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OpenCL
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
AVIDump.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
AVIDump.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
BPFunctions.h
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
BPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
BPMemory.h
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fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
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2009-10-29 04:01:31 +00:00 |
BPStructs.cpp
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D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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2010-01-12 23:40:30 +00:00 |
BPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPMemory.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CommandProcessor.cpp
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Fixed a stupid error left by me.
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2010-01-16 22:37:38 +00:00 |
CommandProcessor.h
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Fixed Issue 1711 (a bug that prevents some games from booting)
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2009-12-31 16:25:12 +00:00 |
DataReader.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
Fifo.cpp
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Reverted the FIFO thread change
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2010-01-23 21:06:12 +00:00 |
Fifo.h
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1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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2010-01-07 20:01:41 +00:00 |
HiresTextures.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
HiresTextures.h
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DX9: - Add hires texture loading.
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2009-12-22 06:47:42 +00:00 |
ImageWrite.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
ImageWrite.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
IndexGenerator.cpp
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
IndexGenerator.h
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Sps fixed in all the games tested, code cleanup and reordering
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2009-10-06 14:24:10 +00:00 |
LookUpTables.h
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Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
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2009-07-30 20:29:52 +00:00 |
NativeVertexFormat.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
NativeVertexWriter.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
NativeVertexWriter.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
OnScreenDisplay.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
OnScreenDisplay.h
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Moving more things out of GL into VideoCommon...
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2009-09-03 20:37:35 +00:00 |
OpcodeDecoding.cpp
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Fix crash when stopping and starting a game with OpenCL enabled
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2010-02-13 10:09:54 +00:00 |
OpcodeDecoding.h
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I hope you all like this. Changes:
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2009-10-02 14:03:07 +00:00 |
PixelEngine.cpp
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small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
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2009-10-23 15:26:35 +00:00 |
PixelEngine.h
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
PixelShaderGen.cpp
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Small fixes:
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2010-01-19 15:00:45 +00:00 |
PixelShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
PixelShaderManager.cpp
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NSMB background fix. Fixes 1654.
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2009-12-21 20:30:01 +00:00 |
PixelShaderManager.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
Profiler.cpp
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Kill the last timeGetTime calls.
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2010-01-21 21:27:52 +00:00 |
Profiler.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Render.h
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Some code clean up, and take care of some compiler warnings.
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2010-02-20 04:18:19 +00:00 |
SConscript
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Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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2009-12-05 13:56:23 +00:00 |
Statistics.cpp
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
Statistics.h
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
TextureConversionShader.cpp
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Small fixes:
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2010-01-19 15:00:45 +00:00 |
TextureConversionShader.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
TextureDecoder.cpp
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OSX build fix.
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2010-02-11 17:54:16 +00:00 |
TextureDecoder.h
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test commit: please test if this improve the performance with the safe texture cache
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2010-02-10 15:55:24 +00:00 |
VertexLoader.cpp
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Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
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2010-01-12 00:08:02 +00:00 |
VertexLoader.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoaderManager.cpp
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Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
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2009-08-08 01:39:56 +00:00 |
VertexLoaderManager.h
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make DLCache compile on linux, required some weird casting so tell me
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2009-08-10 06:18:10 +00:00 |
VertexLoader_Color.cpp
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Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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2009-09-02 21:00:45 +00:00 |
VertexLoader_Color.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Normal.cpp
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
VertexLoader_Normal.h
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D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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2009-09-13 21:18:04 +00:00 |
VertexLoader_Position.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_Position.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexLoader_TextCoord.cpp
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Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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2009-09-08 21:16:05 +00:00 |
VertexLoader_TextCoord.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
VertexShaderGen.cpp
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Disable change made in 4801.
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2010-01-18 06:32:16 +00:00 |
VertexShaderGen.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
VertexShaderManager.cpp
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minor code cleanup
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2009-12-05 14:01:29 +00:00 |
VertexShaderManager.h
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Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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2009-12-05 13:56:23 +00:00 |
VideoCommon.h
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D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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2009-09-19 13:14:55 +00:00 |
VideoConfig.cpp
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fixes for my last commit:
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2010-02-03 14:13:03 +00:00 |
VideoConfig.h
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
VideoState.cpp
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Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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2009-10-10 21:19:39 +00:00 |
VideoState.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFBConvert.cpp
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Woops, that is why getting work group size failed
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2009-10-07 07:44:35 +00:00 |
XFBConvert.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFMemory.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFMemory.h
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
XFStructs.cpp
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a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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2009-11-19 02:28:41 +00:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |