Commit Graph

26410 Commits

Author SHA1 Message Date
Mike Harris fb6274f7bc Android: Refactor onMotionEvent.
This works the same, but only looks for the initial event and ignores
the keyup / return to home. It handles joystick diagonals smarter, in
that it ignore diagonals until the stick moves in a more cardinal
direction.

This fixes an odd bug where the dpad up/down were switched (thread post
I think found it -
https://forums.dolphin-emu.org/Thread-arm64-version-on-shield-tv-x1-local-multiplayer-not-working-d-pad-mappings?pid=379918#pid379918)
2017-10-21 13:01:13 -07:00
Mike Harris b8d45ad4be Android: Refactor the saveInput function.
In its prior state, it had xor parameters, which is confusing.
2017-10-21 13:01:12 -07:00
Mateus B. Cassiano 9eaf95144f [Android] Don't install GenyMotion plugin when importing Code Style preferences file 2017-10-21 02:28:36 -03:00
Stenzek 271f1af8c9 Vulkan: Fix crash on shutdown with Virtual XFB enabled 2017-10-18 22:11:59 +10:00
Pierre Bourdon 774fca4d01 Merge pull request #6107 from hackbar/cleanup
Android UI: lots of cleanups, mainly around how Fragments are handled
2017-10-17 10:12:56 +02:00
Mike Harris 0d78545255 Rename the param to setGamePath. 2017-10-16 20:36:13 -07:00
Mike Harris d73100f0e4 Minor cleanup in EmulationActivity.
Move the parameter extraction earlier on in onCreate. Mostly this moves
setting sIsGameCubeGame to before setContentView, which means
EmulationFragment will always see it in a consistent state. Previously,
there was a race, which mean the controller overlay would randomly be
Wii controls for a GameCube game (since the default is false).

Use the correct support version of things, ActivityOptionsCompat and
transitions

Rename static var mIsGameCubeGame to sIsGameCubeGame. s is static, m is
member.
2017-10-16 20:36:12 -07:00
Mike Harris 94ed30b055 Use the fragment backstack properly, and use fragment animations.
Make the MenuFragment added and removed by fragment transactions only,
instead of being initially present in the XML. This fixes a glitch where
it doesn't animate correctly the first time it's used.
2017-10-16 20:36:12 -07:00
Mike Harris c4d7814afa Collapse layouts with a framelayout root then another viewgroup.
There's no point to this, and it just slow things down (technically).
2017-10-15 16:44:56 -07:00
Mike Harris 4cab718065 Move emulation lifecycle handling into EmulationFragment.
The Activity is responsible for just its views and menus and such. It
signals the Fragment via setGamePath, StartEmulation and StopEmulation.

The Fragment manages the actual emulation lifecycle. It is solely
responsible for calling the NativeLibrary lifecycle methods.

With this lifecycle simplification, the NativeLibrary no longer needs to
kill the Activity. It happens normally now.

This simplifies a lot of things, live handling rotation.
2017-10-15 16:44:56 -07:00
Mike Harris d48c64457a Start the postponed activity transition as soon as Picasso loads the
image.

Doing it on the preDraw for the View is too complicated. This works just
as well.
2017-10-15 16:44:56 -07:00
Mike Harris 25a08fc5cc Only postpone transistions on Activity creation.
This is causing bugs (no UI is rendered) when the Activity is rotated.
2017-10-15 16:44:56 -07:00
Mike Harris 80e1cc56b3 Use weak references for the static Activity in NativeLibrary.
Add in null checks as well.
2017-10-15 16:44:56 -07:00
Mike Harris cde003c5cc Remove EmulationActivity.MenuType. This should have been removed when
SaveLoadStateFragment was refactored.
2017-10-15 16:44:56 -07:00
Mike Harris 80d51c97ab Add dummy View that works around a bug with the nVidia Shield.
Without this View, the emulation SurfaceView acts like it has the
highest Z-value, blocking any other View. This includes the menu
fragments and the screenshot ImageView.
2017-10-15 16:44:56 -07:00
Mike Harris bb3f61296e Add a clearEmulation method.
This makes it clear that the Activity is being cleared and removes null as
a valid param. This improves readability (and logging slightly).

Fix spacing between [Tag] and message. This matches the rest of the log
messages.
2017-10-15 16:44:56 -07:00
Mike Harris 9fb0d9a664 Move all Activities and Fragments to the support library versions.
In the support lib, the code comes from the SDK, not the device like the
framework version. This means we're shipping a more recent and less buggy
version.

It's also a good idea to keep the entire project on one version. We have a bit
of a mix now. I think some of the Fragment animation issues were because of
this mixing.

For the leanback activities, AppCompatActivity requires AppCompat themes, which
they don't ship for Theme.Leanback. So use FragmentActivity instead (that's the
parent of AppCompatActivity, but still in the support library). For passed
around Activities, use FragmentActivity to work with both.
2017-10-15 16:44:56 -07:00
Mike Harris 9407d9ee0b Bump compile SDK and buildtools version to 26 (Oreo).
Bump the support lib version to 26. This allows for using property
animators (R.animator) in FragmentTransaction.setCustomAnimations.

Add the google maven repo, as from support lib 26 onwards, they're only
publishing it in there.

Bump the gradle version while we're at it, keep Android Studio quiet.
2017-10-15 16:44:56 -07:00
Léo Lam 28d648b802 MemArena: Use names that are based on the PID
Fixes a regression which broke running several Dolphin instances at the
same time on Windows. Thanks to exjam for spotting the issue
pretty much immediately. Sorry about that!

Also changes the file names to be more consistent on all platforms.
2017-10-11 17:40:05 +02:00
Leo Lam 2dfbf866fb Merge pull request #6091 from TheFreezebug/patch-2
MemArena: Name shared memory handle
2017-10-11 16:44:39 +02:00
Dane Z. Bush 4dfe6c0875 MemArena: Name shared memory handle
Assign a name to the CreateFileMapping handle on Win32 so third party
applications can read from Dolphin's memory and integrate with the
current emulation.

Built and tested, multiple sessions are still possible without
collisions.
2017-10-11 16:35:32 +02:00
Stenzek 06bbf111d9 Vulkan: Improve readability of device/instance extension checks 2017-10-11 23:18:01 +10:00
Stenzek 79188d4f55 Vulkan: Use VK_NV_glsl extension where available, and skip glslang 2017-10-11 23:15:41 +10:00
Stenzek 90ca2e8042 Merge pull request #6066 from stenzek/vulkan-resize
Vulkan: Fixes for window resizing
2017-10-11 23:02:48 +10:00
Leo Lam d26eda3023 Merge pull request #6096 from leoetlino/wii-fsck
Add a way to check the NAND for issues and fix them
2017-10-11 13:01:39 +02:00
Leo Lam ceed4d6f93 Merge pull request #6101 from sepalani/symbol-map-data
PPCSymbolDB: Handle data symbols in SymbolMap properly
2017-10-11 13:00:40 +02:00
Leo Lam bc6846ce3b Merge pull request #5922 from sepalani/mem-base
MemoryWindow: base address search added
2017-10-11 12:17:57 +02:00
Leo Lam 1fb9e793ac Merge pull request #6104 from CyberShadow/pull-20171006-091319
CheatSearchTab: Add UI for manually adding an address
2017-10-11 11:51:49 +02:00
Leo Lam 408bc36b8b Merge pull request #6097 from flibitijibibo/master
Qt: Check showFileNameColumn, sort Hidden/ResizeMode calls by enum value
2017-10-11 11:51:09 +02:00
Vladimir Panteleev 3c51560857 CheatSearchTab: Add UI for manually adding an address
Sometimes an address is already known, e.g. from existing cheat
codes, and only inspecting the variable's value is desired.
2017-10-11 11:41:26 +02:00
Ethan Lee 322c395f33 Qt: Check showFileNameColumn, sort Hidden/ResizeMode calls by enum value 2017-10-11 11:40:07 +02:00
Leo Lam 53ccd41049 Merge pull request #6099 from leoetlino/activate
Qt: Don't crash when pressing the Return key
2017-10-11 11:32:09 +02:00
Leo Lam 8163fa1acc Merge pull request #6100 from leoetlino/vulkan-shutdown
Vulkan: Fix crash when Core initialisation fails
2017-10-11 11:31:16 +02:00
Leo Lam 1c14881cc1 Merge pull request #6105 from CyberShadow/pull-20171006-123219
ActionReplay: Fix implementation of memory-copy zero codes
2017-10-11 11:28:27 +02:00
Leo Lam 0eafb2f2a2 Merge pull request #6110 from lioncash/texture-config-hash
TextureConfig: Specialize std::hash for TextureConfig
2017-10-11 11:07:09 +02:00
Leo Lam 6230860925 Merge pull request #6112 from stenzek/videoconfig-race
VideoConfig: Prevent race condition on g_Config when refreshing
2017-10-11 11:05:47 +02:00
Stenzek edb5f855c2 VideoConfig: Prevent race condition on g_Config when refreshing
There was a race condition between the video thread and the host thread,
if corrections need to be made by VerifyValidity(). Briefly, the config
will contain invalid values. Instead, pause emulation first, which will
flush the video thread, update the config and correct it, then resume
emulation, after which the video thread will detect the config has
changed and act accordingly.
2017-10-10 23:56:33 +10:00
Stenzek 4301b8538d Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR
Seems to be required on the latest NV driver, otherwise the presented
images are never shown.
2017-10-10 23:21:40 +10:00
Stenzek cdf34a79f7 Vulkan: Set a flag to resize the swap chain when presenting fails
Drivers can return VK_ERROR_OUT_OF_DATE_KHR from vkQueuePresentKHR, and
we should resize the image in this case, as well as when getting it back
from vkAcquireNextImageKHR.
2017-10-10 23:21:40 +10:00
Stenzek 80593f502e Vulkan: Fix bug where command buffer wouldn't be started after resize 2017-10-10 23:21:40 +10:00
Lioncash c8af9e5f7b TextureConfig: Specialize std::hash for TextureConfig
This allows the hashing for TextureConfig instances to automatically be resolved instead of needing to directly specify it all the time.
2017-10-08 23:55:14 -04:00
Léo Lam 02e17594b0 WiiUtils: Attempt to fix the NAND more aggressively
Change the repair logic to fix issues more aggressively by deleting bad
titles. This is necessary because of a bug in Dolphin's WAD boot code.

The UI code was updated to inform the user about titles that will be
deleted if they continue a repair, before deleting anything.
2017-10-08 18:57:58 +02:00
Léo Lam e1c0b8d011 TitleDatabase: Add GetTitleName for title IDs 2017-10-08 18:31:43 +02:00
Léo Lam 239167245d Add a way to check the NAND for issues and fix them
Old versions of Dolphin are so broken regarding NAND handling that
we need this to repair common issues and avoid issues with titles
like the System Menu or the Wii Shop.

This isn't an exhaustive check, but this will catch most issues
and offer to fix them automatically (if possible).
2017-10-08 18:31:42 +02:00
Léo Lam 2974c56e50 ESFormats: Make Content easier to compare 2017-10-08 18:31:42 +02:00
Leo Lam 1a4883ac5a Merge pull request #6102 from FoxP/patch-1
Add some missing WiiWare and Wii games makers
2017-10-08 13:34:17 +02:00
FoxP 999c23b182 Add some missing WiiWare makers
Some of my WiiWare games does not have a maker :
- Blue's Journey : EAFPJ8
- Magician Lord : EACPJ8
- The King of Fighters '94 : EAGPJ8
- The Last Ninja : C9XPGX
- World Games : C9ZPGX
2017-10-08 13:04:23 +02:00
JosJuice e743ac80d2 TGCBlob: Fix brace style 2017-10-08 12:38:12 +02:00
Léo Lam 8f56219ea8 Vulkan: Fix crash when Core initialisation fails
The Vulkan backend was not shutting down the AsyncShaderCompiler and
some other instances, causing asserts to hit, followed by a hard crash.
2017-10-08 12:34:06 +02:00
JosJuice 0023d5b5cb TGCBlob: Make m_file_area_shift signed
Part two of fixing TGC files where file_area_virtual_offset is
smaller than file_area_real_offset, such as Zelda OoT Master Quest.
2017-10-08 12:30:53 +02:00