dolphin/Source/Core/Common/Src
fires.gc c76c477a6d restructured NAND application loading... it isn't complete but an improvement
i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 23:44:15 +00:00
..
ABI.cpp Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work. 2009-02-16 22:06:11 +00:00
ABI.h Add a missing include; this was causing a crash on 32-bit Linux because 2008-12-20 06:41:15 +00:00
CDUtils.cpp osx compile fix 2009-02-27 10:40:16 +00:00
CDUtils.h Forgot to svn add CDUtils 2009-02-24 15:06:52 +00:00
CPUDetect.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
CPUDetect.h Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin) 2009-02-06 18:04:24 +00:00
ChunkFile.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
ChunkFile.h PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded 2009-02-09 23:12:15 +00:00
ColorUtil.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
ColorUtil.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
Common.h Linux compile fix, 2009-02-23 09:54:12 +00:00
ConsoleWindow.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
ConsoleWindow.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
DynamicLibrary.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
DynamicLibrary.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
ExtendedTrace.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
ExtendedTrace.h rollback 1829. Seriously, WTF? 2009-01-09 00:09:07 +00:00
FileSearch.cpp Revert r1861 2009-01-16 02:58:34 +00:00
FileSearch.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
FileUtil.cpp fix plugin dir on osx 2009-02-26 07:24:50 +00:00
FileUtil.h fix plugin dir on osx 2009-02-26 07:24:50 +00:00
FixedSizeQueue.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
Hash.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Hash.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
IniFile.cpp Added set and get in ini for comma seperated list 2009-02-25 10:33:09 +00:00
IniFile.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MappedFile.cpp Revert r1861 2009-01-16 02:58:34 +00:00
MappedFile.h Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups. 2009-02-08 13:09:58 +00:00
MathUtil.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
MathUtil.h added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
MemArena.cpp Initial work on F-Zero - map & gameconfig. Far from playable - wacky math errors. NOTE: The game only boots if you disable LoadStore in the debugger window menu. 2009-01-19 21:42:24 +00:00
MemArena.h Revert r1861 2009-01-16 02:58:34 +00:00
MemoryUtil.cpp Revert r1861 2009-01-16 02:58:34 +00:00
MemoryUtil.h Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this. 2008-12-19 21:24:52 +00:00
MsgHandler.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
Paths.h restructured NAND application loading... it isn't complete but an improvement 2009-02-27 23:44:15 +00:00
Plugin.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
Plugin.h Memory pools are set up in core timing to avoid frequent calls to new and delete. This reduces memory usage and gives a very minor speed boost in windows debug. 2009-02-25 07:06:02 +00:00
PluginDSP.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginDSP.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginPAD.cpp nJoy: Readded some fixes to nJoy (Notice: these changes have nothing to do with the argument earlier. These are only for fixing nJoy (point one and three in the 1991 revision)). Now opening the Wiimote plugin doesn't crash either (it was just a typo in GetWiimote()). 2009-01-24 12:09:30 +00:00
PluginPAD.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginVideo.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
PluginVideo.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginWiimote.cpp CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
PluginWiimote.h CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code. 2009-02-21 12:07:03 +00:00
SConscript Added cdutils which suppose to scan for devices in a portable way (ripped from cdio) 2009-02-24 15:04:12 +00:00
Setup.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
StringUtil.cpp Revering stringutil (don't you hate it when ector is right?;) 2009-02-25 13:31:13 +00:00
StringUtil.h Revering stringutil (don't you hate it when ector is right?;) 2009-02-25 13:31:13 +00:00
Thread.cpp Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
Thread.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
Thunk.cpp Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this. 2008-12-19 21:24:52 +00:00
Thunk.h Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this. 2008-12-19 21:24:52 +00:00
Timer.cpp Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
Timer.h Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
WaveFile.cpp DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land. 2009-02-14 01:07:20 +00:00
WaveFile.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
stdafx.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
svnrev_template.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
x64Analyzer.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
x64Analyzer.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
x64Emitter.cpp fix crazy codegen bug and unban R12 from register allocators 2009-02-17 22:18:21 +00:00
x64Emitter.h fix crazy codegen bug and unban R12 from register allocators 2009-02-17 22:18:21 +00:00