![]() It now affects the GPU determinism mode as well as some miscellaneous things that were calling IsNetPlayRunning. Probably incomplete. Notably, this can change while paused, if the user starts recording a movie. The movie code appears to have been missing locking between setting g_playMode and doing other things, which probably had a small chance of causing crashes or even desynced movies; fix that with PauseAndLock. The next commit will add a hidden config variable to override GPU determinism mode. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln |