dolphin/Source/Core/DolphinWX/Src
Jordan Woyak 2c05c49a04 Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 20:47:58 +00:00
..
MemoryCards Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
ARCodeAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
ARCodeAddEdit.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
AboutDolphin.cpp Remove some dead code. 2011-01-17 01:47:27 +00:00
AboutDolphin.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
BootManager.cpp Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you're noticing problems related to the FPS rate because it might slow down the emulator. 2011-01-20 08:34:49 +00:00
BootManager.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CheatsWindow.cpp Fix a few strings that weren't being translated properly. 2011-01-15 02:30:36 +00:00
CheatsWindow.h Double warning fix! Thanks to Nakeeeee and BhaaL! :p 2010-07-22 05:39:57 +00:00
ConfigMain.cpp Added Traditional Chinese translations thanks to khiav. 2011-01-26 04:11:20 +00:00
ConfigMain.h Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux. 2011-01-25 03:30:12 +00:00
Frame.cpp Various minor fixes to allow building with clang on OS X. 2011-01-27 05:01:00 +00:00
Frame.h Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux. 2011-01-25 03:30:12 +00:00
FrameAui.cpp Various minor fixes to allow building with clang on OS X. 2011-01-27 05:01:00 +00:00
FrameTools.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GameListCtrl.cpp Actually fix issue 3659. 2011-01-27 01:05:24 +00:00
GameListCtrl.h Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable. 2010-02-21 19:19:16 +00:00
GeckoCodeDiag.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
Globals.h Make gui panic alerts thread safe in linux. 2010-11-11 00:55:06 +00:00
HotkeyDlg.cpp Add some more translatable strings. Thanks to DavidVag. 2011-01-05 17:56:08 +00:00
HotkeyDlg.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
ISOFile.cpp Localization: 2011-01-06 13:57:46 +00:00
ISOFile.h Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!). 2010-08-03 03:20:44 +00:00
ISOProperties.cpp Actually fix issue 3659. 2011-01-27 01:05:24 +00:00
ISOProperties.h VBeam emulation 2011-01-23 03:28:05 +00:00
InputConfigDiag.cpp Remove the __APPLE__ workaround for reading config files from a ctor. 2011-01-18 00:04:29 +00:00
InputConfigDiag.h Finally got the input common strings figured out. That pretty much finishes translations. 2011-01-14 03:05:02 +00:00
InputConfigDiagBitmaps.cpp Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
LogWindow.cpp Actually fix issue 3659. 2011-01-27 01:05:24 +00:00
LogWindow.h Fix for the error Cannot Convert from charset Windows Japanese cp 932 2011-01-20 06:05:52 +00:00
LuaWindow.cpp Various minor fixes to allow building with clang on OS X. 2011-01-27 05:01:00 +00:00
LuaWindow.h Hg: 2010-06-09 01:37:08 +00:00
Main.cpp Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux. 2011-01-25 03:30:12 +00:00
Main.h Make sure the game list gets created with automatic starts. 2011-01-21 02:56:54 +00:00
MainNoGUI.cpp Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main. 2011-01-25 12:52:20 +00:00
MemcardManager.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
MemcardManager.h Fixes/Cleanup for the MemcardManager. 2010-12-10 07:11:05 +00:00
NetPlay.cpp Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
NetPlay.h Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
NetPlayClient.cpp Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
NetPlayServer.cpp Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p). 2011-01-27 20:47:58 +00:00
NetWindow.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
NetWindow.h Cleaned up NetPlay a bit, fixed some UI text. 2010-11-16 01:55:29 +00:00
PatchAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
PatchAddEdit.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
SConscript Various minor fixes to allow building with clang on OS X. 2011-01-27 05:01:00 +00:00
UDPConfigDiag.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
UDPConfigDiag.h Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again. 2010-11-14 13:30:57 +00:00
WXInputBase.cpp Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WXInputBase.h Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp Finally got the input common strings figured out. That pretty much finishes translations. 2011-01-14 03:05:02 +00:00
WiimoteConfigDiag.h Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes) 2010-10-12 19:42:29 +00:00
WxUtils.cpp Actually fix issue 3659. 2011-01-27 01:05:24 +00:00
WxUtils.h Actually fix issue 3659. 2011-01-27 01:05:24 +00:00
X11Utils.cpp Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main. 2011-01-25 12:52:20 +00:00
X11Utils.h Implement free look on linux. Patch due to artart78. 2010-12-21 23:58:25 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00