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Debugger
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warning fixes
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2008-11-26 20:28:03 +00:00 |
GUI
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Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches.
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2008-11-24 20:04:51 +00:00 |
Logging
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warning fixes
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2008-11-26 20:28:03 +00:00 |
OS
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Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
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2008-11-22 16:46:12 +00:00 |
BPStructs.cpp
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Fixed saving states in OGL Linux.
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2008-11-27 12:13:15 +00:00 |
BPStructs.h
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savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
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2008-10-25 17:09:06 +00:00 |
Config.cpp
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Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches.
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2008-11-24 20:04:51 +00:00 |
Config.h
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Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches.
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2008-11-24 20:04:51 +00:00 |
GLUtil.cpp
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Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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2008-11-09 13:17:17 +00:00 |
GLUtil.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
Globals.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
Globals.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
ImageWrite.cpp
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
ImageWrite.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
NativeVertexFormat.cpp
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Didn't replace all the instances
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2008-11-26 21:41:17 +00:00 |
OpcodeDecoding.cpp
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More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
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2008-11-22 15:25:04 +00:00 |
OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
PixelShaderManager.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
PixelShaderManager.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
Render.cpp
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Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game.
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2008-11-28 13:23:29 +00:00 |
Render.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
SConscript
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No more Binary in svn + scons clean up
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2008-11-13 08:12:48 +00:00 |
TextureConverter.cpp
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warning fixes
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2008-11-26 20:28:03 +00:00 |
TextureConverter.h
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |
TextureMngr.cpp
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Fixed saving states in OGL Linux.
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2008-11-27 12:13:15 +00:00 |
TextureMngr.h
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
VertexLoader.cpp
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Oops, broke the original texture cache :p fixed.
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2008-11-26 00:00:23 +00:00 |
VertexLoader.h
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Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup.
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2008-11-25 21:57:02 +00:00 |
VertexLoaderManager.cpp
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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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2008-11-25 21:15:31 +00:00 |
VertexLoaderManager.h
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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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2008-11-25 21:15:31 +00:00 |
VertexLoader_Color.h
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Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
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2008-11-23 23:54:52 +00:00 |
VertexLoader_Normal.cpp
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Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
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2008-11-23 23:54:52 +00:00 |
VertexLoader_Normal.h
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Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
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2008-11-23 17:46:14 +00:00 |
VertexLoader_Position.h
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Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
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2008-11-23 23:54:52 +00:00 |
VertexLoader_TextCoord.h
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Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
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2008-11-23 23:54:52 +00:00 |
VertexManager.cpp
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warning fixes
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2008-11-26 20:28:03 +00:00 |
VertexManager.h
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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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2008-11-25 21:15:31 +00:00 |
VertexShaderManager.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
VertexShaderManager.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
XFB.cpp
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |
XFB.h
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |
cocoaGL.h
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
cocoaGL.m
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
main.cpp
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Build fix. Please clarify what is going on, what was this code doing here?
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2008-11-27 21:09:50 +00:00 |
main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
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compiler doesn't like unmatched '' even in comments
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2008-09-08 06:48:23 +00:00 |
rasterfont.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |