dolphin/Source/Core/VideoBackends/Vulkan
iwubcode 79648e1c24 VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
2023-12-21 00:36:44 -06:00
..
CMakeLists.txt VideoBackends:Vulkan: Allow loading custom drivers on Android 2023-06-11 13:52:34 +02:00
CommandBufferManager.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
CommandBufferManager.h VideoBackends:Vulkan: Use WorkQueueThread 2023-03-20 16:40:32 +01:00
Constants.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
ObjectCache.cpp VideoCommon: revert max pixel shader samplers back to 8 for Android devices. 2023-12-21 00:36:44 -06:00
ObjectCache.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
ShaderCompiler.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
ShaderCompiler.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
StagingBuffer.cpp VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer 2022-11-29 23:14:23 +01:00
StagingBuffer.h VideoBackends:Vulkan: Use VMA for staging buffers 2022-10-23 03:21:14 +02:00
StateTracker.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
StateTracker.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
VKBoundingBox.cpp VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
VKBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
VKGfx.cpp Merge pull request #11923 from iwubcode/multi-texture-compute-support 2023-07-01 17:47:55 +02:00
VKGfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
VKMain.cpp VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
VKPerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
VKPerfQuery.h Add virtual Initialize() to PerfQueryBase 2023-01-31 19:41:24 +13:00
VKPipeline.cpp Vulkan: use EnumMap for blend factor luts (NFC) 2023-11-26 00:36:53 +00:00
VKPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
VKShader.cpp VKShader: Only set shader name if supported 2022-01-31 01:17:40 -05:00
VKShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
VKStreamBuffer.cpp VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
VKStreamBuffer.h VideoBackends:Vulkan: Use VMA for stream buffer 2022-10-23 03:21:29 +02:00
VKSwapChain.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
VKSwapChain.h Vulkan: Remove unused swap chain functions 2022-08-17 18:16:17 -07:00
VKTexture.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
VKTexture.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
VKVertexFormat.cpp Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VKVertexFormat.h Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
VKVertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
VKVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
VulkanContext.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VulkanContext.h VideoBackends:Vulkan: Replace debug_report with debug_utils 2022-12-27 02:48:50 +01:00
VulkanEntryPoints.inl VideoBackends:Vulkan: Replace debug_report with debug_utils 2022-12-27 02:48:50 +01:00
VulkanLoader.cpp VideoBackends:Vulkan: Allow loading custom drivers on Android 2023-06-11 13:52:34 +02:00
VulkanLoader.h VideoBackends:Vulkan: Allow loading custom drivers on Android 2023-06-11 13:52:34 +02:00