Maarten ter Huurne
ee5a29e6f2
For CPUID, save EBX on the stack instead of in a register.
...
This fixes GCC running out of registers when compiling for x86
in release mode.
Thanks to kiesel.
2011-12-12 02:14:56 +01:00
Maarten ter Huurne
d75f45979b
Copy data files into OS X application bundle.
2011-12-12 01:30:42 +01:00
Maarten ter Huurne
7423c74deb
Force the "ebx" argument to be mapped to a register (not necessarily EBX).
...
Fixes crash on x86 under OS X.
Thanks to kiesel for the fix and to shuffle2 for remembering the problem.
2011-12-12 00:43:23 +01:00
Maarten ter Huurne
344ca5d360
Applied compile and link flags from SCons build for OS X to CMake build.
...
The following changes were made:
Restricted the "-march=core2" option to i386 because the first Intel Macs
had Intel Core CPUs, not Core2.
Removed the "-mdynamic-no-pic" flag as GCC lists it as a PPC specific flag.
Removed "-Wl,-read_only_relocs,suppress" because it seems to be related
to "-mdynamic-no-pic" and I see no need for it.
Removed "-Wextra-tokens -Wnewline-eof" because they are GCC specific and
not OS X specific.
2011-12-11 21:27:06 +01:00
Maarten ter Huurne
780e5e7244
Use a custom template to generate the Info.plist for the OS X bundle.
...
This allows us to add keys that don't exist in the CMake template.
I added the keys from the Info.plist that was generated by our SCons build
to the new template.
2011-12-11 16:54:37 +01:00
Maarten ter Huurne
c1cf4f80cf
Added bundle version and copyright string to OS X bundle info.
2011-12-11 16:21:17 +01:00
Maarten ter Huurne
9d2f589f01
Create application bundle on OS X.
2011-12-11 16:07:59 +01:00
Shawn Hoffman
b0ffa72e37
Merge branch 'large-mram'
2011-12-10 18:48:35 -08:00
Shawn Hoffman
62858c8c14
Small logging changes. Pause core if Jit64 tries to compile at 0.
2011-12-10 18:42:49 -08:00
NeoBrainX
3d9c35f58e
VideoCommon: Fix upper and lower depth bytes being switched when performing Z16L EFB copies (EFB to texture only).
...
Fixes issue 4989.
Fixes issue 5056.
2011-12-10 16:08:26 +01:00
Maarten ter Huurne
f9133a7376
Link to the required OS X frameworks.
...
Previously, there was just one list of frameworks regardless of which part
of the code depended on which frameworks. Now we keep separate lists for
the Dolphin core, the Dolphin GUI and internal use by wxWidgets.
2011-12-07 08:26:44 +01:00
Maarten ter Huurne
c04c3bd9d3
Use "unsigned int" instead of "unsigned".
...
By request of hrydgard.
See commit 045eb924d9
.
2011-12-07 07:10:31 +01:00
Maarten ter Huurne
8a75351674
Link against OpenGL using the info gathered by the FindOpenGL module.
2011-12-05 06:18:04 +01:00
Maarten ter Huurne
958891b4eb
Compile with OpenAL support on OS X.
2011-12-05 05:49:08 +01:00
Maarten ter Huurne
d440dfe9b2
Link against systemwide LZO using the info gathered by check_lib().
2011-12-05 05:33:35 +01:00
Maarten ter Huurne
bb182d88b7
Link against systemwide OpenCL on OS X.
2011-12-05 05:26:28 +01:00
Maarten ter Huurne
8c3775ee6f
Under OS X, link GL plugin against Cg framework instead of Cg library.
2011-12-05 01:12:09 +01:00
Pierre Bourdon
252093295b
Do not fail with strict drivers when compiling a not SM2.0 shader
...
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when
compiling a shader which does not fit in the SM2.0a limits. However, on some
combinations of OS/drivers/GPU, our shaders already do not fit in these limits,
causing artificial failures only to try to keep a non existant SM2.0a compat.
Basically, this sucks.
This commit increases the artificial limit to SM3.0. If you're using a GPU
which does not support SM3.0 and Dolphin works properly, this should not cause
any problem at all.
2011-12-03 23:24:10 +01:00
Jordan Woyak
575814895c
Merge branch 'clearscreen-kill-immediate-mode'
2011-12-01 20:16:23 -06:00
Maarten ter Huurne
748be364e5
Fixed range check on TryParse() for u32.
...
On x86-64, "unsigned long" is 64 bits wide, so it is possible for a number
to not trigger a range error on strtoul() but still not fit inside an u32.
An extra check is added to ensure that 32-bit and 64-bit builds will accept
the same numbers.
2011-12-02 02:24:43 +01:00
Maarten ter Huurne
045eb924d9
Changed type of GetTicksPer(Line|Frame) to unsigned.
...
Avoids a GCC warning about comparing signed and unsigned values
in Source/Core/Core/Src/State.cpp.
2011-12-02 00:33:45 +01:00
Maarten ter Huurne
f50ea590ce
Don't use the same name for two different local variables.
...
This avoids a warning when compiling with GCC.
2011-12-02 00:06:49 +01:00
Maarten ter Huurne
51127c1243
Added newlines at end of file.
...
This avoids warnings when compiling with GCC.
2011-12-01 23:30:28 +01:00
Maarten ter Huurne
98981cc724
Fixed EFB cache index computations in OpenGL renderer.
...
The previous computation was very likely to go out of array bounds,
which could result in crashes on EFB access.
Also, the cache size was rounded down instead of up. This is a problem
since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64).
2011-12-01 02:46:59 +01:00
Jordan Woyak
4fcd6994c6
fix wireframe setting toggling
2011-11-29 22:21:43 -06:00
Jordan Woyak
0dfca1cf2b
remove now unnecessary glPolygonMode from ResetAPIState
2011-11-29 22:02:18 -06:00
Jordan Woyak
88700e817a
make OpenGL ClearScreen use glClear
2011-11-29 21:50:31 -06:00
Maarten ter Huurne
29865e6366
Avoid virtual memory range collision between JIT and emulated RAM.
...
Passing MAP_FIXED to mmap causes already mapped pages in the requested
region to be replaced. On Mac OS X this caused pages for JIT-generatd
code to appear in the memory range previously auto-allocated for the RAM
of the emulated machine. This led to a hang at boot time. The same problem
can probably occur on FreeBSD, but not on Linux since MAP_32BIT is used
there instead of MAP_FIXED.
The solution is to not use MAP_FIXED, but instead rely on the OS honoring
the hinted address which is below 4 GB: we don't need an exact match,
just a low address.
2011-11-30 00:37:57 +01:00
Shawn Hoffman
b62cac2ca9
Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE.
2011-11-27 19:52:05 -08:00
Glenn Rice
e5d051a4e9
Update linux libav frame dump code for recent api changes.
2011-11-22 19:24:05 -06:00
skidau
cc6f90c7d5
Enabled memory breakpoints under JIT in the debugger.
2011-11-05 19:42:06 +11:00
skidau
9eaf20cc44
Fixed the slowdown that occurred under JIT32. Fixes issue 4969.
2011-11-05 13:04:46 +11:00
skidau
2ee79e7057
Added the missing "table31" instructions into the JITIL tables.
2011-11-04 23:11:43 +11:00
skidau
38a97fb9d7
Added some missing "table31" instructions to the table. The instructions themselves are not properly implemented as they do not handle the OE case.
...
Allows ANIMA Ark of Sinners to go in-game.
2011-11-04 21:26:56 +11:00
skidau
4c3a799f08
Added a check for HID0.DCFA before proceeding to dcbz. Allows Rubik's Puzzle Galaxy: RUSH to go in-game.
2011-11-04 19:07:09 +11:00
skidau
3d2a2abb49
Made the JIT bypass the icache when it is executing the external interrupt
...
exception handler.
Fixed by comwiz.k
2011-11-03 20:55:47 +11:00
Pierre Bourdon
7f055d6b56
UI: refactor the game list sorting code
2011-11-02 02:45:51 +01:00
skidau
1387da7900
Merge branch 'JitCache' of https://skidau@code.google.com/p/dolphin-emu/
2011-11-01 20:45:50 +11:00
Pierre Bourdon
8f31968466
Revert "Merge branch 'zcomploc-support'"
...
This reverts commit 9dad9ebe89
, reversing
changes made to e76bc71efe
.
2011-11-01 01:37:54 +01:00
skidau
78b74101b0
Added code to invalidate the JIT cache on dcbf. This fixes Monster House and Scooby Doo: Mystery Mayhem.
2011-10-29 17:21:20 +11:00
crudelios
dd551814c9
Bounding Box bugfixes.
...
- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.
This should also be a (very very little) bit faster than the previous version.
2011-10-28 21:12:12 +01:00
skidau
e03fd9a942
Added code to invalidate the JIT cache on dcbi and writes to memory.
2011-10-27 21:08:35 +11:00
Brad Gearon
9a627e89fb
Add unimplemented device map for sdio/slot1 and slot2. Fixes #4932 .
2011-10-26 14:28:57 -05:00
crudelios
852fe9c4be
Added proper Bounding Box support.
...
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.
Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.
BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
Shawn Hoffman
105e7e4eb4
Added TaruKonga (DK Bongos) support.
...
Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
2011-10-23 07:01:17 -07:00
Shawn Hoffman
ba119e8c05
Set the correct bit for "trap" program exception. Fixes http://wiibrew.org/wiki/Descent
2011-10-23 02:53:31 -07:00
skidau
3cdcdba25f
Merge branch 'SaveStates'
2011-10-22 16:18:02 +11:00
skidau
599c3ccd7b
Fixed save states for games which use the MMU Speed Hack
2011-10-22 16:14:34 +11:00
kostamarino@hotmail.com
8d9061ac39
Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
...
Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.
2011-10-19 21:03:08 +03:00
skidau
5b2c5c9ce3
Removed the icache invalidation code as it is causing frequent code clearing.
2011-10-19 02:36:30 +11:00
Pierre Bourdon
1e558aedeb
Added an EFB peek cache to the GL video plugin
...
Most of the games using EFB peeks are suffering from major performance problems
when these peeks are not disabled in the graphics settings. This is an attempt
to fix this in the GL renderer by doing the glReadPixels in bulk: instead of
doing a lot of 1x1 pixel reads, read for 64x64 pixels at once and keep that in
a cache.
Deck menu in Baten Kaitos: 3FPS -> 54FPS
Character creation in Monster Hunter Tri: 7FPS -> 60FPS
2011-10-17 18:30:13 +02:00
Shawn Hoffman
3fc5d8d7cf
Merge branch 'gc-mic'
...
Added GameCube Microphone support. Uses your default audio recording device. The Microphone is selectable from the Slot A/Slot B pulldowns under the GameCube tab. The Microphone button can be set under GCPad configuration for pad 1 and 2. Thanks to MooglyGuy and skidau.
2011-10-17 03:21:11 -07:00
Shawn Hoffman
45eb9f0e7a
fix some logic errors in the mic code and decrease latency a bit. emulate the buffer_overflow bit.
2011-10-17 03:14:20 -07:00
Shawn Hoffman
c528978608
use callback model instead of blocking read/write.
...
fixes delay on linux.
currently not implementing the overflow bit, not sure it's needed since we manage our own buffer now.
2011-10-16 23:20:37 -07:00
Shawn Hoffman
1d6bd3248c
It is safe to call Pa_Initialize and Pa_Terminate more than once.
2011-10-16 13:29:10 -07:00
skidau
18d9a275e7
Invalidated a wider range in the JIT cache to force recompile updated code in the ICache. This fixes the crashes in Mario Power Tennis and the remaining games in Mario & Sonic at the Olympic Winter Games.
...
Fixes issue 2102.
Fixes issue 2751.
2011-10-16 23:23:17 +11:00
Shawn Hoffman
46afefb14f
Merge branch 'master' into gc-mic
2011-10-16 02:22:21 -07:00
Shawn Hoffman
676822891d
ups, exi slots are on whole different channels...
2011-10-16 02:08:51 -07:00
skidau
f6b9ae534e
Merge branch 'master' of https://skidau@code.google.com/p/dolphin-emu/ into SaveStates
2011-10-16 17:51:41 +11:00
skidau
c0498ca831
Synchronised the JIT cache with the ICache by invalidating the JIT block when the ICache is updated. This fixes Mario & Sonic at the Olympic Winter Games. Thanks to DimitriPilot3 for the tip.
...
Fixes issue 1610.
2011-10-16 16:43:32 +11:00
skidau
5d14bb5e70
Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states.
2011-10-15 22:19:42 +11:00
skidau
da9bd95a68
Renamed the "Disable Wiimote Speaker" option to "Alternate Wiimote Timing".
2011-10-09 22:10:47 +11:00
skidau
0ceb3cba36
Adjusted the system timing as DKCR was still getting disconnects with DSP HLE.
2011-10-09 22:10:46 +11:00
skidau
58cbe9cbd9
Adjusted the System Timing of the IPC HLE period for Wiimotes when used with DSP HLE.
2011-10-09 22:10:45 +11:00
skidau
a09e859b3a
Adjusted IPC HLE period to allow for four emulated wiimotes.
2011-10-09 22:10:45 +11:00
Shawn Hoffman
3556069f9f
Also allow JitIL to update EXI exceptions much more frequently.
...
At this point, the mic branch is ready for testing by windows people at least. cmake/scons may work already, not sure.
2011-10-09 03:41:31 -07:00
Shawn Hoffman
41424d98e8
Make the mic button respect which slot it's plugged into.
...
*You need to open the Gamecube config page and reselect the devices in slot A and B after this commit*
Just jitil left...
2011-10-09 03:18:15 -07:00
Jordan Woyak
ceef98b882
Added mic button to gcpad 1 and 2 diags. Both mic slots use gcpad 1 currently. Totally untested.
2011-10-09 04:27:43 -05:00
Shawn Hoffman
3790a16ece
billliarrddd...here is how to set the button bit
2011-10-09 01:11:49 -07:00
Shawn Hoffman
ade9485aac
ok...just need to update the button...
2011-10-09 01:11:48 -07:00
Shawn Hoffman
a751b627fd
remove a now-unneeded comment
2011-10-09 01:11:44 -07:00
Shawn Hoffman
ad508ab8fb
Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7707 8ced0084-cf51-0410-be5f-012b33b47a6e
That should fix the seg faults on IGP chipsets.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7715 8ced0084-cf51-0410-be5f-012b33b47a6e
Compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7716 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-10-08 15:29:04 -07:00
Pierre Bourdon
59072adc32
Align stack variables on a 16-bytes boundary in SSSE3 functions
...
Fixes issue 4450. Thanks to pholklore1 for his patch.
2011-10-08 17:36:01 +02:00
LPFaint99
03b65f3d89
Merge branch 'GCMemcardUpdates'
2011-10-04 13:18:22 -07:00
LPFaint99
5316c6d97b
Move GCMemcard from DolphinWX/Memorycards to Core/HW
2011-10-04 13:14:18 -07:00
LPFaint99
8d91f1e0c1
EXI_Memcard: HLE memcard Formatting, GCMemcard: Add static format function, cleanup checksums code
2011-10-04 13:14:17 -07:00
LPFaint99
86950e7cce
fix gcmemcard format broken by 5f9591cf9d
...
small cleanup to format, now works for slot a and b and any memcard size
2011-10-04 13:14:17 -07:00
Shawn Hoffman
5dc866bfc9
Fix gamecube microphone (button not implemented, yet :p).
...
Calls ExpansionInterface::UpdateInterrupts just before checking exceptions now.
2011-10-03 23:46:00 -07:00
Shawn Hoffman
856972f808
remove hacky old MicButton stuff
2011-10-03 23:46:00 -07:00
Shawn Hoffman
d8def74dd1
add portaudio headers and windows static libs to Externals, enable by default in windows build.
2011-10-03 23:45:59 -07:00
Shawn Hoffman
b4d751e43c
Merge branch 'fix-icc-unsafe-string'
2011-10-03 23:44:35 -07:00
Jordan Woyak
a65385d995
Merge branch 'fix-3rd-party-wiimote'
2011-10-04 01:36:10 -05:00
Pierre Bourdon
9dad9ebe89
Merge branch 'zcomploc-support'
...
zcomploc is a feature of the BP which switch depth test from before the alpha
test to after the alpha test. This way, transparent fragments are written to
the depth buffer too.
The current implementation is quite hacky and does not cover all cases but is
enough to fix problems in a lot of game. A complete implementation would
require a multipass rendering method and is attempted in the
zcomploc-experimental branch.
According to testers feedback, fixes bugs in the following games:
- Baten Kaitos
- Baten Kaitos Origins
- 007: Everything or Nothing
- Ty the Tasmanian Tiger
- Tony Hawk's Pro Skater 3
And probably other games too.
Conflicts (because of new-shadercache-uids):
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2011-10-04 07:56:13 +02:00
Jordan Woyak
15d6c6e9fc
fix 3rd party wiimotes, patch by pholklore
2011-10-01 21:36:16 -05:00
Jordan Woyak
d3e639a397
fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
2011-10-01 21:31:43 -05:00
skidau
e76bc71efe
Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name. UTF8 is used to match the encoding used by the Wx GUI.
2011-10-01 21:50:15 +10:00
Pierre Bourdon
266cafb82d
Add a call to VertexManager::Flush() when changing TC gen settings
...
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:
Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
2011-10-01 02:36:03 +02:00
NeoBrainX
7eb06430ed
Only sync shader caches to disk on stop.
2011-09-29 23:16:42 +02:00
NeoBrainX
0e1383b788
Bump disk cache version.
2011-09-29 22:55:28 +02:00
NeoBrainX
2b3b32872d
Fix Windows build.
2011-09-29 22:54:52 +02:00
NeoBrainX
81c614fa07
Clean up various things.
2011-09-29 23:32:39 +02:00
NeoBrainX
ddfe219293
Fixup line endings.
2011-09-29 23:32:39 +02:00
NeoBrainX
ca7e8a9e88
Fix pixel lighting.
2011-09-29 23:32:39 +02:00
NeoBrainX
cfba35f7e5
Only link against libav if it's available.
2011-09-29 23:32:38 +02:00
NeoBrainX
08af37509e
More buildfixes..
2011-09-29 23:32:38 +02:00
NeoBrainX
f041eee23b
Compile fix.
2011-09-29 23:32:38 +02:00
Glenn Rice
6ccfd85f42
Build fix for the linux libav build.
2011-09-29 23:32:38 +02:00
NeoBrainX
913bc6d15f
D3D11: Disable some redundant shader compilation errors.
2011-09-29 23:32:38 +02:00
NeoBrainX
6d8f641cc9
Fix D3D11 frame dumping.
2011-09-29 23:32:38 +02:00
NeoBrainX
c710ea33f9
Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
...
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
NeoBrainX
bd4a5b5ef6
Implement frame dumping in D3D11.
...
Fixes issue 4831.
2011-09-29 23:32:38 +02:00
NeoBrainX
5dcb212fc7
Fix Windows build.
2011-09-29 23:32:38 +02:00
NeoBrainX
8c691767da
Various changes which improve FreeBSD support.
...
Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
NeoBrainX
5d075ce507
- D3D9: pass the correct API type to ValidatePixelShaderIDs
...
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch
Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
NeoBrainX
a021dd7b79
Small fix to the previous commit.
2011-09-09 21:45:11 +02:00
NeoBrainX
5c14a24ce1
Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
...
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
NeoBrainX
b28348066e
Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
2011-09-09 00:32:04 +02:00
NeoBrainX
349a3ae91d
Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids
2011-09-08 02:14:18 +02:00
NeoBrainX
6c7bda6851
Various fixes and cleanups.
2011-09-08 02:09:44 +02:00
NeoBrainX
98b62d8362
Track alpha blending paramaters in the pixel shader UID.
2011-09-07 21:15:14 +02:00
NeoBrainX
3939f9595a
Add runtime checks to make sure we aren't overoptimizing the pixel shader cache.
2011-09-07 21:15:09 +02:00
NeoBrainX
4702de591e
Added safe pixel shader UIDs for debugging purposes.
2011-09-07 21:10:06 +02:00
NeoBrainX
231c13d6ce
Added safe vertex shader UIDs for debugging purposes.
2011-09-07 21:03:10 +02:00
NeoBrainX
df4e337ac9
Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-09-06 18:37:01 +02:00
NeoBrainX
17fcd406fc
Merge some scissor rect related code to VideoCommon.
2011-09-05 22:04:28 +02:00
Shawn Hoffman
b867c21fea
apply to dx9 and dx11 backends as well
2011-09-05 12:19:11 -07:00
NeoBrainX
6845a1596c
Fix various cases in scissor rect emulation.
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Patch by delroth.
2011-09-05 11:10:23 -07:00
Shawn Hoffman
95517a9741
vs2010: Disable LTCG for realz
2011-09-05 09:43:23 -07:00
Pierre Bourdon
d3ecf98213
Include the zcomploc bit in the shader UID
...
Fixes issues with switching zcomploc on/off during execution.
2011-09-04 05:38:32 +02:00
Pierre Bourdon
0bdf8646f0
Proof of concept zcomploc implementation
...
Fixes a few depth related graphics bugs. Example in Baten Kaitos (GKBEAF):
Before: http://i.imgur.com/EDdVA.png
After: http://i.imgur.com/h6GuY.png
Still a few bugs in this implementation: zcomploc switching is not yet
implemented, and the color is wrong with this test: http://codepad.org/7GpxklOi
(red on Dolphin, gray on Wii).
2011-09-04 05:08:09 +02:00
Pierre Bourdon
d710eda0c5
Clean up a bit the shader code generation for alpha test fails
2011-09-04 04:44:50 +02:00
Jordan Woyak
931a31deca
Untested attempt to fix real gcpad sticks not being detected by the input configuration dialogs.
2011-08-31 20:46:04 -05:00
NeoBrainX
bcb8d11c1b
Reduced the number of redundant vertex shader compilations (possibly to zero).
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That one was almost too easy ;P
2011-08-31 20:46:03 +02:00
NeoBrainX
4137f287fd
Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
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As a nice side effect, the number of redundant shader compilations is now next to zero ;)
2011-08-31 19:45:28 +02:00
NeoBrainX
7f01139d13
Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
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This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
2011-08-31 18:03:33 +02:00
NeoBrainX
08e06b2293
Partially revert revision d511b50612
.
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Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
2011-08-31 16:09:54 +02:00
NeoBrainX
8a17e15943
Various cleanups and TODOs.
2011-08-31 16:09:46 +02:00
Jordan Woyak
7812346c89
disable ltcg for release build
2011-08-30 19:30:04 -05:00
Shawn Hoffman
c0dd84cf7d
buildfix ON MASTER!! :<
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(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek
62e790f109
Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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Bring up to standards guidelines and also support Windows
Switch this around...
2011-08-26 13:29:01 -07:00
LPFaint99
7737b2cef1
create the User/* dirs on windows
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configuration/savestates/etc will now save
Fixes issue 4815.
2011-08-25 21:49:20 -07:00
Ryan
a5a2562e59
Put this hotfix in since some combination of hardware and drivers returns zero here.
2011-08-25 02:58:37 -05:00
Shawn
7f56842a79
fixup scons (osx) to generate scmrev.h and build.
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hopefully this will be the last code change committed directly to master for a while... :/
next is cmake to replace scons on osx hopefully. pointers anyone? (soren?)
2011-08-23 03:50:06 -07:00
LPFaint99
5c15292fd8
BS2: check the hash of the loaded ipl.bin file
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remove some extra + chars from a few ini files (copypasta from a patch?)
2011-08-22 20:49:21 -07:00
Jordan Woyak
1528c95fe9
Remove hash from revision description for cmake and windows.
2011-08-22 20:06:17 -05:00
Jordan Woyak
6a80b9989a
remove hash from rev description
2011-08-22 13:11:45 -05:00
Jordan Woyak
a910f97c39
minor cleanup of make_scmrev.h.js
2011-08-22 13:11:42 -05:00
Shawn Hoffman
cdaa5ea5d2
make sure the jscript is actually executed at build time
2011-08-21 20:00:30 -07:00
Shawn Hoffman
82dfee1642
make_scmrev.h.js needs to compare the full file instead of just the HEAD hash.
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remove refs to deleted files from Common project
2011-08-21 19:53:09 -07:00
Shawn Hoffman
fc12633055
Make the jscript for writing out scmrev.h work on windows.
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Add scmrev.h to .gitignore
Remove some SubWCRev.exe and it's template
2011-08-21 19:15:50 -07:00
Jordan Woyak
e8fe15c3f7
Make titlebar and about dialog fancy for cmake build.
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Windows needs fixing.
2011-08-21 17:43:05 -05:00
Shawn Hoffman
6bc81f5ac4
git compat:
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add git support to cmake and make_svnrev.h.js
add .gitignore
2011-08-14 13:17:57 -07:00
Glenn Rice
5ea787b087
Linux build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7695 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 15:34:53 +00:00
LPFaint99
5f9591cf9d
make it significantly harder to choose an invalid memory card file in the main dolphin config
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should fix most errors of "Can not use memory card in slot A"
also fix display of a (rarely seen) panicalertT when the same file is chosen for both memorycards
recent examples ... http://forums.dolphin-emulator.com/showthread.php?tid=18408 http://forums.dolphin-emulator.com/showthread.php?tid=18354
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7694 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-07 07:17:49 +00:00
NeoBrainX
2a829fe36c
New Wiimote configuration dialog design.
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Uses a single page for configuring ALL wiimotes now.
Due to the use of wxWindow::NewControlId, this might increase our wx version requirements (irrelevant for windows users). Works fine with wx 2.8.10 at least, but the docs aren't more specific about when wxWindow::NewControlId was introduced. If anyone doesn't like this, I'll change it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7692 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:38:23 +00:00
NeoBrainX
c351743986
Some cleanups to the internal Wiimote configuration handling. No functional change.
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Patch by lpfaint99.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7691 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-06 14:31:40 +00:00
Marko Pusljar
986825124e
added hash for free dsp roms (+there is a warning, if panic alert-s are enabled)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7690 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-08-03 17:08:21 +00:00
NeoBrainX
0655ee571d
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
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Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-29 22:18:11 +00:00
Marko Pusljar
81807e3f2c
dsphle - fix for 7686
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7687 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 23:17:45 +00:00
Marko Pusljar
b12631f94c
dsphle - Added ucode used by MP1/MP2 (Metroid Prime Trilogy). Audio is not perfect + you need to
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replace DOLs to start those games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7686 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-27 19:10:49 +00:00
Shawn Hoffman
fc261b32bf
add definitions of some bp mem bits relating to interlacing (no behavior change)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7683 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 08:27:30 +00:00
Glenn Rice
7135dba54e
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
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Also, don't check to see if a directory is a wad file. They aren't. This removes an annoying and invalid debug assertion with the debug build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7682 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-18 01:47:55 +00:00
Shawn Hoffman
82b635b799
vs2010: build dsptool again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7681 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-17 08:38:08 +00:00
Glenn Rice
b853d7de3d
Oops. Forgot to add the CriticalAlert definitions for windows.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7679 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 16:50:54 +00:00
Glenn Rice
a5a45992ad
Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
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Also fix the wxMessageAlert called from non-gui threads in the WXGTK build to use the passed caption.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7678 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 14:49:34 +00:00
Glenn Rice
a154df1e7c
On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution.
...
Also if the OpenGL backend throw a panic alert if the RGB to/from YUYV shaders fail to compile instead of an error log. If these shaders fail to compile it should be reported. I am not sure that a panic alert should be thrown in general when any shader fails to compile (as was discussed on IRC).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7677 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-15 02:17:14 +00:00
baby.lueshi
2eb1565aaa
Fixed hotkeys not working with the TAS Input dialog open.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7676 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-13 05:53:56 +00:00
DimitriPilot3
bb827eb837
Apply (a variation of) the first patch attached to issue 4608. This should limit the amount of ACL packet loss due to the 200Hz timing (which is now 150Hz if you disable Wiimote Speaker) and the handling of the ACL pool when it's occasionally full (which this improves by dropping one packet instead of letting the "pointers" overlap which would make packets unreachable).
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See comment #6 for more details on the changes to WII_IPC_HLE_Device_usb.
In addition to that, rework some comments a bit (such as those from the
original patch; plus Ayuanx's one about maintaining Wiimote timing, which lost
relevance since r7272 which made Wiimote::Update timing independent from IPC
timing), and remove an unused global variable (event for watchdog hack)...
In short, this should address *some* of the Wiimote disconnection and/or "forgotten extension" problems that appeared with r7272 and/or r7394. To prevent the "ACL queue is full" warnings from appearing (View->Show Log), pay attention to the amount of enabled Wiimotes (use as few as possible, connect the extra Wiimotes only when needed), and make sure to disable the "Disable Wiimote Speaker" option (if unneeded or causing problems) in the game properties. If possible, make sure to use real Wiimotes instead of emulated ones, as well.
If Wiimotes disconnect forever (and cannot be reconnected using the Alt+Fx hotkeys), open the Wiimote config window, set the faulty Wiimote's type to "None", close/reopen the window, and set the previous Wiimote type back.
Note that it's not a *complete* fix for issue 4608! This only fixes about half (or maybe third) of the possible causes of this issue... But at least this should make the accurate Wiimote emulation (I mean, with the limitation of the ACL queue included) more usable in some cases (such as multi-player).
Nope, I didn't (and can't yet) perform in-depth tests on the real hardware myself (unlike some developers), I just rely on the given "accurate" code and numbers (such as the 10-packet limit implemented by godisgovernment)...
Maybe I'll get to fixing other problem "causes" (if I feel like doing it), maybe not in a while... After all, I have other hobbies, and it's the summer holidays for me...
Anyway, feel free to test and comment.
Update issue 4667
Update issue 4608
Update issue 4604
Update issue 4583
Update issue 4436
Update issue 4353
Update issue 4013
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7675 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-12 15:49:08 +00:00
baby.lueshi
ebce13fba7
The read-only movie flag now taken into account for save states. Fixes Issue 4463.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7674 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-11 20:15:05 +00:00
Shawn Hoffman
2b9b4a3306
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7672 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-09 21:00:30 +00:00
Marko Pusljar
d9ad549349
anti-minimize workaround (MainWindowPosX/Y = -32000 prob)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7670 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-07 19:54:47 +00:00
Marko Pusljar
cac36b8161
added 1.5x, 2.5x, 4x internal resolution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7669 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-05 01:11:03 +00:00
pierre
1f2adf0563
VideoCommon: Always update pixel shader constants when tevregs change
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This time, it doesn't break the games i tested, and still fixes
Metroid Prime 3 texts/colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7668 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-04 13:49:40 +00:00
pierre
951e20ae73
Revert r7665. Breaks about all other games.
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Sorry, MP3 users will have to wait a bit longer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7666 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 21:57:49 +00:00
pierre
e090a92c7e
VideoCommon: Always update pixel shader constants when tevregs change
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Fixes texts staying visible and strange colors in Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7665 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 20:48:22 +00:00
pierre
f7a1fabade
Adjust the character counts in the debug views to more closely resemble the original pixel counts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7664 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-03 20:47:18 +00:00
NeoBrainX
3c10f9f3e9
Various UI and documentation improvements to the GFX debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7661 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 20:59:57 +00:00
pierre
cedda90477
Improve text positioning in debug views by adding a static pixel offset
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7660 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 18:32:18 +00:00
pierre
ac62849351
Make the debug views use the actual rendered pixel size of the fonts.
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Fixes debug view rendering on non-96dpi displays.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7659 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-01 14:20:33 +00:00
pierre
7b00c2a6f7
PPC-Jit: Fix cache invalidation when doing a memory exception on 64bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7658 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 20:34:44 +00:00
pierre
ea95e603b2
JIT: Get rid of SHLs with shifts of 1, 2, 3
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Also contains a few other minor jit code optimizations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7657 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 20:25:37 +00:00
pierre
383d12185f
JIT: Use RAX instead of INVALID_REG for offsetOrBaseReg in MScaled
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Fixes asserts triggering in WriteRex with 32bits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7656 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 19:17:53 +00:00
Marko Pusljar
78529e2eb6
dsp/jit - super super tiny speed up
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7655 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 17:31:48 +00:00
LPFaint99
913ca56e03
use same region memcards as the nand title that is being launched
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... this patch has been sitting in my working copy for ages :O
fixes issue 4657.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7653 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-30 01:12:45 +00:00
pierre
6cdb40a194
JIT: Add support for memory accesses with scaled index register but without base register
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This is mostly useful for removing SHLs by constant 1, 2, 3, which this
commit implements in one place.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7652 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-29 22:40:01 +00:00
pierre
1f170130e8
DSP/Jit: Combine clrp memory writes back to two 32bit writes
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This time without the (char*)/(u64*) confusion.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7651 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-29 22:11:39 +00:00
LPFaint99
e5140085ba
Wii Save Export no longer requires anything additional to create saves that can be copied to the wii
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thanks to shuffle2 for the NG_id, NG_key_id, NG_priv, NG_sig from his wii
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7644 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-27 20:48:15 +00:00
baby.lueshi
4e6d9f930b
More features/fixes for the TAS Input plugin. Buttons added to window and input is restricted to the 1st controller only (until multicontroller support is added). Fixed bug with sliders not appearing correctly on Linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7643 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-27 19:44:27 +00:00
LPFaint99
f95bcfc1c2
Wii Save Export can now successfully create data.bin files that the wii will accept as long as the user has their wii's private keys.
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requires NG-id, NG-key-id, NG-priv, NG-sig
sorry for not fixing this sooner, I forgot that I cleared my wiis private keys before the initial commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7642 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-27 06:19:23 +00:00
Glenn Rice
46b95db6c7
Remove the Danish translation from the build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7636 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-26 16:56:10 +00:00
baby.lueshi
2441f29ffd
Fix scons build, please comment if it's still broken
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7623 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 15:50:27 +00:00
baby.lueshi
d81caf3bc6
missed files from r7620
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7621 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:57:15 +00:00
baby.lueshi
d8fc690838
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
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Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-24 06:50:50 +00:00
Shawn Hoffman
2309e36b28
Revert changes made for 3.0 release
2011-08-20 14:05:43 -07:00
NeoBrainX
35d1599724
Tag Dolphin 3.0
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git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7615 8ced0084-cf51-0410-be5f-012b33b47a6e
3.0: Removed SVNRevGen stuff; changed revision string to 3.0; Removed installer since it was vastly outdated; Bumped CMake major version to 3
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7616 8ced0084-cf51-0410-be5f-012b33b47a6e
3.0: Add the languages which were chosen to be release-worthy.
Uhm, unless I forgot something important, I guess we can declare 3.0 as officially released now and stuff. Cheers ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7617 8ced0084-cf51-0410-be5f-012b33b47a6e
3.0: Fix SCons build
git-svn-id: https://dolphin-emu.googlecode.com/svn/tags/3.0@7627 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-23 23:11:12 +00:00
Glenn Rice
2d1fef2989
The user Config directory in the dolphin emu distributed files is now an empty directory (since the portable file has been removed). Hence that directory should be created and not copied. This fixes a downstream packaging issue. Downstream packages strip empty directories from the install. So users of those packages will find that their settings are not saved.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7613 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-23 12:21:08 +00:00
Sonicadvance1
693f276a68
Small update for disabled Fog for older hardware that fails to divide by zero in shaders
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7612 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-20 05:48:12 +00:00
Glenn Rice
bc416a552e
Make sure the play button is disabled while a game is starting when not rendering to main. This should fully resolve issue 4602.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7608 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-19 01:22:34 +00:00
Glenn Rice
c2475f852e
If hardware fails to initialize when emulation starts, die gracefully. This should fix issue 4602.
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Also don't try to save and load states when the emulator is not running. This should fix most of issu 4600.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7607 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-18 04:04:48 +00:00
Glenn Rice
b705b92075
On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7606 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 13:14:55 +00:00
NeoBrainX
73744a991a
Properly enable audio backend changes.
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Fixes issue 4601.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7605 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 09:35:03 +00:00
NeoBrainX
ced315f677
Properly destroy cheat manager window when closed.
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Fixes issue 4595.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7604 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-17 09:19:13 +00:00
Marko Pusljar
0fcf1d6197
PPC/faddsx/jit - fix for Starfox Assault (invisible boss problem)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7599 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-15 18:12:51 +00:00
DimitriPilot3
d4d7e2515f
Apply the simple NULL-checking patch from issue 4311.
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Judging by the feedback provided by other OSX users, this appears to fix the crash when starting Dolphin on OSX with devices that have an empty name.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7598 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-15 12:50:47 +00:00
skidau
5bdf27d159
Adjusted the IPC_HLE timing to fix the stuck rumble problem in some games. Fixes issue 4532.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7597 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-14 15:12:55 +00:00
DimitriPilot3
98536df915
Make sure to reserve() exactly the right amount of elements for the std::vector before filling it with CheatSearchResult's, in order to prevent automatic re-allocations.
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It turns out that this (somewhat) gets rid of memory-related exceptions which used to occur (especially) during 8-bit cheat searches. At least this is the case with my computer that has 3GB of RAM (the issue didn't seem to be caused by 100% of RAM usage, however).
Hopefully you'll be able to perform the following steps without errors now:
1. Open any game in Dolphin;
2. Go to Tools->Cheats Manager, and open the "Cheat Search" tab;
3. Preferably set the "Data Size" to 8-bit (the smaller, the more initial search results);
4. Press the "New Scan" button;
5. Use the "Unknown" search filter (which won't narrow the results down at all);
6. Press the "Next Scan" button.
(oh, and fix a typo in a comment I introduced in r6791 :p)
Anyway, make sure to tell me any eventual errors/regressions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7596 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-13 15:47:02 +00:00
NeoBrainX
880cd14710
Wiimote configuration dialog: Select first Wiimote tab by default.
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Fixes issue 4587.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7594 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 23:38:39 +00:00
LPFaint99
1d29204ae6
Windows: Sets the cwd to the folder that dolphin.exe resides in.
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Removes the ugliness that was the portable file, and now creating a shortcut or file association is less of a pain
it is still necessary to modify the file association from ".../dolphin.exe" "%1" to ".../dolphin.exe" /e "%1"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7593 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 20:45:09 +00:00
NeoBrainX
8244efcc02
Revert r7421 and r7422.
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Should fix issue 4413.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7592 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 19:37:21 +00:00
Rodolfo Osvaldo Bogado
e5210de9d5
just a little cleanup to maintain minimal interfaces
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7591 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-10 19:16:09 +00:00