.. |
Debugger
|
Linux global build. At least the basic footwork is done here.
|
2010-02-02 21:56:29 +00:00 |
GUI
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
OS
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
BPFunctions.cpp
|
Fies Issue 1584
|
2010-01-29 07:44:21 +00:00 |
DLCache.cpp
|
Removed more compiler warnings in linux.
|
2010-03-07 22:48:37 +00:00 |
DLCache.h
|
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
|
2009-08-09 11:03:58 +00:00 |
FramebufferManager.cpp
|
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
|
2010-03-10 06:45:13 +00:00 |
FramebufferManager.h
|
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
|
2010-03-10 06:45:13 +00:00 |
GLUtil.cpp
|
Fixes wxGL, so it draws correctly in OSX, so Draw to Main works if enabled in OSX. Disabled, it creates a window but with no titlebar
|
2010-04-12 02:35:59 +00:00 |
GLUtil.h
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
GLWindow.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
Globals.h
|
Rename Config.cpp/h to VideoConfig.cpp/h.
|
2009-09-13 09:23:30 +00:00 |
NativeVertexFormat.cpp
|
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
|
2010-01-12 00:08:02 +00:00 |
PixelShaderCache.cpp
|
Some code clean up, and take care of some compiler warnings.
|
2010-02-20 04:18:19 +00:00 |
PixelShaderCache.h
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
PostProcessing.cpp
|
Linux global build. At least the basic footwork is done here.
|
2010-02-02 21:56:29 +00:00 |
PostProcessing.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
RasterFont.cpp
|
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
|
2009-10-13 06:12:58 +00:00 |
RasterFont.h
|
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
|
2009-10-13 06:12:58 +00:00 |
Render.cpp
|
fixed xfb bumping introduced by my last commit.
|
2010-04-14 13:57:16 +00:00 |
SConscript
|
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
|
2010-04-12 01:33:10 +00:00 |
TextureConverter.cpp
|
Some code clean up, and take care of some compiler warnings.
|
2010-02-20 04:18:19 +00:00 |
TextureConverter.h
|
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
|
2009-09-04 06:09:21 +00:00 |
TextureMngr.cpp
|
disable loading of native mip for compressed textures as they are not working, this should fix grass problem in zww
|
2010-04-14 15:15:01 +00:00 |
TextureMngr.h
|
fixed xfb bumping introduced by my last commit.
|
2010-04-14 13:57:16 +00:00 |
VertexLoaderManager.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
VertexManager.cpp
|
Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time
|
2010-03-09 21:15:28 +00:00 |
VertexManager.h
|
Sps fixed in all the games tested, code cleanup and reordering
|
2009-10-06 14:24:10 +00:00 |
VertexShaderCache.cpp
|
D3D and Opengl:
|
2010-02-06 16:05:48 +00:00 |
VertexShaderCache.h
|
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
|
2010-01-17 17:44:09 +00:00 |
XFB.cpp
|
Moving more things out of GL into VideoCommon...
|
2009-09-03 20:37:35 +00:00 |
XFB.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
cocoaGL.h
|
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
|
2010-02-12 12:41:53 +00:00 |
cocoaGL.m
|
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
|
2010-02-12 12:41:53 +00:00 |
main.cpp
|
osx buildfix, add resolutions to ogl dialog
|
2010-04-14 04:32:59 +00:00 |
main.h
|
OpenGL fix: s_swapRequested must be volatile.
|
2010-01-26 14:56:51 +00:00 |
stdafx.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
stdafx.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |