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MemoryCards
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Hg:
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2010-06-09 01:37:08 +00:00 |
ARCodeAddEdit.cpp
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StringUtil cleanup. Nothing seems broken.
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2010-11-10 04:12:31 +00:00 |
ARCodeAddEdit.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
AboutDolphin.cpp
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Modal windows must be closed with EndModal(), not just Destroy()'ed.
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2010-07-30 13:14:53 +00:00 |
AboutDolphin.h
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Disable the Wiiuse banner and instead credit Michael Laforest,
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2010-06-10 14:39:08 +00:00 |
BootManager.cpp
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fix for r6337: don't restore cached settings if a gameconfig was not used.
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2010-11-04 12:50:44 +00:00 |
BootManager.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CheatsWindow.cpp
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
CheatsWindow.h
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Double warning fix! Thanks to Nakeeeee and BhaaL! :p
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2010-07-22 05:39:57 +00:00 |
ConfigMain.cpp
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Simplify OpenCL compile-time detection on OS X.
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2010-11-13 20:02:01 +00:00 |
ConfigMain.h
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Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough.
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2010-11-03 06:28:47 +00:00 |
Frame.cpp
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Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
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2010-11-13 22:07:27 +00:00 |
Frame.h
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Make gui panic alerts thread safe in linux.
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2010-11-11 00:55:06 +00:00 |
FrameAui.cpp
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StringUtil cleanup. Nothing seems broken.
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2010-11-10 04:12:31 +00:00 |
FrameTools.cpp
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hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method...
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2010-11-03 07:37:13 +00:00 |
GameListCtrl.cpp
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StringUtil cleanup. Nothing seems broken.
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2010-11-10 04:12:31 +00:00 |
GameListCtrl.h
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Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
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2010-02-21 19:19:16 +00:00 |
GeckoCodeDiag.cpp
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Fixed GeckoCodes.org retrieval for WiiWare.
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2010-11-05 20:58:27 +00:00 |
GeckoCodeDiag.h
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
Globals.h
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Make gui panic alerts thread safe in linux.
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2010-11-11 00:55:06 +00:00 |
HotkeyDlg.cpp
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Several little things:
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2010-08-08 00:13:05 +00:00 |
HotkeyDlg.h
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Config.h should never be included directly, but rather through Common.h
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2010-06-26 13:11:34 +00:00 |
ISOFile.cpp
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Fixed double game entries in the game list. This occurs when there are two or more games of the same name in different folders. Fix by Lostmoment.
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2010-11-11 09:17:57 +00:00 |
ISOFile.h
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
ISOProperties.cpp
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Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
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2010-11-11 09:22:19 +00:00 |
ISOProperties.h
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Added Wii disc speed emulation
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2010-10-15 21:46:51 +00:00 |
InputConfigDiag.cpp
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
InputConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
InputConfigDiagBitmaps.cpp
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
LockingQueue.h
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NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.
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2010-05-01 19:10:35 +00:00 |
LogWindow.cpp
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
LogWindow.h
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
LuaWindow.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
LuaWindow.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
Main.cpp
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Several little things.
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2010-11-12 05:05:27 +00:00 |
Main.h
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Fix a segfault when the debugger is used and dolphin exits.
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2010-07-08 23:27:51 +00:00 |
MainNoGUI.cpp
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Added an option in the cmake build to disable wxWidgets. To use add "-DDISABLE_WX=1" to the cmake configuration command. Also fixed the nowx build.
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2010-11-07 17:45:35 +00:00 |
MemcardManager.cpp
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Hopefully fix string concatenation on unicode builds.
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2010-07-24 07:31:48 +00:00 |
MemcardManager.h
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Missed one instance of the Shift-JIS font. Hopefully this fixes issue 2736?
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2010-06-08 02:03:44 +00:00 |
NetPlay.cpp
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GCPad/New Wiimote: Fixed issue 2848 (profiles not saving). Renamed DInput mouse axes to "Axis [XYZ][-+]" from "Mouse XYZ...". Minor cleanup/warning removal.
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2010-06-22 08:30:33 +00:00 |
NetPlay.h
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Copy the version string obtained from svnversion at runtime instead of
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2010-07-08 15:25:01 +00:00 |
NetPlayClient.cpp
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Copy the version string obtained from svnversion at runtime instead of
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2010-07-08 15:25:01 +00:00 |
NetPlayServer.cpp
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Copy the version string obtained from svnversion at runtime instead of
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2010-07-08 15:25:01 +00:00 |
NetWindow.cpp
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Treat strings from external sources as 8-bit so FromAscii doesn't barf.
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2010-06-11 08:39:03 +00:00 |
NetWindow.h
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Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
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2010-06-13 09:26:00 +00:00 |
Params.ggo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 20:26:38 +00:00 |
PatchAddEdit.cpp
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Treat strings from external sources as 8-bit so FromAscii doesn't barf.
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2010-06-11 08:39:03 +00:00 |
PatchAddEdit.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
SConscript
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...and the SCons/cmake stuff :)
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2010-11-14 13:34:41 +00:00 |
UDPConfigDiag.cpp
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
UDPConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
WiimoteConfigDiag.cpp
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
WiimoteConfigDiag.h
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
WxUtils.cpp
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Fixed Issue 2005
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2010-01-13 06:34:34 +00:00 |
WxUtils.h
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Fixed Issue 2005
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2010-01-13 06:34:34 +00:00 |
X11Utils.cpp
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This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
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2010-07-16 14:14:57 +00:00 |
X11Utils.h
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This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
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2010-07-16 14:14:57 +00:00 |
cmdline.c
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 20:26:38 +00:00 |
cmdline.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 20:26:38 +00:00 |
cocoaApp.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaApp.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |