dolphin/Source/Core/VideoBackends
iwubcode 79648e1c24 VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
2023-12-21 00:36:44 -06:00
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D3D VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
D3D12 Merge pull request #12370 from iwubcode/more_samplers 2023-12-17 14:50:23 -05:00
D3DCommon Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
Metal Merge pull request #12370 from iwubcode/more_samplers 2023-12-17 14:50:23 -05:00
Null VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
OGL VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
Software Software/SWGfx: Default destructor in cpp file 2023-12-12 20:33:43 -05:00
Vulkan VideoCommon: revert max pixel shader samplers back to 8 for Android devices. 2023-12-21 00:36:44 -06:00
CMakeLists.txt CMake: Check `WIN32` instead of `CMAKE_SYSTEM_NAME STREQUAL Windows` 2023-04-06 18:37:45 -07:00