..
Config.cpp
Fixed WXKeyToString which had several problems, mostly just to get
2010-06-05 19:03:37 +00:00
Config.h
Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
2010-05-14 21:47:35 +00:00
ConfigBasicDlg.cpp
Only call wiiuse with the number of slots we have configured for real
2010-06-16 00:15:58 +00:00
ConfigBasicDlg.h
Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
2010-05-14 21:47:35 +00:00
ConfigGamepad.cpp
Several little fixes.
2010-03-17 01:54:40 +00:00
ConfigPadDlg.cpp
Fixed WXKeyToString which had several problems, mostly just to get
2010-06-05 19:03:37 +00:00
ConfigPadDlg.h
Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself.
2010-05-07 22:39:06 +00:00
ConfigRecording.cpp
Only call wiiuse with the number of slots we have configured for real
2010-06-16 00:15:58 +00:00
ConfigRecordingDlg.cpp
Removed more compiler warnings in linux.
2010-03-07 22:48:37 +00:00
ConfigRecordingDlg.h
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
2010-02-25 06:12:35 +00:00
DataReports.cpp
Fixed WXKeyToString which had several problems, mostly just to get
2010-06-05 19:03:37 +00:00
EmuDefinitions.cpp
MotionPlus code clean up and small code improvements.
2010-05-29 19:06:18 +00:00
EmuDefinitions.h
MotionPlus code clean up and small code improvements.
2010-05-29 19:06:18 +00:00
EmuDynamics.cpp
Unbreak nowx build.
2010-05-26 21:07:52 +00:00
EmuMain.cpp
Fixed WXKeyToString which had several problems, mostly just to get
2010-06-05 19:03:37 +00:00
EmuMain.h
Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
2010-05-26 15:41:47 +00:00
EmuPad.cpp
Fixes Issue 2164
2010-01-29 04:42:19 +00:00
EmuSubroutines.cpp
Fixed WXKeyToString which had several problems, mostly just to get
2010-06-05 19:03:37 +00:00
EmuSubroutines.h
Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
2010-05-26 15:41:47 +00:00
Encryption.cpp
In linux only read keyboard and mouse input when the emulator window has focus.
2010-02-13 23:56:24 +00:00
Encryption.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
FakeAccelerometer.cpp
Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp.
2009-12-09 23:10:39 +00:00
FakeAccelerometer.h
Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp.
2009-12-09 23:10:39 +00:00
FillReport.cpp
Fix nowx build.
2010-06-06 21:06:58 +00:00
ReadWiimote.cpp
Overhaul of OS X real Wiimote support.
2010-06-09 19:36:08 +00:00
Rumble.cpp
Meta:
2010-06-02 18:00:22 +00:00
SConscript
Build GLEW, SDL and zlib as static libraries from Externals as with
2010-06-16 00:07:52 +00:00
UDPWiimote.cpp
Hg:
2010-06-09 01:37:08 +00:00
UDPWiimote.h
Hg:
2010-06-09 01:37:08 +00:00
main.cpp
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
2010-06-20 02:17:53 +00:00
main.h
Introducing WM_DEVICECHANGE win32callback.
2010-04-26 17:51:32 +00:00
wiimote_hid.h
Stage1.continued: Introducing partial emulated MotionPlus+Nunchuk support, allowing us now for instance to get ingame on RedSteel2. However dont expect too much yet, since this is not completely finished. Wii Sports Resort with mp+nunchuk won't work yet and input from the nunchuk passed through the motionplus does not work properly either. Apart from that Stage1, is almost done.
2010-05-26 15:41:47 +00:00
wiimote_real.cpp
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
2010-06-20 02:17:53 +00:00
wiimote_real.h
Introducing WM_DEVICECHANGE win32callback.
2010-04-26 17:51:32 +00:00