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FramebufferManager.cpp
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Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now).
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2010-12-28 16:16:27 +00:00 |
FramebufferManager.h
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Second Experimental commit:
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2010-12-27 03:18:01 +00:00 |
GLUtil.cpp
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Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
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2011-01-10 16:18:41 +00:00 |
GLUtil.h
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Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
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2011-01-10 16:18:41 +00:00 |
GLWindow.h
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Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
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2011-01-10 16:18:41 +00:00 |
Globals.h
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Remove unnecessary shadow variables and signed/unsigned comparisons.
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2010-10-01 12:38:31 +00:00 |
NativeVertexFormat.cpp
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
PixelShaderCache.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
PixelShaderCache.h
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
PostProcessing.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
RasterFont.h
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VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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2009-10-13 06:12:58 +00:00 |
Render.cpp
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Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
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2011-01-07 19:51:28 +00:00 |
Render.h
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Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
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2011-01-07 04:57:59 +00:00 |
SConscript
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Kill HAVE_OPENCL.
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2011-01-06 01:11:32 +00:00 |
TextureCache.cpp
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
TextureCache.h
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DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
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2010-11-24 19:13:19 +00:00 |
TextureConverter.cpp
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normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
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2011-01-07 19:23:57 +00:00 |
TextureConverter.h
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VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
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2010-12-10 15:54:14 +00:00 |
VertexManager.cpp
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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
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2010-12-05 14:15:36 +00:00 |
VertexManager.h
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Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
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2010-11-26 09:25:08 +00:00 |
VertexShaderCache.cpp
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Patch applied from issue 3829, author admin@dasmetzelmaennchen.de.
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2011-01-01 20:36:42 +00:00 |
VertexShaderCache.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
cocoaGL.h
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Revert parts of r5576 and r5598 for Sonicadvance1's sake.
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2010-06-04 04:59:07 +00:00 |
cocoaGL.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
main.cpp
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some little optimizations and some cleaning.
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2011-01-09 14:13:24 +00:00 |
main.h
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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
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2010-11-18 02:21:26 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |