..
CMakeLists.txt
VideoBackends:Vulkan: Allow loading custom drivers on Android
2023-06-11 13:52:34 +02:00
CommandBufferManager.cpp
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
CommandBufferManager.h
VideoBackends:Vulkan: Use WorkQueueThread
2023-03-20 16:40:32 +01:00
Constants.h
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
ObjectCache.cpp
VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
2023-12-21 00:36:44 -06:00
ObjectCache.h
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
ShaderCompiler.cpp
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
ShaderCompiler.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
StagingBuffer.cpp
VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer
2022-11-29 23:14:23 +01:00
StagingBuffer.h
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
StateTracker.cpp
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
2023-12-15 11:06:02 -06:00
StateTracker.h
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
VKBoundingBox.cpp
VideoCommon: Use std::span for BoundingBox::Write()
2023-12-09 16:33:21 -05:00
VKBoundingBox.h
VideoCommon: Use std::span for BoundingBox::Write()
2023-12-09 16:33:21 -05:00
VKGfx.cpp
Merge pull request #11923 from iwubcode/multi-texture-compute-support
2023-07-01 17:47:55 +02:00
VKGfx.h
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
VKMain.cpp
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00
VKPerfQuery.cpp
Divide by MSAA for PerfQuery in all backends.
2023-03-14 02:13:25 +01:00
VKPerfQuery.h
Add virtual Initialize() to PerfQueryBase
2023-01-31 19:41:24 +13:00
VKPipeline.cpp
Vulkan: use EnumMap for blend factor luts (NFC)
2023-11-26 00:36:53 +00:00
VKPipeline.h
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
VKShader.cpp
VKShader: Only set shader name if supported
2022-01-31 01:17:40 -05:00
VKShader.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
VKStreamBuffer.cpp
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
VKStreamBuffer.h
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
VKSwapChain.cpp
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
2023-12-15 11:06:02 -06:00
VKSwapChain.h
Vulkan: Remove unused swap chain functions
2022-08-17 18:16:17 -07:00
VKTexture.cpp
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
2023-12-15 11:06:02 -06:00
VKTexture.h
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
VKVertexFormat.cpp
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
VKVertexFormat.h
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
VKVertexManager.cpp
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
VKVertexManager.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VideoBackend.h
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00
VulkanContext.cpp
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
2023-06-19 01:34:42 +03:00
VulkanContext.h
VideoBackends:Vulkan: Replace debug_report with debug_utils
2022-12-27 02:48:50 +01:00
VulkanEntryPoints.inl
VideoBackends:Vulkan: Replace debug_report with debug_utils
2022-12-27 02:48:50 +01:00
VulkanLoader.cpp
VideoBackends:Vulkan: Allow loading custom drivers on Android
2023-06-11 13:52:34 +02:00
VulkanLoader.h
VideoBackends:Vulkan: Allow loading custom drivers on Android
2023-06-11 13:52:34 +02:00