dolphin/Source/Core/DolphinWX/Src/MainNoGUI.cpp

364 lines
9.0 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <getopt.h>
#include "Common.h"
#include "FileUtil.h"
#if defined HAVE_X11 && HAVE_X11
#include <X11/keysym.h>
#include "State.h"
#include "X11Utils.h"
#endif
#ifdef __APPLE__
#import <Cocoa/Cocoa.h>
#endif
#include "Core.h"
#include "Host.h"
#include "CPUDetect.h"
#include "Thread.h"
#include "PowerPC/PowerPC.h"
#include "HW/Wiimote.h"
#include "VideoBackendBase.h"
#include "ConfigManager.h"
#include "LogManager.h"
#include "BootManager.h"
bool rendererHasFocus = true;
bool running = true;
void Host_NotifyMapLoaded() {}
void Host_RefreshDSPDebuggerWindow() {}
void Host_ShowJitResults(unsigned int address){}
Common::Event updateMainFrameEvent;
void Host_Message(int Id)
{
switch (Id)
{
case WM_USER_STOP:
running = false;
break;
}
}
void* Host_GetRenderHandle()
{
return NULL;
}
void* Host_GetInstance() { return NULL; }
void Host_UpdateTitle(const char* title){};
void Host_UpdateLogDisplay(){}
void Host_UpdateDisasmDialog(){}
void Host_UpdateMainFrame()
{
updateMainFrameEvent.Set();
}
void Host_UpdateBreakPointView(){}
bool Host_GetKeyState(int keycode)
{
return false;
}
void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height)
{
x = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos;
y = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos;
width = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth;
height = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight;
}
void Host_RequestRenderWindowSize(int width, int height) {}
void Host_SetStartupDebuggingParameters()
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
StartUp.bEnableDebugging = false;
StartUp.bBootToPause = false;
}
bool Host_RendererHasFocus()
{
return rendererHasFocus;
}
void Host_ConnectWiimote(int wm_idx, bool connect) {}
void Host_SetWaitCursor(bool enable){}
void Host_UpdateStatusBar(const char* _pText, int Filed){}
void Host_SysMessage(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
size_t len = strlen(msg);
if (msg[len - 1] != '\n') {
msg[len - 1] = '\n';
msg[len] = '\0';
}
fprintf(stderr, "%s", msg);
}
void Host_SetWiiMoteConnectionState(int _State) {}
#if defined(HAVE_X11) && HAVE_X11
void X11_MainLoop()
{
bool fullscreen = SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen;
while (Core::GetState() == Core::CORE_UNINITIALIZED)
updateMainFrameEvent.Wait();
Display *dpy = XOpenDisplay(0);
Window win = (Window)Core::GetWindowHandle();
XSelectInput(dpy, win, KeyPressMask | FocusChangeMask);
#if defined(HAVE_XDG_SCREENSAVER) && HAVE_XDG_SCREENSAVER
X11Utils::InhibitScreensaver(dpy, win, true);
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration *XRRConfig = new X11Utils::XRRConfiguration(dpy, win);
#endif
Cursor blankCursor = None;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
{
// make a blank cursor
Pixmap Blank;
XColor DummyColor;
char ZeroData[1] = {0};
Blank = XCreateBitmapFromData (dpy, win, ZeroData, 1, 1);
blankCursor = XCreatePixmapCursor(dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
XFreePixmap (dpy, Blank);
XDefineCursor(dpy, win, blankCursor);
}
if (fullscreen)
{
X11Utils::EWMH_Fullscreen(dpy, _NET_WM_STATE_TOGGLE);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(True);
#endif
}
// The actual loop
while (running)
{
XEvent event;
KeySym key;
for (int num_events = XPending(dpy); num_events > 0; num_events--)
{
XNextEvent(dpy, &event);
switch(event.type)
{
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if (key == XK_Escape)
{
if (Core::GetState() == Core::CORE_RUN)
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XUndefineCursor(dpy, win);
Core::SetState(Core::CORE_PAUSE);
}
else
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XDefineCursor(dpy, win, blankCursor);
Core::SetState(Core::CORE_RUN);
}
}
else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
{
fullscreen = !fullscreen;
X11Utils::EWMH_Fullscreen(dpy, _NET_WM_STATE_TOGGLE);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(fullscreen);
#endif
}
else if (key >= XK_F1 && key <= XK_F8)
{
int slot_number = key - XK_F1 + 1;
if (event.xkey.state & ShiftMask)
State_Save(slot_number);
else
State_Load(slot_number);
}
else if (key == XK_F9)
Core::ScreenShot();
else if (key == XK_F11)
State_LoadLastSaved();
else if (key == XK_F12)
{
if (event.xkey.state & ShiftMask)
State_UndoLoadState();
else
State_UndoSaveState();
}
break;
case FocusIn:
rendererHasFocus = true;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() != Core::CORE_PAUSE)
XDefineCursor(dpy, win, blankCursor);
break;
case FocusOut:
rendererHasFocus = false;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XUndefineCursor(dpy, win);
break;
}
}
if (!fullscreen)
{
Window winDummy;
unsigned int borderDummy, depthDummy;
XGetGeometry(dpy, win, &winDummy,
&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos,
(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight,
&borderDummy, &depthDummy);
}
usleep(100000);
}
#if defined(HAVE_XRANDR) && HAVE_XRANDR
delete XRRConfig;
#endif
#if defined(HAVE_XDG_SCREENSAVER) && HAVE_XDG_SCREENSAVER
X11Utils::InhibitScreensaver(dpy, win, false);
#endif
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XFreeCursor(dpy, blankCursor);
XCloseDisplay(dpy);
Core::Stop();
}
#endif
int main(int argc, char* argv[])
{
int ch, help = 0;
struct option longopts[] = {
{ "exec", no_argument, NULL, 'e' },
{ "help", no_argument, NULL, 'h' },
{ "version", no_argument, NULL, 'v' },
{ NULL, 0, NULL, 0 }
};
while ((ch = getopt_long(argc, argv, "eh?v", longopts, 0)) != -1) {
switch (ch) {
case 'e':
break;
case 'h':
case '?':
help = 1;
break;
case 'v':
fprintf(stderr, "%s\n", svn_rev_str);
return 1;
}
}
if (help == 1 || argc == optind) {
fprintf(stderr, "%s\n\n", svn_rev_str);
fprintf(stderr, "A multi-platform Gamecube/Wii emulator\n\n");
fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
fprintf(stderr, " -e, --exec Load the specified file\n");
fprintf(stderr, " -h, --help Show this help message\n");
fprintf(stderr, " -v, --help Print version and exit\n");
return 1;
}
updateMainFrameEvent.Init();
LogManager::Init();
SConfig::Init();
VideoBackend::PopulateList();
VideoBackend::ActivateBackend(SConfig::GetInstance().
m_LocalCoreStartupParameter.m_strVideoBackend);
WiimoteReal::LoadSettings();
// No use running the loop when booting fails
if (BootManager::BootCore(argv[optind]))
{
#ifdef __APPLE__
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSEvent *event = [[NSEvent alloc] init];
[NSApplication sharedApplication];
[NSApp activateIgnoringOtherApps: YES];
[NSApp finishLaunching];
while (running)
{
event = [NSApp nextEventMatchingMask: NSAnyEventMask
untilDate: [NSDate distantFuture]
inMode: NSDefaultRunLoopMode dequeue: YES];
if ([event type] == NSKeyDown &&
[event modifierFlags] & NSCommandKeyMask &&
[[event characters] UTF8String][0] == 'q')
{
Core::Stop();
break;
}
if ([event type] != NSKeyDown)
[NSApp sendEvent: event];
}
[event release];
[pool release];
#elif defined HAVE_X11 && HAVE_X11
XInitThreads();
X11_MainLoop();
#else
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
updateMainFrameEvent.Wait();
#endif
}
updateMainFrameEvent.Shutdown();
WiimoteReal::Shutdown();
VideoBackend::ClearList();
SConfig::Shutdown();
LogManager::Shutdown();
return 0;
}