JMC47
7acefe8a28
Merge pull request #7898 from spycrab/qt_netplay_empty_chat
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Qt/NetPlayDialog: Prevent players from sending empty chat messages
2019-03-16 13:09:28 -04:00
spycrab
a40b5f9133
Merge pull request #7900 from spycrab/qt_general_align
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Qt/GeneralPane: Align "Auto Update" on macOS
2019-03-16 17:57:23 +01:00
JMC47
ae533185c4
Merge pull request #7899 from spycrab/qt_netplay_bold
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Qt/NetPlayDialog: Don't bold the player table headers
2019-03-16 12:12:30 -04:00
JMC47
2a9f01c1ba
Merge pull request #7897 from spycrab/qt_mapping_dialog
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Qt/PadMappingDialog: Improve layout
2019-03-16 12:07:43 -04:00
spycrab
502cba255f
Qt/GeneralPane: Align "Auto Update" on macOS
2019-03-16 16:20:21 +01:00
spycrab
2046f93de8
Qt/NetPlayDialog: Don't bold the player table headers
2019-03-16 15:44:03 +01:00
spycrab
e64b6d27c8
Qt/NetPlayDialog: Prevent players from sending empty chat messages
2019-03-16 15:33:38 +01:00
JosJuice
e31ae0b3a0
Translation resources sync with Transifex
2019-03-16 15:20:31 +01:00
spycrab
19dfd4d7ab
Qt/PadMappingDialog: Improve layout
2019-03-16 15:12:20 +01:00
JosJuice
08ca9ec21f
Merge pull request #7884 from JosJuice/save-movie-on-exit
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DolphinQt: Save movie when closing emulation
2019-03-16 14:58:16 +01:00
Stenzek
8aa0ea10d9
FramebufferManager: Don't discard in ReinterpretPixelData
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This was causing the depth buffer to be discarded as well, which
has an effect on mobiles (doesn't get loaded into tile memory).
If we find this is hindering performance (remember, the EFB is
only a 640x528 texture), it may be worth changing the interface to
support discarding only the colour buffer.
2019-03-16 23:45:08 +10:00
Tillmann Karras
2581a139a9
GameSettings: fix Enjoy your massage! textures
2019-03-16 11:52:32 +00:00
Jordan Woyak
9cb17b062c
DolphinQ: Mapping UI cleanups.
2019-03-15 18:32:25 -05:00
Connor McLaughlin
861fc42fc9
Merge pull request #7891 from kvark/vk-frame-view
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[vk] Use proper view type of framebuffer images
2019-03-16 09:26:01 +10:00
JosJuice
c71216419b
Merge pull request #7874 from vadosnaprimer/ffv1_fix
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FFV1 fix
2019-03-15 23:17:02 +01:00
Tilka
c57e5701cd
Merge pull request #7879 from spycrab/open_gc_save_folder
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Qt/GameList: Implement 'Open gamecube save folder'
2019-03-15 18:25:19 +00:00
Dzmitry Malyshau
4173a8f545
Use proper view type of framebuffer images
2019-03-15 12:24:39 -04:00
spycrab
90522a7666
Qt/GameList: Implement 'Open gamecube save folder'
2019-03-15 14:22:54 +01:00
JMC47
011ecd92e8
Merge pull request #7829 from jordan-woyak/detect-input-improve
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ControllerInterface/DolphinQt: Improve input detection.
2019-03-13 19:00:24 -04:00
JosJuice
bc9e9caf19
Merge pull request #7888 from lioncash/const
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UICommon/ResourcePack: Mark ResourcePack's operator== as const
2019-03-13 21:41:07 +01:00
spycrab
635afc1db4
Merge pull request #7883 from spycrab/qt_no_dark_mode
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Qt: Don't use 'Dark Mode'
2019-03-13 21:19:20 +01:00
Lioncash
6045b44203
UICommon/ResourcePack: Provide inequality operator to complement equality operator
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Provides symmetrical behavior with the equality operator.
2019-03-13 15:55:20 -04:00
Lioncash
9d096a5e16
UICommon/ResourcePack: Mark ResourcePack's operator== as const
2019-03-13 15:53:30 -04:00
Tilka
7b354fa7ac
Merge pull request #7637 from CrystalGamma/pr-crhelpers
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PowerPC: Factor out CR helpers into POD class
2019-03-13 18:12:52 +00:00
JosJuice
185b1cf90c
DolphinQt: Fix OnStopRecording/OnExportRecording logic
2019-03-13 17:35:20 +01:00
JosJuice
6c89957cf1
DolphinQt: Save movie when closing emulation
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Missing feature from DolphinWX.
2019-03-13 15:40:36 +01:00
spycrab
339914f56d
Qt: Don't use 'Dark Mode'
2019-03-13 14:30:43 +01:00
Connor McLaughlin
7eae5b91d6
Merge pull request #7882 from JMC47/SMGDefer
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Enable Defer EFB Cache Invalidation for SMG1 and 2
2019-03-13 22:44:11 +10:00
JMC47
bb16f6b0ec
Enable Defer EFB Cache Invalidation for SMG1 and 2
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These games see ~50% to 120% performance increase in parts of the game
bottlenecked by EFB peeks, such as the lenses flare effects.
2019-03-13 08:36:31 -04:00
Mat M
7944a055a6
Merge pull request #7876 from JosJuice/4-char-window-title
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Fix title database not working when running games with 4-char game IDs
2019-03-12 05:17:33 -04:00
JMC47
88ee781257
Merge pull request #7877 from stenzek/efb-poke-panic
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FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches
2019-03-12 04:40:09 -04:00
Stenzek
cce7ac43d4
FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches
2019-03-12 18:26:07 +10:00
JosJuice
d879283e2d
Fix title database not working when running games with 4-char game IDs
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Regression from 8842a0f
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2019-03-12 08:42:05 +01:00
JMC47
22e7419747
Merge pull request #7838 from stenzek/efb-tile-cache
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FramebufferManager: Implement EFB tile cache
2019-03-12 03:10:20 -04:00
Jordan Woyak
49218c32ed
WiimoteReal: Improve state changes and minor code cleanups.
2019-03-11 15:46:04 -05:00
feos
7fd940411b
decrease gop size (keyint)
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this makes seeking a lot smoother (especially at high resolutions), while only adding less than 1% of filesize with this codec.
2019-03-11 22:17:13 +03:00
feos
005e60fa22
change pixel format from BGRA to BGR0
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for this kind of footage carrying alpha information makes no sense, and it additionally complicates things by hugely damaging compatibility of the resulting video. after this change alone the video becomes compatible with VfW/WinAPI and tools that rely on it (avisynth, virtualdub).
fixes https://bugs.dolphin-emu.org/issues/11141 and https://bugs.dolphin-emu.org/issues/10193
2019-03-11 22:17:12 +03:00
spycrab
909e9322e7
Merge pull request #7875 from spycrab/qt_msgbox_fixes
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ModalMessageBox: Remove superfluous buttons and ensure correct parent
2019-03-11 19:36:19 +01:00
spycrab
63fd931245
ModalMessageBox: Remove superfluous buttons and ensure correct parent
2019-03-11 18:24:59 +01:00
JMC47
9e4ab87a34
Merge pull request #7765 from AdmiralCurtiss/fzero-save-file-out-of-bounds
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GCMemcard: Fix out of bounds access in F-Zero GX checksum calculation.
2019-03-11 12:40:03 -04:00
spycrab
8293724f4e
Merge pull request #7834 from Techjar/netplay-dialog-declutter
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Qt/NetPlayDialog: Move most options into a menu bar
2019-03-11 17:27:55 +01:00
Connor McLaughlin
08b95c3fde
Merge pull request #7868 from jordan-woyak/shutdown-crash-fix
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WiimoteEmu: Fix a config change callback causing a crash on exit.
2019-03-10 11:13:02 +10:00
spycrab
c55db27194
Merge pull request #7865 from spycrab/tools_lint_alt
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Tools/lint.sh: Look for specific versions of clang-format first
2019-03-09 19:02:03 +01:00
Stenzek
0e2397a1bc
GameIni: Disable EFB CPU tile cache on F-Zero GX
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In the Sand Ocean track, EFB peeks occur across the whole screen.
This leads to slow performance with the tile cache enabled, so disable it.
2019-03-10 01:24:05 +10:00
spycrab
f43c6d68f2
Tools/lint.sh: Look for specific versions of clang-format first
2019-03-09 15:08:22 +01:00
Jordan Woyak
224e678cf8
WiimoteEmu: Fix a config change callback causing a crash on exit.
2019-03-09 06:51:37 -06:00
Stenzek
9293c82b24
DolphinQt: Add option for deferred EFB cache invalidation
2019-03-09 12:36:32 +10:00
Stenzek
a218a794cb
FramebufferManager: Implement deferred EFB cache invalidation
2019-03-09 12:24:04 +10:00
Stenzek
6bc4bfd26a
FramebufferManager: Implement EFB tile cache
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The new tile cache is dynamic in size and can be turned on/off.
2019-03-09 12:23:33 +10:00
Stenzek
65216c9e87
VideoConfig: Add SupportsPartialDepthCopies to backend info
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D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
2019-03-09 12:19:53 +10:00