dolphin/Source/Core/DolphinWX/Src
Glenn Rice f2a086c44c Time for a translation update.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7224 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 02:02:56 +00:00
..
Debugger Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
MemoryCards Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
ARCodeAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
ARCodeAddEdit.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
AboutDolphin.cpp Remove some dead code. 2011-01-17 01:47:27 +00:00
AboutDolphin.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
CheatsWindow.cpp Some fixes for the "Cheat Search" feature : 2011-02-21 18:01:32 +00:00
CheatsWindow.h Double warning fix! Thanks to Nakeeeee and BhaaL! :p 2010-07-22 05:39:57 +00:00
ConfigMain.cpp Added Czech translations thanks to Zbyněk. Updated Greek, French, Hungarian, 2011-02-16 03:06:17 +00:00
ConfigMain.h Tweaks to Wii rerecording for general stability and reliability. 2011-02-12 08:25:09 +00:00
Frame.cpp Time for a translation update. 2011-02-22 02:02:56 +00:00
Frame.h Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
FrameAui.cpp Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
FrameTools.cpp Time for a translation update. 2011-02-22 02:02:56 +00:00
GameListCtrl.cpp Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
GameListCtrl.h Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable. 2010-02-21 19:19:16 +00:00
GeckoCodeDiag.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
Globals.h Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
HotkeyDlg.cpp Move the log window options from the log window into a separate dialog openned from an item in the options menu. This gives the log window room to show logs. 2011-02-18 12:34:24 +00:00
HotkeyDlg.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
ISOFile.cpp Localization: 2011-01-06 13:57:46 +00:00
ISOFile.h Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!). 2010-08-03 03:20:44 +00:00
ISOProperties.cpp * Italian translation update 2011-02-04 23:44:11 +00:00
ISOProperties.h - Moving "Custom Projection Hack" stuff toward a new modal dialog window 2011-02-03 17:51:12 +00:00
InputConfigDiag.cpp Fix the rest of the tooltips for linux. 2011-01-31 22:19:30 +00:00
InputConfigDiag.h Fix the rest of the tooltips for linux. 2011-01-31 22:19:30 +00:00
InputConfigDiagBitmaps.cpp Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
LogConfigWindow.cpp Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown. 2011-02-21 16:50:55 +00:00
LogConfigWindow.h Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
LogWindow.cpp wxConvCurrent in wxWidgets is not always initialized at startup 2011-02-19 22:56:51 +00:00
LogWindow.h Save and load the line wrap option of the log window from ini. 2011-02-19 04:43:51 +00:00
Main.cpp XInitThreads() must be the very first Xlib function called or else 2011-02-19 21:53:53 +00:00
Main.h XInitThreads() must be the very first Xlib function called or else 2011-02-19 21:53:53 +00:00
MainNoGUI.cpp Move BootManager.cpp to Core since it really doesn't do any wx-specific stuff. 2011-02-12 21:25:49 +00:00
MemcardManager.cpp Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
MemcardManager.h Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
NetWindow.cpp Remove any wx-specific code from Core. 2011-02-08 15:36:15 +00:00
NetWindow.h Remove any wx-specific code from Core. 2011-02-08 15:36:15 +00:00
PHackSettings.cpp * Italian translation update 2011-02-04 23:44:11 +00:00
PHackSettings.h Fix the CMake build. 2011-02-03 21:11:06 +00:00
PatchAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
PatchAddEdit.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
SConscript Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
UDPConfigDiag.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
UDPConfigDiag.h Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again. 2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown. 2011-02-21 16:50:55 +00:00
VideoConfigDiag.h Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control. 2011-02-20 23:42:21 +00:00
WXInputBase.cpp Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
WXInputBase.h Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp Finally got the input common strings figured out. That pretty much finishes translations. 2011-01-14 03:05:02 +00:00
WiimoteConfigDiag.h Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
WxUtils.cpp r6928 redux 2011-01-27 23:59:12 +00:00
WxUtils.h r6928 redux 2011-01-27 23:59:12 +00:00
X11Utils.cpp Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
X11Utils.h Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00