re-rearrange movie code so it actually works all of the time
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b1dee5fc23
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0384f61af3
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@ -48,10 +48,10 @@ struct ControllerState {
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bool Start:1, A:1, B:1, X:1, Y:1, Z:1; // Binary buttons, 6 bits
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bool DPadUp:1, DPadDown:1, // Binary D-Pad buttons, 4 bits
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DPadLeft:1, DPadRight:1;
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bool L:1, R:1; // Binary triggers, 2 bits
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bool L:1, R:1; // Binary triggers, 2 bits
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bool reserved:4; // Reserved bits used for padding, 4 bits
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u8 TriggerL, TriggerR; // Triggers, 16 bits
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u8 TriggerL, TriggerR; // Triggers, 16 bits
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u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
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u8 CStickX, CStickY; // Sub-Stick, 16 bits
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@ -103,7 +103,7 @@ struct DTMHeader {
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u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)
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bool bSaveConfig;
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bool bSaveConfig; // Loads the settings below on startup if true
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bool bSkipIdle;
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bool bDualCore;
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bool bProgressive;
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@ -201,12 +201,11 @@ void CompressAndDumpState(CompressAndDumpState_args save_args)
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if (!File::Rename(filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav") || !File::Rename(filename + ".dtm", File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"))
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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if ((Movie::IsRecordingInput() || Movie::IsPlayingInput()) && !Movie::IsJustStartingRecordingInputFromSaveState())
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Movie::SaveRecording((filename + ".dtm").c_str());
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else if (!Movie::IsRecordingInput() && !Movie::IsPlayingInput())
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File::Delete(filename + ".dtm");
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}
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if ((Movie::IsRecordingInput() || Movie::IsPlayingInput()) && !Movie::IsJustStartingRecordingInputFromSaveState())
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Movie::SaveRecording((filename + ".dtm").c_str());
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else if (!Movie::IsRecordingInput() && !Movie::IsPlayingInput())
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File::Delete(filename + ".dtm");
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File::IOFile f(filename, "wb");
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if (!f)
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