Commit Graph

39826 Commits

Author SHA1 Message Date
Admiral H. Curtiss ef95d942e1
Merge pull request #11763 from LillyJadeKatrin/retroachievements-memory-events
RetroAchievements Memory, Events, and Awarding
2023-05-21 03:20:34 +02:00
Admiral H. Curtiss d59b61c87e
Merge pull request #11832 from OatmealDome/steamrt-qt-6
DolphinQt: Adjust variable name for Qt root directory in steamrt builds
2023-05-21 02:53:34 +02:00
OatmealDome b7389bc7bc DolphinQt: Adjust variable name for Qt root directory in steamrt builds 2023-05-20 20:32:43 -04:00
Admiral H. Curtiss 4efa10c170
Merge pull request #11751 from noahpistilli/discord-rpc
UICommon/DiscordPresence: Use GameTDB covers for RPC
2023-05-19 19:35:17 +02:00
Admiral H. Curtiss 50fe493990
Merge pull request #11739 from OatmealDome/iokit-be-gone
InputCommon: Remove OSX (IOKit) input backend
2023-05-19 19:31:40 +02:00
Admiral H. Curtiss 279fcafdc3
Merge pull request #11758 from jbosboom/xinput2-client-pointer
XInput2: Accept input from keyboards other than the first master
2023-05-19 19:29:24 +02:00
Admiral H. Curtiss 3905288465
Merge pull request #11816 from MarioPartyNetplay/gmpe01-fixes
Update Mario Party 4 cheats
2023-05-19 19:28:10 +02:00
Admiral H. Curtiss 86f1ef1e33
Merge pull request #11707 from TellowKrinkle/CMakeIconv
CMake: Use find_package and imported targets for Iconv
2023-05-19 19:27:16 +02:00
Admiral H. Curtiss 82ecbbe795
Merge pull request #11822 from AdmiralCurtiss/win-large-memarena
Common/MemArenaWin: Improve file mapping logic.
2023-05-19 19:24:31 +02:00
Admiral H. Curtiss 8342164dbd
Common/MemArena: Pass shared memory base file name to GrabSHMSegment(). 2023-05-19 18:53:08 +02:00
Admiral H. Curtiss ff5bcba966
Common/MemArenaWin: Handle file mappings >= 4GB. 2023-05-19 18:44:32 +02:00
Admiral H. Curtiss b0d7fa9eb1
Merge pull request #11823 from AdmiralCurtiss/mmap-android
Common/MemArenaAndroid: Keep fastmem region mapped.
2023-05-19 18:42:33 +02:00
JosJuice 11768e3dd3
Merge pull request #11829 from lioncash/strutil
Common/StringUtil: Move some utilities into the Common namespace
2023-05-17 09:13:36 +02:00
Mai fede2ab9a9
Merge pull request #11828 from JosJuice/wia-convert-comments
DiscIO: Improve comments in WIARVZFileReader::Convert
2023-05-16 14:39:59 -04:00
Lioncash 1a2b48c204 StringUtil: Move ThousandSeparate() into Common namespace 2023-05-16 14:26:33 -04:00
Lioncash 954afd81ec StringUtil: Move CommandLineToUtf8Argv() into Common namespace 2023-05-16 14:23:21 -04:00
Lioncash d368c989e7 StringUtil: Move GetEscapedHtml() into Common namespace 2023-05-16 14:21:19 -04:00
Lioncash 21df3ca572 StringUtil: Move IsPrintableCharacter() into Common namespace 2023-05-16 14:17:54 -04:00
Lioncash a9f1edeb61 StringUtil: Move IsAlpha() into Common namespace 2023-05-16 14:11:02 -04:00
JosJuice 192081d2f1 DiscIO: Improve comments in WIARVZFileReader::Convert
Just some clarifications and typo fixes.
2023-05-16 18:58:07 +02:00
Léo Lam e0ef474d95
Merge pull request #11825 from AdmiralCurtiss/ios-split-es-fs
IOS: Further deglobalization and emulation/maintainance code splitting.
2023-05-15 22:16:22 +01:00
Admiral H. Curtiss 28b82ff8d8
IOS/EmulationKernel: Remove m_device_map_mutex, m_device_map is only modified in the constructor and destructor. 2023-05-15 20:54:21 +02:00
Admiral H. Curtiss b8f3a47fba
IOS: Move more emulation-only stuff from Kernel to EmulationKernel. 2023-05-15 20:41:49 +02:00
Admiral H. Curtiss 3d767edd8a
IOS/FS: Split FSDevice into FSCore and FSDevice.
FSCore implements the core functionality that can also be used outside of emulation. FSDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:47 +02:00
Admiral H. Curtiss 6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
Mai 361a8b2c8e
Merge pull request #11827 from AdmiralCurtiss/ctest-output-on-failure
CMake: Set --output-on-failure flag for unittests target.
2023-05-14 00:40:11 -04:00
Admiral H. Curtiss df458aed89
CMake: Set --output-on-failure flag for unittests target. 2023-05-14 04:52:50 +02:00
Admiral H. Curtiss 27d90a7d7b
Merge pull request #11779 from ArcaneNibble/sd
Support Steam Deck controls natively through hidraw
2023-05-12 22:10:31 +02:00
JosJuice dadbeb4bae Translation resources sync with Transifex 2023-05-11 23:02:30 +02:00
JosJuice f78e5f3c03
Merge pull request #11811 from JosJuice/revert-dpi-passthrough
Revert "DolphinQt: use default dpi rounding mode (passthrough)"
2023-05-11 23:00:00 +02:00
LillyJadeKatrin c9c2e17e5a Added DoFrame to AchievementManager
DoFrame is a function called every frame by the emulator so that rcheevos can be properly updated and processed. It requires a memory peeker and an event handler to be passed in; the memory peeker is called repeatedly each frame to measure what's in memory and compare to achievement definitions, and any events thrown by that comparison are sent to the event handler.

Also, DoFrame checks for the current system time to determine when to ping rich presence. Rich Presence on the RetroAchievements website updates every two minutes, so if two minutes have elapsed since the previous ping, another ping is sent.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin 22ee729055 Added GenerateRichPresence to AchievementManager
GenerateRichPresence calls rc_runtime_get_richpresence in rhceevos on the achievement runtime to get the current Rich Presence string, a description of the player's current in-game state based on its memory as fed into a custom-developed script downloaded via FetchGameData. This gets passed into PingRichPresence, but is separated into its own method so it can be used elsewhere locally.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin 1b880564cb Added MemoryPeeker to AchievementManager
MemoryPeeker is a function passed by pointer into rcheevos DoFrame functionality that forms the lynchpin of the rcheevos runtime - it provides the interface by which rcheevos accesses memory and determines if the fields provided by achievement, leaderboard, and rich presence definitions are meeting the criteria needed.
2023-05-11 07:56:12 -04:00
LillyJadeKatrin ed121a4033 Added AchievementEventHandler to AchievementManager
AchievementEventHandler simply checks which kind of event is triggered and calls the appropriate function. Its primary purpose is as a function to be pointed to.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin a48fab0abf Added HandleLeaderboardTriggeredEvent to AchievementManager
HandleLeaderboardTriggeredEvent processes a leaderboard event and asynchronizes via the work queue a synchronous call to SubmitLeaderboard.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin 637ca82fc1 Added HandleAchievementTriggeredEvent to AchievementManager
HandleAchievementTriggeredEvent is an asynchronous method that processes an event and places a synchronous AwardAchievement call on the work queue. In the process, it also updates the unlock map and makes the ActivateDeactivateAchievement call to determine and adjust the achievement's current active state.
2023-05-11 07:56:11 -04:00
LillyJadeKatrin 66b8731bdb Added PingRichPresence to AchievementManager
PingRichPresence makes a "ping" API request to the RetroAchievements website with the provided RichPresence string parameter. While there has been talk about tying ping in with session, in its current state the primary purpose of ping is to send the player's Rich Presence to the website.
2023-05-11 07:56:11 -04:00
OatmealDome 33c4e84f35
Merge pull request #11821 from 0x647262/chore/2023-05-08-gcc13-compilation-fix
Chore: Update Externals/VulkanMemoryAllocator to 498e20d to fix compi…
2023-05-11 09:08:05 +02:00
Sketch a383e0cfd5 UICommon:DiscordPresence: Use GameTDB covers for RPC 2023-05-10 23:55:34 -04:00
LillyJadeKatrin 69014e1359 Added SubmitLeaderboard to AchievementManager
SubmitLeaderboard submits the player's score/time to a leaderboard on the website via an API call.
2023-05-10 21:15:40 -04:00
LillyJadeKatrin 9a57216fd0 Added AwardAchievement to AchievementManager
AwardAchievement performs the API call to notify the site that an achievement has been unlocked. As one of the parameters is the game hash (something I overlooked previously; I thought it was the game ID) this change also moves the game hash into a member field.
2023-05-10 21:15:40 -04:00
Admiral H. Curtiss ab98db445d
Common/MemArenaAndroid: Keep fastmem region mapped. 2023-05-11 03:01:05 +02:00
R c5d2ad99d2 Support Steam Deck controls directly through hidraw
This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
2023-05-10 13:28:32 +01:00
Admiral H. Curtiss 8c67083c87
Merge pull request #11813 from lioncash/insert
PPCSymbolDB: Use emplace() where applicable
2023-05-09 18:48:06 +02:00
Admiral H. Curtiss c766b2f8a2
Merge pull request #11815 from lioncash/ppcinc
PPCTables: Remove unnecessary includes
2023-05-09 18:45:45 +02:00
Dan R Beste 57e1e412c4
Chore: Update Externals/VulkanMemoryAllocator to 498e20d to fix compilation with GCC 13
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/312
2023-05-08 09:02:22 -05:00
Admiral H. Curtiss 2e9b7f1192
Merge pull request #11817 from Pokechu22/solitaire-and-mahjong-bounding-box
GameINI: Enable bounding box for "Solitaire & Mahjong"
2023-05-07 19:16:38 +02:00
Admiral H. Curtiss 99d7fe33c5
Merge pull request #11818 from CasualPokePlayer/pokemon_cull_vertices_cpu
Add CPUCull to Pokemon Colosseum and Pokemon XD inis.
2023-05-07 19:07:04 +02:00
CasualPokePlayer a64657c1e9 Add CPUCull to Pokemon Colosseum and Pokemon XD inis.
These games seem to constantly have unused vertices, and this is worst shown in the Shadow Pokemon purification cutscene. The Shadow Pokemon purification cutscene is even worse on XD with forced single core mode, as instead of having FPS dropping with VPS staying 60ish, it will drop both, resulting in audio stuttering. Turning on CPUCall seems to have a 7/8 reduction of draw calls for that cutscene (~800 -> ~100), doubling performance. Many other areas of the game seem to benefit from this setting too, having some kind of performance boost.
2023-05-06 22:54:15 -07:00
Pokechu22 749c51978d GameINI: Enable bounding box for "Solitaire & Mahjong"
See https://bugs.dolphin-emu.org/issues/13248. This is needed for the menus to work properly (not run at 1FPS and render incorrectly). Additionally, immediate XFB causes flickering.
2023-05-06 18:09:30 -07:00