Update translations from transifex.

Also add the transifix client configuration directory to gitignore.
This commit is contained in:
Glenn Rice 2013-03-10 08:55:52 -05:00
parent 9a3633924d
commit 91a4c9d899
24 changed files with 2502 additions and 17651 deletions

2
.gitignore vendored
View File

@ -36,3 +36,5 @@ Source/Core/Common/Src/scmrev.h
.sconsign.dblite
Externals/scons-local/*
.DS_Store
#Ignore transifix configuration directory
.tx

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@ -1,20 +1,24 @@
# Translation of dolphin-emu.pot to Arabic
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# mansoor, 2011
#
# Translators:
# mansoor, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2013-01-22 15:32-0600\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: Arabic\n"
"PO-Revision-Date: 2013-02-02 17:46+0000\n"
"Last-Translator: glennricster <glennricster@gmail.com>\n"
"Language-Team: Arabic (http://www.transifex.com/projects/p/dolphin-emu/"
"language/ar/)\n"
"Language: ar\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -617,16 +621,12 @@ msgid "All files (*.*)|*.*"
msgstr "جميع الملفات (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"يسمح تبديل خيارات معينة عبر مفاتيح الاختصار 3، 4، 5، 6 ضمن نافذة المضاهاة.\n"
"\n"
"إذا لم تكن متأكدا اترك هذا غير محددة."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
msgid "Alternate Wiimote Timing"
@ -2252,9 +2252,9 @@ msgid "Failed to load hid.dll"
msgstr "فشل تحميل hid.dll"
#: Source/Core/Core/Src/Movie.cpp:792
#, fuzzy, c-format
#, c-format
msgid "Failed to read %s"
msgstr "فشل في قراءة عنوان"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
@ -5063,7 +5063,6 @@ msgid "This could cause slow down in Wii Menu and some games."
msgstr "هذا يمكن أن يسبب بطء في القائمة لوى وبعض الألعاب."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
#, fuzzy
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
@ -5074,14 +5073,6 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"هذه الميزة تسمح لك التحكم في الكاميرا داخل اللعبة.\n"
"\n"
"اضغط زر الفأرة الأيمن وتحريك الماوس لتحريك الكاميرا في جميع أنحاء. Hold "
"SHIFT and press one of the WASD keys to move the camera by a certain step "
"distance (SHIFT+0 to move faster and SHIFT+9 to move slower). SHIFT+R اضغط "
"لإعادة الكاميرا.\n"
"\n"
"إذا لم تكن متأكدا اترك هذا غير محددة."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:489
msgid ""
@ -5743,779 +5734,3 @@ msgstr "zNear تصحيح: "
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "أو"
#, fuzzy
#~ msgid "%d %%"
#~ msgstr "%d هرتز"
#~ msgid "%d Hz"
#~ msgstr "%d هرتز"
#, fuzzy
#~ msgid "&Frame Stepping"
#~ msgstr "تخطي الإطار "
#~ msgid "(Default)"
#~ msgstr "(افتراضي)"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgstr ""
#~ "La plataformas de 32-bit no soportan fastmem todavía. Reportar este bug."
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "رؤية ثلاثي الابعاد يتطلب ملء الشاشة"
#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#~ msgid "< as Default Profile >"
#~ msgstr "< الوضع الافتراضي >"
#, fuzzy
#~ msgid "AOSound"
#~ msgstr "&الصوت"
#~ msgid "Accurate Texture Cache"
#~ msgstr "دقة المظهر السطحي المؤقت"
#, fuzzy
#~ msgid "Adjust window size"
#~ msgstr "ضبط حجم النافذة تلقائي "
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "Permite a la CPU leer o escribir al EFB (búfer de renderizado)\n"
#~ "Esto es necesario para ciertas funciones de jugabilidad (p. ej., el "
#~ "cursor en forma de estrella en Super Mario Galaxy), y también para "
#~ "ciertos efectos visuales (p. ej., Monster Hunter Tri),\n"
#~ "pero habilitar esta opción puede tener un impacto muy negativo en el "
#~ "rendimiento si el juego usa esta funcionalidad en gran medida."
#~ msgid "Alternate RFI"
#~ msgstr "RFI Alternativo"
#~ msgid "Auto [recommended]"
#~ msgstr "الموصى بها تلقائي"
#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "ومن الأفضل ل تعيين نسبة العرض إلى الارتفاع لتمتد عند استخدامه."
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "إذا لم تكن متأكدا اترك هذا التحقق."
#~ msgid "Bad gameini filename"
#~ msgstr "Nombre de archivo gameini incorrecto"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "Bleach Versus Crusade"
#~ msgid ""
#~ "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
#~ "In contrast to pixel lighting (which is merely an enhancement), per-pixel "
#~ "depth calculations are necessary to properly emulate a small number of "
#~ "games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "احتساب القيم من عمق ثلاثي الأبعاد الرسومات لكل بكسل بدلا من قمة الرأس "
#~ "الواحدة.\n"
#~ "وعلى النقيض من بكسل الإضاءة التي هي مجرد تعزيز، لكل بكسل عمق العمليات "
#~ "الحسابية اللازمة لمضاهاة صحيح عدد قليل من الألعاب.\n"
#~ "\n"
#~ "إذا لم تكن متأكدا اترك هذا التحقق."
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "Calcula la iluminación de los gráficos 3D en una base por cada píxel, en "
#~ "vez de por cada vértice.\n"
#~ "Es el resultado más preciso, pero reduce el rendimiento."
#~ msgid "Can't find plugin %s"
#~ msgstr "No se puede encontrar el plugin %s"
#~ msgid "Can't init DSP Plugin"
#~ msgstr "No se puede iniciar el Plugin DSP"
#~ msgid "Can't init Video Plugin"
#~ msgstr "No se puede iniciar el Plugin de Vídeo"
#~ msgid "Can't open %s, it has a missing function"
#~ msgstr "No se puede abrir %s, no tiene una función"
#~ msgid "Cannot record movies in read-only mode."
#~ msgstr "لا يمكن تسجيل الأفلام في وضع للقراءة فقط."
#~ msgid "Clear failed."
#~ msgstr "فشل في الازاله."
#, fuzzy
#~ msgid "Config..."
#~ msgstr "إعدادات"
#~ msgid "Configuration profile"
#~ msgstr "التكوين الشخصي"
#~ msgid "Configuration profile:"
#~ msgstr "التكوين الشخصي:"
#, fuzzy
#~ msgid "Connected"
#~ msgstr "اتصال"
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "ويموت متصل %i"
#~ msgid "Copy"
#~ msgstr "نسخ"
#~ msgid "Could not copy %s to %s"
#~ msgstr "لا يمكن نسخ %s to %s"
#, fuzzy
#~ msgid "Could not get info about plugin %s"
#~ msgstr "لا يمكن إنشاء %s"
#~ msgid "Created by KDE-Look.org"
#~ msgstr " KDE-Look.org تم بواسطة"
#~ msgid ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgstr ""
#~ " Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com] تم بواسطة"
#~ msgid "Created by VistaIcons.com"
#~ msgstr " VistaIcons.com تم بواسطة"
#~ msgid ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgstr ""
#~ " black_rider and published on ForumW.org > Web DevelopmentsCreated by "
#~ "black_rider and published on ForumW.org > Web Developments black_rider "
#~ "and published on ForumW.org > Web Developments تم بواسطة"
#~ msgid "DList Cache"
#~ msgstr "Caché DList"
#, fuzzy
#~ msgid "DSound"
#~ msgstr "&الصوت"
#~ msgid "Danish"
#~ msgstr "Danish"
#~ msgid "Disable Lighting"
#~ msgstr "تعطيل إضاءة"
#~ msgid "Disable Per-Pixel Depth"
#~ msgstr "تعطيل العمق لكل بكسل"
#~ msgid "Disable Textures"
#~ msgstr "Texturesتعطيل "
#~ msgid "Disable Wiimote Speaker"
#~ msgstr "تعطيل سماعات ويموت"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "texturing تعطل .\n"
#~ "\n"
#~ "إذا لم تكن متأكدا اترك هذا غير محددة."
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "تعطيل التركيب.\n"
#~ "وهذا مفيد فقط لأغراض التصحيح."
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "Deshabilita el pase de la configuración de Alpha.\n"
#~ "Quiebra ciertos efectos, pero puede ayudar al rendimiento."
#~ msgid "Distance Alpha Pass"
#~ msgstr "Pase de Alpha de distancia"
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "Plugin DSP-HLE de Dolphin"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "Configuración de Plugin Dolphin DSP-HLE"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "Plugin DSP-LLE de Dolphin"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "Configuración de Plugin Dolphin DSP-LLE"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#, fuzzy
#~ msgid "Dolphin OpenGL"
#~ msgstr "دولفين"
#~ msgid ""
#~ "Dolphin has not been configured with an install location,\n"
#~ "Keep Dolphin portable?"
#~ msgstr ""
#~ "لم يتم تكوينها مع دولفين للمكان تثبيت,\n"
#~ "دولفين للإبقاء المحمولة?"
#~ msgid "EFB"
#~ msgstr "EFB"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "Emula las copias del framebúfer directamente a las texturas.\n"
#~ "Esto no es muy preciso, pero es suficiente para la forma en que varios "
#~ "juegos usan copias del framebúfer."
#~ msgid "Emulator Display Settings"
#~ msgstr "إعدادات العرض "
#~ msgid "Enable Audio Throttle"
#~ msgstr "Enable Audio Throttle"
#~ msgid "Enable BAT"
#~ msgstr "BAT تمكين"
#~ msgid "Enable CPU Access"
#~ msgstr "CPU Access تمكين"
#~ msgid "Enable Copy to EFB"
#~ msgstr "Habilitar Copiado al EFB"
#~ msgid "Enable DTK Music"
#~ msgstr "Enable DTK Music"
#, fuzzy
#~ msgid "Enable EFB To Texture"
#~ msgstr "Texturesتعطيل "
#, fuzzy
#~ msgid "Enable HLE Audio"
#~ msgstr "Enable Audio Throttle"
#, fuzzy
#~ msgid "Enable JIT Dynarec"
#~ msgstr "تمكين صفحات"
#~ msgid "Enable OpenCL"
#~ msgstr "OpenCL تمكين "
#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "تمكين شاشة التوقف"
#, fuzzy
#~ msgid ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgstr "تغيير هذه ليس لها أي أثر في حين أن المحاكي قيد التشغيل!"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "Habilitar emulación de copias EFB, si el juego las usa.\n"
#~ "Los juegos comunmente necesita esto para el post-procesado u otras cosas, "
#~ "pero si puedes lidiar sin el, puedes tener a veces una gran mejora de "
#~ "rendimiento."
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "Habilita la reinterpretación de los datos dentro del EFB cuando el "
#~ "formato de píxeles cambia.\n"
#~ "Algunos juegos dependen de esta función para ciertos efectos, así que "
#~ "habilitalo si tienes errores gráficos.\n"
#~ "Dependiendo de cómo el juego use esta función, la influencia en el "
#~ "rendimiento por esta opción varían desde nada, hasta crítico."
#~ msgid "Error allocating buffer"
#~ msgstr "Error al asignar el búfer"
#~ msgid "Error loading %s: can't read info"
#~ msgstr "Error al cargar %s: no se puede leer la información"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "Error al cargar el plugin %s: no se puede encontrar el archivo. Por "
#~ "favor, reseleccione sus plugins."
#~ msgid "Error opening file %s for recording"
#~ msgstr "Error al abrir el archivo %s para grabación."
#~ msgid "Exit Dolphin with emulator"
#~ msgstr "للخروج مع المحاكي"
#~ msgid ""
#~ "Failed to load DSP ROM:\n"
#~ "%s\n"
#~ "This file is required to use DSP LLE"
#~ msgstr ""
#~ "Fallo al cargar DSP ROM:\n"
#~ "%s\n"
#~ "Este fichero es necesario para usar DSP LLE"
#, fuzzy
#~ msgid "Failed to load DSP ROM: %s"
#~ msgstr "اللعبه لاتوجد في قاعده البيانات."
#~ msgid "Fast Mipmaps"
#~ msgstr "Mipmaps سريع"
#~ msgid ""
#~ "Faster variants look at fewer pixels and thus have more potential for "
#~ "errors.\n"
#~ "Slower variants look at more pixels and thus are safer."
#~ msgstr ""
#~ "Las variantes rápidas buscan en menos pixeles, y por lo tanto tienen más "
#~ "posibilidad de errores.\n"
#~ "Las variantes lentas buscan por más pixeles, y por lo tanto son más "
#~ "seguras."
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "Forzar Filtro Bi/Tri-linear"
#~ msgid "Fractional"
#~ msgstr "جزئي"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "تماما محاكاة جزءا لا يتجزأ من نسخ الإطار عازلة.\n"
#~ "هذا هو أكثر دقة من الصادرات للنسخ إلى الملمس ، وبعض الألعاب تحتاج إلى هذا "
#~ "للعمل بشكل صحيح، ولكنها يمكن أيضا أن تكون بطيئة جدا."
#~ msgid "GFX Config"
#~ msgstr "اعداد الصوره"
#, fuzzy
#~ msgid "Graphics Plugin"
#~ msgstr "الرسومات"
#~ msgid "Hide Shader Errors"
#~ msgstr "إخفاء أخطاء شادر "
#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr "إخفاء المؤشر عندما يكون أكثر من نافذة وتقديم إطار جعل لديه التركيز."
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "Si un juego se tilda, y anda sólamente en el Intérprete, o Dolphin tiene "
#~ "errores, esta opción puede arreglar el juego."
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "يحسن الأداء لكن يؤدي الى اختفاء الإضاءة في معظم الألعاب.\n"
#~ "\n"
#~ "إذا لم تكن متأكدا ترك هذا غير محددة."
#~ msgid "Input Source"
#~ msgstr "مدخلات المصدر"
#~ msgid "Install directory could not be saved"
#~ msgstr "لا يمكن تثبيت الدليل يتم حفظها"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "إلى القائمة الويwadتثبيت"
#~ msgid "Integral [recommended]"
#~ msgstr "الموصى بها . متكاملة"
#, fuzzy
#~ msgid ""
#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
#~ "Try verifying the state again"
#~ msgstr ""
#~ "Internal LZO Error - decompression failed (%d) (%li, %li) \n"
#~ "حاول تحميل الحالة مرة أخرى"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "Mantiene un control en las texturas basado en mirar los pixeles actuales "
#~ "en estas.\n"
#~ "Puede provocar peor rendimiento, pero algunos juegos necesitan esta "
#~ "opción para funcionar adecuadamente."
#, fuzzy
#~ msgid "Load Script..."
#~ msgstr "تحميل حالة"
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "Cargar mipmaps nativos en vez de generarlos.\n"
#~ "Cargar los mipmaps nativos es la emulación mas precisa, pero puede "
#~ "empeorar el rendimiento(los resultados pueden variar)."
#~ msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
#~ msgstr "تحميل الملف المحدد (DOL,ELF,GCM,ISO,WAD)"
#~ msgid "Lock Threads to Cores"
#~ msgstr "Lock Threads to Cores"
#, fuzzy
#~ msgid "Lua Script Console"
#~ msgstr "الكتابة إلى وحدة التحكم"
#~ msgid "Metroid Other M"
#~ msgstr "Metroid Other M"
#~ msgid "Mixer: Unsupported sample rate."
#~ msgstr "Mezclador: Frecuencia de sonido no soportada."
#, fuzzy
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "تعطيل التركيب.\n"
#~ "وهذا مفيد فقط لأغراض التصحيح."
#, fuzzy
#~ msgid "New &Lua Console"
#~ msgstr "اظهار &لوحة المراقبة"
#~ msgid "Normal"
#~ msgstr "عادي"
#~ msgid "OK"
#~ msgstr "موافق"
#, fuzzy
#~ msgid "OpenAL"
#~ msgstr "فتح"
#, fuzzy
#~ msgid "OpenGL"
#~ msgstr "فتح"
#~ msgid "Opens the debugger"
#~ msgstr "يفتح المصحح"
#~ msgid "Opens the logger"
#~ msgstr "يفتح المسجل"
#, fuzzy
#~ msgid "Plugins"
#~ msgstr "Polish"
#~ msgid ""
#~ "Portable Setting could not be saved\n"
#~ " Are you running Dolphin from read only media or from a directory that "
#~ "dolphin is not located in?"
#~ msgstr ""
#~ "لا يمكن أن يتم حفظ إعداد المحمولة\n"
#~ " هل يتم تشغل دولفين من قراءة فقط وسائل الاعلام أو من الدليل الذي لا يقع "
#~ "في دولفين?"
#~ msgid "Projection Stats"
#~ msgstr "العرض الإحصائيات"
#~ msgid "Relaunch Dolphin from the install directory and save from there"
#~ msgstr "استئناف دولفين من الدليل تثبيت وحفظ من هناك"
#~ msgid "Render to main window."
#~ msgstr "تقدم إلى الشاشة الرئيسية"
#~ msgid "Rendering"
#~ msgstr "تقديم"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "اللازمة لاستعمال الخط القرص اليابانية."
#, fuzzy
#~ msgid "Run"
#~ msgstr "Enter"
#~ msgid "Running script...\n"
#~ msgstr "Ejecutando script...\n"
#~ msgid "Sample Rate:"
#~ msgstr "معدل العينة :"
#~ msgid "Scale:"
#~ msgstr "النطاق :"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "اختر وضوح لوضع ملء الشاشة"
#~ msgid ""
#~ "Select the System Menu wad extracted from the update partition of a disc"
#~ msgstr ""
#~ "Selecciona el Menú de sistema wad extraído de la partición de "
#~ "actualización de un disco"
#, fuzzy
#~ msgid "Select the script to load"
#~ msgstr "حدد حالة التحميل"
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "Seleccionar qué juego debería verse afectado por los cambios de estas "
#~ "configuraciones.\n"
#~ "El perfil predeterminado afecta a la configuración estándar de cada juego."
#~ msgid "Set All to Default"
#~ msgstr "كل مجموعة لافتراضي"
#~ msgid ""
#~ "Set install location to:\n"
#~ " %s ?"
#~ msgstr ""
#~ "تثبيت موقع لمجموعة:\n"
#~ " %s ?"
#, fuzzy
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "عرض إحصاءات مختلفة.\n"
#~ "وهذا مفيد فقط لأغراض التصحيح."
#, fuzzy
#~ msgid "Show save banner"
#~ msgstr "إظهار أيقونة الحفظ "
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "إظهار عدد الإطارات المقدمة في الثانية الواحدة"
#~ msgid "Show this help message"
#~ msgstr "إظهار رسالة المساعدة"
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "عرض إحصاءات مختلفة.\n"
#~ "وهذا مفيد فقط لأغراض التصحيح."
#~ msgid "Skies of Arcadia"
#~ msgstr "Skies of Arcadia"
#, fuzzy
#~ msgid "Slot"
#~ msgstr "A خانة "
#~ msgid "Sonic and the Black Knight"
#~ msgstr "Sonic and the Black Knight"
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "Especifica la resolución a la que se renderizará. Una alta resolución "
#~ "puede mejorar la calidad visual, pero puede empeorar el rendimiento "
#~ "gravemente, y puede causar errores en ciertos juegos.\n"
#~ "Fraccional: Utiliza la resolución del Display directamente en vez de la "
#~ "resolución nativa. La calidad es escalada con tu tamaño de la ventana/"
#~ "display, tal como el impacto al rendimiento.\n"
#~ "Integral: Es como Fraccional, pero es redondeada a entero múltiplo de la "
#~ "resolución nativa. Debería dar una vista mas precisa, pero es mas lento "
#~ "normalmente.\n"
#~ "Las otras opciones son resoluciones fijas para elegir una calidad visual "
#~ "independiente del tamaño del Display."
#~ msgid "Specify a video backend"
#~ msgstr "حدد الخلفية ملف فيديو"
#, fuzzy
#~ msgid "Specify an audio plugin"
#~ msgstr "حدد الخلفية ملف فيديو"
#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "بدء في كمال ملء الشاشة"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "بدء التقديم في إطار وضع ملء الشاشة."
#~ msgid "The file "
#~ msgstr "El archivo "
#~ msgid "Theme selection went wrong"
#~ msgstr "اختيار ثيم خاظئ"
#~ msgid ""
#~ "This is used to control game speed by sound throttle.\n"
#~ "Disabling this could cause abnormal game speed, such as too fast.\n"
#~ "But sometimes enabling this could cause constant noise.\n"
#~ "\n"
#~ "Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#~ msgstr ""
#~ "يستخدم هذا للسيطرة على سرعة اللعبة خنق الصوت.\n"
#~ "يؤدي تعطيل هذا غير عادية يمكن أن يسبب سرعة اللعبة ، مثل سريع جدا.\n"
#~ "لكن في بعض الأحيان يمكن أن يسبب تمكين هذا الضجيج المستمر.\n"
#~ "\n"
#~ "اختصار <TAB>: اضغط باستمرار على الفور لتعطيل الخنق في لوحة المفاتيح."
#~ msgid "This is used to play music tracks, like BGM."
#~ msgstr " BGM هذا وتستخدم لتشغيل مسارات الموسيقى ، مثل."
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "Esto es usado comunmente para reproducir voces y efectos de sonido."
#, fuzzy
#~ msgid "Trying to load unsupported type %d"
#~ msgstr "حاول تحميل نوع ملف غير معروف."
#~ msgid "Type %d config not supported in plugin %s"
#~ msgstr "Configuración de tipo %d no soportado en el plugin %s"
#~ msgid ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgstr ""
#~ "مؤشر غير معروف %#08x\n"
#~ "مواصلة?"
#~ msgid "Use FPS For Limiting"
#~ msgstr "لحد عدد الاطارات"
#~ msgid "Use XFB"
#~ msgstr "Usar XFB"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "Usar múltiples hilos para descodifcar texturas en los juegos"
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "Usa un búfer de alta resolución para las copias de EFB en vez de "
#~ "reducirlas a la resolución nativa.\n"
#~ "Mejora en gran manera la calidad visual en juegos que usan copias de EFB, "
#~ "pero puede causar errores gráficos en algunos juegos."
#~ msgid "Video Backend:"
#~ msgstr "خلفية الفيديو :"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "انتظر الفراغات الرأسية.\n"
#~ "ولكن قد يقلل من تمزق أيضا انخفاض الأداء"
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "Cuando se usa EFB a RAM comunmente necesitamos decodificar los datos de "
#~ "la RAM a una textura VRAM, lo que es una tarea larga.\n"
#~ "Con esta opción habilitada, se salteará decodificarla si no ha cambiado.\n"
#~ "Esto resulta en una buena mejora de rendimiento, pero probablemente cause "
#~ "errores.\n"
#~ "Si tienes cualquier problema con esta opción habilitada, deberías probar "
#~ "incrementar la seguridad del Caché de textura, o deshabilitar esta "
#~ "opción.\n"
#~ "(NOTA: Mientras mas seguro el caché, menor será la mejora de rendimiento; "
#~ "el caché de textura preciso em \"seguro\" puede ser mas lento!)"
#, fuzzy
#~ msgid "Wiimote %i %s"
#~ msgstr "ويموت %i"
#~ msgid "Wiimote Settings"
#~ msgstr "إعدادات ويموت"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr "ستمكن المسح التدريجي خيار في حالة دعم بواسطة البرامج."
#~ msgid "Window Size:"
#~ msgstr "حجم النافذة :"
#~ msgid "Window height for windowed mode"
#~ msgstr "نافذة الطول لوضع إطارات"
#~ msgid "Window width for windowed mode"
#~ msgstr "نافذة عرض لوضع إطارات"
#~ msgid "XFB"
#~ msgstr "XFB"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr "Hack de bloom Zelda Twilight Princess"

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@ -1,22 +1,23 @@
# Translation of dolphin-emu.pot to Czech
# Copyright (C) 2003-2012
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# Zbyněk Schwarz <zbynek.schwarz@gmail.com>, 2011, 2012.
#
# Translators:
# Zbyněk Schwarz <zbynek.schwarz@gmail.com>, 2011-2013.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2013-01-16 21:39-0600\n"
"PO-Revision-Date: 2013-02-03 17:07+0000\n"
"Last-Translator: Zbyněk Schwarz <zbynek.schwarz@gmail.com>\n"
"Language-Team: \n"
"Language: Czech\n"
"Language-Team: Czech (http://www.transifex.com/projects/p/dolphin-emu/"
"language/cs/)\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.5.4\n"
"X-Poedit-Basepath: D:\\cygwin\\home\\Administrátor\\dolphin-emu\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -371,14 +372,14 @@ msgid "A game is not currently running."
msgstr "Hra v současnosti neběží!"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:208
#, fuzzy
msgid ""
"A supported bluetooth device could not be found!\n"
"If you are not using Microsoft's bluetooth stack you must manually pair your "
"wiimotes and use only the \"Refresh\" button."
msgstr ""
"Podporované zařízení bluetooth nebylo nalezeno!\n"
"(Pouze zásobník Microsoft bluetooth je podporován)"
"Pokud nepoužíváte zásobník Microsoft bluetooth, musíte ručně spárovat vaše "
"wiimoty a pouze používat tlačítko \"Obnovit\"."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:89
msgid ""
@ -514,12 +515,13 @@ msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Chyba Action Replay: Neplatná hodnota (%08x) v Kopii Paměti (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:682
#, fuzzy, c-format
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Chyba Action Replay: Hlavní Kód a Zápis do CCXXXXXX nejsou zavedeny (%s)"
"Chyba Action Replay: Hlavní Kód a Zápis do CCXXXXXX nejsou zavedeny (%s)\n"
"Hlavní kódy nejsou potřeba, nepoužívejte je."
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
@ -655,15 +657,14 @@ msgid "All files (*.*)|*.*"
msgstr "Všechny soubory (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Umožní přepínání jistých možností pomocí klávesových zkratek 3, 4, 5 a 6 "
"uvnitř okna emulace.\n"
"Umožní přepínání jistých možností pomocí klávesových zkratek 3 (Vnitřní "
"rozlišení), 4(Poměr stran), 5 (Kopie EFB) a 6 (Mlha) uvnitř okna emulace.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
@ -677,7 +678,7 @@ msgstr "Analyzovat"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:298
msgid "Angle"
msgstr ""
msgstr "Úhel"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368
msgid "Anisotropic Filtering:"
@ -911,6 +912,8 @@ msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Potlačit čištění mezipaměti dat vyvolaných instrukcí DCBZ. Tato volba je "
"standardně vypnutá. "
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:695
msgid "C"
@ -1651,7 +1654,7 @@ msgstr "Chcete současnou emulaci zastavit?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:647
msgid "Dolby Pro Logic II decoder"
msgstr ""
msgstr "Dekodér Dolby Pro Logic II"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:866
msgid "Dolphin"
@ -1714,7 +1717,7 @@ msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1217
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1303
msgid "Dolphin was unable to complete the requested action."
msgstr ""
msgstr "Dolhpin nemohl dokončit požadovanou činnost."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
@ -2041,17 +2044,24 @@ msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
"Povolí emulaci Dolby Pro Logic II používající prostorový zvuk 5.1. Není "
"dostupné v OSX."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:515
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
"Povolí emulaci Dolby Pro Logic II používající prostorový zvuk 5.1. Pouze pro "
"podpůrnou vrstvu OpenAL."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:517
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only. May need to rename soft_oal.dll to OpenAL32.dll to make it work."
msgstr ""
"Povolí emulaci Dolby Pro Logic II používající prostorový zvuk 5.1. Pouze pro "
"podpůrnou vrstvu OpenAL. Možná bude třeba přejmenovat soft_oal.dll na "
"OpenAL32.dll aby toto fungovalo."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77
msgid ""
@ -2322,9 +2332,9 @@ msgid "Failed to load hid.dll"
msgstr "Nelze nahrát hid.dll"
#: Source/Core/Core/Src/Movie.cpp:792
#, fuzzy, c-format
#, c-format
msgid "Failed to read %s"
msgstr "Zápis hlavičky selhal pro %s"
msgstr "Nelze přečíst %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
@ -3261,7 +3271,7 @@ msgstr "Poslední Uložený Stav"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680
msgid "Latency:"
msgstr ""
msgstr "Zpoždění:"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
@ -4487,9 +4497,8 @@ msgstr ""
"Roztáhnout do okna: Roztáhne obraz do velikosti okna."
#: Source/Core/InputCommon/Src/InputConfig.cpp:61
#, fuzzy
msgid "Selected controller profile does not exist"
msgstr "Zadaný soubor \"%s\" neexistuje"
msgstr "Vybraný profil ovladače neexistuje"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:132
msgid "Selected font"
@ -4574,6 +4583,8 @@ msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Nastavá zpoždění (v ms). Vyšší hodnoty mohou snížit praskání zvuku. Pouze "
"pro podpůrnou vrstvu OpenAL."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "Settings..."
@ -4779,7 +4790,7 @@ msgstr "Přeskočit BIOS"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Skip DCBZ clearing"
msgstr ""
msgstr "Přeskočit čištění DCBZ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493
msgid "Skip Dest. Alpha Pass"
@ -4891,7 +4902,7 @@ msgid ""
"\n"
"If unsure, select 640x528."
msgstr ""
"Určuje rozlišení, v kterém bude vykresleno. Vysoké rozlišení vlemi zvýší "
"Určuje rozlišení, v kterém bude vykresleno. Vysoké rozlišení velmi zvýší "
"kvalitu obrazu, ale je také o dost náročnější na výkon a může způsobovat v "
"některých hrách chyby.\n"
"\"Násobek 640x528\" je o trochu pomalejší než \"Velikost Okna\", ale také "
@ -4942,7 +4953,7 @@ msgstr "Ukládání stavu"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:92
msgid "Steering Wheel"
msgstr ""
msgstr "Volant"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
@ -5160,9 +5171,8 @@ msgid "The value is invalid"
msgstr "Hodnota je neplatná"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:626
#, fuzzy
msgid "Theme:"
msgstr "Vzhled"
msgstr "Vzhled:"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:475
msgid ""
@ -5193,7 +5203,6 @@ msgid "This could cause slow down in Wii Menu and some games."
msgstr "Toto může způsobit zpomalení ve Wii Menu a v některých hrách."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
#, fuzzy
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
@ -5205,10 +5214,11 @@ msgid ""
"If unsure, leave this unchecked."
msgstr ""
"Tato funkce Vám umožňuje si pohrát s herní kamerou.\n"
"Podržte pravé tlačítko myši a pohybujte s ní pro změnu pohledu kamery. "
"Podržte SHIFT a zmáčkněte jednu z kláves WASD, abyste kamerou pohnuli v "
"určité vzdálenosti kroku (SHIFT+0 pro rychlejší pohyb a SHIFT+9 pro "
"pomalejší). Stiskněte SHIFT+R k resetu kamery.\n"
"Podržte pravé tlačítko myši a pohybujte s ní pro změnu pohledu kamery, "
"podržením prostředního tlačítka myši dojde k jejímu přesunu. Podržte SHIFT a "
"zmáčkněte jednu z kláves WASD, abyste kamerou pohnuli v určité vzdálenosti "
"kroku (SHIFT+0 pro rychlejší pohyb a SHIFT+9 pro pomalejší). Stiskněte SHIFT"
"+R pro reset kamery.\n"
"\n"
"Pokud si nejste jisti, nechejte toto odškrtnuté."
@ -5907,632 +5917,3 @@ msgstr "Korekce zNear:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "| NEBO"
#~ msgid "%d Hz"
#~ msgstr "%d Hz"
#~ msgid "(Default)"
#~ msgstr "(Výchozí)"
#~ msgid "0.375x Native (240x198)"
#~ msgstr "Původní 0.375x (240x198)"
#~ msgid "0.5x Native (320x264)"
#~ msgstr "Původní 0.5x (320x264)"
#~ msgid "0.75x Native (480x396)"
#~ msgstr "Původní 0.75x (480x396)"
#~ msgid "1x Native (640x528)"
#~ msgstr "Původní 1x (640x528)"
#~ msgid "2x Native (1280x1056)"
#~ msgstr "Původní 2x (1280x1056)"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgstr "32-bitové platformy fastmem ještě nepodporují. Tuto chybu nahlašte."
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "3D Vision (Vyžaduje režim Celé Obrazovky)"
#~ msgid "3x Native (1920x1584)"
#~ msgstr "Původní 3x (1920x1584)"
#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#~ msgid "< as Default Profile >"
#~ msgstr "< jako Výchozí Profil >"
#~ msgid "Accurate Texture Cache"
#~ msgstr "Precizní Vyrovnávací Paměť Textur"
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "Povolí procesoru číst či zapisovat do EFB (vyrovnávací paměť "
#~ "vykreslování).\n"
#~ "Toto je potřeba pro některé funkce hraní (např. star pointer v Super "
#~ "Mario Galaxy) a také pro jisté vizuální efekty (např. Monster Hunter "
#~ "Tri),\n"
#~ "ale zapnutí této možnosti může mít také velký negativní dopad na výkon "
#~ "pokud hra tuto funkci hodně využívá."
#~ msgid "Auto [recommended]"
#~ msgstr "Auto [doporučeno]"
#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "Automaticky upravovat velikost okna pro shodu s výstupním rozlišením hry "
#~ "nastavená pomocí změny velikosti EFB.\n"
#~ "Při používání tohoto je nejlepší nastavit poměr stran na roztáhnutí."
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Automaticky vytvořit mipmapy, raději než dekódovat je z paměti.\n"
#~ "Trochu zlepší výkon, ale může způsobit malé chyby paměti.\n"
#~ "\n"
#~ "Pokud si nejste jisti, nechejte toto zaškrtnuté."
#~ msgid ""
#~ "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
#~ "In contrast to pixel lighting (which is merely an enhancement), per-pixel "
#~ "depth calculations are necessary to properly emulate a small number of "
#~ "games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Vypočítat hodnoty hloubky 3D grafiky podle pixelu, raději než podle "
#~ "bodu.\n"
#~ "Na rozdíl od osvětlení pixelu (což je pouze vylepšen), výpočty hloubky "
#~ "podle pixelu jsou potřebné ke správné emulaci malého počtu her.\n"
#~ "\n"
#~ "Pokud si nejste jisti, nechejte toto zaškrtnuté."
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "Spočítá osvětlení 3D obrazu na základě pixelu, raději než na základě "
#~ "vertexu.\n"
#~ "Toto je správnější chování, ale snižuje výkon."
#~ msgid "Cannot record movies in read-only mode."
#~ msgstr "V režimu pouze pro čtení nelze nahrávát filmy."
#~ msgid "Clear failed."
#~ msgstr "Vyčištění selhalo"
#~ msgid "Config..."
#~ msgstr "Nastavení..."
#~ msgid "Configuration profile"
#~ msgstr "Profil nastavení"
#~ msgid "Configuration profile:"
#~ msgstr "Profil nastavení:"
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "Připojen k %i Wiimote"
#~ msgid "Copy"
#~ msgstr "Kopírovat"
#~ msgid "Could not copy %s to %s"
#~ msgstr "Nelze kopírovat %s do %s"
#~ msgid "Created by KDE-Look.org"
#~ msgstr "Vytvořil KDE-look.org"
#~ msgid ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgstr ""
#~ "Vytvořil Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgid "Created by VistaIcons.com"
#~ msgstr "Vytvořil VistaIcons.com"
#~ msgid ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgstr "Vytvořil black_rider a publikováno na ForumW.org > Web Developments"
#~ msgid "DList Cache"
#~ msgstr "Vyrovnávací paměť DList"
#~ msgid "Danish"
#~ msgstr "Dánština"
#~ msgid "Disable Lighting"
#~ msgstr "Zakázat Osvětlení"
#~ msgid "Disable Per-Pixel Depth"
#~ msgstr "Zakázat Hloubku Podle Pixelu"
#~ msgid "Disable Textures"
#~ msgstr "Zakázat Textury"
#~ msgid "Disable Wiimote Speaker"
#~ msgstr "Zakázat Reproduktor Wiimote"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Zakázat texturování.\n"
#~ "\n"
#~ "Pokud si nejste jisti, nechejte toto odškrtnuté."
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Zakáže texturování.\n"
#~ "Toto se používá pouze pro účely ladění"
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "Vypne průchod nastavení průhlednosti.\n"
#~ "Některé efekty budou poškozeny, ale může to zlepšit výkon."
#~ msgid "Distance Alpha Pass"
#~ msgstr "Průchod Vzdálené Průhlednosti"
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin OpenGL"
#~ msgid ""
#~ "Dolphin has not been configured with an install location,\n"
#~ "Keep Dolphin portable?"
#~ msgstr ""
#~ "Umístění instalace nebylo v Dolphinu nastaveno,\n"
#~ "Ponechat Dolphina přenosného?"
#~ msgid "EFB"
#~ msgstr "EFB"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "Emuluje kopie vyrovnávací paměti snímku přímo do textur.\n"
#~ "Není to precizní, ale pro způsob jakým spousta her používá kopie "
#~ "vyrovnávací paměti snímku to stačí."
#~ msgid "Emulator Display Settings"
#~ msgstr "Obrazová Nastavení Emulátoru"
#~ msgid "Enable Audio Throttle"
#~ msgstr "Zapnout Přiškrcení Zvuku"
#~ msgid "Enable BAT"
#~ msgstr "Zapnout BAT"
#~ msgid "Enable CPU Access"
#~ msgstr "Povolit Přístup k Procesoru"
#~ msgid "Enable Copy to EFB"
#~ msgstr "Povolit Kopírování do EFB"
#~ msgid "Enable DTK Music"
#~ msgstr "Zapnout DTK Hudbu"
#~ msgid "Enable EFB To Texture"
#~ msgstr "Povolit EFB do Textury"
#~ msgid "Enable OpenCL"
#~ msgstr "Zapnout OpenCL"
#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "Povolit Spořič Obrazovky (zmírnění vypálení)"
#~ msgid ""
#~ "Enables Block Address Translation (BAT); a function of the Memory "
#~ "Management Unit. Accurate to the hardware, but slow to emulate. (ON = "
#~ "Compatible, OFF = Fast)"
#~ msgstr ""
#~ "Povolit Překlad Adres Bloků (BAT); funkce Jednotky Správy Paměti. Přesně "
#~ "napodobuje hardware, ale je emulován pomalu. (ZAPNUTO = Kompatibilní, "
#~ "VYPNUTO = Rychlé)"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "Povolí emulaci Vnořených kopií Vyrovnávací paměti snímků, pokud je hra "
#~ "používá.\n"
#~ "Hry toto často potřebují pro následné zpracování nebo jiné věci, ale "
#~ "pokud toto oželíte, můžete někdy získat velké zrychlení."
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "Povoluje reinterpretaci dat uvnitř EFB, když se formát pixelů změní.\n"
#~ "Některé hry závisejí na této funkci pro jisté efekty, takže pokud máte "
#~ "chyby, tuto možnost zapněte.\n"
#~ "V závislosti na tom, jak hra tuto funkci využívá bude mít rychlostní zisk "
#~ "způsobený touto volbou rozsah od žádný až po kritický."
#~ msgid "Error allocating buffer"
#~ msgstr "Chyba při alokaci vyrovnávací paměti"
#~ msgid ""
#~ "Error in PlayWiimote. %u != %u, byte %d.\n"
#~ "Sorry, Wii recording is temporarily broken."
#~ msgstr ""
#~ "Chyba v PlayWiimote. %u != %u, bajt %d.\n"
#~ "Je nám líto, nahrávání Wii je dočasně nefunkční."
#~ msgid "Error opening file %s for recording"
#~ msgstr "Chyba při otevírání souboru %s pro nahrávání"
#~ msgid "Exit Dolphin with emulator"
#~ msgstr "Ukončit Dolphin s emulátorem"
#~ msgid "Failed to compile ps %s"
#~ msgstr "Nelze zkompilovat ps %s"
#~ msgid ""
#~ "Failed to load DSP ROM:\n"
#~ "%s\n"
#~ "This file is required to use DSP LLE"
#~ msgstr ""
#~ "Nelze načíst DSP ROM:\n"
#~ "%s\n"
#~ "Tento soubor je nutný pro použití DSP LLE"
#~ msgid "Failed to load DSP ROM: %s"
#~ msgstr "Nelze nahrát DSP ROM : %s"
#~ msgid "Fast Mipmaps"
#~ msgstr "Rychlé Mipmapy"
#~ msgid ""
#~ "Faster variants look at fewer pixels and thus have more potential for "
#~ "errors.\n"
#~ "Slower variants look at more pixels and thus are safer."
#~ msgstr ""
#~ "Rychlejší varianty se dívají na méně pixelů a tudíž mají větší potenciál "
#~ "k chybám.\n"
#~ "Pomalejší varianty se dívají na více pixelů a tudíž jsou bezpečnější."
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "Vynutit Bi/Trilineární Filtrování"
#~ msgid "Fractional"
#~ msgstr "Zlomkový"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "Plně emuluje kopie vnořených snímků vyrovnávací paměti.\n"
#~ "Toto je preciznější než EFB Kopie do Textury, a některé hry toto "
#~ "potřebují ke správnému fungování, ale může být velmi pomalé."
#~ msgid "GFX Config"
#~ msgstr "Nastavení GFX"
#~ msgid "Hide Shader Errors"
#~ msgstr "Skrýt Chyby Shadera"
#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr "Skrýt kurzor, když je nad vykreslovacím oknem a okno je aktivní"
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Zlepší výkon, ale způsobí, že ve většině her zmizí osvětlení.\n"
#~ "\n"
#~ "Pokud si nejste jisti, nechejte toto odškrtnuté."
#~ msgid "Input Source"
#~ msgstr "Zdroj Vstupu:"
#~ msgid "Install directory could not be saved"
#~ msgstr "Instalační adresář nemohl být uložen"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "Instaluji WAD do Wii Menu..."
#~ msgid "Integral [recommended]"
#~ msgstr "Celistvý [doporučeno]"
#~ msgid ""
#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
#~ "Try verifying the state again"
#~ msgstr ""
#~ "Vnitřní chyba LZO - dekomprimace selhala (%d) (%ld, %ld) \n"
#~ "Zkuste znovu ověřit stav"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "Sleduje textury na základě pozorování vlastních pixelů v textuře.\n"
#~ "Může způsobit zpomalení, ale některé hry tuto volbu potřebují povolit pro "
#~ "správné fungování."
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "Nahraje původní mipmapy místo jejich vytvoření.\n"
#~ "Nahrání původních mipmap je správnější chování, ale může také snížit "
#~ "výkon (Váš užitek se ale může měnit)."
#~ msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
#~ msgstr "Nahraje určený soubor (DOL, ELF, GCM, ISO, WAD)"
#~ msgid "Lock Threads to Cores"
#~ msgstr "Uzamknout Vlákna do Jader"
#~ msgid "Low level (LLE) or high level (HLE) audio"
#~ msgstr "Nízkoúrovňový (lle) nebo vysokoúrovňový (hle) zvuk"
#~ msgid "Mixer: Unsupported sample rate."
#~ msgstr "Mixér: Nepodporovaná vzorkovací frekvence."
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Změní textury tak, aby zobrazovaly formát, který používají.\n"
#~ "Toto je užitečné pouze pro účely ladění."
#~ msgid "Normal"
#~ msgstr "Normální"
#~ msgid "OK"
#~ msgstr "OK"
#~ msgid "Opens the debugger"
#~ msgstr "Otevřít ladící program"
#~ msgid "Opens the logger"
#~ msgstr "Otevře protokol"
#~ msgid ""
#~ "Portable Setting could not be saved\n"
#~ " Are you running Dolphin from read only media or from a directory that "
#~ "dolphin is not located in?"
#~ msgstr ""
#~ "Přenosná nastavení nemohla být uložena\n"
#~ "Spouštíte Dolphina z média pro čtení, nebo z adresáře, kde Dolphin není "
#~ "umístěn?"
#~ msgid "Projection Stats"
#~ msgstr "Statistiky Projekce"
#~ msgid "Relaunch Dolphin from the install directory and save from there"
#~ msgstr "Znovu spustit Dolphin z instalačního adresáře a odtamtud ukládat"
#~ msgid "Render to main window."
#~ msgstr "Vykreslit do hlavního okna"
#~ msgid "Rendering"
#~ msgstr "Vykreslování"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "Nutné pro použití Japonského písma ROM"
#~ msgid "Sample Rate:"
#~ msgstr "Vzorkovací frekvence:"
#~ msgid "Scale:"
#~ msgstr "Změna Velikosti:"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "Vyberte rozlišení v režimu celé obrazovky"
#~ msgid ""
#~ "Select the System Menu wad extracted from the update partition of a disc"
#~ msgstr ""
#~ "Vyberte wad Systémového Menu extrahovaného z aktualizovaného oddílu disku"
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "Zvolí, která hra by měla být změnami nastavení v tomto dialogovém okně "
#~ "ovlivněna.\n"
#~ "(Výchozí) profil ovlivní standardní nastavení používané ve všech hrách."
#~ msgid "Set All to Default"
#~ msgstr "Vše Nastavit na Výchozí"
#~ msgid ""
#~ "Set install location to:\n"
#~ " %s ?"
#~ msgstr ""
#~ "Nastavit umístění instalace do:\n"
#~ " %s?"
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Zobrazí statistiky projekce.\n"
#~ "Toto je užitečné pouze pro účely ladění."
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "Zobrazit počet snímků vykreslených za sekundu."
#~ msgid "Show this help message"
#~ msgstr "Zobrazit tuto zprávu nápovědy"
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Zobrazí různé statistiky.\n"
#~ "Jsou užitečné pouze pro účely ladění."
#~ msgid "Slot"
#~ msgstr "Slot"
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "Určuje rozlišení, v kterém se má vykreslovat. Vysoké rozlišení zlepší "
#~ "kvalitu obrazu, ale má velké nároky na výkon a může způsobovat v určitých "
#~ "hrách chyby.\n"
#~ "Zlomkový: Používá přímo Vaše rozlišení místo původního. Kvalita se mění s "
#~ "velikosti okna/obrazu spolu s dopadem na výkon.\n"
#~ "Celistvý: Jako Zlomkový, ale zaokrouhluje nahoru na celé číslo násobku "
#~ "původního rozlišení. Mělo by dát přesnější zobrazení, ale většinou je "
#~ "pomalejší.\n"
#~ "Ostatní volby jsou pevná rozlišení pro volbu kvality obrazu nezávislé na "
#~ "Vaší velikosti displeje."
#~ msgid "Specify a video backend"
#~ msgstr "Určit backend videa"
#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "Spustit vykreslovače v Celé obrazovce"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "Spustí vykreslovací okno v režimu celé obrazovky."
#~ msgid "Theme selection went wrong"
#~ msgstr "Výběr vzhledu se zvrtl"
#~ msgid ""
#~ "This is used to control game speed by sound throttle.\n"
#~ "Disabling this could cause abnormal game speed, such as too fast.\n"
#~ "But sometimes enabling this could cause constant noise.\n"
#~ "\n"
#~ "Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#~ msgstr ""
#~ "Toto je použito pro kontrolu rychlosti hry pomocí přiškrcení zvuku.\n"
#~ "Vypnutí tohoto může způsobit nesprávnou rychlost hry, např. příliš "
#~ "rychle.\n"
#~ "Ale někdy zapnutím můžete způsobit nepřetržitý hluk.\n"
#~ "\n"
#~ "Klávesová Zkratka <TAB>: Podržte pro okamžité vypnutí Zaškrcení."
#~ msgid "This is used to play music tracks, like BGM."
#~ msgstr ""
#~ "Toto se používá pro přehrávání hudebních stop, jako např. hudba v pozadí."
#~ msgid ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgstr ""
#~ "Neznámý ukazatel %#08x\n"
#~ "Pokračovat?"
#~ msgid "Use FPS For Limiting"
#~ msgstr "Použít SzS pro Omezení"
#~ msgid "Use XFB"
#~ msgstr "Použít XFB"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "Používá více vláken k dekódování textur ve hře."
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "Použít vyrovnávací paměť vykreslování ve vysokém rozlišení pro EFB kopie, "
#~ "místo zmenšení jejich velikosti do původního rozlišení.\n"
#~ "Nesmírně zlepší obrazovou kvalitu v hrách, které používají EFB kopie, ale "
#~ "může způsobit v některých hrách chyby."
#~ msgid "Video Backend:"
#~ msgstr "Backend Obrazu:"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "Čeká na vertikální prázdná místa.\n"
#~ "Zmírňuje trhání, ale může také snížit výkon"
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "Při použítí EFB do Ram často potřebujeme dekódovat data RAM do textury "
#~ "VRAM, což je časově velmi náročný úkol.\n"
#~ "Pokud je tato možnost zapnuta, dekódování u textury je přeskočeno, pokud "
#~ "se nezměnila.\n"
#~ "To má za výsledek pěkné zrychlení, ale také možnost chyb.\n"
#~ "Pokud máte problémy s touto možností zapnutou, měli byste buď zvýšit "
#~ "bezpečnost vyrovnávací paměti textury nebo ji vypnout.\n"
#~ "POZNÁMKA: Čím bezpečnější vyrovnávací paměť textury je, tím nižší bude "
#~ "zrychlení; precizní vyrovnávací paměť textury nastavená na \"bezpečná\" "
#~ "muže být i pomalejší!"
#~ msgid "Wiimote Settings"
#~ msgstr "Nastavení Wiimote"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr "Povolí progresivní skenování, pokud je podporováno softwarem."
#~ msgid "Window Size:"
#~ msgstr "Velikost Okna:"
#~ msgid "Window height for windowed mode"
#~ msgstr "Výška okna v režimu v okně"
#~ msgid "Window width for windowed mode"
#~ msgstr "Šířka okna v režimu v okně"
#~ msgid "XFB"
#~ msgstr "XFB"

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@ -1,22 +1,22 @@
# Translation of dolphin-emu.pot to Greek
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# Gpower2 <gpower2@yahoo.com>, 2011
#
# Translators:
# Gpower2 <gpower2@yahoo.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2013-01-16 21:39-0600\n"
"Last-Translator: Linktothepast <kostamarino@hotmail.com>\n"
"Language-Team: Gpower2 <gpower2@yahoo.com>\n"
"Language: Greek\n"
"PO-Revision-Date: 2013-02-02 08:31+0000\n"
"Last-Translator: delroth <delroth@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: el\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: Greek\n"
"X-Poedit-Country: GREECE\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -375,14 +375,11 @@ msgid "A game is not currently running."
msgstr "Αυτή τη στιγμή δεν εκτελείται κάπιο παιχνίδι."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:208
#, fuzzy
msgid ""
"A supported bluetooth device could not be found!\n"
"If you are not using Microsoft's bluetooth stack you must manually pair your "
"wiimotes and use only the \"Refresh\" button."
msgstr ""
"Δε βρέθηκε υποστηριζόμενη συσκευή bluetooth!\n"
"(Υποστηρίζεται μόνο το Microsoft bluetooth stack)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:89
msgid ""
@ -519,13 +516,11 @@ msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Σφάλμα Action Replay: Μη έγκυρη τιμή (%08x) σε Memory Copy (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:682
#, fuzzy, c-format
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Σφάλμα Action Replay: Οι λειτουργίες Master Code και Write To CCXXXXXX δεν "
"έχουν υλοποιηθεί (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
@ -649,17 +644,12 @@ msgid "All files (*.*)|*.*"
msgstr "Όλα τα αρχεία (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Επιτρέπει την εναλλαγή ορισμένων επιλογών με τα πλήκτρα συντόμευσης 3, 4, 5, "
"και 6 μέσα από το παράθυρο εξομοίωσης.\n"
"\n"
"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
msgid "Alternate Wiimote Timing"
@ -2334,9 +2324,9 @@ msgid "Failed to load hid.dll"
msgstr "Αποτυχία φόρτωσης hid.dll"
#: Source/Core/Core/Src/Movie.cpp:792
#, fuzzy, c-format
#, c-format
msgid "Failed to read %s"
msgstr "Αποτυχία εγγραφής της κεφαλίδας για το %s"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
@ -4521,9 +4511,8 @@ msgstr ""
"Αν δεν είστε σίγουροι επιλέξτε Αυτόματα."
#: Source/Core/InputCommon/Src/InputConfig.cpp:61
#, fuzzy
msgid "Selected controller profile does not exist"
msgstr "Το επιλεγμένο αρχείο \"%s\" δεν υπάρχει"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:132
msgid "Selected font"
@ -5202,9 +5191,8 @@ msgid "The value is invalid"
msgstr "Η τιμή είναι άκυρη"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:626
#, fuzzy
msgid "Theme:"
msgstr "Θέμα"
msgstr ""
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:475
msgid ""
@ -5238,7 +5226,6 @@ msgstr ""
"παιχνίδια."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
#, fuzzy
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
@ -5249,15 +5236,6 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Αυτό το χαρακτηριστικό σας επιτρέπει να πειράξετε την κάμερα του "
"παιχνιδιού.\n"
"Κρατώντας πατημένο το δεξί πλήκτρο του ποντικιού μετακινήστε το ποντίκι για "
"να μετακινήσετε τριγύρω την κάμερα. Κρατώντας πατημένο το SHIFT πιέστε ένα "
"από τα WASD πλήκτρα για να μετακινήσετε την κάμερα κατά μία καθορισμένη "
"απόσταση (SHIFT+0 για να κινηθεί γρηγορότερα και SHIFT+9 για να κινηθεί πιο "
"αργά). Πατήστε SHIFT+R για να επαναφέρετε την κάμερα στην αρχική της θέση.\n"
"\n"
"Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:489
msgid ""
@ -5964,164 +5942,3 @@ msgstr "zNear Διόρθωση: "
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "| OR"
#~ msgid "%d Hz"
#~ msgstr "%d Hz"
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Δημιουργεί αυτόματα τα mipmaps αντί να τα αποκωδικοποιεί από την μνήμη.\n"
#~ "Αυξάνει λίγο τις επιδόσεις, αλλά μπορεί να προκαλέσει μικρά ελαττώματα "
#~ "στις υφές.\n"
#~ "\n"
#~ "Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο."
#~ msgid ""
#~ "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
#~ "In contrast to pixel lighting (which is merely an enhancement), per-pixel "
#~ "depth calculations are necessary to properly emulate a small number of "
#~ "games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Υπολογισμός των τιμών βάθους των 3D γραφικών ανά pixel αντί ανά vertex.\n"
#~ "Αντίθετα με τον φωτισμό ανά pixel (που είναι απλά μία βελτίωση), οι "
#~ "υπολογισμοί του βάθους ανά pixel είναι απαραίτητοι για την σωστή "
#~ "εξομοίωση ενός μικρού αριθμού παιχνιδιών.\n"
#~ "\n"
#~ "Αν δεν είστε σίγουροι, αφήστε το επιλεγμένο."
#~ msgid "Cannot record movies in read-only mode."
#~ msgstr ""
#~ "Δεν μπορεί να γίνει εγγραφή ταινιών σε λειτουργία μόνο για ανάγνωση."
#~ msgid "Clear failed."
#~ msgstr "Το καθάρισμα απέτυχε."
#~ msgid "Created by KDE-Look.org"
#~ msgstr "Δημιουργήθηκε από KDE-Look.org"
#~ msgid ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgstr ""
#~ "Δημιουργήθηκε από Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl."
#~ "deviantart.com]"
#~ msgid "Created by VistaIcons.com"
#~ msgstr "Δημιουργήθηκε από VistaIcons.com"
#~ msgid ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgstr ""
#~ "Δημιουργήθηκε από black_rider και δημοσιεύθηκε στο ForumW.org > Web "
#~ "Developments"
#~ msgid "Disable Lighting"
#~ msgstr "Απενεργοποίηση Φωτισμού"
#~ msgid "Disable Per-Pixel Depth"
#~ msgstr "Απενεργοποίηση Βάθους ανά Pixel"
#~ msgid "Disable Textures"
#~ msgstr "Απενεργοποίηση Υφών"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Απενεργοποίηση υφών.\n"
#~ "\n"
#~ "Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο."
#~ msgid "Enable Audio Throttle"
#~ msgstr "Ενεργοποίηση Throttle Ήχου"
#~ msgid "Enable BAT"
#~ msgstr "Ενεργοποίηση BAT"
#~ msgid "Enable DTK Music"
#~ msgstr "Ενεργοποίηση Μουσικής DTK"
#~ msgid ""
#~ "Enables Block Address Translation (BAT); a function of the Memory "
#~ "Management Unit. Accurate to the hardware, but slow to emulate. (ON = "
#~ "Compatible, OFF = Fast)"
#~ msgstr ""
#~ "Ενεργοποιεί την Block Address Translation (BAT), μία λειτουργία της "
#~ "Μονάδας Διαχείρισης Μνήμης. Ακριβές ως προς το υλικό, αλλά αργό στην "
#~ "εξομοίωση. (Ενεργό = Συμβατό, Ανενεργό = Γρήγορο)"
#~ msgid "Exit Dolphin with emulator"
#~ msgstr "Έξοδος από το Dolphin με τον εξομοιωτή"
#~ msgid "Fast Mipmaps"
#~ msgstr "Γρήγορα Mipmaps"
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Βελτιώνει τις επιδόσεις αλλά προκαλεί την εξαφάνιση του φωτισμού στα "
#~ "περισσότερα παιχνίδια.\n"
#~ "\n"
#~ "Αν δεν είστε σίγουροι, αφήστε το αποεπιλεγμένο."
#~ msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
#~ msgstr "Φορτώνει το καθορισμένο αρχείο (DOL,ELF,GCM,ISO,WAD)"
#~ msgid "Lock Threads to Cores"
#~ msgstr "Κλείδωμα Νημάτων στους Πυρήνες "
#~ msgid "Low level (LLE) or high level (HLE) audio"
#~ msgstr "Χαμηλού επιπέδου (LLE) ή υψηλού επιπέδου (HLE) εξομοίωση ήχου"
#~ msgid "Opens the debugger"
#~ msgstr "Άνοιγμα του debugger"
#~ msgid "Opens the logger"
#~ msgstr "Άνοιγμα της καταγραφής"
#~ msgid "Sample Rate:"
#~ msgstr "Ρυθμός Δειγματοληψίας:"
#~ msgid "Show this help message"
#~ msgstr "Εμφάνιση αυτού του μηνύματος βοήθειας"
#~ msgid "Specify a video backend"
#~ msgstr "Επιλέξτε ένα backend βίντεο"
#~ msgid "Theme selection went wrong"
#~ msgstr "Η επιλογή θέματος απέτυχε"
#~ msgid ""
#~ "This is used to control game speed by sound throttle.\n"
#~ "Disabling this could cause abnormal game speed, such as too fast.\n"
#~ "But sometimes enabling this could cause constant noise.\n"
#~ "\n"
#~ "Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#~ msgstr ""
#~ "Χρησιμοποιείται για τον έλεγχο της ταχύτητας του παιχνιδιού με throttle "
#~ "ήχου.\n"
#~ "Απενεργοποιώντας το μπορεί να προκλήθει αφύσικη ταχύτητα σε παιχνίδια, π."
#~ "χ. πολύ γρήγορη.\n"
#~ "Όμως ορισμένες φορές η ενεργοποίησή της μπορεί να προκαλέσει μόνιμο "
#~ "θόρυβο.\n"
#~ "\n"
#~ "Συντόμευση πληκτρολογίου <TAB>: Κρατήστε το πατημένο για να "
#~ "απενεργοποιηθεί η λειτουργία Throttle."
#~ msgid "This is used to play music tracks, like BGM."
#~ msgstr "Χρησιμοποιείται για την αναπαραγωγή μουσικών κομματιών, όπως BGM."
#~ msgid ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgstr ""
#~ "Άγνωστος δείκτης %#08x\n"
#~ "Συνέχεια;"

View File

@ -1,21 +1,25 @@
# Translation of dolphin-emu.pot to Spanish
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# Dario_ff <dariosamo@gmail.com>, 2011
#
# Translators:
# Dario_ff <dariosamo@gmail.com>, 2011.
# <diegoae@gmail.com>, 2013.
# <roger---92@hotmail.com>, 2013.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2013-01-21 23:41+0100\n"
"Last-Translator: Petiso Carambanal <diegoae@gmail.com>\n"
"Language-Team: DARIO_FF <LL@li.org>\n"
"Language: Spanish\n"
"PO-Revision-Date: 2013-02-19 09:31+0000\n"
"Last-Translator: Puniasterus <puniasterus@gmail.com>\n"
"Language-Team: Spanish (http://www.transifex.com/projects/p/dolphin-emu/"
"language/es/)\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.5.4\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -662,15 +666,15 @@ msgid "All files (*.*)|*.*"
msgstr "Todos los archivos (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite alternar algunas opciones a través de las teclas de acceso rápido 3, "
"4, 5, 6 y 7 en la ventana de emulación.\n"
"Permite alternar algunas opciones a través de las teclas de acceso rápido 3 "
"(Resolución interna), 4 (Relación de apecto), 5 (Copias EFB) y 6 (Niebla) en "
"la ventana de emulación.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
@ -684,7 +688,7 @@ msgstr "Analizar"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:298
msgid "Angle"
msgstr ""
msgstr "Ángulo"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368
msgid "Anisotropic Filtering:"
@ -905,7 +909,7 @@ msgstr "Busca un directorio de salida"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:311
msgid "Buffer:"
msgstr "Búfer"
msgstr "Búfer:"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:71
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:21
@ -918,6 +922,8 @@ msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Saltar la limpieza de la caché de la instrucción DCBZ. Normalmente deja esta "
"opción deshabilitada."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:695
msgid "C"
@ -1395,7 +1401,7 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Recorta la imagen de 4:3 a 5:4 o desde 16:9 a 16:10.\n"
"Recorta la imagen de 4:3 a 5:4 o desde 16:9 a 16:10.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
@ -2071,7 +2077,7 @@ msgid ""
"only. May need to rename soft_oal.dll to OpenAL32.dll to make it work."
msgstr ""
"Activa la emulación de Dolby Pro Logic II. Solo para el motor OpenAL. "
"Requiere que renombres soft_oal.dll a OpenAl32.dll para que funcione."
"Requiere que renombres soft_oal.dll a OpenAL32.dll para que funcione."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77
msgid ""
@ -2154,7 +2160,7 @@ msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Error: Después de \"%s\", se ha encontrado %d (0x%X) en vezde la marca de "
"Error: Después de \"%s\", se ha encontrado %d (0x%X) en vez de la marca de "
"guardado %d (0x%X). Cancelando carga del guardado..."
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:342
@ -2342,9 +2348,9 @@ msgid "Failed to load hid.dll"
msgstr "Fallo al cargar hid.dll"
#: Source/Core/Core/Src/Movie.cpp:792
#, fuzzy, c-format
#, c-format
msgid "Failed to read %s"
msgstr "Fallo al escribir la cabecera para %s"
msgstr "Error al leer %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
@ -3247,7 +3253,7 @@ msgid ""
msgstr ""
"Mantiene la ventana del emulador por encima de cualquier otra.\n"
"\n"
"Si no estás seguro, déjala sin marcar."
"Si no estás seguro, déjala sin marcar."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299
msgid "Keep window on top"
@ -3521,8 +3527,8 @@ msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
"Administrador de tarjetas de memoria. ADVERTENCIA: Haga copias antes de "
"usarlo; debería estar arreglado, ¡pero puede que estropee cosas!"
"Administrador de tarjetas de memoria. ADVERTENCIA: Haz copias antes de "
"usarlo; debería estar arreglado, ¡pero puede estropear cosas!"
#: Source/Core/Core/Src/CoreParameter.cpp:373
#, c-format
@ -4167,7 +4173,7 @@ msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "R Botón"
msgstr "Botón R"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:63
@ -4615,7 +4621,7 @@ msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Ajusta la latencia (en ms). Valores más altos pueden recir el petardeo del "
"Ajusta la latencia (en ms). Valores más altos pueden reducir el petardeo del "
"audio. Solo para el motor OpenAL."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
@ -4760,8 +4766,8 @@ msgid ""
"information, and JIT cache clearing."
msgstr ""
"Mostrar mensajes en el área de emulación. Estos mensajes incluyen escritura "
"de tarjetas de memoria,sobre el motor de vídeo,información sobre la CPU y "
"limpieza de la cache JIT."
"de tarjetas de memoria, sobre el motor de vídeo, información sobre la CPU y "
"limpieza de la caché JIT."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:828
msgid "Show save blocks"
@ -4823,7 +4829,7 @@ msgstr "Saltar BIOS"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Skip DCBZ clearing"
msgstr ""
msgstr "Saltar limpieza DCBZ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493
msgid "Skip Dest. Alpha Pass"
@ -5242,7 +5248,6 @@ msgstr ""
"Esto podría provocar peor rendimiento en el Menú de Wii y algunos juegos."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
#, fuzzy
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
@ -5401,7 +5406,7 @@ msgstr "Deshacer cargar estado"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:715
msgid "Unexpected 0x80 call? Aborting..."
msgstr "¿Llamada inesperada a 0x80? Cancelando..."
msgstr "¿Llamada inesperada a 0x80? Cancelando..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:214
msgid "Unknown"
@ -5543,7 +5548,7 @@ msgstr ""
"partida.\n"
"Disminuye el rendimiento si la emulacion no es del 100%.\n"
"\n"
"Si no estás seguro, déjala sin marcar"
"Si no estás seguro, déjala sin marcar."
#: Source/Core/Common/Src/MsgHandler.cpp:67
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:45
@ -5597,7 +5602,7 @@ msgid ""
"load this state with read-only mode off."
msgstr ""
"Advertencia: Has cargado un guardado de después del final de la película "
"actual.(Byte %u > %u) (frame %u > %u). Deberías cargar otor guardado antes "
"actual.(Byte %u > %u) (frame %u > %u). Deberías cargar otro guardado antes "
"de continuar, o cargar éste sin el modo de solo lectura."
#: Source/Core/Core/Src/Movie.cpp:861
@ -5608,9 +5613,9 @@ msgid ""
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Advertencia: Has cargado una partida guardada con desjustes en %d bytes (0x"
"%X). Debe de cargar otro guardado antes de continuar, o cargar este guardado "
"%X). Debes cargar otro guardado antes de continuar, o cargar este guardado "
"con el modo de solo lectura desactivado. De lo contrario probablemente "
"obtenga una desincronización."
"obtengas una desincronización."
#: Source/Core/Core/Src/Movie.cpp:870
#, c-format
@ -5965,786 +5970,3 @@ msgstr "Correción zNear:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "| OR"
#~ msgid "%d %%"
#~ msgstr "%d %%"
#~ msgid "%d Hz"
#~ msgstr "%d Hz"
#~ msgid "&Frame Stepping"
#~ msgstr "&Recorrer frames"
#~ msgid "(Default)"
#~ msgstr "(Predeterminado)"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgstr ""
#~ "La plataformas de 32-bit no soportan fastmem todavía. Reportar este bug."
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "3D Vision (requiere pantalla completa)"
#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#~ msgid "< as Default Profile >"
#~ msgstr "<como Perfil por defecto>"
#, fuzzy
#~ msgid "AOSound"
#~ msgstr "&Sonido"
#~ msgid "Accurate Texture Cache"
#~ msgstr "Caché de texturas preciso"
#~ msgid "Adjust window size"
#~ msgstr "Ajustar tamaño de ventana"
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "Permite a la CPU leer o escribir al EFB (búfer de renderizado)\n"
#~ "Esto es necesario para ciertas funciones de jugabilidad (p. ej., el "
#~ "cursor en forma de estrella en Super Mario Galaxy), y también para "
#~ "ciertos efectos visuales (p. ej., Monster Hunter Tri),\n"
#~ "pero habilitar esta opción puede tener un impacto muy negativo en el "
#~ "rendimiento si el juego usa esta funcionalidad en gran medida."
#~ msgid "Alternate RFI"
#~ msgstr "RFI Alternativo"
#~ msgid "Auto [recommended]"
#~ msgstr "Automático [recomendado]"
#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "Ajusta la ventana para que corresponda con la resolución de salida del "
#~ "juego escalada por la escala de EFB.\n"
#~ "Lo mejor es definir la relación de aspecto a \"Estirar\" cuando se "
#~ "utiliza esta opción."
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Generación automática de mipmaps en lugar de decodificación de la "
#~ "memoria.\n"
#~ "Aumenta el rendimiento un poco, pero puede causar defectos de menor "
#~ "importancia en la textura. \n"
#~ "\n"
#~ "Si no estás seguro, déjalo marcado."
#~ msgid "Bad gameini filename"
#~ msgstr "Nombre de archivo gameini incorrecto"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "Bleach Versus Crusade"
#, fuzzy
#~ msgid ""
#~ "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
#~ "In contrast to pixel lighting (which is merely an enhancement), per-pixel "
#~ "depth calculations are necessary to properly emulate a small number of "
#~ "games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Calcula los valores de profundidad de los gráficos 3D por píxel en lugar "
#~ "de por vértice.\n"
#~ "En contraste con la iluminación de píxeles (que no es más que una "
#~ "mejora), los cálculos por profundidad de píxel son necesarios para emular "
#~ "correctamente un pequeño número de juegos.\n"
#~ "\n"
#~ "Si no estás seguro, déjala marcada."
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "Calcula la iluminación de los gráficos 3D en una base por cada píxel, en "
#~ "vez de por cada vértice.\n"
#~ "Es el resultado más preciso, pero reduce el rendimiento."
#~ msgid "Can't find plugin %s"
#~ msgstr "No se puede encontrar el plugin %s"
#~ msgid "Can't init DSP Plugin"
#~ msgstr "No se puede iniciar el Plugin DSP"
#~ msgid "Can't init Video Plugin"
#~ msgstr "No se puede iniciar el Plugin de Vídeo"
#~ msgid "Can't open %s, it has a missing function"
#~ msgstr "No se puede abrir %s, no tiene una función"
#~ msgid "Cannot record movies in read-only mode."
#~ msgstr "No se pueden grabar películas en el modo de solo lectura."
#~ msgid "Clear failed."
#~ msgstr "Fallo al borrar."
#~ msgid "Config..."
#~ msgstr "Configuración..."
#~ msgid "Configuration profile"
#~ msgstr "Perfil de configuración"
#~ msgid "Configuration profile:"
#~ msgstr "Perfil de configuración:"
#~ msgid "Connected"
#~ msgstr "Conectado"
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "Conectado a %i Wiimotes"
#~ msgid "Copy"
#~ msgstr "Copiar"
#~ msgid "Could not copy %s to %s"
#~ msgstr "No se pudo copiar %s a %s"
#~ msgid "Could not get info about plugin %s"
#~ msgstr "No se pudo obtener información sobre el plugin %s"
#~ msgid "Created by KDE-Look.org"
#~ msgstr "Creado por KDE-Look.org"
#~ msgid ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgstr ""
#~ "Creado por Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgid "Created by VistaIcons.com"
#~ msgstr "Creado por VistaIcons.com"
#~ msgid ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgstr "Creado por black_rider y publicado en ForumW.org > Web Developments"
#~ msgid "DList Cache"
#~ msgstr "Caché DList"
#, fuzzy
#~ msgid "DSound"
#~ msgstr "&Sonido"
#~ msgid "Danish"
#~ msgstr "Danés"
#~ msgid "Disable Lighting"
#~ msgstr "Deshabilitar iluminación"
#~ msgid "Disable Per-Pixel Depth"
#~ msgstr "Desactivar profundidad por píxel"
#~ msgid "Disable Textures"
#~ msgstr "Deshabilitar texturas"
#~ msgid "Disable Wiimote Speaker"
#~ msgstr "Desactivar altavoz del Wiimote"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Desactivar texturas.\n"
#~ "\n"
#~ "Si no estás seguro, déjalo sin marcar."
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Deshabilita el dibujado de texturas.\n"
#~ "Esto es solamente útil para depurar."
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "Deshabilita el pase de la configuración de Alpha.\n"
#~ "Quiebra ciertos efectos, pero puede ayudar al rendimiento."
#~ msgid "Distance Alpha Pass"
#~ msgstr "Pase de Alpha de distancia"
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "Plugin DSP-HLE de Dolphin"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "Configuración de Plugin Dolphin DSP-HLE"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "Plugin DSP-LLE de Dolphin"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "Configuración de Plugin Dolphin DSP-LLE"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin OpenGL"
#~ msgid ""
#~ "Dolphin has not been configured with an install location,\n"
#~ "Keep Dolphin portable?"
#~ msgstr ""
#~ "Dolphin no ha sido configurado con un directorio de instalación,\n"
#~ "¿Mantener a Dolphin portable?"
#~ msgid "EFB"
#~ msgstr "EFB"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "Emula las copias del framebúfer directamente a las texturas.\n"
#~ "Esto no es muy preciso, pero es suficiente para la forma en que varios "
#~ "juegos usan copias del framebúfer."
#~ msgid "Emulator Display Settings"
#~ msgstr "Configuración de la visualización del Emulador"
#~ msgid "Enable Audio Throttle"
#~ msgstr "Habilitar aceleración de audio"
#~ msgid "Enable BAT"
#~ msgstr "Habilitar BAT"
#~ msgid "Enable CPU Access"
#~ msgstr "Habilitar acceso a la CPU"
#~ msgid "Enable Copy to EFB"
#~ msgstr "Habilitar Copiado al EFB"
#~ msgid "Enable DTK Music"
#~ msgstr "Habilitar música DTK"
#~ msgid "Enable EFB To Texture"
#~ msgstr "Habilitar EFB a Textura"
#~ msgid "Enable HLE Audio"
#~ msgstr "Habilitar Audio HLE"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "Habilitar JIT Dynarec"
#~ msgid "Enable OpenCL"
#~ msgstr "Habilitar OpenCL"
#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "Habilitar salvapantallas (reducción del burn-in)"
#~ msgid ""
#~ "Enables Block Address Translation (BAT); a function of the Memory "
#~ "Management Unit. Accurate to the hardware, but slow to emulate. (ON = "
#~ "Compatible, OFF = Fast)"
#~ msgstr ""
#~ "Habilitar la traducción de dirección de bloques (BAT); una función de la "
#~ "unidad de administración de memoria (MMU). Es preciso al hardware "
#~ "original, pero es lento para emular. (ON = compatible, OFF = rápido)"
#~ msgid ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgstr ""
#~ "Habilitar recompilación dinámica del código DSP.\n"
#~ "Cambiar esto no tendra ningún efecto mientras el emulador esté andando!"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "Habilitar emulación de copias EFB, si el juego las usa.\n"
#~ "Los juegos comunmente necesita esto para el post-procesado u otras cosas, "
#~ "pero si puedes lidiar sin el, puedes tener a veces una gran mejora de "
#~ "rendimiento."
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "Habilita la reinterpretación de los datos dentro del EFB cuando el "
#~ "formato de píxeles cambia.\n"
#~ "Algunos juegos dependen de esta función para ciertos efectos, así que "
#~ "habilitalo si tienes errores gráficos.\n"
#~ "Dependiendo de cómo el juego use esta función, la influencia en el "
#~ "rendimiento por esta opción varían desde nada, hasta crítico."
#~ msgid "Error allocating buffer"
#~ msgstr "Error al asignar el búfer"
#~ msgid ""
#~ "Error in PlayWiimote. %u != %u, byte %d.\n"
#~ "Sorry, Wii recording is temporarily broken."
#~ msgstr ""
#~ "Error en PlayWiimote. %u != %u, byte %d.\n"
#~ "Disculpa, la grabación de Wii no funciona temporalmente."
#~ msgid "Error loading %s: can't read info"
#~ msgstr "Error al cargar %s: no se puede leer la información"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "Error al cargar el plugin %s: no se puede encontrar el archivo. Por "
#~ "favor, reseleccione sus plugins."
#~ msgid "Error opening file %s for recording"
#~ msgstr "Error al abrir el archivo %s para grabación."
#~ msgid "Exit Dolphin with emulator"
#~ msgstr "Cerrar Dolphin con el emulador"
#~ msgid ""
#~ "Failed to load DSP ROM:\n"
#~ "%s\n"
#~ "This file is required to use DSP LLE"
#~ msgstr ""
#~ "Fallo al cargar DSP ROM:\n"
#~ "%s\n"
#~ "Este fichero es necesario para usar DSP LLE"
#~ msgid "Failed to load DSP ROM: %s"
#~ msgstr "Fallo al cargar ROM DSP: %s"
#~ msgid "Fast Mipmaps"
#~ msgstr "Mipmaps rápidos"
#~ msgid ""
#~ "Faster variants look at fewer pixels and thus have more potential for "
#~ "errors.\n"
#~ "Slower variants look at more pixels and thus are safer."
#~ msgstr ""
#~ "Las variantes rápidas buscan en menos pixeles, y por lo tanto tienen más "
#~ "posibilidad de errores.\n"
#~ "Las variantes lentas buscan por más pixeles, y por lo tanto son más "
#~ "seguras."
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "Forzar Filtro Bi/Tri-linear"
#~ msgid "Fractional"
#~ msgstr "Fraccional"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "Emula completamente las copias EFB.\n"
#~ "Esto es más preciso que copiar a textura EFB, y algunos juegos necesitan "
#~ "esto para funcionar adecuadamente, pero puede ser muy lento."
#~ msgid "GFX Config"
#~ msgstr "Configuración de gráficos"
#, fuzzy
#~ msgid "Graphics Plugin"
#~ msgstr "Gráficos"
#~ msgid "Hide Shader Errors"
#~ msgstr "Ocultar errores de shaders"
#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr ""
#~ "Esconder el cursor cuando se encuentre sobre la ventana de renderizado "
#~ "cuando esté seleccionada."
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "Si un juego se tilda, y anda sólamente en el Intérprete, o Dolphin tiene "
#~ "errores, esta opción puede arreglar el juego."
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Mejora el rendimiento, pero causa que desaparezca la iluminación en "
#~ "juegos que la utilicen.\n"
#~ "\n"
#~ "Si no estás seguro, déjala sin marcar."
#~ msgid "Input Source"
#~ msgstr "Fuente de entrada"
#~ msgid "Install directory could not be saved"
#~ msgstr "El directorio de instalación no pudo ser guardado"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "Instalar WAD al menú de la Wii..."
#~ msgid "Integral [recommended]"
#~ msgstr "Integral [recomendado]"
#~ msgid ""
#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
#~ "Try verifying the state again"
#~ msgstr ""
#~ "Error Interno de LZO - decompression failed (%d) (%ld, %ld) \n"
#~ "Trate de verificar el estado de nuevo"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "Mantiene un control en las texturas basado en mirar los pixeles actuales "
#~ "en estas.\n"
#~ "Puede provocar peor rendimiento, pero algunos juegos necesitan esta "
#~ "opción para funcionar adecuadamente."
#~ msgid "Load Script..."
#~ msgstr "Cargar Script..."
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "Cargar mipmaps nativos en vez de generarlos.\n"
#~ "Cargar los mipmaps nativos es la emulación mas precisa, pero puede "
#~ "empeorar el rendimiento(los resultados pueden variar)."
#~ msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
#~ msgstr "Carga el archivo especificado (DOL, ELF, WAD, GCM, ISO)"
#~ msgid "Lock Threads to Cores"
#~ msgstr "Fijar procesos en núcleos"
#~ msgid "Low level (LLE) or high level (HLE) audio"
#~ msgstr ""
#~ "Especifica emulación de audio de bajo nivel (LLE) o alto nivel (HLE)"
#~ msgid "Lua Script Console"
#~ msgstr "Consola de scripts LUA"
#~ msgid "Metroid Other M"
#~ msgstr "Metroid Other M"
#~ msgid "Mixer: Unsupported sample rate."
#~ msgstr "Mezclador: Frecuencia de sonido no soportada."
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Modifica las texturas para mostrar el formato que usan.\n"
#~ "Esto es útil solamente para depurar."
#~ msgid "New &Lua Console"
#~ msgstr "Nueva Consola de &Lua"
#~ msgid "Normal"
#~ msgstr "Normal"
#~ msgid "OK"
#~ msgstr "Aceptar"
#, fuzzy
#~ msgid "OpenAL"
#~ msgstr "OpenGL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Opens the debugger"
#~ msgstr "Abre el depurador"
#~ msgid "Opens the logger"
#~ msgstr "Abre el registro"
#~ msgid "Plugins"
#~ msgstr "Plugins"
#~ msgid ""
#~ "Portable Setting could not be saved\n"
#~ " Are you running Dolphin from read only media or from a directory that "
#~ "dolphin is not located in?"
#~ msgstr ""
#~ "Configuración portátil no pudo ser guardada\n"
#~ " Estás corriendo Dolphin de medios de sólo lectura, o desde un directorio "
#~ "en el que no se encuentra Dolphin?"
#~ msgid "Projection Stats"
#~ msgstr "Estadísticas de proyección"
#~ msgid "Relaunch Dolphin from the install directory and save from there"
#~ msgstr ""
#~ "Ejecuta Dolphin desde el directorio de instalación y guarda desde allí"
#~ msgid "Render to main window."
#~ msgstr "Renderizar a ventana principal."
#~ msgid "Rendering"
#~ msgstr "Renderizando"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "Requerido para usar la fuente ROM Japonesa."
#~ msgid "Run"
#~ msgstr "Arrancar"
#~ msgid "Running script...\n"
#~ msgstr "Ejecutando script...\n"
#~ msgid "Sample Rate:"
#~ msgstr "Frecuencia del sonido:"
#~ msgid "Scale:"
#~ msgstr "Escala:"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "Selecciona resolución para pantalla completa"
#~ msgid ""
#~ "Select the System Menu wad extracted from the update partition of a disc"
#~ msgstr ""
#~ "Selecciona el Menú de sistema wad extraído de la partición de "
#~ "actualización de un disco"
#~ msgid "Select the script to load"
#~ msgstr "Selecciona el script a cargar"
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "Seleccionar qué juego debería verse afectado por los cambios de estas "
#~ "configuraciones.\n"
#~ "El perfil predeterminado afecta a la configuración estándar de cada juego."
#~ msgid "Set All to Default"
#~ msgstr "Restablecer todos los valores por defecto"
#~ msgid ""
#~ "Set install location to:\n"
#~ " %s ?"
#~ msgstr ""
#~ "Definir el directorio de instalación a:\n"
#~ "%s ?"
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Mostrar estadísticas de proyección.\n"
#~ "Esto es útil sólamente para depurar."
#~ msgid "Show save banner"
#~ msgstr "Mostrar banner del guardado"
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "Mostrar el número de frames renderizados por segundo."
#~ msgid "Show this help message"
#~ msgstr "Mostrar este mensaje de ayuda"
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Mostrar varias estadísticas.\n"
#~ "Esto es útil sólamente para depurar."
#~ msgid "Skies of Arcadia"
#~ msgstr "Skies of Arcadia"
#~ msgid "Slot"
#~ msgstr "Casilla"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "Sonic and the Black Knight"
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "Especifica la resolución a la que se renderizará. Una alta resolución "
#~ "puede mejorar la calidad visual, pero puede empeorar el rendimiento "
#~ "gravemente, y puede causar errores en ciertos juegos.\n"
#~ "Fraccional: Utiliza la resolución del Display directamente en vez de la "
#~ "resolución nativa. La calidad es escalada con tu tamaño de la ventana/"
#~ "display, tal como el impacto al rendimiento.\n"
#~ "Integral: Es como Fraccional, pero es redondeada a entero múltiplo de la "
#~ "resolución nativa. Debería dar una vista mas precisa, pero es mas lento "
#~ "normalmente.\n"
#~ "Las otras opciones son resoluciones fijas para elegir una calidad visual "
#~ "independiente del tamaño del Display."
#~ msgid "Specify a video backend"
#~ msgstr "Especifica un motor de vídeo"
#~ msgid "Specify an audio plugin"
#~ msgstr "Especifica un plugin de audio"
#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "Comenzar el renderizador en pantalla completa"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "Comenzar la ventana de renderizado en pantalla completa."
#~ msgid "The file "
#~ msgstr "El archivo "
#~ msgid "Theme selection went wrong"
#~ msgstr "Hubo un error al seleccionar el tema"
#~ msgid ""
#~ "This is used to control game speed by sound throttle.\n"
#~ "Disabling this could cause abnormal game speed, such as too fast.\n"
#~ "But sometimes enabling this could cause constant noise.\n"
#~ "\n"
#~ "Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#~ msgstr ""
#~ "Esto es utilizado para controlar la velocidad del juego por la del "
#~ "audio.\n"
#~ "Deshabilitar esto puede causar velocidad de juego anormal, como muy "
#~ "rápido.\n"
#~ "Pero a veces puede provocar ruido constante.\n"
#~ "\n"
#~ "Atajo de Teclado <TAB>: Mantén la tecla presionada para desabilitar la "
#~ "regulación instantáneamente."
#~ msgid "This is used to play music tracks, like BGM."
#~ msgstr ""
#~ "Esto es usado para reproducir pistas de música, como música de fondo "
#~ "(BGM)."
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "Esto es usado comunmente para reproducir voces y efectos de sonido."
#~ msgid "Trying to load unsupported type %d"
#~ msgstr "Tratando de cargar tipo no soportado %d"
#~ msgid "Type %d config not supported in plugin %s"
#~ msgstr "Configuración de tipo %d no soportado en el plugin %s"
#~ msgid ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgstr ""
#~ "Puntero desconocido %#08x\n"
#~ "¿Continuar?"
#~ msgid "Use FPS For Limiting"
#~ msgstr "Usar FPS para limitar"
#~ msgid "Use XFB"
#~ msgstr "Usar XFB"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "Usar múltiples hilos para descodifcar texturas en los juegos"
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "Usa un búfer de alta resolución para las copias de EFB en vez de "
#~ "reducirlas a la resolución nativa.\n"
#~ "Mejora en gran manera la calidad visual en juegos que usan copias de EFB, "
#~ "pero puede causar errores gráficos en algunos juegos."
#~ msgid "Video Backend:"
#~ msgstr "Motor de vídeo:"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "Espera al proximo refresco de pantalla.\n"
#~ "Reduce el \"quebrado\" de la pantalla, pero puede que reduzca el "
#~ "rendimiento."
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "Cuando se usa EFB a RAM comunmente necesitamos decodificar los datos de "
#~ "la RAM a una textura VRAM, lo que es una tarea larga.\n"
#~ "Con esta opción habilitada, se salteará decodificarla si no ha cambiado.\n"
#~ "Esto resulta en una buena mejora de rendimiento, pero probablemente cause "
#~ "errores.\n"
#~ "Si tienes cualquier problema con esta opción habilitada, deberías probar "
#~ "incrementar la seguridad del Caché de textura, o deshabilitar esta "
#~ "opción.\n"
#~ "(NOTA: Mientras mas seguro el caché, menor será la mejora de rendimiento; "
#~ "el caché de textura preciso em \"seguro\" puede ser mas lento!)"
#~ msgid "Wiimote %i %s"
#~ msgstr "Wiimote %i %s"
#~ msgid "Wiimote Settings"
#~ msgstr "Configuración Wiimote"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr "Se habilitará el escaneado progresivo si el software lo permite."
#~ msgid "Window Size:"
#~ msgstr "Tamaño de Ventana:"
#~ msgid "Window height for windowed mode"
#~ msgstr "Alto de la ventana"
#~ msgid "Window width for windowed mode"
#~ msgstr "Ancho de la ventana"
#~ msgid "XFB"
#~ msgstr "XFB"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr "Hack de bloom Zelda Twilight Princess"

View File

@ -1,20 +1,23 @@
# Translation of dolphin-emu.pot to Farsi
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# Hamed Khakbiz <hamed.khakbiz@gmail.com>, 2011
#
# Translators:
# Hamed Khakbiz <hamed.khakbiz@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2013-01-16 21:40-0600\n"
"Last-Translator: H.Khakbiz\n"
"Language-Team: H.Khakbiz\n"
"Language: Farsi\n"
"PO-Revision-Date: 2013-02-17 11:21+0000\n"
"Last-Translator: Delayline <hamed.khakbiz@gmail.com>\n"
"Language-Team: Persian (http://www.transifex.com/projects/p/dolphin-emu/"
"language/fa/)\n"
"Language: fa\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -59,7 +62,7 @@ msgstr "%1$sکپی%1$s"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:10
#, c-format
msgid "%i connected"
msgstr "%i ارتباط برقرار شده"
msgstr "%i متصل شده است"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296
@ -300,11 +303,11 @@ msgstr "'"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58
msgid "(-)+zFar"
msgstr "دورz+(-)"
msgstr "z دور+(-)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53
msgid "(-)+zNear"
msgstr "نزدیکz+(-)"
msgstr "z نزدیک+(-)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98
msgid "(UNKNOWN)"
@ -370,14 +373,14 @@ msgid "A game is not currently running."
msgstr "بازی در حال حاضر اجرا نشده است."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:208
#, fuzzy
msgid ""
"A supported bluetooth device could not be found!\n"
"If you are not using Microsoft's bluetooth stack you must manually pair your "
"wiimotes and use only the \"Refresh\" button."
msgstr ""
"دستگاه بلوتوث مورد پشتیبانی پیدا نشد!\n"
"(فقط نرم افزار پیاده سازی بلوتوث ماکروسافت پشتیبانی میشود.)"
"اگر شما از نرم افزار پیاده سازی بلوتوث ماکروسافت استفاده نمی کنید شما باید "
"ویموت خود را دستی جفت کنید و فقط از دکمه \"به روز کردن\" استفاده کنید."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:89
msgid ""
@ -512,11 +515,13 @@ msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "خطای اکشن ریپلی: مقدار نامعتبر (%08x) در کپی حافظه (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:682
#, fuzzy, c-format
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr "خطای اکشن ریپلی: کد مستر و نوشتن در CCXXXXXX تکمیل نشده است (%s)"
msgstr ""
"خطای اکشن ریپلی: کد مستر و نوشتن به CCXXXXXX تکمیل نشده است (%s)\n"
"به کدهای مستر نیاز نیست. از کدهای مستر استفاده نکنید."
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
@ -584,7 +589,7 @@ msgid ""
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"اضافه کنید مقدار مشخص شده را به پارامتر zدور.\n"
"اضافه کنید مقدار مشخص شده را به پارامتر z دور.\n"
"دو راه ابراز مقادیر ممیز شناور.\n"
"نمونه: مستقیما وارد کنید \"۲۰۰\" یا \"۰.۰۰۰۲\"، اثر تولید شده یکسان است، "
"مقدار بدست آمده \"۰.۰۰۰۲\" خواهد بود.\n"
@ -602,7 +607,7 @@ msgid ""
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"اضافه کنید مقدار مشخص شده را به پارامتر zنزدیک.\n"
"اضافه کنید مقدار مشخص شده را به پارامتر z نزدیک.\n"
"دو راه ابراز مقادیر ممیز شناور.\n"
"نمونه: مستقیما وارد کنید \"۲۰۰\" یا \"۰.۰۰۰۲\"، اثر تولید شده یکسان است، "
"مقدار بدست آمده \"۰.۰۰۰۲\" خواهد بود.\n"
@ -652,15 +657,14 @@ msgid "All files (*.*)|*.*"
msgstr "همه فایل ها (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"اجازه کنترل برخی گزینه ها توسط کلیدهای میانبر ۳، ۴، ۵ و ۶ در داخل پنجره "
"برابرساز را میدهد.\n"
"اجازه کنترل برخی گزینه ها توسط کلیدهای میانبر ۳ (وضوح داخلی)، ۴ (نسبت طول "
ه عرض)، ۵ (کپی ای اف بی) و ۶ (مه) در داخل پنجره برابرساز را میدهد.\n"
"\n"
"اگر در این مورد اطمینان ندارید، این گزینه را فعال نکنید."
@ -674,7 +678,7 @@ msgstr "تحلیل کردن"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:298
msgid "Angle"
msgstr ""
msgstr "زاویه"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368
msgid "Anisotropic Filtering:"
@ -910,6 +914,8 @@ msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"گذشتن از پاکسازی حافظه ميانى دادها توسط دستور DCBZ. معمولا این گزینه را غیر "
"فعال رها کنید."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:695
msgid "C"
@ -1039,11 +1045,11 @@ msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "تغییرات علامت به پارامتر z-دور (بعد از تصحیح)"
msgstr "تغییرات علامت به پارامتر z دور (بعد از تصحیح)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "تغییرات علامت به پارامتر z-نزدیک (بعد از تصحیح)"
msgstr "تغییرات علامت به پارامتر z نزدیک (بعد از تصحیح)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:504
msgid "Changing this will have no effect while the emulator is running!"
@ -1617,10 +1623,10 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"از کارانداختن برابرسازی کپی های ای اف بی (EFB).\n"
"از کارانداختن برابرسازی کپی های ای اف بی.\n"
"کپی های ای اف بی اغلب برای افکت های اعمال شده به بافت اشیاء یا پس پردازی "
"استفاده می شوند، بنابراین در حالیکه بررسی کردن این تنظیمات افزایش سرعت "
"بالایی می دهد تقریبا همیشه سبب مشکلاتی نیز می شود.\n"
"استفاده می شوند، بنابراین در حالیکه تیک زدن این تنظیم سرعت بالایی ایجاد می "
"کند این تنظیم تقریبا همیشه سبب مشکلاتی نیز می شود.\n"
"\n"
"اگر در این مورد اطمینان ندارید، این گزینه را رها کنید."
@ -1657,7 +1663,7 @@ msgstr "آیا می خواهید برابرسازی فعلی را متوقف ک
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:647
msgid "Dolby Pro Logic II decoder"
msgstr ""
msgstr "کدبردار دالبی پرو لاجیک دو"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:866
msgid "Dolphin"
@ -1720,7 +1726,7 @@ msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1217
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1303
msgid "Dolphin was unable to complete the requested action."
msgstr ""
msgstr "دلفین نتوانست عمل خواسته شده را تکمیل کند."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
@ -1750,7 +1756,7 @@ msgstr "نسخه برداری صدا"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:533
msgid "Dump EFB Target"
msgstr "نسخه برداری نشان حافظه میانجی فریم جاساز شده (EFB)"
msgstr "نسخه برداری مقصد ای اف بی"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534
msgid "Dump Frames"
@ -1788,8 +1794,7 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"نسخه برداری محتوی کپی های حافظه میانجی فریم جاساز شده (EFB) در پوشه User/"
"Dump/Textures/\n"
"نسخه برداری محتوی کپی های ای اف بی در پوشه User/Dump/Textures/\n"
"\n"
"اگر در این مورد اطمینان ندارید، این گزینه را فعال نکنید."
@ -1805,7 +1810,7 @@ msgstr "خ&روج"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432
msgid "EFB Copies"
msgstr "کپی های حافظه میانجی فریم جاساز شده (EFB)"
msgstr "کپی های ای اف بی"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:227
#, c-format
@ -1859,7 +1864,7 @@ msgstr "افکت"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:426
msgid "Embedded Frame Buffer"
msgstr "حافظه میانجی فریم جاساز شده (EFB)"
msgstr "حافظه میانجی فریم جاساز شده"
#: Source/Core/Core/Src/Core.cpp:202
msgid "Emu Thread already running"
@ -2051,17 +2056,24 @@ msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
"فعال کردن برابر سازی دالبی پرو لاجیک دو توسط خروجی فراگیر 5.1 (Surround). در "
"OSX موجود نیست."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:515
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
"فعال کردن برابر سازی دالبی پرو لاجیک دو توسط خروجی فراگیر 5.1 (Surround). "
"فقط پشتوانه اپن ای ال (OpenAL)."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:517
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only. May need to rename soft_oal.dll to OpenAL32.dll to make it work."
msgstr ""
"فعال کردن برابر سازی دالبی پرو لاجیک دو توسط خروجی فراگیر 5.1 (Surround). "
"فقط پشتوانه اپن ای ال (OpenAL). شاید تغییر نام soft_oal.dll به OpenAL32.dll "
"برای به کار انداختن این امکان احتیاج باشد."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77
msgid ""
@ -2332,9 +2344,9 @@ msgid "Failed to load hid.dll"
msgstr "بارگذاری hid.dll با شکست مواجه شد"
#: Source/Core/Core/Src/Movie.cpp:792
#, fuzzy, c-format
#, c-format
msgid "Failed to read %s"
msgstr "نوشتن سرخط برای %s با شکست مواجه شد"
msgstr "خواندن %s با شکست مواجه شد"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
@ -2591,7 +2603,7 @@ msgstr "پيشروى فریم"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:537
msgid "Frame Dumps use FFV1"
msgstr "نسخه برداری فریم از FFV1 استفاده می کند"
msgstr "نسخه برداری فریم با استفاده از FFV1"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:226
msgid "Frame Info"
@ -2969,7 +2981,7 @@ msgid ""
"\n"
"If unsure, leave this checked."
msgstr ""
"همه تغییرات قالب بندی حافظه میانجی فریم جاساز شده (EFB) را نادیده بگیر.\n"
"همه تغییرات قالب بندی ای اف بی نادیده گرفته شود.\n"
"کارآئى را در بسیاری از بازی ها بدون اثری منفی بالا می برد. گرچه سبب نقص های "
"گرافیکی در تعداد کمی از بازی های دیگر می شود.\n"
"\n"
@ -2983,8 +2995,7 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"نادیده گرفتن هر درخواستی از پردازنده برای خواندن و یا نوشتن به حافظه میانجی "
"فریم جاساز شده (EFB).\n"
"نادیده گرفتن هر درخواستی از پردازنده برای خواندن و یا نوشتن به ای اف بی.\n"
"کارآئى را در بعضی از بازی ها را بالا می برد، اما سبب از کار افتادن برخی "
"امکانات بازی و یا نقص های گرافیکی می شود.\n"
"\n"
@ -3236,7 +3247,7 @@ msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299
msgid "Keep window on top"
msgstr "پنجره را بر راس نگه دار"
msgstr "بر راس نگه داشتن پنجره"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:241
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:241
@ -3277,7 +3288,7 @@ msgstr "آخرین وضعیت ذخیره شده"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680
msgid "Latency:"
msgstr ""
msgstr "زمان بيکارى:"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
@ -4392,7 +4403,7 @@ msgstr "ذخیره وضعیت فیلم %s خراب است، ضبط فیلم می
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397
msgid "Scaled EFB Copy"
msgstr "کپی حافظه میانجی فریم جاساز شده (EFB) تغییر سایز یافته"
msgstr "کپی ای اف بی تغییر سایز یافته"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:613
#, c-format
@ -4509,9 +4520,8 @@ msgstr ""
"اگر در این مورد اطمینان ندارید، اتوماتیک را انتخاب کنید."
#: Source/Core/InputCommon/Src/InputConfig.cpp:61
#, fuzzy
msgid "Selected controller profile does not exist"
msgstr "فایل مشخص شده \"%s\" وجود ندارد"
msgstr "پروفایل انتخاب شده وجود ندارد"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:132
msgid "Selected font"
@ -4599,6 +4609,8 @@ msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"ست کردن زمان بيکارى (بر حسب میلی ثانیه). مقادیر بالاتر این زمان می تواند "
"صدای ترق و تروق را کاهش دهد. فقط پشتوانه اپن ای ال (OpenAL)."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "Settings..."
@ -4642,7 +4654,7 @@ msgstr "نمایش درایوها"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:518
msgid "Show EFB Copy Regions"
msgstr "نمایش مناطق کپی حافظه میانجی فریم جاساز شده (EFB)"
msgstr "نمایش مناطق کپی ای اف بی"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:296
msgid "Show FPS"
@ -4804,7 +4816,7 @@ msgstr "جهش از روی بایوس"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Skip DCBZ clearing"
msgstr ""
msgstr "از قلم انداختن پاکسازی DCBZ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493
msgid "Skip Dest. Alpha Pass"
@ -4812,7 +4824,7 @@ msgstr "از قلم انداختن مقصد آلفا پاس"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:445
msgid "Skip EFB Access from CPU"
msgstr "از قلم انداختن دسترسی حافظه میانجی فریم جاساز شده (EFB) به پردازنده"
msgstr "از قلم انداختن دسترسی ای اف بی از پردازنده"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96
msgid ""
@ -4835,8 +4847,8 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"سرعت کپی های حافظه میانجی فریم جاساز شده (EFB) به رم را از طریق فدا کردن دقت "
"برابرسازی اندکی بالا می برد.\n"
"سرعت کپی های ای اف بی به رم را از طریق فدا کردن دقت برابرسازی اندکی بالا می "
"برد.\n"
"همچنین بعضی اوقات کیفیت بصری را بالا می برد.\n"
"اگر شما با مسئله ای مواجه شدید، بالا بردن دقت حافظه میانی بافت اشیاء را "
"امتحان کنید یا این گزینه را غیر فعال کنید.\n"
@ -4967,7 +4979,7 @@ msgstr "ذخیره های وضعیت"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:92
msgid "Steering Wheel"
msgstr ""
msgstr "چرخ فرمان"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
@ -4989,7 +5001,7 @@ msgid ""
"\n"
"If unsure, leave this checked."
msgstr ""
"نگهداری کپی های حافظه میانجی فریم جاساز شده در بافت اشیاء پردازشگر گرافیک.\n"
"نگهداری کپی های ای اف بی در بافت اشیاء پردازشگر گرافیک.\n"
"این گزینه دقیق نیست، اما برای اکثر بازی ها به خوبی کار می کند و نسبت به کپی "
"ای اف بی به رم سرعت را به شدت افزایش می دهد.\n"
"\n"
@ -5184,9 +5196,8 @@ msgid "The value is invalid"
msgstr "مقدار بی اعتبار است"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:626
#, fuzzy
msgid "Theme:"
msgstr "تم"
msgstr "تم:"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:475
msgid ""
@ -5217,7 +5228,6 @@ msgid "This could cause slow down in Wii Menu and some games."
msgstr "این مورد میتواند سبب کند شدن منوی وی و تعدادی از بازی ها شود."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
#, fuzzy
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
@ -5229,10 +5239,11 @@ msgid ""
"If unsure, leave this unchecked."
msgstr ""
"این امکان به شما اجاز می دهد تا جای دوربین در بازی را تغيير دهید.\n"
"کلید سمت راست ماوس را نگه دارید و با حرکت ماوس دوربین را بگردانید. کلید شیفت "
"را نگه دارید و با فشار یکی از کلید های ص/ش/س/ی دوربین را پله پله حرکت دهید "
"(شیفت+۰ برای حرکت سریع تر و شیفت+۹ برای حرکت کندتر) فشار کلید شیفت+ق برای "
"بازنشاندن دوربین.\n"
"برای حرکت افقی تصویر در حالی که دکمه سمت راست ماس را نگه داشتده اید آن را "
"حرکت دهید و برای حرکت دادن دوربین کلید وسط را نگه دارید.\n"
"کلید شیفت را نگه دارید و با فشار یکی از کلید های ص/ش/س/ی دوربین را پله پله "
"حرکت دهید (شیفت+۰ برای حرکت سریع تر و شیفت+۹ برای حرکت کندتر) فشار کلید شیفت"
"+ق برای بازنشاندن دوربین.\n"
"\n"
"اگر در این مورد اطمینان ندارید، این گزینه را فعال نکنید."
@ -5832,7 +5843,7 @@ msgid ""
"If unsure, leave this unchecked."
msgstr ""
"[خراب]\n"
"مشخص کردن مناطقی که حافظه میانجی فریم جاساز شده از آن کپی شده است.\n"
"مشخص کردن مناطقی که ای اف بی از آن کپی شده است.\n"
"\n"
"اگر در این مورد اطمینان ندارید، این گزینه را فعال نکنید."
@ -5928,176 +5939,3 @@ msgstr "اصلاح z نزدیک:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "| یا"
#~ msgid "%d Hz"
#~ msgstr "%d Hz"
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "تولید میپ مپ بطور خودکار نسبت به کدگشایی آنها از حافظه.\n"
#~ "کارائى را اندکی افزایش می دهد اما ممکن است سبب نقص بافت اشیاء شود.\n"
#~ "\n"
#~ "اگر در این مورد اطمینان ندارید، این گزینه را رها کنید."
#~ msgid ""
#~ "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
#~ "In contrast to pixel lighting (which is merely an enhancement), per-pixel "
#~ "depth calculations are necessary to properly emulate a small number of "
#~ "games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "محاسبه مقادیر عمق هر پیکسل گرافیک سه بعدی به جای هر ورتکس.\n"
#~ "در تضاد با نورپردازی پیکسل (که صرفا یک بهبود است)، محاسبات عمق هر پیکسل "
#~ "برای به طور صحیح برابرسازی کردن تعداد کمی از بازی ها لازم است.\n"
#~ "\n"
#~ "اگر در این مورد اطمینان ندارید، این گزینه را رها کنید."
#~ msgid "Clear failed."
#~ msgstr "پاک کردن با شکست مواجه شد."
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "اتصال به ویموت ها %i"
#~ msgid "Created by KDE-Look.org"
#~ msgstr "ساخته شده توسط KDE-Look.org"
#~ msgid ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgstr ""
#~ "ساخته شده توسط Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart."
#~ "com]"
#~ msgid "Created by VistaIcons.com"
#~ msgstr "ساخته شده توسط VistaIcons.com"
#~ msgid ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgstr ""
#~ "ساخته شده توسط black_rider و منتشر شده در ForumW.org > Web Developments"
#~ msgid "Danish"
#~ msgstr "دانمارکی"
#~ msgid "Disable Lighting"
#~ msgstr "از کارانداختن روشنایی"
#~ msgid "Disable Per-Pixel Depth"
#~ msgstr "از کارانداختن Per-Pixel Depth"
#~ msgid "Disable Textures"
#~ msgstr "از کارانداختن بافت اشیاء"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "از کارانداختن بافت اشیاء.\n"
#~ "\n"
#~ "اگر در این مورد اطمینان ندارید، این گزینه را فعال نکنید."
#~ msgid ""
#~ "Dolphin has not been configured with an install location,\n"
#~ "Keep Dolphin portable?"
#~ msgstr ""
#~ "دلفین با مکان نصب شده پيکربندى نشده است.\n"
#~ "دلفین را سبک نگاه دارم؟"
#~ msgid "Enable Audio Throttle"
#~ msgstr "فعال کردن دریچه صدا"
#~ msgid "Enable BAT"
#~ msgstr "فعال کردن انتقال آدرس بلوک"
#~ msgid "Enable DTK Music"
#~ msgstr "فعال کردن موزیک دی تی کی"
#~ msgid ""
#~ "Enables Block Address Translation (BAT); a function of the Memory "
#~ "Management Unit. Accurate to the hardware, but slow to emulate. (ON = "
#~ "Compatible, OFF = Fast)"
#~ msgstr ""
#~ "انتقال آدرس بلوک را فعال می کند; کارایی واحد مدیریت حافظه. بالا بردن دقت "
#~ "سخت افزار، اما سبب کند شدن برابرسازی میگردد. (روشن = سازگار، خاموش = سریع)"
#~ msgid ""
#~ "Error in PlayWiimote. %u != %u, byte %d.\n"
#~ "Sorry, Wii recording is temporarily broken."
#~ msgstr ""
#~ "خطا در ویموت پخش. %u != %u، بایت %d.\n"
#~ "ببخشید، ضبط وی بطور موقتی خراب است."
#~ msgid "Exit Dolphin with emulator"
#~ msgstr "خروج دلفین با برابرساز"
#~ msgid "Fast Mipmaps"
#~ msgstr "میپ مپ های سریع"
#~ msgid "Hide Shader Errors"
#~ msgstr "مخفی کردن خطاهای سایه زن"
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "کارآئى را بالا می برد اما سبب از بین رفتن روشنایی در اکثر بازی ها می "
#~ "شود.\n"
#~ "\n"
#~ "اگر در این مورد اطمینان ندارید، این گزینه را فعال نکنید."
#~ msgid "Input Source"
#~ msgstr "منبع ورودی"
#~ msgid "Install directory could not be saved"
#~ msgstr "نصب پوشه قابل ذخیره شدن نیست"
#~ msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
#~ msgstr "بارگذاری فایل مشخص شده (DOL,ELF,GCM,ISO,WAD)"
#~ msgid "Lock Threads to Cores"
#~ msgstr "قفل کردن ریسمان ها به هسته های پردازنده (اینتل اچ تی)"
#~ msgid "Low level (LLE) or high level (HLE) audio"
#~ msgstr "صدای سطح پائین (ال ال ای) و یا سطح بالا (اچ ال ای)"
#~ msgid "Opens the debugger"
#~ msgstr "باز کردن اشکال یاب"
#~ msgid "Opens the logger"
#~ msgstr "باز کردن واقعه نگار"
#~ msgid "Sample Rate:"
#~ msgstr "نرخ نمونه برداری:"
#~ msgid "Show this help message"
#~ msgstr "نمایش این پیام کمکی"
#~ msgid "Specify a video backend"
#~ msgstr "مشخص کردن یک پشتوانه ویدیو"
#~ msgid "Theme selection went wrong"
#~ msgstr "انتخاب تم اشتباه شد"
#~ msgid ""
#~ "This is used to control game speed by sound throttle.\n"
#~ "Disabling this could cause abnormal game speed, such as too fast.\n"
#~ "But sometimes enabling this could cause constant noise.\n"
#~ "\n"
#~ "Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#~ msgstr ""
#~ "این گزینه استفاده می شود برای کنترل سرعت بازی توسط دریچه صدا.\n"
#~ "از کار انداختن این گزینه سبب سرعت نابهنجار بازی میگردد، از قبیل سرعت خیلی "
#~ "زیاد.\n"
#~ "اما گاهی اوقات فعال کردن این گزینه سبب بروز نویز ثابت می شود.\n"
#~ "\n"
#~ "میان بر کیبورد <TAB>: فشار دهید برای از کار انداختن فوری دریچه صدا."
#~ msgid "This is used to play music tracks, like BGM."
#~ msgstr ""
#~ "این گزینه استفاده می شود برای پخش ترک های موزیک، مانند موزیک پس زمینه."

View File

@ -1,20 +1,24 @@
# Translation of dolphin-emu.pot to French
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# Vinet Sebastien <vinet.sebastien@live.fr>, 2011
#
# Translators:
# Pascal <pascal2j-language@yahoo.com>, 2013.
# Vinet Sebastien <vinet.sebastien@live.fr>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2013-01-21 11:57+0100\n"
"Last-Translator: Pascal\n"
"Language-Team: \n"
"Language: French\n"
"PO-Revision-Date: 2013-02-02 20:43+0000\n"
"Last-Translator: FRtranslator <pascal2j-language@yahoo.com>\n"
"Language-Team: French (http://www.transifex.com/projects/p/dolphin-emu/"
"language/fr/)\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -660,15 +664,15 @@ msgid "All files (*.*)|*.*"
msgstr "Tous les fichiers (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permet d'activer certaines options via les raccourcis clavier 3, 4, 5, et 6 "
"dans la fenêtre d'émulation.\n"
"Permet d'activer certaines options via les raccourcis clavier 3 (résolution "
"interne), 4 (ratio d'image), 5 (Copie d'EFB), et 6 (Brouillard) dans la "
"fenêtre d'émulation.\n"
"\n"
"Dans le doute, décochez cette case."
@ -682,7 +686,7 @@ msgstr "Analyser"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:298
msgid "Angle"
msgstr ""
msgstr "Angle"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368
msgid "Anisotropic Filtering:"
@ -921,6 +925,8 @@ msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Ignore le vidage du cache de données par l'instruction DCBZ. Dans le doute, "
"décochez cette case."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:695
msgid "C"
@ -2352,9 +2358,9 @@ msgid "Failed to load hid.dll"
msgstr "Impossible de charger hid.dll"
#: Source/Core/Core/Src/Movie.cpp:792
#, fuzzy, c-format
#, c-format
msgid "Failed to read %s"
msgstr "Impossible d'écrire l'entête de %s"
msgstr "Impossible de lire %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
@ -4842,7 +4848,7 @@ msgstr "Ne pas exécuter le BIOS"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Skip DCBZ clearing"
msgstr ""
msgstr "Ignorer le vidage DCBZ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493
msgid "Skip Dest. Alpha Pass"
@ -5257,7 +5263,6 @@ msgid "This could cause slow down in Wii Menu and some games."
msgstr "Ceci peut ralentir le Menu Wii et quelques jeux."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
#, fuzzy
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
@ -5268,12 +5273,13 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cette fonctionnalité vous permet de vous amuser avec la caméra du jeu.\n"
"Cette fonctionnalité vous permet de changer l'angle de la caméra du jeu.\n"
"Faites un clic droit et déplacez la souris pour changer l'orientation de la "
"caméra. Appuyez sur SHIFT et sur W, A, S ou D pour modifier pas à pas la "
"distance de la caméra (SHIFT et 0 déplace la caméra plus vite, SHIFT et 9 "
"la déplace plus lentement). Appuyez sur SHIFT et R pour réinitiliser la "
"position de la caméra.\n"
"caméra, ou cliquez sur le bouton du milieu pour la déplacer.\n"
"Appuyez sur SHIFT et sur W, A, S ou D pour modifier pas à pas la distance de "
"la caméra (SHIFT et 0 déplace la caméra plus vite, SHIFT et 9 la déplace "
"plus lentement). Appuyez sur SHIFT et R pour réinitiliser la position de la "
"caméra.\n"
"\n"
"Dans le doute, décochez cette case."
@ -5980,797 +5986,3 @@ msgstr "Correction zNear :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "| OR"
#~ msgid "%d %%"
#~ msgstr "%d %%"
#~ msgid "%d Hz"
#~ msgstr "%d Hz"
#~ msgid "&Frame Stepping"
#~ msgstr "Image par image"
#~ msgid "(Default)"
#~ msgstr "(Par défaut)"
#~ msgid "32,000 Hz"
#~ msgstr "32 000 Hz"
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgstr ""
#~ "Les plateformes 32-bit ne prennent pas encore en charge le fastmem. "
#~ "Signalez ce bug."
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "3D Vision (Plein écran uniquement)"
#~ msgid "48,000 Hz"
#~ msgstr "48 000 Hz"
#~ msgid "< as Default Profile >"
#~ msgstr "< identique au profil Par défaut >"
#~ msgid "ALSA"
#~ msgstr "ALSA"
#~ msgid "AOSound"
#~ msgstr "AOSound"
#~ msgid "Accurate Texture Cache"
#~ msgstr "Cache de texture précis"
#~ msgid "Adjust window size"
#~ msgstr "Ajuster la taille de la fenêtre"
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "Permet au processeur de lire ou écrire vers l'EFB (buffer de rendu).\n"
#~ "Ceci est requis pour certaines fonctionnalités ou jouabilité (par ex., le "
#~ "pointeur dans Super Mario Galaxy), ainsi que pour certains effets visuels "
#~ "(par ex. Monster Hunter Tri),\n"
#~ "mais activer cette option peut aussi avoir un gros impact négatif sur la "
#~ "performace si le jeu utilise beaucoup cette fonctionnalité."
#~ msgid "Alternate RFI"
#~ msgstr "RFI alternatif"
#~ msgid "Auto [recommended]"
#~ msgstr "Auto [recommandé]"
#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "Ajuste la fenêtre pour correspondre à la résolution du jeu mise à "
#~ "l'échelle de l'EFB.\n"
#~ "Il est préférable de régler le format d'écran sur Etirer lorsque vous "
#~ "utilisez cette fonction."
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Génère automatiquement des mipmaps plutôt que de les décoder depuis la "
#~ "mémoire.\n"
#~ "Améliore un peu les performances mais peut provoquer des défauts mineurs "
#~ "de texture.\n"
#~ "\n"
#~ "Dans le doute, cochez cette case."
#~ msgid "Bad gameini filename"
#~ msgstr "Mauvais nom de fichier INI de jeu"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "Bleach Versus Crusade"
#~ msgid ""
#~ "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
#~ "In contrast to pixel lighting (which is merely an enhancement), per-pixel "
#~ "depth calculations are necessary to properly emulate a small number of "
#~ "games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Calcule la profondeur par pixel des valeurs des graphiques 3D plutôt que "
#~ "par vertex.\n"
#~ "Contrairement à l'éclairage par pixel (qui est une bonne amélioration), "
#~ "les calculs de profondeur par pixel sont nécessaires pour émuler "
#~ "correctement un petit nombre de jeux.\n"
#~ "\n"
#~ "Dans le doute, cochez cette case."
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "Calculer la lumière dans les graphiques en 3D en se basant sur chaque "
#~ "pixel plutôt que par vertex.\n"
#~ "Ceci est plus fidèle mais réduit les performances."
#~ msgid "Can't find plugin %s"
#~ msgstr "Impossible de trouver le plug-in %s"
#~ msgid "Can't init DSP Plugin"
#~ msgstr "Impossible d'initialiser le plugin DSP (audio)"
#~ msgid "Can't init Video Plugin"
#~ msgstr "Impossible d'initialiser le plug-in graphique"
#~ msgid "Can't open %s, it has a missing function"
#~ msgstr "Impossible d'ouvrir %s, une fonction manque"
#~ msgid "Cannot record movies in read-only mode."
#~ msgstr "Impossible d'enregistrer des films en mode Lecture seule."
#~ msgid "Clear failed."
#~ msgstr "Echec de l'éffacement"
#~ msgid "Config..."
#~ msgstr "Configurer..."
#~ msgid "Configuration profile"
#~ msgstr "Profil de configuration"
#~ msgid "Configuration profile:"
#~ msgstr "Profil de configuration :"
#~ msgid "Connected"
#~ msgstr "Connectée"
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "Connecté à %i Wiimotes"
#~ msgid "Copy"
#~ msgstr "Copier"
#~ msgid "CoreAudio"
#~ msgstr "CoreAudio"
#~ msgid "Could not copy %s to %s"
#~ msgstr "Impossible de copier %s vers %s"
#~ msgid "Could not get info about plugin %s"
#~ msgstr "Impossible de charger les infos du plugin %s"
#~ msgid "Created by KDE-Look.org"
#~ msgstr "Créé par KDE-Look.org"
#~ msgid ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgstr ""
#~ "Créé par Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgid "Created by VistaIcons.com"
#~ msgstr "Créé par VistaIcons.com"
#~ msgid ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgstr "Créé par black_rider et publié sur ForumW.org > Web Developments"
#~ msgid "DList Cache"
#~ msgstr "Cache DList"
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Danish"
#~ msgstr "Danois"
#~ msgid "Disable Lighting"
#~ msgstr "Désactiver l'éclairage"
#~ msgid "Disable Per-Pixel Depth"
#~ msgstr "Désactiver la profondeur / pixel"
#~ msgid "Disable Textures"
#~ msgstr "Désactiver les textures"
#~ msgid "Disable Wiimote Speaker"
#~ msgstr "Désactiver le haut-parleur de la Wiimote."
#~ msgid ""
#~ "Disable texturing.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Désactive l'application de textures.\n"
#~ "\n"
#~ "Dans le doute, décochez cette case."
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Désactiver le texturage.\n"
#~ "Utile uniquement à des fins de débuguage."
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "Désactiver la passe alpha paramétrée.\n"
#~ "Supprime certains effets mais peut améliorer les performances."
#~ msgid "Distance Alpha Pass"
#~ msgstr "Passe Alpha de distance"
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "Plug-in DSP-HLE pour Dolphin"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "Paramètres plug-in Dolphin DSP-HLE"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "Plug-in DSP-LLE pour Dolphin"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "Paramètres plug-in Dolphin DSP-LLE"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin OpenGL"
#~ msgid ""
#~ "Dolphin has not been configured with an install location,\n"
#~ "Keep Dolphin portable?"
#~ msgstr ""
#~ "Dolphin n'a pas été configuré avec un emplacement d'installation,\n"
#~ "garder Dolphin comme application portable ?"
#~ msgid "EFB"
#~ msgstr "EFB"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "Emule les copies de framebuffer directement vers les textures.\n"
#~ "Ce n'est pas fidèle, mais assez bon pour la plupart des jeux qui "
#~ "utilisent les copies de framebuffer."
#~ msgid "Emulator Display Settings"
#~ msgstr "Paramètres graphiques de l'émulateur"
#~ msgid "Enable Audio Throttle"
#~ msgstr "Activer le contrôle audio"
#~ msgid "Enable BAT"
#~ msgstr "Activer BAT"
#~ msgid "Enable CPU Access"
#~ msgstr "Activer l'accès CPU"
#~ msgid "Enable Copy to EFB"
#~ msgstr "Activer Copie vers EFB"
#~ msgid "Enable DTK Music"
#~ msgstr "Activer la musique DTK"
#~ msgid "Enable EFB To Texture"
#~ msgstr "Activer l'EFB vers Texture"
#~ msgid "Enable HLE Audio"
#~ msgstr "Activer l'audio HLE"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "Activer le JIT Dynarec"
#~ msgid "Enable OpenCL"
#~ msgstr "Activer l'OpenCL"
#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "Activer l'économiseur d'écran"
#~ msgid ""
#~ "Enables Block Address Translation (BAT); a function of the Memory "
#~ "Management Unit. Accurate to the hardware, but slow to emulate. (ON = "
#~ "Compatible, OFF = Fast)"
#~ msgstr ""
#~ "Activer la traduction de bloc d'adresse (BAT), une fonctionnalité de "
#~ "l'unité de gesiton de mémoire. Fidèle au matériel de la console, mais "
#~ "lent à émuler. (ON = Compatible, OFF = Rapide)"
#~ msgid ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgstr ""
#~ "Activer la recompilation dynamique du code DSP.\n"
#~ "Ce changement n'a aucun effet pendant que l'émulation est en cours !"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "Active l'émulation des copies des Embedded Frame Buffer, si le jeu les "
#~ "utilisent.\n"
#~ "Les jeux ont souvent besoin de post-processing ou autres choses, mais si "
#~ "vous pouvez vivre sans, vous pouvez parfois avoir de grosses "
#~ "accélerations."
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "Active la réinterprétation des données dans l'EFB lorsque le format du "
#~ "pixel change.\n"
#~ "Certains jeux ont besoin de cette fonction pour certains effets, donc "
#~ "activez-la si vous avez des artéfacts.\n"
#~ "En fonction de la façon dont le jeu l'utilise, le ralentissement causé "
#~ "par cette option varie de nul à critique."
#~ msgid "Error allocating buffer"
#~ msgstr "Erreur d'allocation du buffer"
#~ msgid "Error loading %s: can't read info"
#~ msgstr "Erreur lors du chargement de %s : inpossible de lire l'info"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "Erreur lors du chargement du plug-in %s : impossible de trouver le "
#~ "fichier. Veuillez sélectionner à nouveau vos plug-ins."
#~ msgid "Error opening file %s for recording"
#~ msgstr "Erreur d'ouverture du fichier %s pour l'enregistrement"
#~ msgid "Exit Dolphin with emulator"
#~ msgstr "Quitter Dolphin avec l'émulateur"
#~ msgid ""
#~ "Failed to load DSP ROM:\n"
#~ "%s\n"
#~ "This file is required to use DSP LLE"
#~ msgstr ""
#~ "Impossible de lire la ROM DSP :\n"
#~ "%s\n"
#~ "Ce fichier est requis pour utiliser le DSP LLE"
#~ msgid "Failed to load DSP ROM: %s"
#~ msgstr "Impossible de charger la ROM DSP %s"
#~ msgid "Fast Mipmaps"
#~ msgstr "Mipmaps rapides"
#~ msgid ""
#~ "Faster variants look at fewer pixels and thus have more potential for "
#~ "errors.\n"
#~ "Slower variants look at more pixels and thus are safer."
#~ msgstr ""
#~ "Des variables rapides observent moins de pixels et donc sont sujette à "
#~ "plus d'erreurs potentielles.\n"
#~ "Des variables plus lentes observent plus de pixels et sont donc plus "
#~ "sûres."
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "Forcer le filtrage Bi/Trilinéaire"
#~ msgid "Fractional"
#~ msgstr "Fractionnaire"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "Emule complètement les copies de Embedded Frame Buffer.\n"
#~ "Ceci est plus fidèle que la Copie vers texture de l'EFB, et certains jeux "
#~ "en ont besoin pour fonctionneer correctement, mais peut être aussi très "
#~ "lent."
#~ msgid "GFX Config"
#~ msgstr "Configurer..."
#~ msgid "Graphics Plugin"
#~ msgstr "Plug-in graphique"
#~ msgid "Hide Shader Errors"
#~ msgstr "Cacher les erreurs de Shaders"
#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr ""
#~ "Masque le curseur de la souris lorsqu'il est au-dessus de la fenêtre de "
#~ "rendu et que celle-ci a le focus."
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "Si un jeu bloque, fonctionne seulement avec l'Interpreteur ou que Dolphin "
#~ "plante, cette option peut corriger le jeu."
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Améliore les performances, mais peut faire disparaître l'éclairage dans "
#~ "la plupart des jeux.\n"
#~ "\n"
#~ "Dans le doute, décochez cette case."
#~ msgid "Input Source"
#~ msgstr "Source d'entrée"
#~ msgid "Install directory could not be saved"
#~ msgstr "Le dossier d'installation n'a pu être sauvegardé"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "Installation du WAD dans le Menu Wii..."
#~ msgid "Integral [recommended]"
#~ msgstr "Intégrale [recommandé]"
#~ msgid ""
#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
#~ "Try verifying the state again"
#~ msgstr ""
#~ "Erreur interne LZO - échec de la décompression (%d) (%ld, %ld) \n"
#~ "Essayez de vérifier à nouveau l'état"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "Garde la trace des textures basées sur l'observation des pixels actuels "
#~ "dans la texture.\n"
#~ "Peut provoquer des ralentissements, mais certains jeux ont besoin de "
#~ "cette option pour fonctionner correctement."
#~ msgid "Load Script..."
#~ msgstr "Charger un script..."
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "Charger les mipmaps natifs au lieu de les générer.\n"
#~ "Charger les mipmaps natifs est plus fidèle, mais peut aussi réduire les "
#~ "performances (la distance peut varier cependant)."
#~ msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
#~ msgstr "Charge le fichier spécifié (DOL, ELF, GCM, ISO, WAD)"
#~ msgid "Lock Threads to Cores"
#~ msgstr "Verrouiller les threads aux coeurs"
#~ msgid "Low level (LLE) or high level (HLE) audio"
#~ msgstr "Emulation audio en bas niveau (LLE) ou en haut niveau (HLE)"
#~ msgid "Lua Script Console"
#~ msgstr "Script de console Lua"
#~ msgid "Metroid Other M"
#~ msgstr "Metroid Other M"
#~ msgid "Mixer: Unsupported sample rate."
#~ msgstr "Mixeur : échantillonnage non pris en charge"
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Modifier les textures pour afficher le format qu'elles utilisent.\n"
#~ "Utile uniquement à des fins de débuguage."
#~ msgid "New &Lua Console"
#~ msgstr "Nouvelle Console &Lua"
#~ msgid "No audio output"
#~ msgstr "Pas de sortie audio"
#~ msgid "Normal"
#~ msgstr "Normal"
#~ msgid "OK"
#~ msgstr "OK"
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Opens the debugger"
#~ msgstr "Ouvrir le débuggueur"
#~ msgid "Opens the logger"
#~ msgstr "Ouvrir le journaliseur"
#~ msgid "Plugins"
#~ msgstr "Plugins"
#~ msgid ""
#~ "Portable Setting could not be saved\n"
#~ " Are you running Dolphin from read only media or from a directory that "
#~ "dolphin is not located in?"
#~ msgstr ""
#~ "Les paramètres Portable ne peuvent être sauvegardés\n"
#~ " Exécutez-vous Dolphin à partir d'un média en lecture seule ou d'un "
#~ "dossier d'où Dolphin n'est pas situé ?"
#~ msgid "Projection Stats"
#~ msgstr "Stats de projection"
#~ msgid "Pulse"
#~ msgstr "Pulse"
#~ msgid "ROM %s too short : %i/%i"
#~ msgstr "La ROM %s est trop courte : %i/%i"
#~ msgid "Relaunch Dolphin from the install directory and save from there"
#~ msgstr ""
#~ "Redémarrer Dolphin depuis le dossier d'installation et sauvegarder de là"
#~ msgid "Render to main window."
#~ msgstr "Rendu dans la fenêtre principale"
#~ msgid "Rendering"
#~ msgstr "Rendu"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "Requis pour l'utilisation de la police japonaise."
#~ msgid "Run"
#~ msgstr "Exécuter"
#~ msgid "Running script...\n"
#~ msgstr "Exécution du script...\n"
#~ msgid "Sample Rate:"
#~ msgstr "Echantillonnage :"
#~ msgid "Scale:"
#~ msgstr "Echelle :"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "Sélectionner une résolution pour le mode Plein écran"
#~ msgid ""
#~ "Select the System Menu wad extracted from the update partition of a disc"
#~ msgstr ""
#~ "Sélectionner le WAD de Menu système qui est extrait d'une partition de "
#~ "mise à jour d'un disque"
#~ msgid "Select the script to load"
#~ msgstr "Sélectionner le script à charger"
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "Sélectionne le jeu qui sera affecté par les changements de configuration "
#~ "dans cette fenêtre.\n"
#~ "Le profil (Par défaut) change les paramètres standards de tous les jeux."
#~ msgid "Set All to Default"
#~ msgstr "Tout remettre par défaut"
#~ msgid ""
#~ "Set install location to:\n"
#~ " %s ?"
#~ msgstr ""
#~ "Définir l'emplacement de l'installation dans :\n"
#~ " %s ?"
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Afficher les statistiques de projection.\n"
#~ "Utile uniquement à des fins de débuguage."
#~ msgid "Show save banner"
#~ msgstr "Afficher la bannière de sauvegarde"
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "Afficher le nombre d'images rendues par seconde"
#~ msgid "Show this help message"
#~ msgstr "Affiche ce message d'aide"
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Affiche diverses statistiques.\n"
#~ "Utile uniquement à des fins de débuguage."
#~ msgid "Skies of Arcadia"
#~ msgstr "Skies of Arcadia"
#~ msgid "Slot"
#~ msgstr "Slot"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "Sonic and the Black Knight"
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "Spécifie la résolution de rendu. Une haute résolution va améliorer la "
#~ "qualité visuelle mais aussi provoquer une baisse de performances, et peut "
#~ "provoquer quelques pépins dans certains jeux.\n"
#~ "Fractionnaire : Utilise directement votre résolution d'affichage au lieu "
#~ "de la résolution d'origine. La qualité s'adapte à votre affichage ou "
#~ "taille de fenêtre, ce qui a autant d'impact sur la performance.\n"
#~ "Intégrale : Idem que Fractionnaire, mais arrondi à un entier multiple de "
#~ "la résolution d'origine. Ceci devrait donner un rendu plus fidèle mais "
#~ "est plus lent.\n"
#~ "Les autres options sont des résolutions fixes pour choisir une qualité "
#~ "visuelle indépendante de la taille de l'affichage."
#~ msgid "Specify a video backend"
#~ msgstr "Sélectionner une interface pour les graphismes"
#~ msgid "Specify an audio plugin"
#~ msgstr "Sélectionner un plugin sonore"
#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "Démarrer le rendu en plein écran"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "Démarrer la fenêtre de rendu en plein écran."
#~ msgid "The file "
#~ msgstr "Le fichier "
#~ msgid "Theme selection went wrong"
#~ msgstr "La sélection du thème a rencontré un problème"
#~ msgid ""
#~ "This is used to control game speed by sound throttle.\n"
#~ "Disabling this could cause abnormal game speed, such as too fast.\n"
#~ "But sometimes enabling this could cause constant noise.\n"
#~ "\n"
#~ "Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#~ msgstr ""
#~ "Ceci est utiliser pour contrôler la vitesse du jeu par la constance du "
#~ "son.\n"
#~ "Désactiver cette option peut causer une vitesse anormale du jeu, par "
#~ "exemple trop rapide.\n"
#~ "Mais il se peut parfois qu'activer cette option produise un bruit "
#~ "constant.\n"
#~ "\n"
#~ "Raccourci clavier <TAB> : Appuyer pour instantanément désactiver cette "
#~ "option."
#~ msgid "This is used to play music tracks, like BGM."
#~ msgstr "Ceci est utilisé pour lire les pistes de musique, comme les BGM."
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr ""
#~ "Ceci est habituellement utilisé pour lire la voix et les effets sonores."
#~ msgid "Trying to load unsupported type %d"
#~ msgstr "Essai de chargement d'un type non pri en charge %d"
#~ msgid "Type %d config not supported in plugin %s"
#~ msgstr ""
#~ "Le type de configuration %d n'est pas pris en charge dans le plug-in %s"
#~ msgid ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgstr ""
#~ "Pointeur inconnu %#08x\n"
#~ "Continuer ?"
#~ msgid "Use FPS For Limiting"
#~ msgstr "Utiliser les FPS pour limiter"
#~ msgid "Use XFB"
#~ msgstr "Utiliser XFB"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "Utilise plusieurs threads pour décoder les textures pendant le jeu."
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "Utilise le buffer de rendu en haute résolution pour les copies d'EFB au "
#~ "lieu de les redimensionner à leur résolution native.\n"
#~ "Améliore beaucoup la qualité visuelle des jeux qui utilisent les copies "
#~ "d'EFB, mais peut causer quelques pépins dans certains jeux."
#~ msgid "Video Backend:"
#~ msgstr "Moteur graphique :"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "Attendre les blancs verticaux (ou synchro verticale).\n"
#~ "Réduit les sauts mais peut aussi baisser les performances"
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "Lors de l'utilisation de l'EFB vers la RAM, nous avons souvent besoin de "
#~ "décoder les données de la RAM vers une texture VRAM, tâche qui demande du "
#~ "temps.\n"
#~ "Avec cette option activée, nous évitons de décoder une texture si elle "
#~ "n'a pas changé.\n"
#~ "Le résultat est une nette accéleration du jeu, mais peut provoquer "
#~ "quelques pépins.\n"
#~ "Si vous avez des problèmes avec cette option activée, vous devriez ou "
#~ "augmenter la sûreté du cache de texture ou désactiver cette option.\n"
#~ "(NOTE : Plus le cache de texture est sûr et moins il y aura "
#~ "d'accélereation ; un cache de texture fidèle paramétré sur \"sûr\" peut "
#~ "être plus lent !)"
#~ msgid "Wiimote %i %s"
#~ msgstr "Wiimote %i %s"
#~ msgid "Wiimote Settings"
#~ msgstr "Paramètres de la Wiimote"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr ""
#~ "Active le balayage progressif s'il est pris en charge par le logiciel."
#~ msgid "Window Size:"
#~ msgstr "Taille de la fenêtre :"
#~ msgid "Window height for windowed mode"
#~ msgstr "Hauteur de la fenêtre pour le mode fenêtré"
#~ msgid "Window width for windowed mode"
#~ msgstr "Largeur de la fenêtre pour le mode fenêtré"
#~ msgid "XFB"
#~ msgstr "XFB"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr "Hack pour Zelda Twilight Princess Bloom"
#~ msgid "please someone fill this tooltip i have no idea what to say :D"
#~ msgstr "Type d'émulation audio"

View File

@ -1,20 +1,22 @@
# Translation of dolphin-emu.pot to Hebrew
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# Ely <nakeee@gmail.com>, 2011
#
# Translators:
# Ely <nakeee@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2011-01-08 20:50+0200\n"
"Last-Translator: Ely <nakeee@gmail.com>\n"
"Language-Team: \n"
"Language: Hebrew\n"
"PO-Revision-Date: 2013-02-02 08:31+0000\n"
"Last-Translator: delroth <delroth@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: he\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -59,9 +61,9 @@ msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296
#, fuzzy, c-format
#, c-format
msgid "%s already exists, overwrite?"
msgstr "כבר קיים.האם אתה רוצה להחליף?"
msgstr ""
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167
#, c-format
@ -133,9 +135,9 @@ msgid "%sImport GCI%s"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:776
#, fuzzy, c-format
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%d בלוקים חופשיים; %d רשומות תיקייה חופשיות"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509
msgid "&& AND"
@ -198,9 +200,8 @@ msgid "&Help"
msgstr "&עזרה"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:180
#, fuzzy
msgid "&Hotkey Settings"
msgstr "הגדרות קול"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:233
msgid "&JIT"
@ -720,9 +721,8 @@ msgid "Back"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:682
#, fuzzy
msgid "Backend Settings"
msgstr "הגדרות קול"
msgstr ""
#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:207
@ -1535,9 +1535,9 @@ msgid "Dolphin"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:183
#, fuzzy, c-format
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "הגדרות גרפיקה"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:292
msgid "Dolphin &Web Site"
@ -1556,9 +1556,8 @@ msgid "Dolphin FIFO"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1138
#, fuzzy
msgid "Dolphin GCPad Configuration"
msgstr "הגדרות גרפיקה"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:681
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1076
@ -2399,18 +2398,16 @@ msgid "FullScr"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:257
#, fuzzy
msgid "Fullscreen resolution:"
msgstr "&מסך מלא"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:532
msgid "GCI File(*.gci)"
msgstr ""
#: Source/Core/DolphinWX/Src/GCMicDlg.h:44
#, fuzzy
msgid "GCMic Configuration"
msgstr "הגדרות גרפיקה"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:432
msgid "GCPad"
@ -2453,9 +2450,8 @@ msgid "Gamecube"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:178
#, fuzzy
msgid "Gamecube &Pad Settings"
msgstr "הגדרות קול"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:216
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1053
@ -2488,9 +2484,8 @@ msgid "General"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:142
#, fuzzy
msgid "General Settings"
msgstr "הגדרות קול"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
@ -3099,9 +3094,8 @@ msgid "Log"
msgstr ""
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:25
#, fuzzy
msgid "Log Configuration"
msgstr "הגדרות גרפיקה"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:297
msgid "Log FPS to file"
@ -4220,9 +4214,8 @@ msgid ""
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
#, fuzzy
msgid "Settings..."
msgstr "הגדרות קול"
msgstr ""
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:222
msgid "SetupWiiMem: Cant find setting file"
@ -4297,9 +4290,8 @@ msgid "Show Language:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:216
#, fuzzy
msgid "Show Log &Configuration"
msgstr "הגדרות גרפיקה"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show PAL"
@ -4676,11 +4668,11 @@ msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1175
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1203
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1274
#, fuzzy, c-format
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr "כבר קיים.האם אתה רוצה להחליף?"
msgstr ""
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
@ -4964,9 +4956,8 @@ msgid "Use EuRGB60 Mode (PAL60)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:287
#, fuzzy
msgid "Use Fullscreen"
msgstr "&מסך מלא"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574
msgid "Use Hex"
@ -5404,14 +5395,3 @@ msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr ""
#~ msgid "%d %%"
#~ msgstr "%d %%"
#, fuzzy
#~ msgid "AOSound"
#~ msgstr "&קול"
#, fuzzy
#~ msgid "DSound"
#~ msgstr "&קול"

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@ -1,20 +1,23 @@
# Translation of dolphin-emu.pot to Japanese
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# Danbsky, 2011.
#
# Translators:
# Danbsky, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2013-01-23 10:06+0900\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: Japanese\n"
"PO-Revision-Date: 2013-02-02 17:47+0000\n"
"Last-Translator: glennricster <glennricster@gmail.com>\n"
"Language-Team: Japanese (http://www.transifex.com/projects/p/dolphin-emu/"
"language/ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -651,17 +654,12 @@ msgid "All files (*.*)|*.*"
msgstr "全てのファイル (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーション中に3,4,5,6,7キーを押すことで、一部のオプションを リアルタイ"
"ムに変更することが出来るようになります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
msgid "Alternate Wiimote Timing"
@ -1035,14 +1033,12 @@ msgstr ""
"変更のために再起動が必要です"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
#, fuzzy
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "Changes sign to zFar Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
#, fuzzy
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "Changes sign to zNear Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:504
msgid "Changing this will have no effect while the emulator is running!"
@ -1542,13 +1538,10 @@ msgstr "検出"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:232
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:327
#, fuzzy
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:130
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:901
@ -2326,9 +2319,9 @@ msgid "Failed to load hid.dll"
msgstr "Failed to load hid.dll"
#: Source/Core/Core/Src/Movie.cpp:792
#, fuzzy, c-format
#, c-format
msgid "Failed to read %s"
msgstr "Failed to write header for %s"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
@ -2942,14 +2935,11 @@ msgstr ""
"FPSが安定しないゲームで効果があります [有効=互換性向上/無効=動作速度向上]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:490
#, fuzzy
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50). Use "
"Audio to throttle using the DSP (might fix audio clicks but can also cause "
"constant noise depending on the game)."
msgstr ""
"実機(NTSC:60PAL:50)より高いFPSで制限をかける場合、サウンド設定で「Audio "
"Throttle」を無効にしないと効果が現れません"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:429
msgid "Ignore Format Changes"
@ -5204,7 +5194,6 @@ msgstr ""
"ます"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
#, fuzzy
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
@ -5215,14 +5204,6 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム内のカメラに干渉することが出来るようになる機能です。\n"
"\n"
"・右クリックを押しながらマウスを移動 - カメラを振る\n"
"・Shiftキーを押しながらW/A/S/Dキー - カメラの移動\n"
"  (Shift+0キーを押すごとに移動距離2倍、Shift+9キーで2分の1)\n"
"・Shift+Rキー - カメラのリセット\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:489
msgid ""
@ -5383,9 +5364,9 @@ msgid "Unknown message received with id : %d"
msgstr "次のIDから不明なメッセージを受信 : %d"
#: Source/Core/Core/Src/NetPlayServer.cpp:504
#, fuzzy, c-format
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
@ -5547,30 +5528,23 @@ msgstr ""
"続けますか?"
#: Source/Core/Core/Src/Movie.cpp:844
#, fuzzy, c-format
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"警告:現在のムービー終了後のセーブをロードしました。(byte %u > %u) (frame %u "
"> %u)。作業を続行する前に、他のセーブをロード、または読み取り専用モードをオフ"
"にしてこのステートをロードする必要があります。"
#: Source/Core/Core/Src/Movie.cpp:861
#, fuzzy, c-format
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"警告:ムービーのバイト%d (0x%X)上にミスマッチのあるセーブをロードしました。作"
"業を続行する前に、他のセーブをロード、または読み取り専用モードをオフにしてこ"
"のステートをロードする必要があります。無視して続けると、おそらくDesyncしま"
"す。"
#: Source/Core/Core/Src/Movie.cpp:870
#, fuzzy, c-format
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
@ -5587,19 +5561,6 @@ msgid ""
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"警告:あなたはその映画のフレームの%dの不一致セーブをロードしました。作業を続"
"行する前に、別のセーブをロード、または読み取り専用モードをオフにしてこの状態"
"をロードする必要があります。無視して続けると、おそらくDesyncします。\n"
"\n"
"詳細:現在のムービーは%dフレームの長さで、ステートセーブの映画は、%dフレーム"
"の長さです。\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:106
#: Source/Core/AudioCommon/Src/WaveFile.cpp:129
@ -5916,738 +5877,3 @@ msgstr "zNear 補正値:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "| (...もしくは)"
#~ msgid "%d Hz"
#~ msgstr "%d Hz"
#~ msgid "&Clear JIT cache"
#~ msgstr "JITキャッシュを消去(&C)"
#~ msgid "&Debug"
#~ msgstr "デバッグ(&D)"
#~ msgid "&Disable JIT Cache"
#~ msgstr "JITキャッシュを無効化(&D)"
#~ msgid "&Font..."
#~ msgstr "フォント(&F)"
#~ msgid "&Open...\tCtrl+O"
#~ msgstr "開く(&O)\tCtrl+O"
#~ msgid "&Refresh"
#~ msgstr "再更新(&R)"
#~ msgid "&Run To Here"
#~ msgstr "ここから実行(&R)"
#~ msgid "(Default)"
#~ msgstr "(既定の設定)"
#~ msgid "*.*"
#~ msgstr "*.*"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgstr "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "3D Vision (全画面表示時のみ)"
#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#~ msgid "< as Default Profile >"
#~ msgstr "< 既定の設定を使用 >"
#~ msgid "Accurate Texture Cache"
#~ msgstr "Accurate Texture Cache"
#~ msgid "Accurate texture cache"
#~ msgstr "Accurate texture cache"
#~ msgid "Adjust window size"
#~ msgstr "ウィンドウサイズを調整"
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "CPUのEFBに対する読込書込処理を許可します\n"
#~ "特定のゲームの機能(例、マリオギャラクシーのポインタ)や画面効果(例、モンス"
#~ "ターハンター3)のエミュレートに必要です\n"
#~ "この処理を多用するゲームでは、このオプションは大きな速度低下を引き起こしま"
#~ "す"
#~ msgid "Alternate RFI"
#~ msgstr "Alternate RFI"
#~ msgid "Aspect ratio:"
#~ msgstr "アスペクト比:"
#~ msgid "Auto [recommended]"
#~ msgstr "自動 [ 推奨 ]"
#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "内部解像度に合わせてウィンドウサイズの自動調節を行うようにします\n"
#~ "このオプションは描画設定の【アスペクト比】を『ウィンドウに合わせる』に設定"
#~ "して使用することをオススメします"
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "ミップマップをメモリからデコードせず、自動作成したものを使用します。\n"
#~ "若干の動作速度向上が望めますが、微妙な描画バグが発生することが ありま"
#~ "す。\n"
#~ "\n"
#~ "よく分からなければ、チェックを外さないでください。"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "BLEACH バーサス・クルセイド - "
#~ msgid ""
#~ "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
#~ "In contrast to pixel lighting (which is merely an enhancement), per-pixel "
#~ "depth calculations are necessary to properly emulate a small number of "
#~ "games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "3Dグラフィックスの深度値計算を頂点ごとではなくピクセルごとに行います。\n"
#~ "Per-Pixel Lightingが単なる画質向上機能だったのとは対照的に、\n"
#~ "Per-Pixel Depthは特定のゲームを正しくエミュレートするために 必要な機能で"
#~ "す。\n"
#~ "\n"
#~ "よく分からなければ、チェックを外さないでください。"
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "ピクセル単位での光源処理を行うようにします\n"
#~ "より正確な描画が可能になりますが、動作速度は低下します"
#~ msgid "Can't find plugin %s"
#~ msgstr "%s プラグインが見つかりません"
#~ msgid "Cannot record movies in read-only mode."
#~ msgstr "読み込み専用設定のため録画不可"
#~ msgid "Choose the folder where to extract to"
#~ msgstr "抽出先のフォルダを選択"
#~ msgid "Clear failed."
#~ msgstr "クリアに失敗"
#, fuzzy
#~ msgid "Code"
#~ msgstr "コード:"
#~ msgid "Config..."
#~ msgstr "設定"
#~ msgid "Configuration profile"
#~ msgstr "タイトル別の設定"
#~ msgid "Configuration profile:"
#~ msgstr "タイトル別の設定"
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "%i 個のWii リモコンを検出"
#~ msgid "Copy"
#~ msgstr "Copy"
#~ msgid "Could not copy %s to %s"
#~ msgstr "%s を %s へコピーすることができませんでした"
#~ msgid "Could not get info about plugin %s"
#~ msgstr "%s についての情報を取得することができませんでした"
#~ msgid "Couldn't find GameConfig/BreakPoints.ini file"
#~ msgstr "GameConfig or BreakPoints.ini ファイルが見つかりませんでした"
#~ msgid "Created by KDE-Look.org"
#~ msgstr "Created by KDE-Look.org"
#~ msgid ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgstr ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgid "Created by VistaIcons.com"
#~ msgstr "Created by VistaIcons.com"
#~ msgid ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgstr ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgid "DList Cache"
#~ msgstr "DList Cache"
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Danish"
#~ msgstr "デンマーク語"
#~ msgid "Disable Lighting"
#~ msgstr "Disable Lighting"
#~ msgid "Disable Per-Pixel Depth"
#~ msgstr "Disable Per-Pixel Depth"
#~ msgid "Disable Textures"
#~ msgstr "テクスチャ無効化"
#~ msgid "Disable Wiimote Speaker"
#~ msgstr "Wii リモコンスピーカー無効 (Disable Wiimote Speaker)"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "テクスチャリングを無効化します。\n"
#~ "\n"
#~ "よく分からなければ、チェックを入れないでください。"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "テクスチャリングを無効化します\n"
#~ "[ デバッグ用の設定項目 ]"
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "アルファ透過が設定されているパスを無効化します\n"
#~ "一部のエフェクト表示が壊れますが、動作速度は向上します"
#~ msgid "Distance Alpha Pass"
#~ msgstr "Distance Alpha Pass"
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "Dolphin DSP-HLE Plugin"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "Dolphin DSP-HLE 設定"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "Dolphin DSP-LLE Plugin"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "Dolphin DSP-LLE 設定"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin OpenGL"
#~ msgid "E&xit\tAlt+F4"
#~ msgstr "終了(E&)\tAlt+F4"
#~ msgid "EFB"
#~ msgstr "EFB"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "フレームバッファコピーをテクスチャに落し込みます\n"
#~ "正確ではありませんが、フレームバッファを使用するゲームの多くで上手く動作し"
#~ "ます"
#~ msgid "Emulator Display Settings"
#~ msgstr "エミュレーション画面に関する設定"
#~ msgid "Enable Audio Throttle"
#~ msgstr "Enable Audio Throttle"
#~ msgid "Enable BAT"
#~ msgstr "Enable BAT"
#~ msgid "Enable CPU Access"
#~ msgstr "Enable CPU Access"
#~ msgid "Enable Copy to EFB"
#~ msgstr "Enable Copy to EFB"
#~ msgid "Enable DTK Music"
#~ msgstr "Enable DTK Music"
#~ msgid "Enable EFB To Texture"
#~ msgstr "Enable EFB To Texture"
#~ msgid "Enable HLE Audio"
#~ msgstr "Enable HLE Audio"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "Enable JIT Dynarec"
#~ msgid "Enable OpenCL"
#~ msgstr "OpenCLを使用"
#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "スクリーンセーバーを使用 (画面焼け軽減)"
#~ msgid ""
#~ "Enables Block Address Translation (BAT); a function of the Memory "
#~ "Management Unit. Accurate to the hardware, but slow to emulate. (ON = "
#~ "Compatible, OFF = Fast)"
#~ msgstr ""
#~ "Block Address Translation (BAT):メモリ管理機構の機能の一つで、有効にする"
#~ "とハードウェアのエミュレーション精度が向上します[有効=互換性重視,/無効="
#~ "動作速度向上]"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "内蔵フレームバッファコピーのエミュレーションを行います\n"
#~ "主に後処理などで頻繁に使用されますが、無効にしても気にならないのであれば、"
#~ "大きな速度向上につながるでしょう"
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "ピクセルフォーマットが変更された際に、EFB内部のデータを再解釈するようにし"
#~ "ます\n"
#~ "いくつかのゲームではエフェクトにこの機能を使用するので、ゲーム中不具合が出"
#~ "た場合に有効にしてみると解消されるかもしれません\n"
#~ "有効にすると動作速度に影響しますが、ゲームがこの機能をどのように使うかに"
#~ "よって大きな振れ幅があります"
#~ msgid "Error loading %s: can't read info"
#~ msgstr "%s の読み込みエラー: 情報が読み取れません"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "%s プラグインの読み込みに失敗: ファイルが見つかりません。再選択してくださ"
#~ "い"
#~ msgid "Exit Dolphin with emulator"
#~ msgstr "Dolphinを終了"
#~ msgid "Failed to load DSP ROM: %s"
#~ msgstr "DSPロム (%s) の読み込みに失敗"
#~ msgid "Fast Mipmaps"
#~ msgstr "Fast Mipmaps"
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "Force Bi/Trilinear Filtering"
#~ msgid "Fractional"
#~ msgstr "Fractional"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "フレームバッファコピーの完全なエミュレーションを試み、より正確な描写を行い"
#~ "ます\n"
#~ "いくつかのゲームではこのオプションが必要ですが、たいてい『Texture』よりも"
#~ "動作速度は低下します"
#~ msgid "GFX Config"
#~ msgstr "詳細設定"
#~ msgid "Graphics Plugin"
#~ msgstr "ビデオプラグイン"
#~ msgid "Hide Shader Errors"
#~ msgstr "シェーダーエラーを隠す"
#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr ""
#~ "動作中はマウスカーソルを表示しないようにします。(フォーカスがある時のみ)"
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "光源処理を無効化します。\n"
#~ "動作速度が改善されますが、多くのタイトルで画面が正しく表示されなく なりま"
#~ "す。\n"
#~ "\n"
#~ "よく分からなければ、チェックを入れないでください。"
#~ msgid "Input Source"
#~ msgstr "入力デバイス"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "WADファイルをWiiメニューに追加"
#~ msgid "Integral [recommended]"
#~ msgstr "Integral [ 推奨 ]"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "テクスチャ内に存在するピクセルに基づいてテクスチャを監視します\n"
#~ "このオプションは速度低下の原因になりますが、有効にしないと正しく動作しない"
#~ "ゲームがいくつかあります"
#~ msgid "Last Saved State\tF11"
#~ msgstr "最新のクイックセーブをロード\tF11"
#~ msgid "Load Script..."
#~ msgstr "スクリプトをロード"
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "ミップマップを作成せず、ネイティブのものを読み込んで使用します\n"
#~ "より正確な動作が期待できますが、 速度低下を引き起こすこともあります(タイト"
#~ "ルと環境により左右される)"
#~ msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
#~ msgstr "規定されたファイル (DOL,ELF,GCM,ISO,WAD)"
#~ msgid "Lock Threads to Cores"
#~ msgstr "スレッドをコア数に合わせて固定"
#~ msgid "Low level (LLE) or high level (HLE) audio"
#~ msgstr "Low level (LLE) or high level (HLE) audio"
#~ msgid "Lua Script Console"
#~ msgstr "Luaコンソール"
#~ msgid "Metroid Other M"
#~ msgstr "メトロイド Other M - カットシーンで暗転してしまう問題を修正"
#~ msgid "Mixer: Unsupported sample rate."
#~ msgstr "Mixer: サポートされていないサンプルレートです"
#, fuzzy
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Modify textures to show the format they're using.\n"
#~ "[ デバッグ用の設定項目 ]"
#~ msgid "New &Lua Console"
#~ msgstr "Luaコンソールを開始(&L)"
#~ msgid "No audio output"
#~ msgstr "<出力しない>"
#~ msgid "Normal"
#~ msgstr "Normal"
#~ msgid "OK"
#~ msgstr "OK"
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Opens the debugger"
#~ msgstr "デバッガを開く"
#~ msgid "Opens the logger"
#~ msgstr "ログ画面を開く"
#~ msgid "Plugins"
#~ msgstr "プラグイン"
#~ msgid ""
#~ "Portable Setting could not be saved\n"
#~ " Are you running Dolphin from read only media or from a directory that "
#~ "dolphin is not located in?"
#~ msgstr ""
#~ "ポータブル設定は保存されませんでした\n"
#~ "Dolphinを読み取り専用メディアか本体のないディレクトリから起動していません"
#~ "か?"
#~ msgid "Projection Stats"
#~ msgstr "投影データを表示"
#~ msgid "Relaunch Dolphin from the install directory and save from there"
#~ msgstr ""
#~ "Dolphinをインストールしたディレクトリから再起動し、そこから保存してくださ"
#~ "い"
#~ msgid "Render to main window."
#~ msgstr "ゲームリスト部分にゲーム画面を表示します"
#~ msgid "Rendering"
#~ msgstr "レンダリング"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "日本語フォントを使用するタイトルで必要です"
#~ msgid "Run"
#~ msgstr "実行"
#~ msgid "Running script...\n"
#~ msgstr "スクリプトを実行中..."
#~ msgid "Sample Rate:"
#~ msgstr "サンプルレート"
#~ msgid "Scale:"
#~ msgstr "内部解像度"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "全画面表示時の解像度を設定します"
#~ msgid "Select the script to load"
#~ msgstr "ロードするスクリプトファイルを選択"
#, fuzzy
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "(既定の設定) では"
#~ msgid "Set All to Default"
#~ msgstr "全て設定を既定に戻す"
#~ msgid ""
#~ "Set install location to:\n"
#~ " %s ?"
#~ msgstr ""
#~ "インストール先:\n"
#~ " %s ?"
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "画面上に投影データの統計値を表示します\n"
#~ "[ デバッグ用の設定項目 ]"
#~ msgid "Show save banner"
#~ msgstr "バナー欄を表示"
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "画面左上にFPSを表示します"
#~ msgid "Show this help message"
#~ msgstr "このヘルプメッセージを表示"
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "画面上にさまざまな統計値を表示します\n"
#~ "[ デバッグ用の設定項目 ]"
#~ msgid "Skies of Arcadia"
#~ msgstr "エターナルアルカディア - グラフィックの諸問題を修正"
#~ msgid "Slot"
#~ msgstr "スロット"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "ソニックと暗黒の騎士 - "
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "内部解像度の計算方式を設定します。高解像度設定では非常に綺麗な画面表示にな"
#~ "りますが、いくつかのゲームで非常に重くなったり表示バグの原因となります\n"
#~ "Fractional: ソフト側の解像度を無視し、Dolphin本体で設定した表示解像度その"
#~ "ままで出力します。そのため動作速度に大きな影響がありません\n"
#~ "Integral: ソフト側の解像度の倍数で出力します。多少重くなりますが正確な描写"
#~ "が可能です\n"
#~ "その他のオプションは表示解像度に関係なく固定された倍率で出力するものです"
#~ msgid "Specify a video backend"
#~ msgstr "ビデオ出力APIを指定"
#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "全画面表示で開始"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "最初から全画面表示で起動します"
#~ msgid "Take Screenshot\t"
#~ msgstr "スクリーンショット\t"
#~ msgid "Theme selection went wrong"
#~ msgstr "テーマの選択に誤りがあります"
#~ msgid ""
#~ "This is used to control game speed by sound throttle.\n"
#~ "Disabling this could cause abnormal game speed, such as too fast.\n"
#~ "But sometimes enabling this could cause constant noise.\n"
#~ "\n"
#~ "Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#~ msgstr ""
#~ "有効にしている間はサウンドスロットルによってゲームスピードがコントロールさ"
#~ "れるようになります\n"
#~ "無効にするとゲームスピードが異常に速くなってしまうでしょう\n"
#~ "有効中には時々、一定のノイズが流れることがあるようです\n"
#~ "\n"
#~ "ノート:ゲーム中、<TAB>キーを押し続けている間だけこのオプションを無効にす"
#~ "ることができます。"
#~ msgid "This is used to play music tracks, like BGM."
#~ msgstr "BGMのような音楽トラックの再生に使用されます"
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "音声や効果音の再生によく使用されます"
#~ msgid ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgstr ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgid "Use FPS For Limiting"
#~ msgstr "有効化"
#~ msgid "Use XFB"
#~ msgstr "Use XFB"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "ゲーム内テクスチャのデコードに分散スレッドを使用します"
#, fuzzy
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgid "Video Backend:"
#~ msgstr "描画API"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "ディスプレイの垂直同期を待つようにします\n"
#~ "チラつき防止に役立ちますが動作速度は落ちます"
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "EFB to RAM 設定時の動作では、RAMデータをデコードしてVRAMに渡すという、非常"
#~ "に手間のかかる処理が頻繁に必要です\n"
#~ "このオプションを有効化すると、このデコード処理を変化のないテクスチャに限っ"
#~ "てスキップします\n"
#~ "結果的に動作速度が改善されますが、バグの原因にもなることもあります\n"
#~ "このオプションを使用中に問題が発生した場合、『Accurate Texture Cache』を有"
#~ "効にするか、このオプションを無効化することをオススメします\n"
#~ "(補足『Accurate Texture Cache』で正確性を重視するほど、効果は弱まってし"
#~ "まいます。『Safe』に設定してしまうと、このオプションが無効の時より遅くなる"
#~ "こともあり得るでしょう!)"
#, fuzzy
#~ msgid "Wiimote %i %s"
#~ msgstr "Wii リモコン"
#~ msgid "Wiimote Settings"
#~ msgstr "Wii リモコン設定"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr "プログレッシブ表示が選択可能になります(サポートタイトルのみ)"
#~ msgid "Window Size:"
#~ msgstr "ウィンドウ表示解像度"
#~ msgid "Window height for windowed mode"
#~ msgstr "ウィンドウ表示時の縦の解像度を指定します"
#~ msgid "Window width for windowed mode"
#~ msgstr "ウィンドウ表示時の横の解像度を指定します"
#~ msgid "XFB"
#~ msgstr "XFB"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr ""
#~ "ゼルダの伝説 トワイライトプリンセス - ブルームを正しく処理 (Twilight "
#~ "Princess Bloom hack)"
#~ msgid "b"
#~ msgstr "b"
#~ msgid "d"
#~ msgstr "d"
#~ msgid "e"
#~ msgstr "e"
#~ msgid "h"
#~ msgstr "h"
#~ msgid "l"
#~ msgstr "l"
#~ msgid "please someone fill this tooltip i have no idea what to say :D"
#~ msgstr "please someone fill this tooltip i have no idea what to say :D"

View File

@ -1,21 +1,24 @@
# Translation of dolphin-emu.pot to Korean
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# Siegfried <iori3000@hanafos.com>, 2011
#
# Translators:
# <iori3000@hanafos.com>, 2013.
# Siegfried <iori3000@hanafos.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2013-01-22 03:47+0900\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: Korean\n"
"PO-Revision-Date: 2013-02-03 22:12+0000\n"
"Last-Translator: Siegfried <iori3000@hanafos.com>\n"
"Language-Team: Korean (http://www.transifex.com/projects/p/dolphin-emu/"
"language/ko/)\n"
"Language: ko\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: Korean\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -653,15 +656,15 @@ msgid "All files (*.*)|*.*"
msgstr "모든 파일 (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"에뮬레이션 창안에서 3, 4, 5, 6 핫키들을 통해 특정 옵션들 토글을 허용합니다.\n"
"\n"
"에뮬레이션 창안에서 3(내부 해상도), 4(종횡비), 5(EFB 복사), 6(안개) 핫키들을 "
"통해 특정 옵션들 토글을 허용합니다.\\n\n"
"\\n\n"
"모르겠으면, 이것을 언체크로 두세요."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
@ -674,7 +677,7 @@ msgstr "분석"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:298
msgid "Angle"
msgstr ""
msgstr "각도"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368
msgid "Anisotropic Filtering:"
@ -908,6 +911,7 @@ msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"DCBZ 명령에 의해 데이터 캐쉬 청소를 우회합니다. 보통은 이 옵션을 꺼둡니다."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:695
msgid "C"
@ -2314,9 +2318,9 @@ msgid "Failed to load hid.dll"
msgstr "hid.dll 로드에 실패했습니다"
#: Source/Core/Core/Src/Movie.cpp:792
#, fuzzy, c-format
#, c-format
msgid "Failed to read %s"
msgstr "%s 에 대한 헤더 쓰기에 실패"
msgstr "%s 기에 실패"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
@ -4769,7 +4773,7 @@ msgstr "바이오스 스킵"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Skip DCBZ clearing"
msgstr ""
msgstr "DCBZ 청소 건너뛰기"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493
msgid "Skip Dest. Alpha Pass"
@ -5178,7 +5182,6 @@ msgid "This could cause slow down in Wii Menu and some games."
msgstr "이것은 Wii 메뉴와 일부 게임들에서 느려짐을 유발할 수 있다."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
#, fuzzy
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
@ -5189,12 +5192,13 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"이 특성은 당신이 게임의 카메라를 변경하도록 허용합니다.\n"
"카메라 주위를 회전시키기려면 오른쪽 마우스 버튼을 누른 상태로 마우스를 움직이"
"세요. 특정 스텝 거리로 카메라 이동을 하려면 쉬프트를 누른 상태로 WASD키들중"
"에 하나를 누르세요 (쉬프트+0 은 더 빠른 이동이고 쉬프트+9은 더 느린 이동). 카"
"메라를 리셋하려면 쉬프트+R을 누르세요.\n"
"\n"
"이것은 게임의 카메라를 변경하도록 허용합니다.\\n\n"
"회전하려면 마우스 오른쪽 버튼을 누른 상태로 마우스를 움직이시고 \n"
"이동하려면 마우스 가운데 버튼을 누른 상태로 마우스를 움직이세요.\\n\n"
"특정 스텝 거리로 카메라 이동을 하려면 쉬프트를 누른 상태로 WASD키들 중에 하나"
"를 누르세요 (쉬프트+0 은 더 빠르게 쉬프트+9은 더 느리게 이동). 카메라를 리셋"
"하려면 쉬프트+R을 누르세요.\\n\n"
"\\n\n"
"모르겠으면. 이것을 언체크로 두세요."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:489
@ -5887,773 +5891,3 @@ msgstr "z근거리 정정:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "| OR"
#~ msgid "%d %%"
#~ msgstr "%d %%"
#~ msgid "%d Hz"
#~ msgstr "%d Hz"
#~ msgid "&Frame Stepping"
#~ msgstr "프레임 스텝(&F)"
#~ msgid "(Default)"
#~ msgstr "(기본)"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgstr "32-비트 플랫폼들은 fastmem을 아직 지원안함. 이 버그를 보고하라."
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "3D 비전 (전체화면 필요)"
#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#~ msgid "< as Default Profile >"
#~ msgstr "< 기본 프로파일 따름 >"
#~ msgid "ALSA"
#~ msgstr "ALSA"
#~ msgid "AOSound"
#~ msgstr "AOSound"
#~ msgid "Accurate Texture Cache"
#~ msgstr "정확한 텍스처 캐쉬"
#~ msgid "Adjust window size"
#~ msgstr "윈도우 크기 조정"
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "CPU가 EFB(렌더 버퍼)에 읽거나 쓰도록 허용.\n"
#~ "이것은 특정 게임플레이 기능(예. Super Mario Galaxy에 별 포인터) 뿐만아니"
#~ "라 특정 비주얼 효과들(예. Monster Hunter Tri)에 요구됩니다,\n"
#~ "하지만 이 옵션을 켜는 것은 그 게임이 이 기능을 심하게 사용한다면 성능상에 "
#~ "거대한 네거티브 효과를 가질 수 있습니다."
#~ msgid "Alternate RFI"
#~ msgstr "RFI 대안"
#~ msgid "Auto [recommended]"
#~ msgstr "자동 [권장]"
#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "EFB 스케일로 조정된 게임의 출력 해상도와 일치되도록 윈도우 크기를 자동 조"
#~ "정.\n"
#~ "이것을 사용할 때 종횡비를 늘림으로 설정하는 것이 가장좋다."
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "메모리에서 밉맵들을 디코딩하는 대신에 자동적으로 생성합니다.\n"
#~ "성능향상을 조금 가져옵니다만 미약한 텍스처 결함이 발생할지도 모릅니다.\n"
#~ "\n"
#~ "모르겠으면, 이것을 체크상태로 두세요."
#~ msgid "Bad gameini filename"
#~ msgstr "배드 gameini 파일이름"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "Bleach Versus Crusade"
#~ msgid ""
#~ "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
#~ "In contrast to pixel lighting (which is merely an enhancement), per-pixel "
#~ "depth calculations are necessary to properly emulate a small number of "
#~ "games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "버텍스단위 대신에 픽셀단위로 3D 그래픽 깊이 값을 계산합니다.\n"
#~ "픽셀광원 명암(향상)에서, 픽셀단위 깊이 계산은 소수 게임들을 제대로 에뮬할 "
#~ "때 필요가 있습니다.\n"
#~ "\n"
#~ "모르겠으면, 이것을 체크상태로 두세요."
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "버텍스마다가 아닌 픽셀마다를 기반으로 3D 그래픽의 빛을 계산한다.\n"
#~ "이것은 더 정확한 행함이지만 성능을 감소시킨다."
#~ msgid "Can't find plugin %s"
#~ msgstr "플러그인 %s 를 찾을 수 없음"
#~ msgid "Can't init DSP Plugin"
#~ msgstr "사운드 플러그인을 초기화할 수 없음"
#~ msgid "Can't init Video Plugin"
#~ msgstr "비디오 플러그인을 초기화할 수 없음"
#~ msgid "Can't open %s, it has a missing function"
#~ msgstr "%s를 열수 없음, 그것은 놓친 함수를 가진다"
#~ msgid "Cannot record movies in read-only mode."
#~ msgstr "읽기-전용 모드에서 영상을 기록할 수 없습니다."
#~ msgid "Clear failed."
#~ msgstr "청소 실패했습니다."
#~ msgid "Config..."
#~ msgstr "환경설정..."
#~ msgid "Configuration profile"
#~ msgstr "환경설정 프로파일"
#~ msgid "Configuration profile:"
#~ msgstr "환경설정 프로파일:"
#~ msgid "Connected"
#~ msgstr "연결된"
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "%i개의 위모트에 연결됨"
#~ msgid "Copy"
#~ msgstr "복사"
#~ msgid "CoreAudio"
#~ msgstr "CoreAudio"
#~ msgid "Could not copy %s to %s"
#~ msgstr "%s 를 %s에 복사할 수 없었습니다"
#~ msgid "Could not get info about plugin %s"
#~ msgstr "플러그인 %s에 대한 정보를 얻을 수 없었습니다"
#~ msgid "Created by KDE-Look.org"
#~ msgstr "KDE-Look.org에 의해 만들어짐"
#~ msgid ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgstr ""
#~ "Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]에 의해 만들"
#~ "어짐"
#~ msgid "Created by VistaIcons.com"
#~ msgstr "VistaIcons.com에 의해 만들어짐"
#~ msgid ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgstr ""
#~ "black_rider에 의해 만들어지고 ForumW.org > Web Developments에서 게시됨 "
#~ msgid "DList Cache"
#~ msgstr "데이터리스트 캐쉬"
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Danish"
#~ msgstr "덴마크어"
#~ msgid "Disable Lighting"
#~ msgstr "광원 끔"
#~ msgid "Disable Per-Pixel Depth"
#~ msgstr "픽셀 깊이 비활성"
#~ msgid "Disable Textures"
#~ msgstr "텍스처들 끔"
#~ msgid "Disable Wiimote Speaker"
#~ msgstr "위모트 스피커 비활성"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "텍스처링을 비활성합니다.\n"
#~ "\n"
#~ "모르겠으면, 이것을 언체크로 두세요."
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "텍스처링 끔.\n"
#~ "이것은 디버깅 목적으로만 유용합니다."
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "알파-설정 패스 끔\n"
#~ "특정 효과를 부시지만 성능에는 도움이 될지도."
#~ msgid "Distance Alpha Pass"
#~ msgstr "디스턴스 알파 패스"
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "돌핀 DSP-HLE 플러그인"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "돌핀 DSP-HLE 플러그인 설정"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "돌핀 DSP-LLE 플러그인"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "돌핀 DSP-LLE 플러그인 설정"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "돌핀 Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "돌핀 Direct3D9"
#~ msgid "Dolphin OpenGL"
#~ msgstr "돌핀 OpenGL"
#~ msgid ""
#~ "Dolphin has not been configured with an install location,\n"
#~ "Keep Dolphin portable?"
#~ msgstr ""
#~ "돌핀이 설치 위치로 환경설정이 되지 않었습니다,\n"
#~ "돌핀을 포터블로 유지합니까?"
#~ msgid "EFB"
#~ msgstr "EFB (내장프레임버퍼)"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "텍스처들에 직접적으로 프레임버퍼 복사들을 에뮬레이트.\n"
#~ "이것은 그리 정확하지는 않습니다, 하지만 많은 게임들이 프레임버퍼 복사들을 "
#~ "사용하는 방법으로 충분히 좋다."
#~ msgid "Emulator Display Settings"
#~ msgstr "에뮬레이터 화면표시 설정"
#~ msgid "Enable Audio Throttle"
#~ msgstr "오디오 병목 활성"
#~ msgid "Enable BAT"
#~ msgstr "BAT 활성"
#~ msgid "Enable CPU Access"
#~ msgstr "CPU 엑세스 활성"
#~ msgid "Enable Copy to EFB"
#~ msgstr "EFB에 복사 활성"
#~ msgid "Enable DTK Music"
#~ msgstr "DTK 음악 활성"
#~ msgid "Enable EFB To Texture"
#~ msgstr "'EFB를 텍스처에' 활성"
#~ msgid "Enable HLE Audio"
#~ msgstr "HLE 오디오 활성"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "JIT Dynarec 활성"
#~ msgid "Enable OpenCL"
#~ msgstr "OpenCL 활성"
#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "스크린 세이버 (열화 줄임) 활성"
#~ msgid ""
#~ "Enables Block Address Translation (BAT); a function of the Memory "
#~ "Management Unit. Accurate to the hardware, but slow to emulate. (ON = "
#~ "Compatible, OFF = Fast)"
#~ msgstr ""
#~ "블럭 주소 해석 (BAT); 메모리 관리 유닛 함수 활성. 하드웨어에 정확해진다, "
#~ "하지만 에뮬레이트는 느려진다.(켬 = 호환성, 끔 = 빠름)"
#~ msgid ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgstr ""
#~ "DSP 코드의 다이나믹 재컴파일을 켠다.\n"
#~ "이 변경은 에뮬레이터가 구동되고 있는 동안에는 효과가 없습니다!"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "내장프레임버퍼 복사들의 에뮬레이션을 켭니다, 그 게임이 그것들을 사용하"
#~ "면 .\n"
#~ "게임들은 후처리나 다른 것들을 위해 종종 이것이 필요하다, 하지만 그것 없이 "
#~ "살 수 있다면, 때때로 큰 속도향상을 얻을 수 있다."
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "픽셀 포멧이 변경될 때 EFB 안쪽에서 그 데이터를 재해석하기를 켭니다.\n"
#~ "일부 게임들은 특정 효과들에 대해 이 기능에 의존한다, 그러니 결함들을 겪는"
#~ "다면 켜라.\n"
#~ "그 게임이 이 기능을 어떻게 사용하냐에 따라, 속도는 영향없음에서 치명까지 "
#~ "유발됩니다."
#~ msgid "Error allocating buffer"
#~ msgstr "버퍼 할당하기 에러"
#~ msgid ""
#~ "Error in PlayWiimote. %u != %u, byte %d.\n"
#~ "Sorry, Wii recording is temporarily broken."
#~ msgstr ""
#~ "PlayWiimote에 에러발생. %u != %u, byte %d.\n"
#~ "죄송합니다, Wii 녹화가 일시적으로 깨졌습니다."
#~ msgid "Error loading %s: can't read info"
#~ msgstr "%s 로딩 에러: 정보를 읽을 수 없음"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "플러그인 %s 로딩 에러: 파일을 찾을 수 없음. 플러그인을 다시 선택하세요."
#~ msgid "Error opening file %s for recording"
#~ msgstr "기록하기 위한 %s 파일 열기 에러"
#~ msgid "Exit Dolphin with emulator"
#~ msgstr "에뮬레이터와 함께 돌핀 종료"
#~ msgid ""
#~ "Failed to load DSP ROM:\n"
#~ "%s\n"
#~ "This file is required to use DSP LLE"
#~ msgstr ""
#~ "로드 실패했습니다 DSP 롬:\n"
#~ "%s\n"
#~ "이 파일은 DSP LLE 사용이 요구됩니다"
#~ msgid "Failed to load DSP ROM: %s"
#~ msgstr "DSP 롬: %s 로드에 실패했습니다"
#~ msgid "Fast Mipmaps"
#~ msgstr "빠른 밉맵"
#~ msgid ""
#~ "Faster variants look at fewer pixels and thus have more potential for "
#~ "errors.\n"
#~ "Slower variants look at more pixels and thus are safer."
#~ msgstr ""
#~ "더 빠른 형태는 더 적은 픽셀들을 살펴보고 그리하여 에러들에 대한 더 많은 잠"
#~ "재력을를 가진다.\n"
#~ "더 느린 형태는 더 많은 픽셀들을 살펴봐서 더 안전하다."
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "이/삼선형 필터링 강제"
#~ msgid "Fractional"
#~ msgstr "부분"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "내장프레임버퍼 복사들을 완전히 에뮬레이트한다.\n"
#~ "이것은 '텍스처에 EFB를 복사'보다 더 정확하다, 그리고 일부 게임들은 올바르"
#~ "게 작동하기위해 이것이 필요하다, 하지만 매우 느릴 수도 있다."
#~ msgid "GFX Config"
#~ msgstr "그래픽 환경설정"
#~ msgid "Graphics Plugin"
#~ msgstr "그래픽 플러그인"
#~ msgid "Hide Shader Errors"
#~ msgstr "쉐이더 에러들 숨김"
#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr ""
#~ "커서가 렌더링 윈도우 위에 있을 때 숨깁니다 그리고 렌더링 윈도우가 초점을 "
#~ "가집니다."
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "만일 게임이 멈추고, 인터프리터로만 작동하거나 돌핀이 깨진다면, 이 옵션은 "
#~ "그 게임을 고칠지 모른다."
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "성능이 향상되지만 대부분의 게임에서 빛이 사라짐을 유발합니다.\n"
#~ "\n"
#~ "모르겠으면, 이것을 언체크로 두세요."
#~ msgid "Input Source"
#~ msgstr "소스 입력"
#~ msgid "Install directory could not be saved"
#~ msgstr "설치 디렉토리는 저장될 수 없었다"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "WAD를 Wii 메뉴에 설치하기..."
#~ msgid "Integral [recommended]"
#~ msgstr "전체 [권장]"
#~ msgid ""
#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
#~ "Try verifying the state again"
#~ msgstr ""
#~ "내부 LZO 에러 - 압축해제 실패했습니다 (%d) (%ld, %ld) \n"
#~ "상태를 다시 검사해보세요"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "텍스처안에 실제 픽셀들을 살피기에 기반해서 텍스처들의 트랙을 유지한다.\n"
#~ "느려짐을 유발할 수 있다, 하지만 일부 게임들은 올바르게 작동하기위해 이 옵"
#~ "션이 필요하다."
#~ msgid "Load Script..."
#~ msgstr "스크립트 로드..."
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "밉맵을 생성하는 대신 원본 밉맵들을 로드한다.\n"
#~ "원본 밉맵들을 로드하는 것은 좀 더 정확한 행동이다, 하지만 성능을 감소시킬"
#~ "지도 모른다 (마일리지가 다양할지는 몰라도)."
#~ msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
#~ msgstr "명시된 파일 (DOL,ELF,WAD,GCM,ISO,WAD) 로드"
#~ msgid "Lock Threads to Cores"
#~ msgstr "코어에 쓰레드 잠그기"
#~ msgid "Low level (LLE) or high level (HLE) audio"
#~ msgstr "저수준(LLE) 혹은 고수준(HLE)에뮬 오디오"
#~ msgid "Lua Script Console"
#~ msgstr "Lua 스크립트 콘솔"
#~ msgid "Metroid Other M"
#~ msgstr "Metroid Other M"
#~ msgid "Mixer: Unsupported sample rate."
#~ msgstr "믹서: 지원되지 않는 샘플율."
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "사용하고 있는 포멧을 보여주기위해 텍스처들을 바꿉니다.\n"
#~ "이것은 단지 디버깅 목적으로만 유용합니다."
#~ msgid "New &Lua Console"
#~ msgstr "새로운 &Lua 콘솔"
#~ msgid "No audio output"
#~ msgstr "오디오 출력 없음"
#~ msgid "Normal"
#~ msgstr "보통"
#~ msgid "OK"
#~ msgstr "확인"
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Opens the debugger"
#~ msgstr "디버거 연다"
#~ msgid "Opens the logger"
#~ msgstr "로거를 연다"
#~ msgid "Plugins"
#~ msgstr "플러그인"
#~ msgid ""
#~ "Portable Setting could not be saved\n"
#~ " Are you running Dolphin from read only media or from a directory that "
#~ "dolphin is not located in?"
#~ msgstr ""
#~ "포터블 설정은 저장되어질 수 없었습니다\n"
#~ " 돌핀을 읽기 전용 미디어나 돌핀이 위치하지 않은 디렉토리에서 구동하겠습니"
#~ "까?"
#~ msgid "Projection Stats"
#~ msgstr "프로젝션 통계"
#~ msgid "Pulse"
#~ msgstr "진동"
#~ msgid "ROM %s too short : %i/%i"
#~ msgstr "%s 롬은 너무 짧음 : %i/%i"
#~ msgid "Relaunch Dolphin from the install directory and save from there"
#~ msgstr "설치 디렉토리에서 돌핀을 다시 불러오고 그곳에서 저장합니다"
#~ msgid "Render to main window."
#~ msgstr "메인 윈도우에 렌더"
#~ msgid "Rendering"
#~ msgstr "렌더링"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "일본 롬 폰트를 사용하기 위해서 요구됨."
#~ msgid "Run"
#~ msgstr "구동"
#~ msgid "Running script...\n"
#~ msgstr "스크립트 구동중...\n"
#~ msgid "Sample Rate:"
#~ msgstr "샘플율:"
#~ msgid "Scale:"
#~ msgstr "스케일:"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "전체화면 모드에 대한 해상도 선택"
#~ msgid ""
#~ "Select the System Menu wad extracted from the update partition of a disc"
#~ msgstr "디스크의 업데이트 파티션에서 풀린 '시스템 메뉴' wad를 선택"
#~ msgid "Select the script to load"
#~ msgstr "로드할 스크립트 선택"
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "이 대화창에서 이루어진 환경설정 변경으로 영향을 줘야할 게임을 선택하세"
#~ "요.\n"
#~ "(기본) 프로파일은 모든 게임에 사용되는 표준 설정에 영향을 줍니다."
#~ msgid "Set All to Default"
#~ msgstr "모두 디폴트로 설정"
#~ msgid ""
#~ "Set install location to:\n"
#~ " %s ?"
#~ msgstr ""
#~ "설치 위치를\n"
#~ " %s 로 설정합니까?"
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "프로젝션(투영) 통계들을 보여주기.\n"
#~ "이것은 디버깅 목적으로만 유용합니다."
#~ msgid "Show save banner"
#~ msgstr "저장 배너 보기"
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "초당 렌더되는 프레임수 보기."
#~ msgid "Show this help message"
#~ msgstr "이 도움 메시지 보기"
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "다양한 통계들 보여주기\n"
#~ "이것은 디버깅 목적으로만 유용합니다."
#~ msgid "Skies of Arcadia"
#~ msgstr "Skies of Arcadia"
#~ msgid "Slot"
#~ msgstr "슬롯"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "Sonic and the Black Knight"
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "렌더에 사용되는 해상도를 명시한다. 고 해상도는 비주얼 품질을 향상시킬 것이"
#~ "지만 성능상에 꽤 버겁고 특정 게임들에서는 결함들을 일으킬지도 모른다.\n"
#~ "부분: 원본 해상도 대신에 당신의 화면표시 해상도를 직접적으로 사용한다. 성"
#~ "능 영향에 따라, 그 품질은 당신의 화면표시/윈도우크기로 스케일한다, .\n"
#~ "전체: 이것은 '부분'과 비슷하다, 하지만 원본 해상도의 정수 배수로 올림한"
#~ "다. 더 정확한 모습을 보여 줄 것이지만 보통은 더 느리다.\n"
#~ "다른 옵션들은 당신의 화면표시 크기의 독립적인 비주얼 품질 선택에대한 해상"
#~ "도로 고정된다."
#~ msgid "Specify a video backend"
#~ msgstr "비디오 백엔드 명시"
#~ msgid "Specify an audio plugin"
#~ msgstr "오디오 플러그인 명시"
#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "전체화면에서 렌더러 시작"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "풀스크린 모드에서 윈도우 렌더링 시작"
#~ msgid "The file "
#~ msgstr "그 파일"
#~ msgid "Theme selection went wrong"
#~ msgstr "테마 선택이 잘못되었다"
#~ msgid ""
#~ "This is used to control game speed by sound throttle.\n"
#~ "Disabling this could cause abnormal game speed, such as too fast.\n"
#~ "But sometimes enabling this could cause constant noise.\n"
#~ "\n"
#~ "Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#~ msgstr ""
#~ "이것은 사운드 병목으로 게임 스피드를 컨트롤하는 데에 쓰인다.\n"
#~ "이것을 끄는 것은 비정상적인 게임스피드를 유발할 수 있다, 너무 빠르다던"
#~ "지.\n"
#~ "\n"
#~ "키보드 단축키 <TAB>: 병목을 즉각 끄려면 눌러라."
#~ msgid "This is used to play music tracks, like BGM."
#~ msgstr "이것은 BGM같은 음악 트랙들을 재생하는 데에 쓰입니다."
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "이것은 보통 음성과 소리 효과들 재생에 사용된다."
#~ msgid "Trying to load unsupported type %d"
#~ msgstr "지원되지않는 %d 타입 로드하기 시도"
#~ msgid "Type %d config not supported in plugin %s"
#~ msgstr "%d 타입 환경은 플러그인 %s 에서 지원되지 않습니다"
#~ msgid ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgstr ""
#~ "알려지지 않은 포인터 %#08x\n"
#~ "계속합니까?"
#~ msgid "Use FPS For Limiting"
#~ msgstr "제한을 위해 FPS 이용"
#~ msgid "Use XFB"
#~ msgstr "XFB 사용"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "게임에서 텍스처들을 디코드하기 위해 멀티 쓰레드를 사용합니다."
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "EFB 복사에 대해 원본해상도로 다운스케일링 하는 대신 고-해상도 렌더 버퍼를 "
#~ "사용한다.\n"
#~ "EFB 복사들을 사용하는 게임들에서 비주얼 퀄리티가 대단히 향상되지만 일부 게"
#~ "임들에서 결함들을 일으킬지 모른다."
#~ msgid "Video Backend:"
#~ msgstr "비디오 처리기 :"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "수직 주기를 기다립니다.\n"
#~ "갈라짐을 줄이지만 성능이 감소될지도 모릅니다."
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "'EFB를 램에'를 사용할 때 우리는 매우 자주 램 데이터를 비디오램 텍스처로 디"
#~ "코딩할 필요가 있다, 이것은 매우 시간이 소비되는 작업이다.\n"
#~ "이 옵션이 활성화되면, 텍스처가 변경되지 않었을 때 디코딩을 스킵할 것이"
#~ "다.\n"
#~ "이것은 훌륭한 속도향상을 가져온다, 하지만 결함들을 일으킬 수도 있다.\n"
#~ "이 옵션을 켠 채로 어느 문제들이 생긴다면 텍스처 캐쉬의 안전성 증가시키기"
#~ "를 시도해보거나 이 옵션을 꺼야한다.\n"
#~ "(알아두기: 더 안전한 텍스처 캐쉬는 더 적은 속도상승이 생기게 조정된다; "
#~ "\"안전\"으로 설정된 정확한 텍스처 캐쉬는 실제로 더 느려질 수도 있다!)"
#~ msgid "Wiimote %i %s"
#~ msgstr "위모트 %i %s"
#~ msgid "Wiimote Settings"
#~ msgstr "위모트 설정"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr "소프트에 의해 지원된다면 프로그레시브 스캔을 켭니다."
#~ msgid "Window Size:"
#~ msgstr "윈도우 크기:"
#~ msgid "Window height for windowed mode"
#~ msgstr "창모드에 대한 윈도우 높이"
#~ msgid "Window width for windowed mode"
#~ msgstr "창모드에 대한 윈도우 넓이"
#~ msgid "XFB"
#~ msgstr "XFB (외부프레임버퍼)"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr "Zelda Twilight Princess Bloom hack"
#~ msgid "please someone fill this tooltip i have no idea what to say :D"
#~ msgstr "누군가 이 툴팁을 채워주세요. 무엇을 말해야할지 모르겠네요 :D"

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@ -1,21 +1,24 @@
# Translation of dolphin-emu.pot to Brazilian Portuguese
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# Dante Jr. <danteprojetos@gmail.com>, 2011.
#
# Translators:
# Dante Jr. <danteprojetos@gmail.com>, 2011.
# Mateus B. Cassiano <jhonn.copperfield@gmail.com>, 2013.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2013-01-17 02:48-0300\n"
"Last-Translator: Runo <i.am.runo@gmail.com>\n"
"Language-Team: Portuguese (BR) <dolphinbrtrans@gmail.com>\n"
"Language: \n"
"PO-Revision-Date: 2013-02-02 20:54+0000\n"
"Last-Translator: Jhonn <jhonn.copperfield@gmail.com>\n"
"Language-Team: Portuguese (Brazil) (http://www.transifex.com/projects/p/"
"dolphin-emu/language/pt_BR/)\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.5.4\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -660,15 +663,14 @@ msgid "All files (*.*)|*.*"
msgstr "Todos os arquivos (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite Ligar/Desligar algumas opções através das teclas 3, 4, 5 e 6 estando "
"na janela de emulação.\n"
"Permite mudar algumas opções através das teclas 3 (Resolução Interna), 4 "
"(Proporção), 5 (Cópias de EFB) e 6 (Neblina) dentro da janela de emulação.\n"
"\n"
"Se estiver em dúvida, deixe isto desativado."
@ -682,7 +684,7 @@ msgstr "Analizar"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:298
msgid "Angle"
msgstr ""
msgstr "Ângulo"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368
msgid "Anisotropic Filtering:"
@ -918,6 +920,8 @@ msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Pula a limpeza do cache de dados da instrução DCBZ. Normalmente, deixe esta "
"opção desativada."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:695
msgid "C"
@ -2339,9 +2343,9 @@ msgid "Failed to load hid.dll"
msgstr "Falha ao carregar hid.dll"
#: Source/Core/Core/Src/Movie.cpp:792
#, fuzzy, c-format
#, c-format
msgid "Failed to read %s"
msgstr "Falha ao escrever o header para %s"
msgstr "Falha ao ler %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
@ -4808,7 +4812,7 @@ msgstr "Pular a BIOS"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Skip DCBZ clearing"
msgstr ""
msgstr "Pular limpeza DCBZ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493
msgid "Skip Dest. Alpha Pass"
@ -5223,7 +5227,6 @@ msgstr ""
"Isto pode causar diminuição da performance no Wii Menu e em alguns jogos."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
#, fuzzy
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
@ -5234,12 +5237,12 @@ msgid ""
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Este recurso permite mexer na câmera do jogo.\n"
"\n"
"Segure o botão direito e mova o mouse para mover a câmera em qualquer "
"direção. Segure SHIFT e pressione uma das teclas WASD para mover a câmera em "
"uma certa distância (SHIFT+0 para movê-la mais rápido e SHIFT+9 para movê-la "
"mais devagar). Pressione SHIFT+R para voltar a câmera à posição inicial.\n"
"Este recurso permite mover a câmera do jogo.\n"
"Mova o mouse segurando o botão direito para alterar o ângulo em qualquer "
"direção.\n"
"Segure SHIFT e pressione uma das teclas WASD para mover a câmera em uma "
"certa distância (SHIFT+0 para mover mais rápido e SHIFT+9 para mover mais "
"devagar). Pressione SHIFT+R para voltar a câmera para a posição padrão.\n"
"\n"
"Se estiver em dúvida, deixe isto desativado."
@ -5944,679 +5947,3 @@ msgstr "Correção do zNear:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "| OR"
#~ msgid "%d %%"
#~ msgstr "%d %%"
#~ msgid "%d Hz"
#~ msgstr "%d Hz"
#~ msgid "&Frame Stepping"
#~ msgstr "&Quadro a Quadro"
#~ msgid "(Default)"
#~ msgstr "(Padrão)"
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "3D Vision (Requer Tela Cheia)"
#~ msgid "< as Default Profile >"
#~ msgstr "<como Perfil Padrão>"
#~ msgid "Accurate Texture Cache"
#~ msgstr "Cache de Textura Preciso"
#, fuzzy
#~ msgid "Adjust window size"
#~ msgstr "Tamanho da Janela:"
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "Permite ao CPU ler e escrever ao EFP (buffer de renderização).\n"
#~ "Isso é necessário para certas funcionalidades de jogabilidade (por "
#~ "exemplo: o ponteiro estrela no Super Mario Galaxy) e também para certos "
#~ "efeitos visuais (por exemplo: Monster Hunter Tri),\n"
#~ "mas ativar essa opção pode também ter um grande impacto negativo na "
#~ "performance se o jogo usa essa funcionalidade fortemente."
#~ msgid "Alternate RFI"
#~ msgstr "RFI Alternado"
#~ msgid "Auto [recommended]"
#~ msgstr "Automático (Recomendado)"
#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "Redimensiona automaticamente a janela para bater com a resolução final do "
#~ "jogo ajustada pela Escala do EFB.\n"
#~ "É melhor deixar a Proporção em Redimensionar quando usar isso."
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Gera os mipmaps automaticamente ao invés de decodificá-los da memória.\n"
#~ "Aumenta um pouco a velocidade de emulação mas pode causar pequenos "
#~ "defeitos nas texturas.\n"
#~ "\n"
#~ "Se estiver em dúvida, deixe isto desativado."
#~ msgid "Bleach Versus Crusade"
#~ msgstr "Bleach Versus Crusade"
#~ msgid ""
#~ "Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
#~ "In contrast to pixel lighting (which is merely an enhancement), per-pixel "
#~ "depth calculations are necessary to properly emulate a small number of "
#~ "games.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "Calcula os valores de profundidade dos gráficos 3D por Pixel ao invés de "
#~ "por vetor.\n"
#~ "Ao contrário da Iluminação por Pixels (que é meramente uma melhoria), o "
#~ "cálculo da Profundidade por Pixel é necessário para emular própriamente "
#~ "um pequeno número de jogos.\n"
#~ "\n"
#~ "Se estiver em dúvida, deixe isto desativado."
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "Calcula a iluminação de gráficos 3D em uma base per-pixel em vez de por "
#~ "vértice.\n"
#~ "Esse é um comportamento mais preciso mas reduz performance."
#~ msgid "Cannot record movies in read-only mode."
#~ msgstr "Não é possível gravar vídeos no modo Apenas Leitura"
#~ msgid "Clear failed."
#~ msgstr "Falha na liberação."
#~ msgid "Config..."
#~ msgstr "Configurar..."
#~ msgid "Configuration profile"
#~ msgstr "Perfil de Configuração"
#~ msgid "Configuration profile:"
#~ msgstr "Perfil de Configuração:"
#~ msgid "Connected"
#~ msgstr "Conectado"
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "Conectado a %i Wiimotes"
#~ msgid "Copy"
#~ msgstr "Copiar"
#~ msgid "Could not copy %s to %s"
#~ msgstr "Não foi possível copiar %s para %s"
#, fuzzy
#~ msgid "Could not get info about plugin %s"
#~ msgstr "Não pôde criar %s"
#~ msgid "Created by KDE-Look.org"
#~ msgstr "Criado por KDE-Look.org"
#~ msgid ""
#~ "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgstr ""
#~ "Criado por Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#~ msgid "Created by VistaIcons.com"
#~ msgstr "Criado por VistaIcons.com"
#~ msgid ""
#~ "Created by black_rider and published on ForumW.org > Web Developments"
#~ msgstr "Criado por black_rider e publicado no ForumW.org > Web Developments"
#~ msgid "DList Cache"
#~ msgstr "Cache Dlist"
#~ msgid "Danish"
#~ msgstr "Dinamarquês"
#~ msgid "Disable Lighting"
#~ msgstr "Desativar Iluminação"
#~ msgid "Disable Per-Pixel Depth"
#~ msgstr "Desativar Profundidade por Pixel"
#~ msgid "Disable Textures"
#~ msgstr "Desativar Texturas"
#~ msgid "Disable Wiimote Speaker"
#~ msgstr "Desabilitar o Auto-Falante do Wiimote"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Desabilitar Texturas.\n"
#~ "\n"
#~ "Se estiver em dúvida, deixe isto desativado."
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Desativa texturas.\n"
#~ "Isso é apenas útil para propósitos de depuração."
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "Desativa um passe de configuração-alpha.\n"
#~ "Quebra certos efeitos mas pode melhorar performance."
#~ msgid "Distance Alpha Pass"
#~ msgstr "Pass de Alpha de Distância"
#, fuzzy
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin"
#~ msgid ""
#~ "Dolphin has not been configured with an install location,\n"
#~ "Keep Dolphin portable?"
#~ msgstr ""
#~ "O Dolphin não foi configurado com um local de instalação,\n"
#~ "Manter o Dolphin portátil?"
#~ msgid "EFB"
#~ msgstr "EFB"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "Emular cópias de buffer de frames diretamente para texturas.\n"
#~ "Isso não é tão preciso, mas é bom o suficiente para a maneira que muitos "
#~ "jogos usam as cópias de buffer de frames."
#~ msgid "Emulator Display Settings"
#~ msgstr "Configurações de Display do Emulador"
#~ msgid "Enable Audio Throttle"
#~ msgstr "Ativar Throttle de Áudio"
#~ msgid "Enable BAT"
#~ msgstr "Ativar BAT"
#~ msgid "Enable CPU Access"
#~ msgstr "Ativar Acesso da CPU"
#~ msgid "Enable Copy to EFB"
#~ msgstr "Ativar cópia para o EFB"
#~ msgid "Enable DTK Music"
#~ msgstr "Ativar Música DTK"
#~ msgid "Enable EFB To Texture"
#~ msgstr "Ativar EFB para textura"
#~ msgid "Enable HLE Audio"
#~ msgstr "Ativar áudio HLE"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "Ativar JIT Dynarec"
#~ msgid "Enable OpenCL"
#~ msgstr "Ativar OpenCL"
#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "Ativar Proteção de tela (redução de \"burn-in\")"
#~ msgid ""
#~ "Enables Block Address Translation (BAT); a function of the Memory "
#~ "Management Unit. Accurate to the hardware, but slow to emulate. (ON = "
#~ "Compatible, OFF = Fast)"
#~ msgstr ""
#~ "Ativar Block Address Translation (BAT); uma função da unidade de "
#~ "gerenciamento de memoria. Precisão para o hardware, mas devagar para ser "
#~ "emulado (ON = Compativel, OFF = Rapido)"
#~ msgid ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgstr ""
#~ "Ativar recompilação dinamica do codigo DSP.\n"
#~ "Mudar isso não tem efeito enquanto o emulador estiver rodando!"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "Ativar emulação de copias de frame buffer incorporadas , se o jogo usa-"
#~ "las.\n"
#~ "Jogos precisam disso para Pós-Processamento ou outras coisas, mas se você "
#~ "consegue viver sem isso, as vezes terá um grande ganho de velocidade."
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "Ativar re-interpretação da data dentro do EFB quando o formato do pixel "
#~ "muda.\n"
#~ "Alguns jogos dependem dessa função para certos efeitos, Ative-a se vocês "
#~ "estiver tendo glitches.\n"
#~ "Dependendo de quanto o jogo usa essa função, o impacto na velocidade "
#~ "causado por ela vai de nenhum a critico."
#~ msgid "Error opening file %s for recording"
#~ msgstr "Erro ao abrir o arquivo %s para gravação"
#~ msgid "Exit Dolphin with emulator"
#~ msgstr "Sair do Dolphin com o emulador"
#~ msgid "Fast Mipmaps"
#~ msgstr "Mipmaps Rápidos"
#~ msgid ""
#~ "Faster variants look at fewer pixels and thus have more potential for "
#~ "errors.\n"
#~ "Slower variants look at more pixels and thus are safer."
#~ msgstr ""
#~ "Variantes Rápidas aparentam poucos pixels e tem mais potencial para "
#~ "erros.\n"
#~ "Variantes lentas tem mais pixel e são mais seguras."
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "Forçar Filtro Bi/Trilinear"
#~ msgid "Fractional"
#~ msgstr "Fracional"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "Completa emulação de cópias de frame buffer incorporadas. \n"
#~ "Isso é mais preciso que cópias de texturas do EFB, e alguns jogos "
#~ "precisam disso para funcionar corretamente, mas isso pode ser muito lento."
#~ msgid "GFX Config"
#~ msgstr "Configurar GFX"
#, fuzzy
#~ msgid "Graphics Plugin"
#~ msgstr "Gráficos"
#~ msgid "Hide Shader Errors"
#~ msgstr "Ocultar Erros de Sombreamento"
#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr ""
#~ "Esconde o cursor quando ele está sobre a janela renderizada e esta está "
#~ "ativa."
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "Se o jogo trava, funciona apenas no interpretador ou o dophin dá erro, "
#~ "essa opção pode corrigir o jogo."
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Melhora a performance mas faz a iluminação desaparecer na maioria dos "
#~ "jogos.\n"
#~ "\n"
#~ "Se estiver em dúvida, deixe esta opção desativada."
#~ msgid "Input Source"
#~ msgstr "Fonte de Entrada"
#~ msgid "Install directory could not be saved"
#~ msgstr "O diretório de instalação não pôde ser salvo"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "Instalando WAD para o menu do WII"
#~ msgid "Integral [recommended]"
#~ msgstr "Integral [recomendado]"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "Mantém caminhos das texturas baseados no olhar dos pixels atuais na "
#~ "textura.\n"
#~ "Pode causar slowdown, mas alguns jogos necessitam dessa opção para "
#~ "funcionarem corretamente."
#~ msgid "Load Script..."
#~ msgstr "Carregar script..."
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "Carregar mipmaps nativos ao invés de gerar eles.\n"
#~ "Carregar os mipmaps nativos é mais preciso todavia, mas pode diminuir a "
#~ "perfomance (embora sua mudança possa variar)."
#~ msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
#~ msgstr "Carrega o arquivo especificado (DOL,ELF,GCM,ISO,WAD)"
#~ msgid "Lock Threads to Cores"
#~ msgstr "Separar tarefas em núcleos"
#~ msgid "Low level (LLE) or high level (HLE) audio"
#~ msgstr "Emulação do Audio em Low level (LLE) ou high level (HLE)"
#~ msgid "Lua Script Console"
#~ msgstr "Console de script lua"
#~ msgid "Metroid Other M"
#~ msgstr "Metroid Other M"
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Modificar texturas para mostrar o formato que elas estão usando.\n"
#~ "Isso é útil apenas para questões de debug."
#~ msgid "New &Lua Console"
#~ msgstr "Novo console &Lua"
#~ msgid "Normal"
#~ msgstr "Normal"
#~ msgid "OK"
#~ msgstr "OK"
#, fuzzy
#~ msgid "OpenGL"
#~ msgstr "Abrir"
#~ msgid "Opens the debugger"
#~ msgstr "Abrir o debugger"
#~ msgid "Opens the logger"
#~ msgstr "Abrir o logger"
#~ msgid "Plugins"
#~ msgstr "Plugins"
#~ msgid ""
#~ "Portable Setting could not be saved\n"
#~ " Are you running Dolphin from read only media or from a directory that "
#~ "dolphin is not located in?"
#~ msgstr ""
#~ "A configuração portátil não pôde ser salva\n"
#~ " Você está executando o Dolphin de uma mídia somente-leitura ou de um "
#~ "diretório onde o Dolphin não está?"
#~ msgid "Projection Stats"
#~ msgstr "Status de Projeção"
#~ msgid "Relaunch Dolphin from the install directory and save from there"
#~ msgstr ""
#~ "Execute novamente o Dolphin do diretório de instalação e salve de lá"
#~ msgid "Render to main window."
#~ msgstr "Renderizar na Janela principal"
#~ msgid "Rendering"
#~ msgstr "Renderizando"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "Necessário para utilizar a fonte de ROM japonesas."
#~ msgid "Run"
#~ msgstr "Executar"
#~ msgid "Running script...\n"
#~ msgstr "Running script...\n"
#~ msgid "Sample Rate:"
#~ msgstr "Taxa de Amostragem:"
#~ msgid "Scale:"
#~ msgstr "Escala:"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "Selecione a resolução do modo Tela-cheia"
#~ msgid ""
#~ "Select the System Menu wad extracted from the update partition of a disc"
#~ msgstr ""
#~ "Selecione o WAD do system Menu extraído da partição de atualização de um "
#~ "disco."
#~ msgid "Select the script to load"
#~ msgstr "Selecione um Script para carregar"
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "Selecione qual jogo deve ser afetado pelas modificações das configurações "
#~ "feitas nesta janela.\n"
#~ "O perfil (Padrão)afeta as configurações comuns usadas para todos os jogos."
#~ msgid "Set All to Default"
#~ msgstr "Mudar tudo para o Padrão"
#~ msgid ""
#~ "Set install location to:\n"
#~ " %s ?"
#~ msgstr ""
#~ "Estabelecer local de instalação para:\n"
#~ "%s ?"
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Mostrar estatísticas de projeção. \n"
#~ "Isto é útil apenas para a depuração de erros."
#~ msgid "Show save banner"
#~ msgstr "Mostrar banner do save"
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "Mostra o número de quadros por segundo."
#~ msgid "Show this help message"
#~ msgstr "Mostra esta menssagem de ajuda"
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Mostra várias estatísticas. \n"
#~ "Isto é útil apenas para a depuração de erros."
#~ msgid "Skies of Arcadia"
#~ msgstr "Skies of Arcadia"
#~ msgid "Slot"
#~ msgstr "Slot"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "Sonic and the Black Knight"
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "Especificar a resolução a ser renderizada. Uma resolução alta irá "
#~ "melhorar a qualidade visual mas também pesa na performance e pode causar "
#~ "defeitos em video em alguns jogos.\n"
#~ "Fracional: Usa a resolução da tela diretamente, em vez da resolução "
#~ "nativa. A qualidade varia com o monitor/tamanho da janela, assim como o "
#~ "impacto no desempenho.\n"
#~ "Integral: É como fracionado, mas arredonda para um número inteiro "
#~ "múltiplo da resolução nativa. Gera uma imagem mais fiel à original, mas "
#~ "é geralmente mais lento.\n"
#~ "As outras opções são resoluções fixas para escolher a qualidade visual "
#~ "independentemente do tamanho do seu monitor."
#~ msgid "Specify a video backend"
#~ msgstr "Especifique um Backend de Vídeo"
#~ msgid "Specify an audio plugin"
#~ msgstr "Especifique um Plugin de Áudio"
#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "Iniciar o Renderizador em Tela Cheia"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "Iniciar a Janela de Renderização em Tela Cheia"
#~ msgid "The file "
#~ msgstr "O arquivo"
#~ msgid "Theme selection went wrong"
#~ msgstr "A seleção do tema deu errado"
#~ msgid ""
#~ "This is used to control game speed by sound throttle.\n"
#~ "Disabling this could cause abnormal game speed, such as too fast.\n"
#~ "But sometimes enabling this could cause constant noise.\n"
#~ "\n"
#~ "Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
#~ msgstr ""
#~ "Isto é usado para controlar a velocidade do jogo por throttle de som.\n"
#~ "Desativar isso pode causar velocidade de jogo anormal, ás vezes muito "
#~ "rápido.\n"
#~ "Mas algumas vezes ativar isso pode causar ruído constante.\n"
#~ "\n"
#~ "Atalho de Teclado <TAB>: Segure para instantaneamente desativar o "
#~ "Throttle."
#~ msgid "This is used to play music tracks, like BGM."
#~ msgstr "Isto é usado para tocar trilhas sonoras de jogos, como BGM"
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "Isto é geralmente usado para efeitos de som e voz."
#~ msgid ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgstr ""
#~ "Ponteiro desconhecido %#08x\n"
#~ "Continuar?"
#~ msgid "Use FPS For Limiting"
#~ msgstr "Usar FPS para Limitar"
#~ msgid "Use XFB"
#~ msgstr "Usar XFB"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "Usar múltiplos segmentos para decodificar as texturas do jogo."
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "Utiliza o buffer de renderização de alta resolução para cópias de EFB, "
#~ "em vez de escala-los para a resolução nativa.\n"
#~ "Melhora bastante a qualidade visual em jogos que utilizam cópias de EFB, "
#~ "mas pode causar falhas em alguns."
#~ msgid "Video Backend:"
#~ msgstr "Backend de Vídeo:"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "Espera por espaços brancos verticais.\n"
#~ "Reduz rasgos na imagem mas também pode diminuir a performance"
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "Ao utilizar EFB para a RAM muitas vezes precisamos decodificar os dados "
#~ "RAM para uma textura VRAM, o que é uma tarefa muito demorada.\n"
#~ "Com esta opção habilitada, vamos pular a decodificação de uma textura, se "
#~ "esta não mudar.\n"
#~ "Isso resulta em um bom ganho de velocidade, mas pode causar problema.\n"
#~ "Se você tiver qualquer problema com essa opção ativada você deve tentar "
#~ "aumentar a segurança do cache de texturas ou desativar essa opção.\n"
#~ "(NOTA: Quanto mais seguro for o cache de textura menor será o aumento de "
#~ "velocidade; Se colocado em \"Seguro\" pode ser até mais lento!)"
#, fuzzy
#~ msgid "Wiimote %i %s"
#~ msgstr "Wiimote"
#~ msgid "Wiimote Settings"
#~ msgstr "Configurações do Wiimote"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr "Vai ativar a opção Scan Progressivo se suportado pelo Software"
#~ msgid "Window Size:"
#~ msgstr "Tamanho da Janela:"
#~ msgid "Window height for windowed mode"
#~ msgstr "Altura da Janela para o Modo Janelado"
#~ msgid "Window width for windowed mode"
#~ msgstr "Largura da Janela para o Modo Janelado"
#~ msgid "XFB"
#~ msgstr "XFB"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr "Hack de Brilho do Zelda Twilight Princess"

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@ -1,21 +1,23 @@
# Translation of dolphin-emu.pot to Serbian
# Copyright (C) 2003-2011
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
# nikolassj, 2011
#
# Translators:
# nikolassj, 2011.
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-02-01 21:43-0600\n"
"PO-Revision-Date: 2011-03-02 21:58+0100\n"
"Last-Translator: nikolassj\n"
"Language-Team: \n"
"Language: Serbian\n"
"PO-Revision-Date: 2013-02-02 08:31+0000\n"
"Last-Translator: delroth <delroth@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: sr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: Serbian\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
@ -594,14 +596,12 @@ msgid "All files (*.*)|*.*"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
#, fuzzy
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Onemoguci \"fog\". Poboljsava performans/brzinu ali uzrokuje bagove ..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
msgid "Alternate Wiimote Timing"
@ -707,22 +707,19 @@ msgid "Auto adjust Window Size"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73
#, fuzzy
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Onemoguci \"fog\". Poboljsava performans/brzinu ali uzrokuje bagove ..."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:694
msgid "B"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:752
#, fuzzy
msgid "BP register "
msgstr "&Registri"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
@ -734,9 +731,8 @@ msgstr ""
#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:207
#, fuzzy
msgid "Backend:"
msgstr "Nazad "
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:318
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:95
@ -851,9 +847,8 @@ msgid "C"
msgstr ""
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:77
#, fuzzy
msgid "C Stick"
msgstr "C-Stick"
msgstr ""
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "C-Stick"
@ -1442,9 +1437,8 @@ msgid "Delete the existing file '%s'?"
msgstr "Obrisi postojeci fajl '%s'?"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:672
#, fuzzy
msgid "Description"
msgstr "Pitanje "
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:488
msgid "Detect"
@ -1487,9 +1481,8 @@ msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:476
#, fuzzy
msgid "Disable"
msgstr "Onemoguci \"Fog\""
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:492
msgid "Disable Fog"
@ -1568,9 +1561,8 @@ msgid "Dolphin Emulated Wiimote Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393
#, fuzzy
msgid "Dolphin FIFO"
msgstr "Dolphin"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1138
msgid "Dolphin GCPad Configuration"
@ -2238,9 +2230,8 @@ msgid "Fifo Player"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:98
#, fuzzy
msgid "File Info"
msgstr "Informacija o kodu "
msgstr ""
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:303
msgid "File contained no codes."
@ -2373,9 +2364,8 @@ msgid "Frame Dumps use FFV1"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:226
#, fuzzy
msgid "Frame Info"
msgstr "Informacija o kodu "
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:115
msgid "Frame Range"
@ -2417,18 +2407,16 @@ msgid "FullScr"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:257
#, fuzzy
msgid "Fullscreen resolution:"
msgstr "Rezolucija punog ekrana "
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:532
msgid "GCI File(*.gci)"
msgstr ""
#: Source/Core/DolphinWX/Src/GCMicDlg.h:44
#, fuzzy
msgid "GCMic Configuration"
msgstr "Dolphin podesavanja/konfiguracija"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:432
msgid "GCPad"
@ -2505,9 +2493,8 @@ msgid "General"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:142
#, fuzzy
msgid "General Settings"
msgstr "Opcije Uredjaja "
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
@ -2606,13 +2593,11 @@ msgid "Hide Mouse Cursor"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75
#, fuzzy
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Onemoguci \"fog\". Poboljsava performans/brzinu ali uzrokuje bagove ..."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
msgid "Home"
@ -2756,14 +2741,12 @@ msgid ""
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95
#, fuzzy
msgid ""
"Improves performance but causes glitches in most games which rely on proper "
"fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Onemoguci \"fog\". Poboljsava performans/brzinu ali uzrokuje bagove ..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "In Game"
@ -2803,9 +2786,8 @@ msgid "Insert name here.."
msgstr "Ubaci ime ovde..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
#, fuzzy
msgid "Install WAD"
msgstr "Instaliraj Wii Meni "
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:952
msgid "Install to Wii Menu"
@ -2863,9 +2845,8 @@ msgid "Internal LZO Error - lzo_init() failed"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345
#, fuzzy
msgid "Internal Resolution:"
msgstr "Rezolucija punog ekrana "
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:256
msgid "Interpreter (VERY slow)"
@ -2953,13 +2934,11 @@ msgid "KOREA"
msgstr "KOREA "
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74
#, fuzzy
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Onemoguci \"fog\". Poboljsava performans/brzinu ali uzrokuje bagove ..."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299
msgid "Keep window on top"
@ -3048,9 +3027,8 @@ msgid "Load"
msgstr "Ucitaj "
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:532
#, fuzzy
msgid "Load Custom Textures"
msgstr "Ucitaj Hi-Res Textures "
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:200
@ -3097,14 +3075,13 @@ msgid "Load State..."
msgstr "Ucitaj State"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1333
#, fuzzy
msgid "Load Wii System Menu"
msgstr "Ucitaj Wii Sistem Meni (%d %c)"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1328
#, fuzzy, c-format
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Ucitaj Wii Sistem Meni (%d %c)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107
msgid ""
@ -3205,9 +3182,8 @@ msgid "Memcard already opened"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:909
#, fuzzy
msgid "Memory Byte"
msgstr "&Memorija"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:223
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:97
@ -3681,9 +3657,8 @@ msgid "Pause at end of movie"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398
#, fuzzy
msgid "Per-Pixel Lighting"
msgstr "Onemoguci \"Lighting\""
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:356
msgid "Perfect"
@ -3716,9 +3691,8 @@ msgid "Playable"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153
#, fuzzy
msgid "Playback Options"
msgstr "Opcije "
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:284
msgid "Players"
@ -3883,14 +3857,12 @@ msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:192
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:216
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:788
#, fuzzy
msgid "Record"
msgstr "Pokreni snimanje "
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:173
#, fuzzy
msgid "Recording Info"
msgstr "Pokreni snimanje "
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201
msgid "Recording Options"
@ -4075,9 +4047,9 @@ msgid "Scaled EFB Copy"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:613
#, fuzzy, c-format
#, c-format
msgid "Scanning %s"
msgstr "Skeniranje..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:596
msgid "Scanning for ISOs"
@ -4096,9 +4068,8 @@ msgid "Scroll Lock"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:263
#, fuzzy
msgid "Search"
msgstr "Trazi Chit"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:226
msgid "Search Filter"
@ -4133,19 +4104,15 @@ msgid "Select The Recording File"
msgstr "Izaberi Snimani fajl"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1286
#, fuzzy
msgid "Select a Wii WAD file to install"
msgstr "Izaberi \"Snimani fajl/Save file\" za importovanje "
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:70
#, fuzzy
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Izaberi hardware adapter za koriscenje.\n"
"Ako neznas, izaberi prvi"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:518
msgid "Select a save file to import"
@ -4272,9 +4239,8 @@ msgid "Short Name:"
msgstr ""
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:103
#, fuzzy
msgid "Shoulder Buttons"
msgstr "Tasteri"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:217
msgid "Show &Console"
@ -4442,9 +4408,8 @@ msgid "Size"
msgstr "Velicina"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:699
#, fuzzy
msgid "Skip BIOS"
msgstr "Preskoci GC BIOS"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Skip DCBZ clearing"
@ -4682,14 +4647,12 @@ msgid "Test"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:435
#, fuzzy
msgid "Texture"
msgstr "Tacan \"Texture Cache\""
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452
#, fuzzy
msgid "Texture Cache"
msgstr "Tacan \"Texture Cache\""
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:520
msgid "Texture Format Overlay"
@ -4924,9 +4887,9 @@ msgid "UNKNOWN"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:753
#, fuzzy, c-format
#, c-format
msgid "UNKNOWN_%02X"
msgstr "(NEPOZNAT/O)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:183
msgid "USA"
@ -5002,9 +4965,8 @@ msgid "Use EuRGB60 Mode (PAL60)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:287
#, fuzzy
msgid "Use Fullscreen"
msgstr "&Pun Ekran"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574
msgid "Use Hex"
@ -5207,9 +5169,9 @@ msgid "Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
#, fuzzy, c-format
#, c-format
msgid "Wiimote %i"
msgstr "&Wiimote Opcije"
msgstr ""
#: Source/Core/DolphinWX/Src/Frame.cpp:123
#, c-format
@ -5233,9 +5195,8 @@ msgid "Wiimote settings"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:55
#, fuzzy
msgid "Wiimotes"
msgstr "&Wiimote Opcije"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Windows Left"
@ -5448,70 +5409,3 @@ msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:496
msgid "| OR"
msgstr "| ILI"
#~ msgid "(Default)"
#~ msgstr "(Default) "
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "3D Vizija (Treba \"Pun Ekran\")"
#~ msgid "Auto [recommended]"
#~ msgstr "Auto [preporuceno]"
#~ msgid "Clear failed."
#~ msgstr "\"Clear\" nije uspeo "
#~ msgid "Copy"
#~ msgstr "Kopiraj "
#~ msgid "Danish"
#~ msgstr "Danski"
#~ msgid "Disable Lighting"
#~ msgstr "Onemoguci \"Lighting\""
#~ msgid "Disable Textures"
#~ msgstr "Onemoguci \"Textures\" "
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Onemoguci texturing.\n"
#~ "Ovo je samo za developere itd..."
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "Onemoguci alpha-setting pass.\n"
#~ "Onemogucava neke efekte ali moze pomoci performansu/brzini"
#, fuzzy
#~ msgid "Fast Mipmaps"
#~ msgstr "Ucitaj Native Mipmaps"
#~ msgid "GFX Config"
#~ msgstr "GFX podesavanja"
#, fuzzy
#~ msgid "Hide Shader Errors"
#~ msgstr "Error tokom ucitavanje diska"
#, fuzzy
#~ msgid ""
#~ "Improves performance but causes lighting to disappear in most games.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "Onemoguci \"lighting\". Poboljsava performans/brzinu ali uzrokuje da "
#~ "\"lightning\" nestane u igrama koje ga koriste."
#~ msgid "OK"
#~ msgstr "OK"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "Izaberi rezoluciju za pun ekran "
#~ msgid "XFB"
#~ msgstr "XFB"

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