..
AVIDump.cpp
Change libav* autodetection to support framedumping on Ubuntu 14.04
2014-07-13 23:06:20 +02:00
AVIDump.h
AVIDump: cleanup
2014-06-27 19:48:35 +02:00
BPFunctions.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
BPFunctions.h
Remove some unnecessary semicolons
2014-09-11 13:05:31 -04:00
BPMemory.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
BPMemory.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
BPStructs.cpp
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
BPStructs.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
CMakeLists.txt
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
2014-09-04 18:36:53 -07:00
CPMemory.cpp
Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
2014-09-28 21:25:06 -04:00
CPMemory.h
Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
2014-09-28 21:25:06 -04:00
CommandProcessor.cpp
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
CommandProcessor.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
ConstantManager.h
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
DataReader.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
Debugger.cpp
Core: Remove UpdateFPSDisplay
2014-08-19 10:05:58 -04:00
Debugger.h
Remove some unnecessary semicolons
2014-09-11 13:05:31 -04:00
DriverDetails.cpp
Work around Intel's failings with with buffer_storage
2014-09-04 19:03:49 -05:00
DriverDetails.h
Work around Intel's failings with with buffer_storage
2014-09-04 19:03:49 -05:00
FPSCounter.cpp
FPSCounter: Initialize members.
2014-07-26 14:37:18 +02:00
FPSCounter.h
FPSCounter: Remove redundant destructor.
2014-07-18 12:49:40 +02:00
Fifo.cpp
Add a central variable g_want_determinism which controls whether to try to make things deterministic.
2014-09-28 21:34:31 -04:00
Fifo.h
Add a central variable g_want_determinism which controls whether to try to make things deterministic.
2014-09-28 21:34:31 -04:00
FramebufferManagerBase.cpp
VideoCommon: Fix function casing in FrameBufferManagerBase
2014-09-20 14:54:59 -04:00
FramebufferManagerBase.h
VideoCommon: Fix function casing in FrameBufferManagerBase
2014-09-20 14:54:59 -04:00
HiresTextures.cpp
Allow custom textures to load from unicode paths.
2014-09-22 12:51:30 -04:00
HiresTextures.h
Remove some unnecessary semicolons
2014-09-11 13:05:31 -04:00
ImageWrite.cpp
VideoCommon: Clean up brace placements
2014-08-30 18:06:45 -04:00
ImageWrite.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
IndexGenerator.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
IndexGenerator.h
Video backends: warn on usage of GL_DRAW_QUADS_2.
2014-05-17 11:55:32 -07:00
LightingShaderGen.h
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
LookUpTables.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
MainBase.cpp
Add a central variable g_want_determinism which controls whether to try to make things deterministic.
2014-09-28 21:34:31 -04:00
MainBase.h
Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
2014-08-26 12:43:39 -04:00
NativeVertexFormat.h
Switch to an unordered_map as a micro-optimization.
2014-09-28 21:23:29 -04:00
OnScreenDisplay.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
OnScreenDisplay.h
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
OpcodeDecoding.cpp
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
OpcodeDecoding.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
PerfQueryBase.cpp
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
PerfQueryBase.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
PixelEngine.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
PixelEngine.h
Get rid of C-style empty function parameter indicators
2014-08-30 15:23:48 -04:00
PixelShaderGen.cpp
Fixed the "Undeclared identifier: uv0" OpenGL shader compile error that appears in NBA2K11.
2014-09-24 00:10:45 +10:00
PixelShaderGen.h
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
PixelShaderManager.cpp
GPU: Only load the relevant color components upon writes to the tev color registers.
2014-09-21 10:38:22 +02:00
PixelShaderManager.h
GPU: Only load the relevant color components upon writes to the tev color registers.
2014-09-21 10:38:22 +02:00
PostProcessing.cpp
Revert "Catch broken configurations inside of the Post Processing shaders."
2014-08-25 14:33:41 +02:00
PostProcessing.h
Revert "Catch broken configurations inside of the Post Processing shaders."
2014-08-25 14:33:41 +02:00
RenderBase.cpp
WIP XFB scaling.
2014-09-19 12:33:15 -05:00
RenderBase.h
WIP XFB scaling.
2014-09-19 12:33:15 -05:00
ShaderGenCommon.h
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
Statistics.cpp
Statistics: Reformat stats string
2014-06-27 09:36:50 +02:00
Statistics.h
VideoCommon: remove unused stats
2014-06-27 09:35:26 +02:00
TextureCacheBase.cpp
TextureDecoder: Pass the TLUT address straight into the texture decoder
2014-09-04 18:36:57 -07:00
TextureCacheBase.h
Render: Implemented simple render target pool
2014-09-04 22:21:06 +02:00
TextureConversionShader.cpp
Rename Log2 and add IsPow2 to MathUtils for future use
2014-09-08 20:15:45 -07:00
TextureConversionShader.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
TextureDecoder.h
TextureDecoder: Pass the TLUT address straight into the texture decoder
2014-09-04 18:36:57 -07:00
TextureDecoder_Common.cpp
Fix build failing when disabling precompiled headers.
2014-09-19 18:17:51 -04:00
TextureDecoder_Generic.cpp
Fix build failing when disabling precompiled headers.
2014-09-19 18:17:51 -04:00
TextureDecoder_x64.cpp
Fix build failing when disabling precompiled headers.
2014-09-19 18:17:51 -04:00
VertexLoader.cpp
Mechanical changes to move most CP state to a struct rather than separate globals.
2014-09-28 21:23:29 -04:00
VertexLoader.h
Switch to an unordered_map as a micro-optimization.
2014-09-28 21:23:29 -04:00
VertexLoaderManager.cpp
Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
2014-09-28 21:25:06 -04:00
VertexLoaderManager.h
Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
2014-09-28 21:25:06 -04:00
VertexLoader_Color.cpp
Mechanical changes to move most CP state to a struct rather than separate globals.
2014-09-28 21:23:29 -04:00
VertexLoader_Color.h
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
VertexLoader_Normal.cpp
Mechanical changes to move most CP state to a struct rather than separate globals.
2014-09-28 21:23:29 -04:00
VertexLoader_Normal.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
VertexLoader_Position.cpp
Mechanical changes to move most CP state to a struct rather than separate globals.
2014-09-28 21:23:29 -04:00
VertexLoader_Position.h
VertexLoader: Change VtxDesc to use u64 instead of u32
2014-09-01 11:18:02 +02:00
VertexLoader_TextCoord.cpp
Mechanical changes to move most CP state to a struct rather than separate globals.
2014-09-28 21:23:29 -04:00
VertexLoader_TextCoord.h
VertexLoader: Change VtxDesc to use u64 instead of u32
2014-09-01 11:18:02 +02:00
VertexManagerBase.cpp
Added a xf.numtexgen != bp.numtextgen error log if there is a mismatch detected.
2014-09-24 10:46:09 +10:00
VertexManagerBase.h
Remove some unnecessary semicolons
2014-09-11 13:05:31 -04:00
VertexShaderGen.cpp
Mechanical changes to move most CP state to a struct rather than separate globals.
2014-09-28 21:23:29 -04:00
VertexShaderGen.h
VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-05 23:46:07 -04:00
VertexShaderManager.cpp
Mechanical changes to move most CP state to a struct rather than separate globals.
2014-09-28 21:23:29 -04:00
VertexShaderManager.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
VideoBackendBase.cpp
clang-modernize -use-nullptr
2014-03-09 21:14:26 +01:00
VideoBackendBase.h
Add a central variable g_want_determinism which controls whether to try to make things deterministic.
2014-09-28 21:34:31 -04:00
VideoCommon.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
VideoCommon.vcxproj
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
2014-09-04 18:36:53 -07:00
VideoCommon.vcxproj.filters
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
2014-09-04 18:36:53 -07:00
VideoConfig.cpp
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
VideoConfig.h
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
VideoState.cpp
Changes to allow LoadCPReg to work in a preprocess mode which affects a separate state.
2014-09-28 21:25:06 -04:00
VideoState.h
Convert some more header inclusions into forward declarations
2014-07-29 20:55:07 -04:00
XFMemory.cpp
Video backends: mass-replace "xfregs" with "xfmem".
2014-05-16 18:58:07 -07:00
XFMemory.h
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
XFStructs.cpp
Add the 'desynced GPU thread' mode.
2014-09-28 21:34:29 -04:00
XFStructs.h
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
sfont.inc
VideoCommon: Start putting common texture decoding code in TextureDecoder_Common
2014-09-04 18:36:53 -07:00