dolphin/Source/Plugins
John Peterson 46dccd280a Fixed the digital buttons on the emulated Classic Controller, they are Numpad 4, 5, 6, 8 and Z, C, X, Y, 7, 8, 9, 0 so far
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1321 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-28 15:44:10 +00:00
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Plugin_DSP_HLE Fixed accidental DSP HLE change that broke the music in games that don't use SRC 2008-11-27 07:52:18 +00:00
Plugin_DSP_LLE Fix compile on windows 2008-11-26 21:27:01 +00:00
Plugin_DSP_NULL let dsp null build in debug mode. fixed typo(?) in wiimote emu, so now left click=A, right click=B. Fixed up ConfigMain to write to the correct offset for changing wii language, and the dialog doesn't get extremely wide anymore. Also ignore rcdefs.h. 2008-11-15 03:53:00 +00:00
Plugin_PadSimple Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
Plugin_VideoDX9 Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
Plugin_VideoOGL Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game. 2008-11-28 13:23:29 +00:00
Plugin_Wiimote Fixed the digital buttons on the emulated Classic Controller, they are Numpad 4, 5, 6, 8 and Z, C, X, Y, 7, 8, 9, 0 so far 2008-11-28 15:44:10 +00:00
Plugin_nJoy_SDL No more Binary in svn + scons clean up 2008-11-13 08:12:48 +00:00