fix wireframe setting toggling
This commit is contained in:
parent
0dfca1cf2b
commit
4fcd6994c6
|
@ -1439,8 +1439,7 @@ void Renderer::RestoreAPIState()
|
|||
SetBlendMode(true);
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
if (g_ActiveConfig.bWireFrame)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
|
||||
|
||||
VertexShaderCache::SetCurrentShader(0);
|
||||
PixelShaderCache::SetCurrentShader(0);
|
||||
|
|
Loading…
Reference in New Issue