..
ABI.cpp
Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work.
2009-02-16 22:06:11 +00:00
ABI.h
Add a missing include; this was causing a crash on 32-bit Linux because
2008-12-20 06:41:15 +00:00
CDUtils.cpp
osx compile fix
2009-02-27 10:40:16 +00:00
CDUtils.h
Forgot to svn add CDUtils
2009-02-24 15:06:52 +00:00
CPUDetect.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
CPUDetect.h
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
2009-02-06 18:04:24 +00:00
ChunkFile.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
ChunkFile.h
PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
2009-02-09 23:12:15 +00:00
ColorUtil.cpp
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
2009-02-23 06:15:48 +00:00
ColorUtil.h
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
2009-02-23 06:17:57 +00:00
Common.h
Linux compile fix,
2009-02-23 09:54:12 +00:00
ConsoleWindow.cpp
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
2009-02-23 06:15:48 +00:00
ConsoleWindow.h
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
2009-02-23 06:17:57 +00:00
DynamicLibrary.cpp
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
DynamicLibrary.h
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
ExtendedTrace.cpp
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
ExtendedTrace.h
rollback 1829. Seriously, WTF?
2009-01-09 00:09:07 +00:00
FileSearch.cpp
Revert r1861
2009-01-16 02:58:34 +00:00
FileSearch.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
FileUtil.cpp
fix plugin dir on osx
2009-02-26 07:24:50 +00:00
FileUtil.h
fix plugin dir on osx
2009-02-26 07:24:50 +00:00
FixedSizeQueue.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
Hash.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Hash.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
IniFile.cpp
Added set and get in ini for comma seperated list
2009-02-25 10:33:09 +00:00
IniFile.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
MappedFile.cpp
Revert r1861
2009-01-16 02:58:34 +00:00
MappedFile.h
Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
2009-02-08 13:09:58 +00:00
MathUtil.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
MathUtil.h
added support to load WAD files of the WII
2009-02-22 00:40:52 +00:00
MemArena.cpp
Initial work on F-Zero - map & gameconfig. Far from playable - wacky math errors. NOTE: The game only boots if you disable LoadStore in the debugger window menu.
2009-01-19 21:42:24 +00:00
MemArena.h
Revert r1861
2009-01-16 02:58:34 +00:00
MemoryUtil.cpp
Revert r1861
2009-01-16 02:58:34 +00:00
MemoryUtil.h
Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
2008-12-19 21:24:52 +00:00
MsgHandler.cpp
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
2009-02-23 06:15:48 +00:00
Paths.h
restructured NAND application loading... it isn't complete but an improvement
2009-02-27 23:44:15 +00:00
Plugin.cpp
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
Plugin.h
Memory pools are set up in core timing to avoid frequent calls to new and delete. This reduces memory usage and gives a very minor speed boost in windows debug.
2009-02-25 07:06:02 +00:00
PluginDSP.cpp
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
PluginDSP.h
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
PluginPAD.cpp
nJoy: Readded some fixes to nJoy (Notice: these changes have nothing to do with the argument earlier. These are only for fixing nJoy (point one and three in the 1991 revision)). Now opening the Wiimote plugin doesn't crash either (it was just a typo in GetWiimote()).
2009-01-24 12:09:30 +00:00
PluginPAD.h
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
PluginVideo.cpp
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
PluginVideo.h
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
PluginWiimote.cpp
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
PluginWiimote.h
CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
2009-02-21 12:07:03 +00:00
SConscript
Added cdutils which suppose to scan for devices in a portable way (ripped from cdio)
2009-02-24 15:04:12 +00:00
Setup.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
StringUtil.cpp
Revering stringutil (don't you hate it when ector is right?;)
2009-02-25 13:31:13 +00:00
StringUtil.h
Revering stringutil (don't you hate it when ector is right?;)
2009-02-25 13:31:13 +00:00
Thread.cpp
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
Thread.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
Thunk.cpp
Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
2008-12-19 21:24:52 +00:00
Thunk.h
Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
2008-12-19 21:24:52 +00:00
Timer.cpp
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
2009-02-22 12:43:25 +00:00
Timer.h
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
2009-02-22 12:43:25 +00:00
WaveFile.cpp
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
2009-02-14 01:07:20 +00:00
WaveFile.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
stdafx.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
svnrev_template.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
x64Analyzer.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
x64Analyzer.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
x64Emitter.cpp
fix crazy codegen bug and unban R12 from register allocators
2009-02-17 22:18:21 +00:00
x64Emitter.h
fix crazy codegen bug and unban R12 from register allocators
2009-02-17 22:18:21 +00:00