NeoBrainX
e877b5019b
PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
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Fixes issue 5618.
2013-03-15 15:08:51 +01:00
Rachel Bryk
def578fea6
Fix checks for preventing the main and render windows from spawning off screen.
2013-03-15 09:19:39 -04:00
skidau
afb6f9127a
Corrected a typo.
2013-03-15 19:32:47 +11:00
NeoBrainX
203b1748a3
PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
2013-03-15 01:01:00 +01:00
NeoBrainX
1f73651a7a
VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
2013-03-14 23:59:52 +01:00
Ryan Houdek
e6c6053fcc
Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
2013-03-14 10:45:26 -05:00
Ryan Houdek
b4830be9bc
Actually set the bIDIVa value in the ARM CPUDetect.
2013-03-14 08:48:01 -05:00
skidau
808eaf7c49
Fixed the Windows 32bit debug build.
2013-03-14 22:18:13 +11:00
Rachel Bryk
eaebebc33d
Prevent the render window from spawning off screen.
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Fixes issue 6063.
2013-03-14 05:28:02 -04:00
Ryan Houdek
c93f7760ce
Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
2013-03-14 01:50:38 +00:00
Ryan Houdek
202e2fa5c8
Add a new WriteNewStoreOp emitter function for beginning of rewrite of the Arm Emitter LoadStores. Will finish when I have the hardware in front of me to test on.
2013-03-13 14:08:54 -05:00
Ryan Houdek
c23a6505ad
Fix dup Option and move one to the top where it belongs in the CMake file.
2013-03-13 11:56:23 -05:00
skidau
85eab1d262
Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
2013-03-13 22:23:59 +11:00
Rachel Bryk
0b34457a8e
All the cool kids hard code string lengths.
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Fixes issue 6090.
2013-03-13 07:04:53 -04:00
Rachel Bryk
e73cc858bc
Allow playing movies from command line. Also remove some unneeded code.
2013-03-13 01:37:35 -04:00
kostamarino@hotmail.com
78d0ff1ab7
Update gameini database according to changes after the FIFO - BP Merge. Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and Rayman Raving Rabbids. They are both a bit faster now compared to single core (about 20%) and without stability issues when dual core was enabled.
2013-03-12 20:33:01 +02:00
degasus
2c84c32ddc
decrease d3d vertex buffer size
2013-03-12 17:48:20 +01:00
skidau
83fc5f4747
Merge branch 'FIFO-BP'
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# By skidau (30) and Pierre Bourdon (1)
* FIFO-BP: (31 commits)
Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Harry Potter: Prisoner of Azkaban.
Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC.
Bumped up the disc transfer speed enough to prevent audio stuttering in Gauntlet: Dark Legacy.
Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision". Required to go in-game.
Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc.
Increased the FIFO buffer size to 2MB from 1MB. Fixes Killer 7's Angel boss.
Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE. Triggered the ARAM interrupt by the scheduler instead of directly in function.
Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack. Cleaned up some of the audio streaming code.
Skipped the EE check if there is a CP interrupt pending.
Disabled "Speed up disc transfer" from the ZTP GC game ini.
Removed the disc seek times for GC games and removed the disc speed option on Wii games. Checked for external exceptions only in mtmsr.
Delayed the interrupts in the EXI Channel.
Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871)
Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game.
Made vertex loading take constant time.
Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
Profile stores, fp stores and ps stores only to the fifo write addresses list. This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily.
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Conflicts:
Source/Core/VideoCommon/Src/PixelEngine.cpp
2013-03-12 19:47:59 +11:00
Ryan Houdek
8406d9972d
Fix JIT from rebasing on PPSSPP ArmEmitter.
2013-03-12 02:35:29 +00:00
Ryan Houdek
b94b4a9e8f
Rebase ArmEmitter on PPSSPP's base. The loadstores are making my heart cry at this point.
2013-03-11 13:57:55 -05:00
Glenn Rice
e160218394
Update pot file for recent string changes in the code.
2013-03-10 08:57:16 -05:00
Glenn Rice
91a4c9d899
Update translations from transifex.
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Also add the transifix client configuration directory to gitignore.
2013-03-10 08:55:52 -05:00
Rachel Bryk
9a3633924d
Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message.
2013-03-09 02:44:24 -05:00
Rachel Bryk
13a64e992d
Fix a typo.
2013-03-08 22:47:56 -05:00
Rachel Bryk
723371e022
Wow, I'm dumb. Fix mismatched set/get.
2013-03-08 20:06:04 -05:00
Ryan Houdek
f6d45ea461
Fix a potential issue when someone has a CPU core that isn't available on that host set in the INI file, it would just fail out. Now it defaults to interpreter.
2013-03-08 10:52:04 -06:00
Ryan Houdek
be217bf096
Add a comment about Qualcomm in load stores.
2013-03-07 20:28:18 -05:00
lioncash
279e3c7e14
Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp
2013-03-07 10:59:50 -05:00
Ryan Houdek
f3528277c4
Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.
2013-03-07 09:52:38 -06:00
skidau
d3e431af9e
Set g_bSignalTokenInterrupt on the main thread. Fixes the random hang in Harry Potter: Prisoner of Azkaban.
2013-03-07 22:16:00 +11:00
degasus
eaa5a77d9e
fix debug build
2013-03-06 20:47:48 +01:00
Ryan Houdek
427a26fcc2
Clean up PPCSTATE_OFF
2013-03-06 13:46:36 -06:00
degasus
7158c14d7a
fix vertexloader without jit
2013-03-06 18:58:15 +01:00
degasus
8d5299c20b
Merge branch 'vertex-loader-cleanup'
2013-03-06 14:08:02 +01:00
degasus
10983b0eae
fix VertexManager::GetRemainingIndices
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the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
2013-03-06 12:33:02 +01:00
skidau
0f1ef49da1
Used a scheduled event to generate the ARAM DMA interrupt if the DMA is greater than a certain size. Fixes NFS:HP2 GC.
2013-03-06 17:08:40 +11:00
Ryan Houdek
1214bf1359
Add ARM Jit to GUI when built on ARM
2013-03-06 03:25:45 +00:00
Ryan Houdek
d6558e1c31
Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
2013-03-06 01:51:59 +00:00
Jordan Woyak
2095641af0
OK, seriously, buildfix. I shouldn't even have commit access!
2013-03-05 16:17:45 -06:00
Jordan Woyak
b34991c4c3
Buildfix for real.
2013-03-05 16:08:26 -06:00
Jordan Woyak
fe3a54d7fd
Buildfix!
2013-03-05 15:48:57 -06:00
Jordan Woyak
10d57a3402
Use standard binary multiple unit symbols for game size display.
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Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
Ryan Houdek
240238308c
Disable SSE2 check in the GUI when building ARM.
2013-03-05 14:03:01 +00:00
Jordan Woyak
33a13b1a37
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
2013-03-05 00:35:24 -06:00
Ryan Houdek
3ac7ee4623
Fix compiling Dolphin on devices that provide crazy GLES drivers
2013-03-05 03:53:25 +00:00
Jordan Woyak
b7db96e2e5
Merge branch 'hle-fs-cleanup'
2013-03-04 19:02:41 -06:00
Jordan Woyak
f3f89e1d00
Merge branch 'master' into vertex-loader-cleanup
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Conflicts:
Source/Core/Common/Src/CommonFuncs.h
Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
Jordan Woyak
bf58c70e9b
Move copy-pasted code into function.
2013-03-04 15:35:29 -06:00
degasus
642eab92bc
disable per pixel depth if depth textures aren't used
2013-03-04 20:12:58 +01:00
Jordan Woyak
5d47fd1dde
Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
2013-03-04 02:39:05 -06:00