dolphin/Source/Core/VideoBackends/OGL
lioncash d2038049f5 Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
..
GLExtensions Cleanup GLExtensions on how it fails. 2014-02-08 19:50:12 -06:00
CMakeLists.txt Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process. 2014-01-19 11:37:37 -06:00
FramebufferManager.cpp BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games. 2014-01-26 13:21:22 +00:00
FramebufferManager.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
GLUtil.cpp Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00
GLUtil.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
Globals.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
NativeVertexFormat.cpp PortableVertexFormat: use AttributeFormat for posmtx attribute format 2014-01-31 07:19:34 +01:00
OGL.vcxproj fix windows build 2014-01-17 16:01:17 +01:00
OGL.vcxproj.filters fix windows build 2014-01-17 16:01:17 +01:00
PerfQuery.cpp Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
PerfQuery.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
PostProcessing.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
PostProcessing.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
ProgramShaderCache.cpp OGL: remove ubo workaround 2014-02-01 22:33:45 +01:00
ProgramShaderCache.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
RasterFont.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
RasterFont.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
Render.cpp OGL: remove ubo workaround 2014-02-01 22:33:45 +01:00
Render.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
SamplerCache.cpp [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
SamplerCache.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
StreamBuffer.cpp OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it 2014-01-26 11:00:29 +01:00
StreamBuffer.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
TextureCache.cpp OpenGL: remove small optimization 2014-01-21 10:34:48 +01:00
TextureCache.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
TextureConverter.cpp OpenGL: drop UBO-workaround usage for efb2ram shaders 2014-01-05 09:52:26 +01:00
TextureConverter.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
VertexManager.cpp OGL: remove ubo workaround 2014-02-01 22:33:45 +01:00
VertexManager.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
VideoBackend.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
main.cpp VideoCommon: remove Cache Displaylist 2014-01-31 07:30:55 +01:00
main.h Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
stdafx.cpp Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
stdafx.h Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00