.. |
BoundingBox.cpp
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spaces cleanup
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2014-12-07 20:28:27 -03:00 |
BoundingBox.h
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Add HW bounding Box support to d3d backend
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2014-12-05 15:03:24 -03:00 |
D3D.vcxproj
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D3D: Add GeometryShaderCache.
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2014-12-14 13:28:41 +01:00 |
D3D.vcxproj.filters
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D3D: Add GeometryShaderCache.
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2014-12-14 13:28:41 +01:00 |
D3DBase.cpp
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D3D: moved render state cache implementation to D3DState.h/cpp
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2014-10-15 20:22:41 +02:00 |
D3DBase.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
D3DBlob.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
D3DBlob.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
D3DShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DShader.h
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DState.cpp
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D3D: StateManager m_current and m_pending are now value-initialized
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2014-12-07 18:45:49 +01:00 |
D3DState.h
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D3DState: Set the pixel shader in m_current when linking dynamically.
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2014-12-13 22:09:34 +01:00 |
D3DTexture.cpp
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D3DTexture: Bind textures as texture arrays.
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2014-12-14 13:28:43 +01:00 |
D3DTexture.h
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D3D: Add 3D vision support.
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2014-12-14 13:28:42 +01:00 |
D3DUtil.cpp
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
D3DUtil.h
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
FramebufferManager.cpp
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
FramebufferManager.h
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
GeometryShaderCache.cpp
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Cosmetics
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2014-12-14 13:29:27 +01:00 |
GeometryShaderCache.h
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Cosmetics
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2014-12-14 13:29:27 +01:00 |
Globals.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
LineGeometryShader.cpp
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D3D: Add geometry shader stereoscopy support.
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2014-12-14 13:28:41 +01:00 |
LineGeometryShader.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
NativeVertexFormat.cpp
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
PSTextureEncoder.cpp
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D3D: Define decimals in floating point numbers
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2014-12-14 13:28:49 +01:00 |
PSTextureEncoder.h
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
PerfQuery.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
PerfQuery.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
PixelShaderCache.cpp
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Cosmetics
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2014-12-14 13:29:27 +01:00 |
PixelShaderCache.h
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D3D: Add anaglyph stereoscopy support.
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2014-12-14 13:28:47 +01:00 |
PointGeometryShader.cpp
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D3D: Add geometry shader stereoscopy support.
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2014-12-14 13:28:41 +01:00 |
PointGeometryShader.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
Render.cpp
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D3D: Fix Nvidia 3D Vision memory leak
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2014-12-14 13:28:49 +01:00 |
Render.h
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Add HW bounding Box support to d3d backend
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2014-12-05 15:03:24 -03:00 |
Television.cpp
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
Television.h
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
TextureCache.cpp
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
TextureCache.h
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TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
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2014-11-23 14:27:40 +01:00 |
TextureEncoder.h
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BPMemory: Make use of BitField in a number of structures.
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2014-03-25 23:57:58 +01:00 |
VertexManager.cpp
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D3D: Set the geometry shader for triangle primitives.
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2014-12-14 13:28:44 +01:00 |
VertexManager.h
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D3D: Use two buffers for VertexManager
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2014-10-26 23:38:15 +01:00 |
VertexShaderCache.cpp
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Cosmetics
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2014-12-14 13:29:27 +01:00 |
VertexShaderCache.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
VideoBackend.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
XFBEncoder.cpp
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D3D: Fixed StateManager member function name case
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2014-12-07 18:45:50 +01:00 |
XFBEncoder.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
main.cpp
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D3D: Add geometry shader instancing support.
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2014-12-14 13:28:44 +01:00 |
main.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |