Commit Graph

  • 6938deaf1e Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:32:32 +0000
  • 744b82ab2b Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:32:13 +0000
  • 0ca3eb591c Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:31:40 +0000
  • 458211384f Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:31:20 +0000
  • b2161882c5 Let SVN ignore generated object files. Maarten ter Huurne 2008-11-01 18:30:47 +0000
  • 277670a5a5 Removed unused Windows-specific #include. Maarten ter Huurne 2008-11-01 18:27:50 +0000
  • f151ee9fd3 use direct.h on windows only nakeee 2008-11-01 18:05:46 +0000
  • c4923df779 Added new source "IPC_HLE/WII_IPC_HLE_Device_fs.cpp". Maarten ter Huurne 2008-11-01 17:48:38 +0000
  • 619f144455 "FileSearch.cpp" was moved. Maarten ter Huurne 2008-11-01 17:44:27 +0000
  • f27c6f514c Indent consistently. Please, no more mixing of tabs and spaces! Maarten ter Huurne 2008-11-01 17:07:35 +0000
  • 046ca53f8c updating the HLE FS and FileIO added banner support of the savegames for wii... same games fires.gc 2008-11-01 15:59:06 +0000
  • dad9f74b09 removed missing file fires.gc 2008-10-31 22:59:06 +0000
  • 2d2a91b532 added support for IPC file system. i am sure it will break linux and osx builds and prolly we have to talk how we can do our file handling at all. perhaps we have to define an interface for file accesses. fires.gc 2008-10-31 22:31:24 +0000
  • c3dc7ec481 changed padsimple to default to using xpad and keyboard. Shawn Hoffman 2008-10-31 17:02:51 +0000
  • b7ec3a6691 Fix The About Window so it shows the text correctly Sonicadvance1 2008-10-31 16:48:25 +0000
  • dfd3d01ceb semi fix for about box on linux nakeee 2008-10-31 14:05:51 +0000
  • 84614f31f4 made configmain a lot more pretty, fixed an annoying bug where closing njoy would send dolphin behind any other open windows, and ported the "old" about box to wxw. The message is just a huge string, so just change if wrong! Shawn Hoffman 2008-10-31 05:40:52 +0000
  • 957441d2da added some new log types for wii fires.gc 2008-10-30 22:25:54 +0000
  • 60a75d861d fix some warnings and spellings from my last commit Shawn Hoffman 2008-10-30 21:42:47 +0000
  • cf137e6f6f added sysconf editing to configmain. HOWEVER, it is based on offsets in the sysconf file, it doesn't search for the strings. nag me and maybe i'll do it? Shawn Hoffman 2008-10-30 21:01:20 +0000
  • c6a50d3b77 more sync removed nakeee 2008-10-30 20:53:56 +0000
  • 9b05e301e9 removed unneeded critical section to match windows nakeee 2008-10-30 20:46:12 +0000
  • 0ab16c6af0 Added InterlockedExchange to Linux side Sonicadvance1 2008-10-30 19:48:26 +0000
  • a5ca940d64 A bit more proper GP fifo emulation: some DC fixes, some hacks too, more comments and TODOs. TODO: the linux part. memberTwo.mb2 2008-10-30 18:13:13 +0000
  • 50e413ff77 fix gamelist disappearing on linux, I hope it didn't break windows nakeee 2008-10-30 17:10:34 +0000
  • dd54a916fd added empty Host_SetWiiMoteConnectionState nakeee 2008-10-30 16:36:45 +0000
  • d378b9d31f added status of the wiimote to the statusbar fires.gc 2008-10-30 12:57:35 +0000
  • 34d408b860 linux x64 compile fix and a small spelling correction Shawn Hoffman 2008-10-30 06:24:21 +0000
  • 6568a0e8aa sorry, forgot this too.. hrydgard 2008-10-29 22:50:52 +0000
  • 61ea15cfa6 fix idle skipping in wario shake dimension hrydgard 2008-10-29 22:43:27 +0000
  • e36ca4705d oops forgot this one hrydgard 2008-10-29 22:29:25 +0000
  • 39abe6a9a3 Fix the palette loading fix to not crash MP2 hrydgard 2008-10-29 22:28:57 +0000
  • c18bcca4a8 changed bar position to top and aspect ratio to 4:3 fires.gc 2008-10-29 21:52:20 +0000
  • 549e3d537f update for AR decryption, skips passing the verification code back to the AR simulator Shawn Hoffman 2008-10-29 21:23:56 +0000
  • 9399c2223c fix bad palettes in wii games hrydgard 2008-10-29 21:05:07 +0000
  • 90bd960c5d linux compile fixes nakeee 2008-10-29 20:51:35 +0000
  • a26116ccb7 added sysconf to x64 build fires.gc 2008-10-29 20:20:27 +0000
  • 93b5f4f31b added a command fires.gc 2008-10-29 20:18:36 +0000
  • 8e91a5e0e1 added some data for wiimote support fires.gc 2008-10-29 20:06:05 +0000
  • 566d0cf9e3 wiimote code cleaning fires.gc 2008-10-29 18:22:05 +0000
  • 95b359ec89 wiimote improvements fires.gc 2008-10-29 13:12:07 +0000
  • d1f90c3e09 added some more debug info fires.gc 2008-10-29 11:24:49 +0000
  • 07a6b2dec5 added an report mode cursor position is now the same like the mouse position fires.gc 2008-10-29 11:23:40 +0000
  • 9e23e6aec4 32-bit build fix, proper fix for lfd. THP glitches are gone! (at least in the games I tried) hrydgard 2008-10-28 23:04:28 +0000
  • 9e14b2575d Random grab-bag of stuff: Finer grained JIT disabling (jpeterson's debug tool), show activated cheats, some comments, one more jitted instruction, support in backpatcher for writes, currently disabled because Beyond Good and Evil crashes when using it. yes this change should be split but i'm just too lazy, sorry. hrydgard 2008-10-28 22:38:53 +0000
  • 2899ebc84c Disable lfd in JIT for now - it appears to be the cause for the random glitches in THP videos and other weird stuff. hrydgard 2008-10-28 22:32:06 +0000
  • 6a2bacac8c really turn the vertex format jit off, when it's off hrydgard 2008-10-28 21:38:55 +0000
  • 22e1ecbb51 Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) hrydgard 2008-10-28 21:04:14 +0000
  • 50547cdb58 removed function that doesn't need HLE anymore fires.gc 2008-10-28 17:01:08 +0000
  • f560fc61da fixes for IPC FileIO fires.gc 2008-10-28 17:00:23 +0000
  • 418f8a2b23 opengl scons compile fix on linux nakeee 2008-10-28 14:19:28 +0000
  • a0a21a9877 a fix omegadox 2008-10-28 08:19:54 +0000
  • 46f0dd8f78 Added more render control options, wireframe option works, added more hacks. omegadox 2008-10-28 08:14:17 +0000
  • 09a0b34ce1 _rotl already in common.h nakeee 2008-10-28 07:08:20 +0000
  • 467e8b92af added ifdef for windows.h nakeee 2008-10-28 07:04:38 +0000
  • ce40a9964d enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p Shawn Hoffman 2008-10-28 05:55:34 +0000
  • 30ebbe9e6c build fix in non-debug hrydgard 2008-10-27 22:27:26 +0000
  • d4a9f33754 WIP wiimote i have reverted some changes (prolly to compile in linux or macos). some times it is difficult to avoid this if you are in WIP... fires.gc 2008-10-27 22:18:38 +0000
  • 645f621481 fixes small memory overwrite of gekko disasm all this sprintf stuff is unsafe :( dunno if there are other places with similar problems... fires.gc 2008-10-27 22:01:21 +0000
  • 5129341a9c Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. hrydgard 2008-10-27 21:38:30 +0000
  • d35fb4e2b0 Small codewindow tweaks hrydgard 2008-10-27 21:27:23 +0000
  • 0ca6a4021b sutpid error tmator 2008-10-27 21:02:48 +0000
  • a7be7689c1 add cocoa in ogl plugin tmator 2008-10-27 20:29:32 +0000
  • 62b49ea2d6 few compile errors fixed on linux (please check them out as I'm not 100% sure about them) nakeee 2008-10-27 07:34:57 +0000
  • 6b021b874c some more wpad stuff fires.gc 2008-10-26 21:08:19 +0000
  • c9a8672987 some more wpad work... fires.gc 2008-10-26 14:16:51 +0000
  • f1db84a999 OpenGL config window re-organization. omegadox 2008-10-26 13:35:34 +0000
  • 309c50d26f Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster. omegadox 2008-10-26 12:03:12 +0000
  • f9eaa25cd0 ini updates : remove auto enabled codes. i dont see the point in that daco65 2008-10-26 09:26:33 +0000
  • fae0a612f9 Added controls to "Dolphin-Memory" window to let you change values in memory. omegadox 2008-10-26 09:09:53 +0000
  • 225fb8a4c1 reverting BOOL type nakeee 2008-10-26 08:57:17 +0000
  • 85145cb2dd roll back accidental disabling of fullscreen shortcut hrydgard 2008-10-26 08:16:39 +0000
  • c1e94a0852 The AR will skip over any codes that causes any AR error and continue executing the working ones. omegadox 2008-10-26 07:10:11 +0000
  • 56eb79f757 MP2 NTSC INI update omegadox 2008-10-26 03:27:56 +0000
  • e02aeebf66 The original way of defining a BOOL. XTra.KrazzY 2008-10-25 22:43:36 +0000
  • a071c2d4c4 Gone and back Dolphin.ini on linux nakeee 2008-10-25 18:34:39 +0000
  • a56cb7c0bb BOOL is defined on apple 64 tmator 2008-10-25 17:48:54 +0000
  • 8f3aa9e67b more osx64 work tmator 2008-10-25 17:47:46 +0000
  • d3da9a67d7 savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption) hrydgard 2008-10-25 17:09:06 +0000
  • 5247f6661b JIT a few more instructions. Very minor speed boost in a few games. hrydgard 2008-10-25 15:59:09 +0000
  • f77624147d Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. hrydgard 2008-10-25 15:53:43 +0000
  • 681a40dd36 revert omegadox 2008-10-25 13:43:46 +0000
  • 92f991dd2b AR will ignore the codes it doesn't like and keep executing the working ones. omegadox 2008-10-25 13:35:01 +0000
  • 2f6d41e413 Move moving things around and preparing for the next step (cached vertexloaders). hrydgard 2008-10-25 13:27:28 +0000
  • bc79d22f5e Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit). hrydgard 2008-10-25 12:35:55 +0000
  • 3a3eebc313 Some rewording. omegadox 2008-10-25 12:02:37 +0000
  • 7be6725459 Include PluginSpecs.h so __cdecl is defined on non-Windows. Maarten ter Huurne 2008-10-25 11:12:03 +0000
  • 98277aeda0 Fixed build ("file" -> "files"). Made indenting consistent again (tabs or spaces does not matter, but mixing them is evil). Maarten ter Huurne 2008-10-25 11:11:20 +0000
  • 81a6259fd1 Added option "Enable cheats" to dolphin config and some AR code changes. omegadox 2008-10-25 10:11:35 +0000
  • 6a9f238b92 Game INI updates, all codes must have a "$" sign in front of its name and the first line of code of every cheat is useless so they were all removed (they ended up causing errors in the AR) omegadox 2008-10-25 10:01:11 +0000
  • f14fca914d OpenGL - Don't cache pointer to compiled code - cache pointer to NativeVertexFormat instead. hrydgard 2008-10-25 09:59:00 +0000
  • 0ddd14b763 INI updates omegadox 2008-10-25 09:56:54 +0000
  • 63793c7f4f Missed this one hrydgard 2008-10-24 23:36:12 +0000
  • 72d8c3344b Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. hrydgard 2008-10-24 23:08:46 +0000
  • a03f39ac36 now core, padsimple and dsp null can be buil in 64bit on osx tmator 2008-10-24 15:48:36 +0000
  • 63f3e1ab8c Stretch to Fit option works in separate render window now. omegadox 2008-10-24 02:29:05 +0000
  • dc5eaad82c ZTP bloom fix and MP1 and 2 skybox fix, I commented out sonic's hacks and just added comments about them. omegadox 2008-10-23 19:01:00 +0000
  • 3b4d8a47b3 Config is now one dir up nakeee 2008-10-23 09:11:26 +0000
  • 0422864245 fixed marco to accept useless arg nakeee 2008-10-23 09:07:06 +0000
  • f8762b7ec9 Fix library order (scons) nakeee 2008-10-23 08:59:31 +0000