe manner.
|
2013-02-28 19:33:39 -06:00 |
PostProcessing.cpp
|
fix wrapping in postprocessing
|
2013-03-08 09:36:28 +01:00 |
PostProcessing.h
|
reimplement postprocessing and fix one shader as example
|
2013-03-07 17:00:11 +01:00 |
ProgramShaderCache.cpp
|
OSX build fix.
|
2013-03-29 15:03:16 +01:00 |
ProgramShaderCache.h
|
Merge 'master' into shader-uids-awesome.
|
2013-03-26 22:21:19 +01:00 |
RasterFont.cpp
|
merge glsl headers into one place
|
2013-02-13 21:34:48 +01:00 |
RasterFont.h
|
Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae"
|
2013-01-24 16:11:07 +01:00 |
Render.cpp
|
ogl: fix virtual xfb
|
2013-03-25 23:23:32 +01:00 |
Render.h
|
implement 4xSSAA for OGL
|
2013-03-25 15:45:10 +01:00 |
SamplerCache.cpp
|
make samplercache global and call constructor/destructor
|
2013-02-26 18:30:13 +01:00 |
SamplerCache.h
|
make samplercache global and call constructor/destructor
|
2013-02-26 18:30:13 +01:00 |
StreamBuffer.cpp
|
move ogl-only settings into backend
|
2013-03-25 15:14:24 +01:00 |
StreamBuffer.h
|
Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me.
|
2013-03-23 15:37:01 -05:00 |
TextureCache.cpp
|
remove some ogl error
|
2013-03-17 12:46:30 +01:00 |
TextureCache.h
|
Merge branch 'master' into GLSL-master
|
2013-03-06 15:59:29 +01:00 |
TextureConverter.cpp
|
merge glsl headers into one place
|
2013-02-13 21:34:48 +01:00 |
TextureConverter.h
|
use renderbuf fo xfb
|
2013-01-16 01:37:00 +01:00 |
VertexManager.cpp
|
Merge 'master' into shader-uids-awesome.
|
2013-03-26 22:21:19 +01:00 |
VertexManager.h
|
create StreamBuffer class for ogl upload
|
2013-01-31 23:11:53 +01:00 |
VertexShaderCache.cpp
|
Open std::fstream in a unicode-safe manner.
|
2013-02-28 19:33:39 -06:00 |
VideoBackend.h
|
Split VideoBackend::Cleanup from Shutdown.
|
2013-02-26 16:42:32 +01:00 |
main.cpp
|
implement 4xSSAA for OGL
|
2013-03-25 15:45:10 +01:00 |
main.h
|
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
|
2011-01-31 01:28:32 +00:00 |
stdafx.cpp
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |
stdafx.h
|
Minor code formatting:
|
2010-09-28 02:15:02 +00:00 |