nakeee
064d45024c
(requires review for windows/mac)
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Fix up so that various libraries wont be fatal for build with scons
wiiuse lib is used only if HAVE_WIIUSE is defined to 1
made major cleanup for darwin and osx64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 13:46:19 +00:00
hrydgard
148aa7c326
warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1339 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:02:48 +00:00
nakeee
e8b0757ee7
Fix compile on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1308 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 21:27:01 +00:00
nakeee
0bad9e9385
warning fixes
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please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 20:28:03 +00:00
nakeee
e17e084a15
make DSP LLE work on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1238 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21 11:51:46 +00:00
John Peterson
be6a6215c9
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 20:09:13 +00:00
John Peterson
2976f3f1e3
Fixed Wii AX sound, for real this time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1169 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 11:47:17 +00:00
John Peterson
1184d16864
Fixed Wii Sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1160 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-13 13:45:32 +00:00
nakeee
2c74f66070
No more Binary in svn + scons clean up
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1158 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-13 08:12:48 +00:00
Shawn Hoffman
f7cb34f1e0
Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 04:54:17 +00:00
nakeee
b47f349c96
Got rid of default Dolphin.ini
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Default plugins are now in Paths.h
Important note for scons users, plugin names now match the one on windows!!!
make sure to remove the old ones!! and update your .ini!!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 20:59:48 +00:00
John Peterson
814aa547ac
Added mail viewer to the HLE DSP plugin. Use it by selecting Mail > Scan mails in the sound debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1109 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 10:32:18 +00:00
hrydgard
e1baf2ead4
clip audio correctly in gigaherz' resampler
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@929 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-21 20:27:37 +00:00
tmator
03763372ac
first step to get dolphin on osx 64 with a no wx version (WIP)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@924 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-20 17:32:15 +00:00
fires.gc
82cb4c0ca9
WIP code for the wiimote ... wii creates a channel with PSM 0x11 now :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@916 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-19 21:17:08 +00:00
fires.gc
469310dc14
just some simple profiling for the LLE DSP
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@901 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 17:59:16 +00:00
hrydgard
dcbc8e78d4
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17 11:30:14 +00:00
fires.gc
8e3bd6781e
added compile time assertion for _SECURE_SCL=0. It is very important that all libraries are compiled with the same _SECURE_SCL if you want to share STL functions between libraries.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@876 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 12:40:31 +00:00
XTra.KrazzY
b7e9a988f7
Started work on HLE Zelda UCode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@853 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-13 23:00:35 +00:00
fires.gc
3763b365d1
small improvements of the LLE plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@840 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 17:21:00 +00:00
fires.gc
316527dd6d
missing file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@838 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 08:44:21 +00:00
fires.gc
f9bd977ffd
some HLE LLE stuff :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@837 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 08:43:50 +00:00
fires.gc
12d3810203
changed exception behavior a little bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@813 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:17:10 +00:00
John Peterson
4001e11116
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@806 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 04:00:47 +00:00
hrydgard
bdab2ad126
wave loggin for LLE plugin too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@798 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:02:52 +00:00
hrydgard
49534ca586
Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 18:57:33 +00:00
nakeee
d4dafd1d5b
exports the symbols on linux as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@774 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:28:11 +00:00
nakeee
717a0d51e1
added the mixer.cpp to LLE on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@772 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 22:07:55 +00:00
John Peterson
664f4dee0e
Fixed small mistake
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@770 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 21:31:20 +00:00
John Peterson
a7fa1410c2
Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 13:39:38 +00:00
hrydgard
3d475abf2b
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 00:16:19 +00:00
John Peterson
2c78946797
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@755 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 10:59:56 +00:00
nakeee
d00ea2cf43
Added logging files to SConscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@753 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 05:51:55 +00:00
John Peterson
2bc4ea5362
Minor mistake. I don't know if this can cause any problems so I change it back to a dot.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@752 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 01:37:17 +00:00
John Peterson
b200cd9b73
Made the debugger automatically get the PB address.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@751 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 01:31:11 +00:00
John Peterson
cf5251331e
Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@750 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 22:00:20 +00:00
Shawn Hoffman
6178eae001
made all plugins build with correct names and paths. (windows). for some reason njoy and padsimple don't show that they have been compiled with debugfast in their name, not sure why.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@733 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-30 01:09:02 +00:00
fires.gc
55867c169a
update to vs2008
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
Maarten ter Huurne
31f1fabbac
Append to LIBS instead of overriding. Fixes build problems on Mac OS X.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@622 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-22 23:36:16 +00:00
nakeee
e0291e735c
cleaned up SConscripts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@602 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 19:54:29 +00:00
nakeee
3e2419776f
fixed scons=parsing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@591 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 22:06:22 +00:00
hrydgard
cb90e61368
Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@566 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 23:25:35 +00:00
Laurence Muller
2cd7acfaee
Minor fix for Plugin_DSP_LLE.
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Fixes win32 debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@565 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-17 22:39:30 +00:00
nakeee
e4ca998ff8
few warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@545 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 20:24:34 +00:00
nakeee
0f4c4b6e1c
SConscript made all the rest of env.Copy into env.Clone
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@542 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 16:50:09 +00:00
nakeee
d36844799b
more linux cleanup for lle
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@541 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 16:40:40 +00:00
nakeee
4de10e2d94
make LLE "work" on linux
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also with XK's patch to fix LLE save state
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@539 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 13:53:11 +00:00
Maarten ter Huurne
36b464cbc8
Replaced "unsigned __int16" by "u16".
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@431 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-02 23:32:05 +00:00
Maarten ter Huurne
f9d04ae1ad
Put dsp_thread_debug() entirely inside the "#ifdef _WIN32" block, since it is only used on Windows.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@415 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 23:06:21 +00:00
hrydgard
09406d76c4
Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-31 13:36:52 +00:00