rog
95d55ed1c7
fixes for backing up wii saves when playing a movie
2012-10-26 20:04:06 -04:00
rog
8921fe0d09
move wii saves to a backup if playing a movie that starts with no save
2012-10-26 17:36:18 -04:00
rodolfoosvaldobogado
eaa1ea71c1
Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
...
change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms.
2012-10-26 11:34:02 -03:00
rog
0bc2021284
save if a wii game's save data exists when starting recording. Probably not the best way to do this, and could result in a false negative if banner.bin exists, but the actual save file doesn't, but this should work well enough.
2012-10-25 03:15:54 -04:00
rog
8dfb12da3e
stuff
2012-10-24 23:21:34 -04:00
rog
76a6917fdf
Check game ID against what is recorded to the .dtm
2012-10-24 19:42:04 -04:00
rog
7ee455ce3b
When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config.
2012-10-24 18:44:26 -04:00
rog
7006cd1217
i'm still not using a branch to fix the name of a variable
2012-10-24 15:32:02 -04:00
rog
4358f8384f
readd memory card detection for movie code. I deleted this before, intending to move it elsewhere, but never did
2012-10-24 15:16:41 -04:00
rog
a1186d84df
update state version
2012-10-23 02:31:16 -04:00
rog
5133ac551b
merge relevant changes from bc61dbdf58a8 in otu0001-desync-fix clone
2012-10-23 02:10:49 -04:00
Shawn Hoffman
b2e2e49fe4
fix Snow Leopard compatibility
...
Checking for clang in Xcode bundle seems pointless, command line tools should be installed.
Setting the path explicity to avoid fink/macports/homebrew prevents use of locally installed packages like clang and wxwidgets.
Realistically using opencl means the minimum OSX version targetable is 10.6.
Correct TARGET_SYSROOT check, add required -mmacosx-version-min to linker flags.
also using wxwidgets gl component.
2012-10-22 16:45:37 -07:00
rodolfoosvaldobogado
72cb1734ee
Some code cleaning for my last commit.
...
the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them.
my next commit will be to a branch, with my ogl work.
2012-10-22 19:37:26 -03:00
skidau
421a75493c
Removed the fake DMA wait time as it is no longer needed after the aram-dma-fixes branch is merged. This fixes the Resident Evil 2/3 cutscene audio in DSP LLE mode. Fixes issue 2723.
...
Removed the ADPCM format detection from the previous commit as it broke the audio looping in Knockout Kings 2003.
2012-10-23 00:30:01 +11:00
skidau
b2a01dc348
Changed the loop end address detection to an exact match with the current address for ADPCM audio. Fixes the non-looping music in PN03.
...
Fixes issue 3998.
2012-10-22 22:59:35 +11:00
NeoBrainX
f7edfc0118
FifoPlayer: Copy selected object commands to clipboard when pressing ctrl+c
2012-10-22 12:32:57 +02:00
rog
aece5310f3
more movie cleanup. Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code.
2012-10-21 23:20:28 -04:00
rog
9070e7ff8c
misc movie cleanup and fixes
2012-10-20 22:26:40 -04:00
rog
92d2f5dee2
keeping padding right is so hard
2012-10-20 15:58:29 -04:00
rog
a6028b055b
Save disc changes to .dtm, and load the full movie header every time it's loaded.
2012-10-20 14:40:16 -04:00
rodolfoosvaldobogado@gmail.com
5230146c73
Hey, long time no commits :).
...
So to compensate lets bring back some speed to the emulation.
change a little the way the vertex are send to the gpu,
This first implementation changes dx9 a lot and dx11 a little to increase the parallelism between the cpu and gpu.
ogl: is my next step in ogl is a little more trickier so i have to take a little more time.
the original concept is Marcos idea, with my little touch to make it even more faster.
what to look for: SPEEEEEDDD :).
please test it a lot and let me know if you see any problem.
in dx9 the code is prepared to fall back to the previous implementation if your card does not support the amount of buffers needed.
So if you did not experience any speed gains you know where is the problem :).
for the ones with more experience and compression of the code please test changing the amount and size of the buffers to tune this for your specific machine.
The current values are the sweet spot for my machine.
All must Thanks Marcos, I hate him for giving good ideas when I'm full of work.
2012-10-20 10:22:15 -03:00
rog
0384f61af3
re-rearrange movie code so it actually works all of the time
2012-10-19 19:43:03 -04:00
rog
b1dee5fc23
small fix for undo load state while not recording
2012-10-18 04:40:56 -04:00
rog
79692a6c78
save settings necessary for syncing a movie to the .dtm, and load them upon playback
2012-10-18 04:18:40 -04:00
rog
783409c765
clear the save state loaded from a previous movie when starting emulation
2012-10-18 04:14:25 -04:00
rog
6b99b746c8
fix undo load state and load last overwritten state while recording
2012-10-18 04:11:14 -04:00
rog
7f624cda10
fix recording from save state
2012-10-18 04:03:12 -04:00
rog
a366521d13
Correct the hotkey labels for undo load state, and load last overwritten state buttons
2012-10-18 03:30:44 -04:00
Ryan Houdek
57426ee726
Forced commit
2012-10-13 13:00:04 -05:00
Ryan Houdek
3f0d7312fa
A couple missed lines on the rebase.
2012-10-13 12:43:00 -05:00
Shawn Hoffman
1a8005d948
set ProgramShaderCache program format correctly.
2012-10-09 23:56:00 -05:00
Ryan Houdek
10666a9b87
More 'stuff'
2012-10-09 23:56:00 -05:00
Ryan Houdek
eb7a0c485a
More "stuff" for SS, also a small fix in the program shader cache cache setup."
2012-10-09 23:56:00 -05:00
Ryan Houdek
71f6b1eec6
Change 'stuff'
2012-10-09 23:56:00 -05:00
Shawn Hoffman
210ecad15f
let us try normal c++ static init instead...
2012-10-09 23:56:00 -05:00
Ryan Houdek
03b09bed5d
Get the program binary type correctly or else ATI makes massive (~400MB) shader caches. Also, don't need the line in the PixelShaderGen.
2012-10-09 23:56:00 -05:00
Ryan Houdek
2e15440896
Add support for Dual source blending to older ATI cards that don't support 420pack but do support GL_ARB_blend_func_extended. This is more proper as well anyways.
2012-10-09 23:56:00 -05:00
Ryan Houdek
5085cebaf3
These checks aren't needed when using CG.
2012-10-09 23:55:59 -05:00
Ryan Houdek
e88d35d1c1
Had a few vec4 and float4(0) calls floating around.
2012-10-09 23:55:59 -05:00
Shawn Hoffman
108722bed0
oops, forgot to make sure the gl program is actually free'd.
2012-10-09 23:54:18 -05:00
Ryan Houdek
e3854ded73
Woops, better not forget the ing
2012-10-09 23:54:18 -05:00
Ryan Houdek
4cd748bbec
Remove some warnings in ProgramShadercache, Was using wrong variable for checking dual source blending.
2012-10-09 23:54:18 -05:00
Shawn Hoffman
4c1fef8f98
refactor ProgramShaderCache::PCacheEntry
2012-10-09 23:54:18 -05:00
Shawn Hoffman
aaa405c973
Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_binary, and it's a runtime variable anyways.
2012-10-09 23:54:18 -05:00
Shawn Hoffman
31a8424bcc
fix formatting uglies introduced in glsl-master branch
2012-10-09 23:54:17 -05:00
Shawn Hoffman
4a4833e617
default to GLSL instead of Cg
2012-10-09 23:43:22 -05:00
Ryan Houdek
3a5b6aed91
Missed a line here
2012-10-09 23:43:22 -05:00
Ryan Houdek
c4e7a288e5
Add in the Windows fix.
2012-10-09 23:43:22 -05:00
Ryan Houdek
ee529b7125
Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now?
2012-10-09 23:43:22 -05:00
Ryan Houdek
5c486587a6
Write all shaders to disk on emulator stop instead of constantly. Also change pair from u64 to u32.
2012-10-09 23:43:22 -05:00