dolphin/Source/Plugins/Plugin_VideoSoftware/Src
Jordan Woyak aae0fa7909 InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-03 04:29:34 +00:00
..
BPMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
BPMemLoader.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
CPMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
CPMemLoader.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Clipper.cpp abs() works on ints, not floats. Use fabsf() to avoid the double conversions. 2010-07-23 23:48:04 +00:00
Clipper.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
CommandProcessor.cpp My first commit :D 2010-06-24 13:28:54 +00:00
CommandProcessor.h Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. 2010-09-27 04:29:51 +00:00
DebugUtil.cpp Hg: 2010-06-09 01:37:08 +00:00
DebugUtil.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
EfbCopy.cpp Hg: 2010-06-09 01:37:08 +00:00
EfbCopy.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
EfbInterface.cpp Hg: 2010-06-09 01:37:08 +00:00
EfbInterface.h Hg: 2010-06-09 01:37:08 +00:00
GLUtil.cpp Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins. 2010-07-16 21:56:40 +00:00
GLUtil.h addendum to last commit: forgot files outside the /Externals/GLew directory... 2010-09-09 17:52:52 +00:00
HwRasterizer.cpp Hg: 2010-06-09 01:37:08 +00:00
HwRasterizer.h Hg: 2010-06-09 01:37:08 +00:00
NativeVertexFormat.h Plugin_VideoSoftware fix 2010-07-18 16:53:49 +00:00
OpcodeDecoder.cpp Hg: 2010-06-09 01:37:08 +00:00
OpcodeDecoder.h Hg: 2010-06-09 01:37:08 +00:00
PixelEngine.cpp My first commit :D 2010-06-24 13:28:54 +00:00
PixelEngine.h Hg: 2010-06-09 01:37:08 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Rasterizer.cpp abs() works on ints, not floats. Use fabsf() to avoid the double conversions. 2010-07-23 23:48:04 +00:00
Rasterizer.h Hg: 2010-06-09 01:37:08 +00:00
Renderer.cpp This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle. 2010-07-16 14:14:57 +00:00
Renderer.h Hg: 2010-06-09 01:37:08 +00:00
SConscript Some refinements to (r5955+r5962+r5964): 2010-07-24 17:39:17 +00:00
SetupUnit.cpp Hg: 2010-06-09 01:37:08 +00:00
SetupUnit.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Statistics.cpp Hg: 2010-06-09 01:37:08 +00:00
Statistics.h Hg: 2010-06-09 01:37:08 +00:00
Tev.cpp Hg: 2010-06-09 01:37:08 +00:00
Tev.h Hg: 2010-06-09 01:37:08 +00:00
TextureEncoder.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureEncoder.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
TextureSampler.cpp Hg: 2010-06-09 01:37:08 +00:00
TextureSampler.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
TransformUnit.cpp Plugin_VideoSoftware fix 2010-07-18 16:53:49 +00:00
TransformUnit.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
Vec3.h Silence some compiler warnings. 2010-08-01 16:14:35 +00:00
VertexFormatConverter.cpp Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
VertexFormatConverter.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
VertexLoader.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
VertexLoader_Position.h Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. 2010-07-06 16:16:07 +00:00
VideoConfig.cpp Hg: 2010-06-09 01:37:08 +00:00
VideoConfig.h Hg: 2010-06-09 01:37:08 +00:00
Win32.cpp Hg: 2010-06-09 01:37:08 +00:00
Win32.h Hg: 2010-06-09 01:37:08 +00:00
XFMemLoader.cpp Hg: 2010-06-09 01:37:08 +00:00
XFMemLoader.h Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86. 2010-09-27 04:29:51 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 05:00:37 +00:00
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
main.cpp Add Common::AtomicDecrement for gcc to match win32. 2010-08-10 08:29:15 +00:00
main.h Hg: 2010-06-09 01:37:08 +00:00
stdafx.cpp Hg: 2010-06-09 01:37:08 +00:00
stdafx.h Hg: 2010-06-09 01:37:08 +00:00