..
Debugger
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
GUI
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
OS
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
2009-02-22 22:49:42 +00:00
BPStructs.cpp
Increased render target size to the true EFB height of 528.
2009-02-28 19:02:37 +00:00
BPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Config.cpp
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
Config.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
GLUtil.cpp
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
GLUtil.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
GLWindow.h
OpenGL: Added the black border function to 16:9 to
2009-02-24 19:19:50 +00:00
Globals.cpp
Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
2009-02-22 21:16:12 +00:00
Globals.h
Increased render target size to the true EFB height of 528.
2009-02-28 19:02:37 +00:00
NativeVertexFormat.cpp
temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
2009-01-31 19:48:31 +00:00
OnScreenDisplay.cpp
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
2009-02-23 06:15:48 +00:00
OnScreenDisplay.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
PixelShaderCache.cpp
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
PixelShaderCache.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
Render.cpp
Increased render target size to the true EFB height of 528.
2009-02-28 19:02:37 +00:00
Render.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
SConscript
Move the message display thing out of Render.cpp
2009-02-21 12:53:10 +00:00
SDLWindow.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
SDLWindow.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
TextureConversionShader.cpp
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
2009-02-23 06:15:48 +00:00
TextureConversionShader.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
TextureConverter.cpp
Increased render target size to the true EFB height of 528.
2009-02-28 19:02:37 +00:00
TextureConverter.h
delete unused variables, rename some functions - minor stuff.
2009-02-21 13:53:26 +00:00
TextureMngr.cpp
Increased render target size to the true EFB height of 528.
2009-02-28 19:02:37 +00:00
TextureMngr.h
Fix crash clearing the texture cache on shutdown.
2009-02-22 20:21:56 +00:00
VertexLoaderManager.cpp
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
2009-02-15 12:38:25 +00:00
VertexManager.cpp
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
VertexManager.h
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
VertexShaderCache.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
Win32Window.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Win32Window.h
compile fix
2009-01-31 20:31:19 +00:00
X11Window.cpp
compile fix
2009-02-07 19:17:20 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
Increased render target size to the true EFB height of 528.
2009-02-28 19:02:37 +00:00
XFB.h
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2009-01-24 14:43:17 +00:00
XFStructs.cpp
Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
2009-02-28 01:26:56 +00:00
XFStructs.h
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
2009-02-23 06:17:57 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
first step to get cocoa events
2009-01-12 20:52:45 +00:00
main.cpp
Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
2009-02-27 03:56:34 +00:00
main.h
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
2009-02-19 06:52:01 +00:00
nGLUtil.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nGLUtil.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nmain.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
rasterfont.cpp
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
rasterfont.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00