Toad King
e7e6021414
changed IOCTL_SO_GETHOSTID to remove malloc()/free() calls
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account for GetIpForwardTable() returning ERROR_MORE_DATA
2014-05-16 19:13:52 -04:00
Toad King
ce64885a66
make IOCTL_SO_GETHOSTID more accurate on Windows
2014-05-15 20:33:21 -04:00
shuffle2
36720e6822
Merge pull request #351 from Tilka/make_unique
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Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Tony Wasserka
541ff4cc7c
Merge pull request #359 from shuffle2/d3d-disable-warnings-as-errors
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D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
2014-05-11 10:41:28 +02:00
Tillmann Karras
fd94ce5210
fixmeup use
2014-05-11 10:40:18 +02:00
Tillmann Karras
4400e511c0
fixmeup rename
2014-05-11 10:40:18 +02:00
Ryan Houdek
454919bfbf
Merge pull request #358 from SeannyM/Android-strings
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Add japanese strings
2014-05-11 00:32:23 -05:00
Shawn Hoffman
17577affba
D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds.
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For quite a while this has been causing integer division to generate a warning as error, blocking shader compiling. This means probably no one has even been running D3D in debug builds...
I tried disabling the warning with a #pragma, but it doesn't seem to apply when this flag is used.
2014-05-10 22:12:54 -07:00
Sean Maas
1da3a43698
Add japanese strings
2014-05-11 00:35:59 -04:00
Ryan Houdek
15ce648b0d
Merge pull request #341 from lioncash/pragma
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Move the header guard before the includes in VideoCommon's Statistics.h
2014-05-10 23:21:53 -05:00
Ryan Houdek
878740b43d
Merge pull request #349 from Sonicadvance1/Android-Default-Config
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[Android] Change default EFB copy method from disabled to texture.
2014-05-10 23:19:43 -05:00
Ryan Houdek
fcc7b6e56d
Merge pull request #346 from Sonicadvance1/Android-PewPewShaders
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Adds support for the PP shaders in the Android UI.
2014-05-10 22:51:28 -05:00
Ryan Houdek
cf71047c03
Merge pull request #348 from Sonicadvance1/PPShader-GLES3
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Fixes our post processing shaders so they work under OpenGL ES 3.0
2014-05-10 22:48:54 -05:00
shuffle2
2983ae2823
Merge pull request #357 from shuffle2/master
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Revert "x64FPURoundMode: always set x87 precision"
2014-05-10 20:26:56 -07:00
Ryan Houdek
004af614cf
Merge pull request #335 from Tilka/twx
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Jit64: implement tw/twi more accurately
2014-05-10 22:26:02 -05:00
Shawn Hoffman
700c135386
Revert "x64FPURoundMode: always set x87 precision"
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This reverts commit 9de77b7c23
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Setting x87 precision control is only supported on x86 platforms (not ARM or x64).
2014-05-10 20:21:07 -07:00
shuffle2
adbb4c4a0c
Merge pull request #352 from shuffle2/master
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[windows] Fix debug build memory leaks.
2014-05-10 20:18:03 -07:00
Shawn Hoffman
fa65eeb492
Apparently the debug build has not been freeing memory since 2008. Undo that.
2014-05-08 00:58:55 -07:00
Tillmann Karras
452cdefaa3
Use std::make_unique where it makes sense to
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(and improve some other unique_ptr initializations).
Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
Tillmann Karras
81d4d7368a
Add a std::make_unique implementation
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Some compilers we care about (mostly g++) do not support std::make_unique yet,
but we still want to use it in our codebase to make unique_ptr code more
readable. This commit introduces an implementation derivated from the libc++
code in the Dolphin codebase so we can use it right now everywhere.
Adapted from delroth's pull request.
2014-05-06 12:32:03 +02:00
Tony Wasserka
b4e1ac5f08
Merge pull request #185 from degasus/shader-cleanup
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Shader cleanup
2014-05-06 11:37:11 +02:00
Ryan Houdek
aa30f5a6cb
Change Android's default EFB configuration to texture instead of disabled.
2014-05-05 17:13:04 -05:00
Ryan Houdek
0bfec024e9
Merge pull request #330 from LPFaint99/GCMemcard_addsave_fix
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GCMemcard: fix edge case of adding to a fragmented memcard.
2014-05-05 16:31:33 -05:00
Ryan Houdek
34bc14e75d
Fixes our post processing shaders so they work under OpenGL ES 3.0
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Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Tony Wasserka
edbf90f9d2
Merge pull request #336 from magumagu/xfb-vertical-scale
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XFB width/height handling fixes
2014-05-05 22:05:21 +02:00
Ryan Houdek
33bdc0f985
Adds support for the PP shaders in the Android UI.
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Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.
This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Tony Wasserka
093ee090b8
Merge pull request #339 from magumagu/opengl-unused-parameter
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OpenGL: delete unused function parameter in TextureConverter.
2014-05-05 20:05:08 +02:00
magumagu
c01ac18d4d
VideoInterface: clean up naming and bitfields.
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Matching the hardware more closely will hopefully make this code easier to
read.
2014-05-05 11:01:15 -07:00
magumagu
716b3fefd4
VideoCommon: recreate XFB texture when the XFB size changes.
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We need to do this to correctly deal with games which dynamically change the
XFB width and height.
2014-05-05 11:01:14 -07:00
magumagu
2db2f3dce9
VideoInterface: accurate XFB width and height.
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What we call "fbWidth" here is really the stride, but I'll fix that in a
followup.
2014-05-05 11:01:14 -07:00
magumagu
bca0b7b543
OpenGL: delete unused function parameter in TextureConverter.
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(While I'm here, also mark some functions static.)
2014-05-05 10:56:36 -07:00
Ryan Houdek
2f92b82b29
Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
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Enables usage of GLSL textureSize on Qualcomm v66.
2014-05-05 11:41:40 -05:00
Tony Wasserka
4310608034
Merge pull request #344 from magumagu/tev-indirect
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VideoCommon: fix indirect texture coordinate computation in TEV.
2014-05-05 17:20:54 +02:00
degasus
813e30ec2a
ShaderGen: make uv readonly
2014-05-05 17:06:38 +02:00
degasus
6109958e68
ShaderGen: OGL: don't make a copy of "Normal"
2014-05-05 17:06:37 +02:00
degasus
0e0da8c8fd
ShaderGen: make clipPos readonly
2014-05-05 17:06:37 +02:00
degasus
c80717ac2e
PixelShaderGen: extract iround
2014-05-05 17:06:37 +02:00
degasus
2bc2b73e03
PixelShaderGen: drop fmod as it isn't used any more
2014-05-05 17:06:37 +02:00
degasus
c82991df5b
ShaderGen: inline constant shaders
2014-05-05 17:06:37 +02:00
degasus
b0878c54b2
ShaderGen: use cbuffers for D3D
2014-05-05 17:06:37 +02:00
degasus
fe9fcfdd07
ShaderGen: merge early-z blocks of ogl+d3d
2014-05-05 17:06:37 +02:00
degasus
3e14bf511f
ShaderGen/D3D: inline centroid
2014-05-05 17:06:36 +02:00
degasus
25b8edd2a6
ogl: fix signed vs unsigned comparison warning
2014-05-05 17:06:36 +02:00
Ryan Houdek
8bb8446e34
Enables usage of GLSL textureSize on Qualcomm v66.
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Qualcomm's v66 drivers have a working textureSize() function now.
Enable usage of it.
2014-05-05 08:50:13 -05:00
magumagu
2e464800bc
VideoCommon: correctly compute whether an indirect texture stage is active.
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This is consistent with the implementation in PixelShaderGen.
2014-05-04 22:44:10 -07:00
magumagu
52c42a2946
VideoCommon: fix indirect texture coordinate computation in TEV.
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Even if an indirect texture stage doesn't actually sample a texture, we
still need to emit the relevant math.
Fixes Issue 7092.
2014-05-04 22:12:57 -07:00
Lioncash
f4d80bd8a5
Move the #pragma once header guard before the includes in Statistics.h in VideoCommon.
2014-05-04 00:24:21 -04:00
Matthew Parlane
07fbb13bba
Merge pull request #290 from Linktothepast/gameini_updates
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Gameini updates.
2014-05-04 11:45:14 +12:00
Tillmann Karras
4cce79e744
Jit64: implement tw/twi more accurately
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Fixes issue 7253.
2014-05-03 12:30:07 +02:00
Ryan Houdek
a1374dd4ba
Merge pull request #329 from Tilka/rounding
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Small FPU settings changes
2014-05-02 12:11:09 -05:00