Commit Graph

17774 Commits

Author SHA1 Message Date
Pierre Bourdon 121f270367 Add an Analytics reporting system.
Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.

UI not implemented yet, so users are required to opt in through config editing.
2016-06-19 02:55:46 +02:00
Pierre Bourdon 49ce9b153d scmrev: Add "distributor" option.
Used to distinguish between Dolphin distributions (e.g. "dolphin-emu.org",
"Ishiiruka", etc.).
2016-06-18 18:31:40 +02:00
Pierre Bourdon c4f5c471bb Externals: Add libcurl. 2016-06-18 18:31:40 +02:00
Pierre Bourdon fe51de23f1 StringUtil: Add a HexDump function.
Generates a string like the following from a binary blob:

000000: 00 00 04 74 79 70 65 00 09 61 70 70 2d 73 74 61  ...type..app-sta
000010: 72 74                                            rt
2016-06-18 16:37:09 +02:00
Scott Mansell 96ab76f81d TextureCache: Rename functions and add comments to clear up docs 2016-06-18 04:27:16 +12:00
Scott Mansell 94eaacae30 TextureCache: Track efb copies used in a partially updated texture
Fixes a major preformance regression in Skies of Arcadia during
battle transisions.

I had plans for a more advanced version of this code after 5.0,
but here is a minimal implemenation for now.
2016-06-17 23:46:22 +12:00
Chris Burgener 66fe98dbd9 Remove cpack_package_description.txt from Windows builds 2016-06-10 09:50:46 -04:00
Pierre Bourdon c514a48f4d Merge pull request #3776 from EmptyChaos/ar-isoprop-corrupt
ActionReplay: Fix ISOProperties corrupting active code set
2016-06-05 09:29:51 +02:00
Mat M a3e2436446 Merge pull request #3872 from JosJuice/movie-revision-nonhexadecimal
Movie: Improve handling of non-hexadecimal revision strings
2016-06-02 14:13:08 -04:00
JosJuice 9681fee86a Movie: Improve handling of non-hexadecimal revision strings 2016-06-02 18:55:35 +02:00
Matthew Parlane 7a99312687 Merge pull request #3873 from JosJuice/argh
Undo the addition of a translatable string during the string freeze
2016-05-31 08:46:25 +12:00
JosJuice e5ffc91265 Undo the addition of a translatable string during the string freeze 2016-05-30 22:41:08 +02:00
Pierre Bourdon aecf9e16c8 Merge pull request #3871 from Helios747/weird_nvidia_fix
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 18:54:17 +02:00
Anthony Serna 0e5852f634 [OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE 2016-05-30 10:06:19 -05:00
Karol Herbst c0e21871cd EGL: specify version first
allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.

Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
2016-05-29 22:12:31 +02:00
Pierre Bourdon c4240692b6 SectorReader: Fix reading the last block of the disc.
Regression from PR #3795.
2016-05-29 18:26:04 +02:00
EmptyChaos 309d0e59f4 ISOProperties/GameListCtrl: Use Global INI Change event.
ISOProperties no longer needs its hack to refresh the game list, the
new INI Modified event can be used instead.
2016-05-30 00:49:11 +10:00
Pierre Bourdon 6ef7414479 Merge pull request #3867 from phire/fix_wii_savestates_some_more
IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
2016-05-29 16:26:37 +02:00
EmptyChaos 6ab1b27477 ActionReplay: UI Consistency and Cleanup
Cleanup code style.

Move ActionReplay code->INI saving into ActionReplay namespace.

Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.

UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.

ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00
EmptyChaos 25b072ff2b ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
Pierre Bourdon 0fa9233c1a Merge pull request #3857 from JosJuice/update-language-list
Add more languages, and remove Hebrew because it's very incomplete
2016-05-29 15:22:16 +02:00
Scott Mansell 7d80aaedc7 Cleanup: fix an incorrect variable name.
For consistancy.
2016-05-29 18:14:50 +12:00
Scott Mansell f419faa408 IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
Donkey Kong Country Returns is writing new data to some files in /tmp
when loading each level. But the savestate code was opening the files
a second time and reading some old and stale data out.

As of #3798, dolphin now correctly restores that stale data to /tmp,
which broke DKCR (and probally countless other games).

This PR closes all file handles before saving and loading savestates,
which flushes the data out and pervents this issue. (old savestates
are corrupted and will still cause crashes if loaded)
2016-05-29 16:48:46 +12:00
Rohit Nirmal 14220ae488 Fix building with PCH disabled. 2016-05-26 13:05:21 -05:00
Mat M 340743d82a Merge pull request #3819 from mimimi085181/netplay-fix-gamecube-port-mapping1
Netplay: Fix gamecube controller mapping
2016-05-25 17:47:32 -04:00
JosJuice 3d62b1ced7 Add more languages, and remove Hebrew because it's very incomplete 2016-05-25 23:33:18 +02:00
sigmabeta c92f7ef173 Fix builds when using newest version of NDK 2016-05-25 14:23:35 -04:00
mimimi085181 1d90719abe Fix latency regression
On master, when polling the 1st in-game controller, Dolphin would poll all the 1st local controllers. With the 1st commit, each client waits its turn, which would dramatically increase the lag.

Now with this commit, it even polls all local controllers at once, so it should have even less latency than master in a few setups. Like one player with 3 controllers and the 2nd one with just one controller.
2016-05-24 22:13:40 +02:00
mimimi085181 ca9027879b Netplay: Fix gamecube controller mapping
This fixes issues with setups like:
Player 1 uses port 1 and player 2 uses port 3, or
player 1 uses port 2 and player 2 uses port 3, so nobody uses port 1
2016-05-24 21:59:36 +02:00
Anthony Serna 44677ce7d5 [UI] Fix Gamelist encoding bug 2016-05-23 17:47:30 -05:00
Mat M 08d45b9fea Merge pull request #3794 from EmptyChaos/frame-advance-race
Core: Add synchronization to state changes (Fix Frame Step and FIFO Player -  Issue 8718)
2016-05-22 15:19:16 -04:00
Markus Wick ff4bc5f33d Merge pull request #3854 from degasus/arm
JitArm64: Implement MMU handling.
2016-05-21 08:46:22 +02:00
Matthew Parlane 25f88bf751 Merge pull request #3823 from Summate/development
Piping the wxMsgAlert through netplay window during netplay ...
2016-05-21 11:16:19 +12:00
Tyler Dunn cf65199d86 [Android] Fix extra character in screenshot folder path
Environment.getExternalStorageDirectory().getPath() covers the end of the path with a slash, get rid of the extra slash to fix the path.
2016-05-20 15:24:49 -04:00
Markus Wick ca728d792a Merge pull request #3802 from mathieui/netplay-disable-wiimotes-for-real-i-swear
Disable wiimotes on game start if running in netplay
2016-05-20 12:38:21 +02:00
mathieui ef0f164343 Disable wiimotes on game start if running in netplay
And restore the settings on game quit
2016-05-20 12:05:29 +02:00
Markus Wick de0f93f636 Merge pull request #3851 from JosJuice/revision-20
Movie: Better safety when writing to s_revision
2016-05-20 10:18:30 +02:00
degasus c5e8238cc7 JitArm64: Fix dispatcher with MMU. 2016-05-20 08:32:16 +02:00
degasus 8e902abca3 JitArm64: Implement DSI exception.
Ok, this falls back on all memory instructions, but it's a way to start.
2016-05-20 08:32:16 +02:00
Markus Wick bb6604df76 Merge pull request #3805 from mathieui/gcadapter-unplug-crash
GCAdapter: improve thread safety
2016-05-19 22:58:06 +02:00
mathieui 1bbbe92cd2 GCAdapter: protect some more functions
Reset() and Setup() are not used outside of this namespace
2016-05-19 22:00:49 +02:00
degasus 5db61b4bbb JitArm64: Fix broken block handling. 2016-05-19 19:20:44 +02:00
degasus 37e2e92e33 JitArm64: Handle ISI excepction. 2016-05-19 19:20:44 +02:00
degasus 95ebb2991f JitArm64: Check Exceptions on mtmsr. 2016-05-19 19:20:44 +02:00
degasus 782c68cf00 JitArm64: Clean up LWZ idle skipping. 2016-05-19 19:20:44 +02:00
Stenzek e169d54f3c D3D11: Fix CPU EFB color reads when MSAA is enabled
Also swaps the byte order from RGBA->BGRA to match GL/D3D12, and what
the read handler is expecting.

Depth reads will now return the minimum depth of all samples, instead of
the average of all samples.
2016-05-19 22:51:00 +10:00
Stenzek 89e54fbd6c OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Using glMapBufferRange to read back the contents of the SSBO is extremely
slow on NVIDIA drivers. This is more noticeable at higher internal
resolutions. Using glGetBufferSubData instead does not seem to exhibit
this slowdown.
2016-05-19 21:24:09 +10:00
JosJuice a399966751 Movie: Better safety when writing to s_revision 2016-05-19 12:29:50 +02:00
Matthew Parlane 24ea2dc2da Merge pull request #3842 from rukai/dolphinQtVSkeepBinaryClean
[Qt] VS build no longer adds all of Data to Binary
2016-05-19 20:49:35 +12:00
Matthew Parlane 2d41f129cd Merge pull request #3849 from Tsunamical/codecleanup
[Android] Reduce code redundancy and catch a leak
2016-05-19 20:46:48 +12:00
Tyler Dunn 4a0a92e95e [Android] Bump gradle plugin to 2.1.0
And fix deprecation warning in script
2016-05-18 22:31:54 -04:00
Tyler Dunn a5b72abf2c [Android] Reduce code redundancy 2016-05-18 22:13:33 -04:00
Tyler Dunn 937caea1c9 [Android] Drop commit() for apply()
Apply is asynchronous, and we aren't expecting a return value so there
is no reason not to use apply.
2016-05-18 22:10:52 -04:00
Tyler Dunn a0b54f558e [Android] Don't hardcode SD card path 2016-05-18 22:10:42 -04:00
Tyler Dunn 6a870c2417 [Android] Fix possible leak of fileCursor 2016-05-18 22:10:29 -04:00
degasus c04cff57da GLExtensions: Fix OpenGL ES 3.2 handling. 2016-05-18 23:22:46 +02:00
Markus Wick 22648729c7 Merge pull request #3832 from degasus/android
DriverDetails: Update Qualcomm new driver version.
2016-05-18 21:26:45 +02:00
mathieui 54b4efff6b GCAdapter: improve thread safety
make sure Reset() can’t be run concurrently with AddGCAdapter() or
ResetRumble() (which is called on other threads) which can cause
crashes (issue #9462)
2016-05-18 20:44:01 +02:00
Markus Wick 682af0a86a Merge pull request #3846 from degasus/videosw
VideoSW: Fix XFB config.
2016-05-18 20:14:55 +02:00
Markus Wick da3b03c61d Merge pull request #3829 from phire/timing_madness
Increase Audio DMA Interrupt delay to 200 cycles (Fix assorted Namco games)
2016-05-18 20:14:02 +02:00
degasus 3a452f3cc5 VideoSW: Fix XFB config. 2016-05-18 18:37:44 +02:00
degasus fa3526962d VideoSW: Drop Update in XFB copy. 2016-05-18 18:37:44 +02:00
Markus Wick ae5d6003cd Merge pull request #3758 from phire/minor_core_timing_fix
CoreTiming: Trim max slicelength to the given value.
2016-05-18 17:56:02 +02:00
Markus Wick e2d65778fc Merge pull request #3816 from magumagu/neogamma-hack
Add hack to IPCHLE to make NeoGamma work.
2016-05-18 17:49:58 +02:00
Markus Wick 5a36b7db24 Merge pull request #3811 from magumagu/eslaunch-timing
Fix timing regression affecting ES_LAUNCH.
2016-05-18 17:15:30 +02:00
Markus Wick 60e7c78007 Merge pull request #3840 from degasus/arm
JitArm64: Faster block linking.
2016-05-18 16:49:01 +02:00
JosJuice dc3bbeb92f Fix reading CISO files on Android 2016-05-17 14:20:59 +02:00
rukai f9ef9067c1 [Qt] VS build no longer adds all of Data to Binary 2016-05-14 16:50:25 +10:00
Mat M e5bafeb40a Merge pull request #3821 from mathieui/gcadapter-no-device
Fix a hang with the GC Adapter
2016-05-13 21:36:51 -04:00
degasus 637851fce0 JitArm64: optimize bclrx
the unconditional path is the most common, so no need to switch to far code here.
2016-05-14 00:05:55 +02:00
degasus b6f16352e4 JitArm64: Check downcount on block linking.
This skips one B() call.
2016-05-14 00:04:58 +02:00
degasus 10e716c623 JitCommon: Pass jit block instead of host pointer on linking.
So the JIT may do more fancy stuff.
2016-05-14 00:04:58 +02:00
degasus cf3c65fbd0 JitArm64: Use B() instead of BR() to jumo to ASM.
Avoid indirect jumps as good as possible. This is a noticeable speedup.
2016-05-14 00:04:58 +02:00
degasus b2be9bd7f7 JitArm64: Inline JitAsm in JitArm64.
So they share the same emitter, and so they are in the same 128MB range.
This allows us to use B() to jump to the dispatcher.

However, so we have to regenerate them on every cache clear.
2016-05-14 00:04:58 +02:00
EmptyChaos c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos e8dfc8e654 Movie: Threadsafety Audit
Fix TASInputDlg which was trying to access the GUI without the GUI
lock from the CPU Thread.
2016-05-13 09:23:44 +10:00
EmptyChaos c1922783f8 Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
Fix Frame Advance and FifoPlayer pause/unpause/stop.

CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.

FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).

Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
mathieui 8f0cbefbe5 Disable part of the adapter features for netplay
In order to avoid desyncs
2016-05-12 23:31:51 +02:00
Rukai d9a8318879 Brings visual studio build files up to date with recent Qt changes 2016-05-13 01:18:57 +10:00
Matthew Parlane ec40b38484 Merge pull request #3571 from rukai/dolphinQtVisualStudio
DolphinQt2 Builds on Visual Studio
2016-05-12 22:27:18 +12:00
Matthew Parlane 356f709537 Merge pull request #3810 from mathieui/fix-adapter-recording-savestate
Fix loading save states with input recording with the adapter
2016-05-12 20:53:04 +12:00
mathieui 2a0ba5aaa6 Fix loading save states with input recording with the adapter
Intended fix for issue #9508
2016-05-12 10:45:03 +02:00
mathieui 8d23ebaa6b Revert "Fix netplay desync when using wii-u adapter."
This reverts commit 429ae8fb01.

 Conflicts:
	Source/Core/Core/HW/SI_DeviceGCAdapter.cpp
	Source/Core/Core/HW/SI_DeviceGCAdapter.h
2016-05-12 02:01:35 +02:00
degasus bca0e06a95 OGL: Use coherent mapping on Qualcomm devices. 2016-05-11 23:55:28 +02:00
degasus 7517d126c8 DriverDetails: Drop BUG_BROKENALPHATEST.
This flag is not in use at all.
2016-05-11 21:22:09 +02:00
degasus 6219c39cf5 OGL: Drop QC ES3.1 workaround.
This was never tested well:

HdkR> The tester was most likely trying to load a stale shader cache or something
2016-05-11 20:45:07 +02:00
Matthew Parlane 48c0c2ace6 Merge pull request #3830 from Lionel07/qt-settings-window
[Qt] Settings Window for Qt
2016-05-11 16:43:43 +12:00
Corwin McKnight 321b775f02 [Qt] Settings Window for Qt
AND Fix leftovers from full code, fixed styling and lint
2016-05-10 21:24:53 -07:00
Matthew Parlane 670a1c2694 Merge pull request #3532 from rukai/enterOpenGame
Qt - Enter key opens selected game in the game list.
2016-05-11 08:45:29 +12:00
Matthew Parlane 3f012df6d5 Merge pull request #3615 from rukai/qtCrash
DolphinQt2: Fix crash related to loading gameini
2016-05-11 08:40:00 +12:00
Summate e01bdeddf2 Piping the wxMsgAlert through netplay window during netplay instead of running a blocking messagebox 2016-05-10 05:03:06 -05:00
Matthew Parlane bb6a04dc8e Merge pull request #3713 from stenzek/d3d12-more-fixes
D3D12: Bug fixes, implement bbox, realxfb, perfquery
2016-05-10 21:34:27 +12:00
Scott Mansell 2c95cf0f5a Increase Audio DMA Interrupt delay to 200 cycles.
We really need hardware tests for this one. But this will do as a
quick fix for issue 9509 for 5.0
2016-05-09 14:16:32 +12:00
Mat M c299a6a8cc Merge pull request #3801 from Helios747/the_30_minute_blocker_fix
[UI] Remove browse toolbar button and tweak empty gamelist message
2016-05-08 17:24:40 -04:00
Stenzek ccf9470241 D3D12: Specify read/write ranges when calling Map/Unmap 2016-05-08 23:18:59 +10:00
Stenzek fde7dee652 D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTexture
This was occuring when the source texture was larger than the destination
texture, but the source rect was <= dest rect, so the copy is valid.
2016-05-08 23:18:58 +10:00
Stenzek 9bff187547 D3D12: Cleanup startup/shutdown process
Sorts out references that cause some modules to be kept around after
backend shutdown.

Should also solve the issue with errors being thrown due to the config
being loaded after device creation, leading to the incorrect device being
used in a multi-adapter system.
2016-05-08 23:18:58 +10:00
Stenzek 4269abdc3e D3D12: Implement perf query support 2016-05-08 23:18:57 +10:00
Stenzek 25d5da0ea3 D3D12: Remove D3D11 header references 2016-05-08 23:18:56 +10:00
Stenzek 6f3573dda8 D3D12: Implement XFB encoding/decoding (support Real XFB) 2016-05-08 23:18:51 +10:00