dolphin/Source/Plugins/Plugin_Wiimote/Src/FakeAccelerometer.h

71 lines
2.4 KiB
C++

// Copyright (C) 2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !! !!
// !! THIS CODE IS UNUSED !!
// !! !!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#ifndef FAKEACCELEROMETER_H
#define FAKEACCELEROMETER_H
#include <vector>
#include <string>
#include "Common.h" // Common
#include "Timer.h"
#include "pluginspecs_wiimote.h"
#include "StringUtil.h" // For ArrayToString
#include "wiimote_hid.h"
#include "main.h"
#include "EmuMain.h"
#include "EmuSubroutines.h"
#include "EmuDefinitions.h"
#include "Config.h" // For g_Config
namespace WiiMoteEmu {
extern int IsKey(int Key);
extern bool RecordingCheckKeys(int WmNuIr);
extern bool RecordingPlay(u8 &_x, u8 &_y, u8 &_z, int Wm);
class FakeAccelerometer : ShakeData {
private:
int x, y, z;
public:
void StartShake();
void StartShake(ShakeData &shakeData);
void SingleShake();
void SingleShake(int &_x, int &_y, int &_z, ShakeData &shakeData);
void TiltWiimoteGamepad();
void TiltWiimoteGamepad(int &Roll, int &Pitch);
void TiltWiimoteKeyboard();
void TiltWiimoteKeyboard(int &Roll, int &Pitch);
void Tilt();
void Tilt(int &_x, int &_y, int &_z);
void FillReportAcc(wm_accel& _acc);
};
} // namespace
#endif