..
Debugger
cleanup + some eolz
2010-07-06 13:14:51 +00:00
GUI
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
2010-06-19 16:22:24 +00:00
OS
apply some speedup to dx11 plugin + some minor stuff
2010-06-16 10:12:57 +00:00
BPFunctions.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
DLCache.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
DLCache.h
Hg:
2010-06-09 01:37:08 +00:00
FramebufferManager.cpp
Improve iterator usage.
2010-05-28 23:14:16 +00:00
FramebufferManager.h
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00
GLUtil.cpp
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
2010-07-16 21:56:40 +00:00
GLUtil.h
Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins.
2010-07-16 21:56:40 +00:00
GLWindow.h
Config.h should never be included directly, but rather through Common.h
2010-06-26 13:11:34 +00:00
Globals.h
Rename Config.cpp/h to VideoConfig.cpp/h.
2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
2010-01-12 00:08:02 +00:00
PixelShaderCache.cpp
little fx to solve issue 2897
2010-07-05 19:27:08 +00:00
PixelShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.cpp
HUGE commit :)
2010-06-05 00:01:18 +00:00
PostProcessing.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
RasterFont.cpp
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
RasterFont.h
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
2009-10-13 06:12:58 +00:00
Render.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
SConscript
Maintaining Leopard binary compatibility turns out be a a bit cumbersome.
2010-07-17 19:43:26 +00:00
TextureConverter.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureConverter.h
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureMngr.cpp
A little iterator bug and a compiler warning in the OpenGL code.
2010-07-12 20:11:19 +00:00
TextureMngr.h
A little iterator bug and a compiler warning in the OpenGL code.
2010-07-12 20:11:19 +00:00
VertexLoaderManager.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
VertexManager.cpp
2 commits in one:
2010-07-09 20:56:16 +00:00
VertexManager.h
Sps fixed in all the games tested, code cleanup and reordering
2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp
little fx to solve issue 2897
2010-07-05 19:27:08 +00:00
VertexShaderCache.h
HUGE commit :)
2010-06-05 00:01:18 +00:00
XFB.cpp
Moving more things out of GL into VideoCommon...
2009-09-03 20:37:35 +00:00
XFB.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
cocoaGL.h
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
2010-06-04 04:59:07 +00:00
cocoaGL.m
Remove NSAutoreleasePools that are no longer necessary now that pools
2010-07-09 22:31:04 +00:00
main.cpp
This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
2010-07-16 14:14:57 +00:00
main.h
OpenGL fix: s_swapRequested must be volatile.
2010-01-26 14:56:51 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00