.. |
CMakeLists.txt
|
VideoBackends:Vulkan: Set up VMA
|
2022-10-23 02:54:35 +02:00 |
CommandBufferManager.cpp
|
VideoBackends:Vulkan: Use VMA for staging buffers
|
2022-10-23 03:21:14 +02:00 |
CommandBufferManager.h
|
VideoBackends:Vulkan: Use VMA for staging buffers
|
2022-10-23 03:21:14 +02:00 |
Constants.h
|
VideoBackends:Vulkan: Raise number of command buffers
|
2022-10-01 01:26:04 +02:00 |
ObjectCache.cpp
|
VideoBackends:Vulkan: Make dynamic vertex loader optional
|
2022-09-19 16:28:24 -05:00 |
ObjectCache.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
ShaderCompiler.cpp
|
ShaderCompiler: Use compute shader header in compute shaders
|
2022-07-09 19:01:58 -04:00 |
ShaderCompiler.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
StagingBuffer.cpp
|
VideoBackends:Vulkan: Use VMA for staging buffers
|
2022-10-23 03:21:14 +02:00 |
StagingBuffer.h
|
VideoBackends:Vulkan: Use VMA for staging buffers
|
2022-10-23 03:21:14 +02:00 |
StateTracker.cpp
|
VideoBackends:Vulkan: Allocate descriptor pools as needed
|
2022-10-16 17:04:35 +02:00 |
StateTracker.h
|
VideoBackends:Vulkan: Allocate descriptor pools as needed
|
2022-10-16 17:04:35 +02:00 |
VKBoundingBox.cpp
|
VideoBackends:Vulkan: Use VMA for bounding box
|
2022-10-23 03:21:29 +02:00 |
VKBoundingBox.h
|
VideoBackends:Vulkan: Use VMA for bounding box
|
2022-10-23 03:21:29 +02:00 |
VKMain.cpp
|
VideoBackends:Vulkan: Set up VMA
|
2022-10-23 02:54:35 +02:00 |
VKPerfQuery.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKPerfQuery.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKPipeline.cpp
|
VideoBackends:Vulkan: Dynamic vertex loader support
|
2022-09-19 16:28:24 -05:00 |
VKPipeline.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKRenderer.cpp
|
VideoBackends:Multiple: Grammar fixes
|
2022-07-21 20:44:19 -05:00 |
VKRenderer.h
|
VideoBackends: Add Metal renderer
|
2022-07-21 20:44:19 -05:00 |
VKShader.cpp
|
VKShader: Only set shader name if supported
|
2022-01-31 01:17:40 -05:00 |
VKShader.h
|
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
2021-08-30 13:47:48 -05:00 |
VKStreamBuffer.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKStreamBuffer.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKSwapChain.cpp
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKSwapChain.h
|
Vulkan: Remove unused swap chain functions
|
2022-08-17 18:16:17 -07:00 |
VKTexture.cpp
|
VideoBackends:Vulkan: Use VMA for staging buffers
|
2022-10-23 03:21:14 +02:00 |
VKTexture.h
|
VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver
|
2022-09-30 21:13:42 +02:00 |
VKVertexFormat.cpp
|
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
|
2022-04-22 16:54:36 -07:00 |
VKVertexFormat.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VKVertexManager.cpp
|
VideoBackends:Vulkan: Dynamic vertex loader support
|
2022-09-19 16:28:24 -05:00 |
VKVertexManager.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VideoBackend.h
|
treewide: convert GPLv2+ license info to SPDX tags
|
2021-07-05 04:35:56 +02:00 |
VulkanContext.cpp
|
VideoBackends:Vulkan: Set up VMA
|
2022-10-23 02:54:35 +02:00 |
VulkanContext.h
|
VideoBackends:Vulkan: Set up VMA
|
2022-10-23 02:54:35 +02:00 |
VulkanEntryPoints.inl
|
VideoBackends:Vulkan: Set up VMA
|
2022-10-23 02:54:35 +02:00 |
VulkanLoader.cpp
|
VideoBackends:Vulkan: Set up VMA
|
2022-10-23 02:54:35 +02:00 |
VulkanLoader.h
|
VideoBackends:Vulkan: Set up VMA
|
2022-10-23 02:54:35 +02:00 |