dolphin/Source/Plugins/Plugin_VideoOGL/Src
Glenn Rice 73d575c5c2 On linux don't compile and link against lzo, soil, and sfml "Externals."
Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
..
Debugger Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
GUI Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229. 2010-02-06 16:20:54 +00:00
OS make ESC pause the game now instead of quitting plus fix another bug with key and window handling 2010-02-09 00:34:27 +00:00
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
DLCache.cpp apply warning fixes from r1447 2009-11-08 02:28:06 +00:00
DLCache.h Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. 2009-08-09 11:03:58 +00:00
FramebufferManager.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
FramebufferManager.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
GLUtil.cpp Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
GLUtil.h Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
GLWindow.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Globals.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :) 2010-01-12 00:08:02 +00:00
PixelShaderCache.cpp Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
PixelShaderCache.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
PostProcessing.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
PostProcessing.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
RasterFont.cpp VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
RasterFont.h VSW: Copied rasterfont from ogl to prevent inter plugin dependencies 2009-10-13 06:12:58 +00:00
Render.cpp Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
SConscript On linux don't compile and link against lzo, soil, and sfml "Externals." 2010-02-22 00:39:38 +00:00
TextureConverter.cpp Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
TextureConverter.h Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
TextureMngr.cpp Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
TextureMngr.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
VertexLoaderManager.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexManager.cpp Some code clean up, and take care of some compiler warnings. 2010-02-20 04:18:19 +00:00
VertexManager.h Sps fixed in all the games tested, code cleanup and reordering 2009-10-06 14:24:10 +00:00
VertexShaderCache.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
VertexShaderCache.h Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow. 2010-01-17 17:44:09 +00:00
XFB.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
XFB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
cocoaGL.h Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games. 2010-02-12 12:41:53 +00:00
cocoaGL.m Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games. 2010-02-12 12:41:53 +00:00
main.cpp Enable fullscreen switching with resolution mode changing using Xrandr in linux. 2010-02-16 04:59:45 +00:00
main.h OpenGL fix: s_swapRequested must be volatile. 2010-01-26 14:56:51 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00