Commit Graph

4685 Commits

Author SHA1 Message Date
Marko Pusljar f4bca6e21c DSPLLE stuff (2 new opcodes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4660 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 22:44:11 +00:00
ayuanx 48896c7de2 1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.
2. Added Roll Left/Right key mappings for keyboard.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 19:58:19 +00:00
luisr142004 4df6dc24f8 Enable free look for render to main
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4658 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 02:20:27 +00:00
ayuanx 80601f70c5 Makes IR dots rotate accordingly when EmuWiiMote rolling is performed, this function should be able to fix Issue 1740, but needs verification yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:51:20 +00:00
Rodolfo Osvaldo Bogado d02426a8e9 mixed commit:
in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:48:31 +00:00
ayuanx 85a9b3dc2c 1. Make the domains of EmuWiimote & RealWiimote clearly separated, so I won't get tons of "Negative" and complaints about RealWiimote when I'm committing updates for EmuWiimote that has nothing to do with RealWiimote.
2. Change the frequency of WiiMote report sending to 100Hz which complies with real Wiimote hardware.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4655 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 12:48:39 +00:00
ayuanx 0238727c52 Wiimote cleanup, especially for Roll & Pitch, now accelerometer axes should be correct.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4654 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 18:26:20 +00:00
nakeee ec983284c6 Linux fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4653 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 17:45:59 +00:00
Shawn Hoffman abd587ffdc wiiuse patch for linux kernels >=2.6.30, from http://gist.github.com/241910
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4652 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 10:53:44 +00:00
Shawn Hoffman e5e4e1f1b0 buildfix for some wiimote plugin errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4651 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 02:33:36 +00:00
ayuanx bc0d6defc6 Oops, Tortoise forgot this new file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4650 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:23:17 +00:00
ayuanx db98709de0 Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00
death2droid 2a6973f390 Update CG 2.2 April to CG 2.2 October
Release Notes:(COPY AND PASTED)
The October 2009 version of Cg 2.2 contains the following improvements:
 Allow compiler options in effect compile statements
 e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
 Better performance when running on multicore CPUs
 Choosing the "latest" profile is now deferred until effect validation
 Improved the inverse matrix computation in cgGLSetStateMatrixParameter
 Better memory behavior when a program is repeatedly recompiled
 Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
 cgCombinePrograms now works with CG_OBJECT programs
 cgGetNextProgram was always returning 0
 Fixed a problem with effect parameters and cgGLGetTextureEnum
 Allow comments prior to the shader version in D3D asm blocks of an effect
 HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant
 buffers
 HLSL10: Allow any semantic for varyings provided the semantics match
 between stages
 HLSL10: Fix handling of TEXUNITn semantic
 HLSL10: Added support for arrays of samplers
 HLSL10: Empty structs for uniform parameters crashed the D3D compiler
 Fixed a problem when connecting parameters of type string
 Corrected issues in the fp20 profile on Solaris
 Now using MesaGLUT-7.5 for GLUT on Windows

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4648 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 00:41:17 +00:00
ayuanx d117b438ae 1) Added current core button status for all REPORT_IN, so now you can hold a tire and walk in "Mad World".
2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have wider tests on this, if **this revision** causes frequent wiimote de-sync, please report.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 20:01:48 +00:00
ayuanx 6a5a90b9db Fixed Issue 1697, this also makes usb_kbd enabled again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4646 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 17:34:32 +00:00
hrydgard 0f0c77c299 minor code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 14:01:29 +00:00
hrydgard f0bba97070 Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 13:56:23 +00:00
ayuanx 973441d703 Revert "shake" to the previous fierce one. Yes, some games require you to shake as hard as you possibly can. So better keep shake always hard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4643 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 10:50:35 +00:00
ayuanx 24a785af59 With Roll & Pitch binding to "Keyboard" and both degrees setting to "Free Swing", the "Pitch Left" and "Pitch Right" keys on keyboard now work like "Swing to left" and "Swing to right".
This enables you to use knife on a keyboard instead of an analog stick in games of "Resident Evil: Umbrella Chronicles" and "Resident Evil: Darkside Chronicles".

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4642 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 21:13:27 +00:00
ayuanx c71adffa80 New Feature: Free Swing for EMU WiiMote
How to: First bind Roll & Pitch to "Analog 1" or "Analog 2", then set Roll Degree and Pitch Degree both to: "Free Swing".

Now in games, you can swing your emulated wiimote to Up/Down/Left/Right by simply pushing your binding analog stick to Up/Down/Left/Right.

PS:The swing direction will automatically adjust itself when "Upright Wiimote" option is checked.

Now you can play "Mad World" with emulated wiimote. :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 16:36:24 +00:00
ayuanx d919a641c1 Makes "Shake by Mouse Middle Button" work again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:22:36 +00:00
ayuanx 07cd58ebc0 Fixed the "usb_kbd is not able to run Close()" issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4639 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:13:39 +00:00
Rodolfo Osvaldo Bogado 714618f4ad small commit to fix a error introduced in 4618, thanks to LordMark for show me the games where the error is visible
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 22:28:03 +00:00
Rodolfo Osvaldo Bogado a99a1451f9 d3d: a little speedup in efb to ram please test and let me know the result
opengl: a little code cleanup and possible speedup in texture recreation.
d3d and opengl :plugins corrected the efb alignment when efb to ram is used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 20:09:15 +00:00
nakeee afdfd29fcd Use ggdb on linux/osx
enable omit-frame-pointer on release


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4636 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-02 10:24:15 +00:00
donkopunchstania e6d51e8ff4 Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-02 04:17:18 +00:00
hrydgard 6e56ea80f7 Don't disable option dialogs at runtime.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 21:43:54 +00:00
Marko Pusljar aa2f2dc95c DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 20:38:42 +00:00
ayuanx 4d512ecba7 1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
No need to use "Sound Loop Hack", so I just removed it.

2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.

3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.

4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)

5. Other trivial fixes, no need to mention.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
luisr142004 9e17ee5155 fix a linux wiimote compile error and apply some little changes to the dx plugin :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-30 03:48:59 +00:00
ayuanx 5ef159a971 Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
But I've only tested on Win32 SDL, don't know about Linux or 360pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
nakeee 8eb821722f Unconsting an iterator passed to erase
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:10:57 +00:00
ayuanx 4ce110e841 Thanks to godisgovernment's sharp eyes, now the Reset() bug in WII_IPC_HLE is fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4628 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 06:14:28 +00:00
Shawn Hoffman 988fabeb70 Fix real wiimote for people that use the bluesoleil stack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 03:27:38 +00:00
ayuanx 7643127935 Fixed the tiny bug that prevents you from customizing Wiimote key mapping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 19:45:24 +00:00
ayuanx 3e287233e9 Shake in last revision works, but not that sensitive.
So just updated the keyboard "shake" function a bit, this can dramatically increase the shake key sensitivity.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:37:57 +00:00
ayuanx ff23c02795 Now "Wiimote/Nunchunk Shake" on Keyboard works(for Win only).
Just press the "Shake" key.

The shake involves all the three axes: X, Y, Z.
So when you press the shake key, you are actually shaking not only up-down, left-right, and forward-backward at the same time.
I did this becuse different games may require different directional shake, no need to seperate them to 3 keys I think.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:00:07 +00:00
ayuanx 0f7b1a2f95 Added an option "Enable Loop Audio Hack" in DSP config.
I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games.

Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 11:40:04 +00:00
luisr142004 60352d92eb Wiimote: reapply the Upright wiimote option
D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 05:59:46 +00:00
ayuanx bf6f40efbf An attempt to fix Monster Hunter Tri, verification needed yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:48:54 +00:00
ayuanx ea732db998 Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617.
Sorry about such frequent commits in a short time

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:21:12 +00:00
Rodolfo Osvaldo Bogado 5e31f22e50 small code reorganization.
Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 19:42:27 +00:00
ayuanx f69184b887 This should fix the No Sound Problem in GC & Non-AX games.
Besides, this should also fix the WAD game loading issue.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 17:39:37 +00:00
ayuanx 155719dc36 Very small but very COOL fix.
This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH!

This little issue really cost me some *serious* debugging time, phew...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 15:07:52 +00:00
nakeee 3e49599a33 AlsaSound: Applied the fix from issue 1689 makes DSP better
thanks darumo


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4615 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 11:52:29 +00:00
ayuanx fddab016fa Fixed the save file path issue of r4613
Anyone encounters significant FPS drop (comparing to r4611 or earlier) please report 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4614 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 17:50:14 +00:00
ayuanx 7a6241da81 OK, now all hardware devices are pre-created, so theoretically you can save/load state anytime anywhere, no need to wait for game title to show.
Besides this should boost the performance by a little.

Warning: Remember to set "Framelimit" to: Auto or 60, or else Emu Wiimote will lose sync in a second.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 09:50:50 +00:00
Shawn Hoffman 8405c4049d Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman 574a03b1e1 Fixed the problem which was causing wonky IR behavior in windows - use memmov() instead :) - re-enabled optimizations in wiiuse
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4611 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 17:58:16 +00:00
Shawn Hoffman 6145dd2967 Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00