Commit Graph

12234 Commits

Author SHA1 Message Date
degasus 74795b4553 Fifo: rewrite Fifo_PauseAndLock
This lock isn't required any more as our FlushGpu garanty to block until the GPU is idle
2015-04-06 12:35:35 +02:00
degasus b1ffd32f5f Fifo: only touch the SIMD state once in the single core loop 2015-04-06 12:35:35 +02:00
degasus d2c62b1744 Fifo: only sleep once within every ms of emulated time 2015-04-06 12:35:35 +02:00
degasus b020ae1c5d Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
2015-04-06 12:35:35 +02:00
degasus 9bdaa00e2d Fifo: use the outer loop on sync GPU 2015-04-06 12:35:35 +02:00
degasus 279c657cda Fifo: Replace busy loop with condition variable 2015-04-06 12:35:27 +02:00
JosJuice 4cd00e366c Get rid of VolumeHandler
VolumeHandler is basically just a wrapper around a single IVolume object.
This change moves that object to DVDInterface, moves the Read32
function to IVolume, and gets rid of the rest of VolumeHandler.
2015-04-05 10:09:48 +02:00
Lioncash 2211aead7f DSPInterpreter: Remove unused volatile variable and related function 2015-04-03 22:46:30 -04:00
Stevoisiak 78971b0840 (Visual Studio) Categorize SoundStream.h with other SoundStream files 2015-04-03 14:37:03 -04:00
Lioncash 7848876f99 ConfigManager: Fix a sign mismatch warning 2015-04-02 14:30:38 -04:00
Lioncash 38236fb8e8 Merge pull request #2262 from Buddybenj/change-wording-2
Change Wording in Help Menu
2015-04-02 13:36:48 -04:00
JosJuice ee3d36af92 Make Speed Up Disc Transfer Rate not instant
The instant speed broke some games. SUDTR will now emulate
the transfer from the disc drive buffer to the main memory,
but not the speed of the disc drive itself.
2015-04-02 11:46:19 +02:00
Buddybenj fb0d3a9756 Change Wording in Help Menu
"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".

I also changed "Dolphin Website" to make it consistent with the Qt version.
2015-04-01 18:08:26 -05:00
JosJuice 0deb9f5e39 Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
This reverts commit ae0a090701, reversing
changes made to 6b6b5ed37f.
2015-04-01 22:30:57 +02:00
degasus 119fea0d72 Remove TM character which breaks our buildbot
Or github...
2015-04-01 22:24:13 +02:00
Pierre Bourdon ae0a090701 Merge pull request #2256 from RachelBryk/Dolphin-Pro
Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk ba93b91565 Add an option for wiimote battery. 2015-04-01 05:29:45 -04:00
Rachel Bryk d39d89594d Limit Wiimote battery usage for Dolphin-lite users.
Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
Jordan Cristiano 4051da75e4 Made cycle count atomic to avoid using a mutex 2015-03-31 04:09:33 -04:00
skidau 6b6b5ed37f Merge pull request #2249 from SizzlingCalamari/DSPLLE-thread-fix
Fixed dsp lle thread never starting
2015-03-31 12:25:59 +11:00
skidau 008200db4d Merge pull request #2244 from lioncash/find
DolphinWX/Common: Change some find_first_of usages to find
2015-03-30 21:07:42 +11:00
Lioncash d42d5699b5 Merge pull request #2253 from RachelBryk/cheats
Fix enable cheats checkbox.
2015-03-30 05:41:56 -04:00
skidau 8c47c68a4f Merge pull request #2232 from JosJuice/savestate-exact-version
When loading incompatible savestate, display exact Dolphin version
2015-03-30 18:07:14 +11:00
JosJuice 85073675a5 When loading incompatible savestate, display which version created it 2015-03-30 09:02:43 +02:00
skidau 5da3375bf1 Merge pull request #2245 from lioncash/tables
DolphinWX: Get rid of wxGrid-based casts in the debugger.
2015-03-30 12:20:20 +11:00
Rachel Bryk d4fa8de35a Fix enable cheats checkbox. 2015-03-29 20:43:51 -04:00
skidau 731e4a3a65 Merge pull request #2250 from RachelBryk/tasinput-home
Fix home button in tas input.
2015-03-29 16:40:57 +11:00
mathieui b1eb87e495 NetPlay: Don’t wait forever in the traversal client
With some specific, STUN-hostile routers, the netplay client can get
stuck forever while trying to connect to the stun server. This adds a
5 seconds (much more than should be necessary if it works) timer until
a failure is registered and the attempt stops.
2015-03-28 20:15:34 +01:00
Rachel Bryk 35bdfd5ec9 Fix home button in tas input. 2015-03-28 07:40:21 -04:00
skidau 9947324296 Track the co-ordinates of the mouse relative to the pointed window instead of the original hwnd. 2015-03-28 11:38:14 +11:00
skidau 4f965da4f1 Revert the recent changes related to updating hwnd 2015-03-28 11:08:25 +11:00
skidau 74f25ad8ec Merge pull request #2234 from lioncash/config
DolphinWX: Break up ConfigMain into separate classes.
2015-03-28 10:11:29 +11:00
Jordan Cristiano e2060525bc Fixed dsp lle thread never starting because of dspjit initialization happening after the dsp thread check 2015-03-27 19:00:53 -04:00
mathieui 666c06dce7 NetPlay: Disable some UI elements when a game is running
because it makes dolphin crash, and it doesn’t make sense to change them
at runtime
2015-03-27 18:43:06 +01:00
skidau affa5c2e0b Merge pull request #2228 from Stevoisiak/FixISOPaths
Check for GCMPathes if ISOPaths is not found
2015-03-26 09:48:33 +11:00
Stevoisiak 4f1d74b2e1 Check for GCMPathes if ISOPaths is not found
The name of the settings were changed in 4.0-4003 with PR #1264.
2015-03-25 11:13:13 -04:00
Lioncash 5ada887f94 DolphinWX: Get rid of wxGrid-based casts in the debugger.
This technically also fixes a memory leak in WatchView.cpp, because the table setting was done such that the grid wouldn't take ownership of the table, which means said table wouldn't be deleted in the grid's destructor.
2015-03-24 14:09:33 -04:00
Lioncash eacf741051 DolphinWX/Common: Change some find_first_of usages to find
It's unnecessary to use find_first_of when all you're searching for is a single character.
2015-03-24 08:32:44 -04:00
Lioncash bc1d62036b Core: Fix warnings related to HotkeyManager
These need to be marked static since they aren't used outside of this translation unit.
2015-03-23 08:40:21 -04:00
Lioncash 7dcb6a3e6c DolphinWX: Initialize the HotkeyManager after input backends are initialized
Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-23 08:36:13 -04:00
skidau a0138e19cc Merge pull request #2239 from mickdermack/pr-usbshu
GCAdapter: Don't destroy the libusb context before freeing the device list.
2015-03-23 12:37:05 +11:00
skidau cba34fa6f7 Merge pull request #2193 from magumagu/wii-disable-fakevmem
Disable FakeVMem in Wii mode.
2015-03-23 12:36:24 +11:00
Ryan Houdek 5dbfebcd30 Merge pull request #2216 from Sonicadvance1/aarch64_dirty_dirty
[AArch64] Implement dirty register tracking.
2015-03-22 11:32:43 -05:00
skidau e08762dd36 Merge pull request #2241 from skidau/hwnd-hotkey
Updated the hwnd for hotkeys.
2015-03-22 12:54:43 +11:00
skidau 482ef964cf Updated the hwnd for hotkeys. 2015-03-21 21:56:19 +11:00
magumagu 52aeab3d0e Merge pull request #2240 from lioncash/emitter
x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
2015-03-20 22:09:11 -07:00
Lioncash fab7add718 x64Emitter: Remove emitter pointer parameter from WriteNormalOp.
It only ever passed the equivalent of the class' this pointer. May as well get rid of it.
2015-03-20 23:28:36 -04:00
Michael Ehrenreich 905a663a96 Don't destroy the libusb context before freeing the device list. 2015-03-21 03:12:42 +01:00
skidau 39c41f5c70 Merge pull request #2192 from Tilka/sse2
VertexLoaderX64: support SSE2 as a fallback
2015-03-21 12:58:24 +11:00
skidau 63c4bd665e Merge pull request #2230 from skidau/Mouse-In-Separate-Window
Updated the input plugins reference of hwnd on game start.
2015-03-21 12:46:37 +11:00
skidau 94e435afbc Merge pull request #2201 from magumagu/ogl-clamp-origin
OpenGL: use ClampUL instead of ClampLL where appropriate.
2015-03-21 12:45:46 +11:00
Lioncash 1fc1880ca5 Interpreter/Jit Tables: Merge table31 and table31_2 2015-03-20 20:39:51 -04:00
Lioncash 1052863bb9 Interpreter/JIT: Add missing overflow variants into the tables. 2015-03-20 19:20:38 -04:00
skidau 87bffb5972 Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus. 2015-03-20 22:01:23 +11:00
skidau c3344eaa88 Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
* Changed the SI buffer processing so that transfers do not have to be completed instantly
* Added a second socket at port 49420 (0xc10c) which sends clock information to the GBA slaves
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out

Requires VBA-M SVN 1235 or later.
2015-03-20 12:43:55 +11:00
magumagu 337f89959b Merge pull request #2226 from magumagu/restore-wpar-mask
Restore masking to gather pipe address checks.
2015-03-19 11:02:45 -07:00
magumagu 31add72dee Merge pull request #2237 from lioncash/round
x64FPURoundMode: Make a look-up table static
2015-03-19 10:59:22 -07:00
Lioncash e57201eb71 x64FPURoundMode: Make a look-up table static
Since it's only a look-up table, this doesn't need to be recreated every time the function is called.
2015-03-19 09:07:36 -04:00
skidau 98dce11f8c Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window. 2015-03-19 21:31:05 +11:00
Lioncash b459a8ec61 DolphinWX: Propagate event to refresh the game list
Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
2015-03-18 22:48:05 -04:00
Lioncash febd3909c6 DolphinWX: Eliminate remnants of the event table in ConfigMain 2015-03-18 22:48:03 -04:00
Lioncash 086ec7a9b7 DolphinWX: Break up ConfigMain.cpp into separate classes
Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code.

This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
2015-03-18 22:47:49 -04:00
skidau 7d800b6180 Merge pull request #2224 from gerikkub/AutoFocus
Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
skidau 4b11aeacb9 Merge pull request #2155 from mickdermack/pr-compress
Improvements to DiscIO::CompressFileToBlob and DecompressBlobToFile
2015-03-19 12:45:57 +11:00
Tillmann Karras 9da86092ae VertexLoaderX64: use common code for FORMAT_FLOAT 2015-03-18 12:12:21 +01:00
Tillmann Karras 7030542546 VertexLoaderX64: support SSE2 as a fallback
With suggestions by Fiora and magumagu.
2015-03-18 12:12:21 +01:00
Tillmann Karras 9793fed742 XEmitter: add PUNPCKLQDQ 2015-03-18 12:09:06 +01:00
Tillmann Karras 8d90ecda7f VertexLoaders: make positions more compact 2015-03-18 12:09:06 +01:00
Tillmann Karras 5a51bc10e5 SWVertexLoader: fix truncated components 2015-03-18 12:09:06 +01:00
mathieui 8201a52cec Traversal: Use a decent PRNG instead of rand()
we don’t need cryptosecure random, but having a uniform distribution is
always better.
2015-03-18 10:16:11 +01:00
mathieui 849922881d NetPlay: Select a game only if enet connected successfully 2015-03-18 10:16:11 +01:00
mathieui e0ef8fc03f NetPlay: Make the enet interrupts work
Otherwise, it would work but any async sending would be delayed by 4ms or
wait until the next packet was received.

Also increase the client timeout to 250ms, since enet_host_service is now
really interrupted.
2015-03-18 10:16:11 +01:00
mathieui 8ee402863d NetPlay: Remove RunOnThread and add SendAsync methods
Add std::unique_ptr<sf::Packet> objects to a queue instead of functions,
makes things easier to read, and avoids headaches while checking the
lifetime of the concerned objects.
2015-03-18 10:16:11 +01:00
mathieui 44d7207a1c NetPlay: add a Common/ENetUtil namespace
Move WakeupThread in it
2015-03-18 09:23:44 +01:00
mathieui 603fe25349 NetPlay: use a workaround from comex’s dc-netplay to interrupt enet 2015-03-18 09:23:44 +01:00
Ryan Houdek 27619e613f Merge pull request #2231 from Sonicadvance1/fix_wii_config
Fix Wii configuration path being incorrect.
2015-03-17 22:42:07 -05:00
skidau 0ac8fd0214 Merge pull request #2183 from RachelBryk/netplay-time
Use system time for start time in netplay.
2015-03-18 13:52:17 +11:00
Ryan Houdek 297012ddd7 Fix Wii configuration path being incorrect.
On loading the NANDRoot from the config, if it isn't set it will still attempt to be set.
So on the invalid empty path, just don't set it.
2015-03-17 21:27:40 -05:00
Gerik Kubiak ae4e8b6358 Changed screen to window. Moved UpdateGUI to a more general scope. 2015-03-17 12:14:14 -07:00
magumagu 627b77e982 Restore masking to gather pipe address checks.
Apparently it's necessary. Issue 8386.
2015-03-17 12:01:37 -07:00
Michael Ehrenreich 9387603fcf Improve error handling in DiscIO::CompressFileToBlob and DecompressBlobToFile 2015-03-17 09:01:26 +01:00
Gerik Kubiak 0a28f7de13 Added checkbox under Config > Interface. 2015-03-16 22:13:27 -07:00
Gerik Kubiak 88fb8edf8e Change behavior so emulation is paused when window focus is lost. 2015-03-16 21:31:13 -07:00
Gerik Kubiak 341e7e9d8f Added the ability to pause the emulator by moving the mouse outside the window. 2015-03-16 20:28:17 -07:00
magumagu ff6ae8a677 Disable FakeVMem in Wii mode.
I'm assuming nobody thought of this when FakeVMem was turned on by
default; FakeVMem doesn't make any sense in Wii mode.
2015-03-16 17:52:56 -07:00
magumagu 4b7748f3c0 Merge pull request #2205 from Stevoisiak/FormattingCleanup
Formatting Cleanup
2015-03-16 17:47:29 -07:00
magumagu 629fb8fb49 Merge pull request #2222 from Tilka/fix_warnings
Fix warnings
2015-03-16 17:41:46 -07:00
skidau b103aa7122 Merge pull request #2189 from magumagu/paired-loadstore-cleanup
Fix paired loadstore to use correct load/store calls.
2015-03-17 11:26:01 +11:00
skidau b170173aca Merge pull request #2196 from magumagu/ipchle-gethostbyname
Fix IPCHLE for gethostbyname.
2015-03-17 11:19:51 +11:00
magumagu adb8bbed90 Merge pull request #2217 from shuffle2/quiet-warnings
quiet some warnings which appear on vs2015.
2015-03-16 11:50:42 -07:00
shuffle2 0b6562b53f Merge pull request #2219 from magumagu/no-volatile-processorinterface
Remove useless volatile from ProcessorInterface.
2015-03-16 11:34:13 -07:00
Tillmann Karras f82afd1b2f Fix warnings 2015-03-16 19:02:30 +01:00
Lioncash c73cac3ee9 Merge pull request #2220 from shuffle2/win-con-listener
[windows] Replace ConsoleListener, which was not actually used.
2015-03-16 02:03:27 -04:00
Shawn Hoffman 78be0ab9ad [windows] Just kill ExtendedTrace.
The code is not really worth saving, and afaik it has never actually been helpful.
2015-03-15 22:30:38 -07:00
Shawn Hoffman 0a79b6d5a7 [windows] Remove ConsoleListener, which was not actually used.
Replace it with the DebuggerLogListener.
2015-03-15 22:11:18 -07:00
magumagu fd15cad1ca Remove useless volatile from ProcessorInterface.
These values are only accessed/used from the CPU thread.
2015-03-15 20:33:41 -07:00
Shawn Hoffman ad64336137 quiet some warnings which appear on vs2015.
quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
skidau 7cda374910 Merge pull request #2202 from skidau/Popup-FIFO
Show no more than one FIFO error per session.
2015-03-16 13:00:22 +11:00
Ryan Houdek 3e946b1bf7 [AArch64] Implement dirty register tracking.
Using BindToRegister from the register caches causes the register bound to be marked dirty.
Using the regular R() function from the register caches loads the registers without being dirty.

When implementing new instructions make sure to BindToRegister registers that become dirty.
2015-03-15 20:09:30 -05:00
Ryan Houdek 5e0b9179db Merge pull request #2186 from Sonicadvance1/aarch64_optimize_paired_slowmem
[AArch64] Optimize slowmem paired stores.
2015-03-15 14:37:21 -05:00