xxkfqz
e4552c17c8
Change required libfmt version from 8.0 to 8.x
2022-04-23 13:55:22 +05:00
JosJuice
69ca38d355
Merge pull request #10600 from t895/modern-card
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Android: Modernize game card
2022-04-23 10:25:48 +02:00
JMC47
56bb965ab9
Merge pull request #10584 from Pokechu22/emboss-single-normal-v2
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VideoCommon: Handle emboss texgen with only a single normal
2022-04-22 23:24:22 -04:00
Charles Lombardo
6eb9111657
Modernize game card
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+Remove background on card
+Increase max # of lines for game title
+Root layout is now a linear layout with the card view rounding the corners on the box art
2022-04-22 22:01:14 -04:00
Pokechu22
784079853d
VideoCommon: Add comment explaining why only the first normal gets normalized
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Co-authored-by: Scott Mansell <phiren@gmail.com>
2022-04-22 16:54:38 -07:00
Pokechu22
2a5c77f43f
VideoCommon: Handle emboss texgen with only a single normal
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Fixes a large number of effects in Rogue Squadron 2 and 3.
2022-04-22 16:54:38 -07:00
Pokechu22
39b2854b98
VertexLoader: Convert count register to remaining register
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This more accurately represents what's going on, and also ends at 0 instead of 1, making some indexing operations easier. This also changes it so that position_matrix_index_cache actually starts from index 0 instead of index 1.
2022-04-22 16:54:38 -07:00
Pokechu22
97d0ff58c8
Convert vertex loader position cache to std::array
2022-04-22 16:54:38 -07:00
Pokechu22
f722bdf7f1
VertexLoaderX64: Refactor so that zfreeze is only in one place
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(Specifically, the copy for VertexLoaderManager::position_cache. The position matrix index happens elsewhere, and the float path still has special logic to copy to scratch3.)
2022-04-22 16:54:38 -07:00
Pokechu22
6f1350ae51
VertexLoaderARM64: Fix z-freeze position matrix index
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Before, it would always write to index 0 (which is unused). Now it writes to the correct index.
2022-04-22 16:54:38 -07:00
Pokechu22
04fdadd9d5
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
2022-04-22 16:54:36 -07:00
Pokechu22
88134a6786
VertexShaderGen: Simplify normal calculation
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This is a readability change; there should be no functional or performance differences.
2022-04-22 16:51:58 -07:00
Mai M
2e01dc0c82
Merge pull request #10592 from AdmiralCurtiss/pointerwrap-protections
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Common/PointerWrap: Prevent reads/writes past the end of the buffer.
2022-04-21 17:32:13 -04:00
Admiral H. Curtiss
3172199d33
Merge pull request #10577 from shuffle2/libusb
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update libusb to v1.0.26
2022-04-21 18:50:08 +02:00
Mai M
902e45b6b7
Merge pull request #10595 from richarm4/patch-1
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Minor text capitalization
2022-04-20 06:22:17 -04:00
Matthew Richards-Wells
c925f10892
Minor text capitalization
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Changed "$Swords/Shields/boots/tunics" to "$Swords/Shields/Boots/Tunics" for consistent capitalization in the line.
2022-04-20 02:07:31 -07:00
Admiral H. Curtiss
ef760ee012
Common/PointerWrap: Prevent reads/writes past the end of the buffer.
2022-04-18 23:48:00 +02:00
Shawn Hoffman
70507c2237
update to libusb v1.0.26
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moves libusb from vendored to submodule
2022-04-17 20:01:19 -07:00
Admiral H. Curtiss
853cf4f818
Common/PointerWrap: Hide internals.
2022-04-18 03:41:14 +02:00
Mai M
3ed9d5a3c7
Merge pull request #10589 from JosJuice/android-more-init-checks
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Android: Use AfterDirectoryInitializationRunner more comprehensively
2022-04-17 05:43:06 -04:00
JosJuice
342af6512c
Android: Use AfterDirectoryInitializationRunner more comprehensively
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Should fix the crash reported in https://bugs.dolphin-emu.org/issues/12885
2022-04-16 15:04:29 +02:00
Admiral H. Curtiss
0ec3f3a6ae
Merge pull request #10563 from TryTwo/PR_MemoryWidget_Display_Types
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Debugger MemoryWidget: More display types, use combo box for options
2022-04-16 14:35:29 +02:00
TryTwo
a2aecc3794
Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options.
2022-04-15 22:00:51 -07:00
Admiral H. Curtiss
0a4805c0b9
Merge pull request #10582 from AdmiralCurtiss/fmt-float
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Common/StringUtil: Use simpler formatting for floats and doubles.
2022-04-16 03:42:55 +02:00
Scott Mansell
c5c4169bc8
Merge pull request #10255 from Pokechu22/sw-zfreeze
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Software: Fix zfreeze with CullMode::All
2022-04-15 11:12:49 +12:00
Scott Mansell
36678dca59
Merge pull request #10585 from Pokechu22/apple-m1-unit-tests-f-string
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Apple M1: Fix "Building and running unit tests" message
2022-04-15 10:43:59 +12:00
Pokechu22
9994363aa8
Apple M1: Fix "Building and running unit tests" message
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For {arch} to be converted, the string needs to be an f-string.
2022-04-14 15:34:52 -07:00
Admiral H. Curtiss
3fdc6cbffe
Merge pull request #10486 from ttttcrngyblflpp/negative-axis-scaling
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Make pos/neg analog axes symmetrical
2022-04-13 12:18:41 +02:00
Admiral H. Curtiss
5c687fc2a3
Common/StringUtil: Use simpler formatting for floats and doubles.
2022-04-12 23:35:19 +02:00
JosJuice
edbb0f4df7
Merge pull request #10581 from shuffle2/win-pch
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windows: buildfix if pch not used
2022-04-12 21:40:31 +02:00
Shawn Hoffman
ef8e461ca2
windows: buildfix if pch not used
2022-04-12 12:28:57 -07:00
Admiral H. Curtiss
62cc7cccfa
Merge pull request #10579 from shuffle2/mbedtls-build
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cmake: fix build of mbedtls from Externals
2022-04-12 10:35:56 +02:00
Shawn Hoffman
8466d438d3
cmake: fix build of mbedtls from Externals
2022-04-11 03:55:47 -07:00
Admiral H. Curtiss
2f90a2c689
Merge pull request #10574 from EternityShack/master
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MemoryWidget: Load Files to Memory
2022-04-11 04:09:02 +02:00
EternityShack
c5b0b92513
MemoryWidget: Load Files to Memory
2022-04-10 21:02:33 -05:00
Pokechu22
1f4df1dabf
Merge pull request #10576 from JosJuice/moltenvk-curlies
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MoltenVK: Fix pixel shader typo
2022-04-10 12:51:17 -07:00
JosJuice
abffa93a72
MoltenVK: Fix pixel shader typo
2022-04-10 20:51:20 +02:00
JosJuice
41a831de28
Translation resources sync with Transifex
2022-04-10 19:44:17 +02:00
Mai M
e932a1bfb7
Merge pull request #10571 from AdmiralCurtiss/ffmpeg-custom-pix-fmt
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VideoCommon/FrameDump: Allow user to specify a pixel format.
2022-04-09 14:19:39 -04:00
Pokechu22
59f299d5d6
Software: Fix zfreeze with CullMode::All
2022-04-08 20:05:32 -07:00
Pokechu22
164e0f742d
Software: Store offset in Slope
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This is needed since we need a separate offset for zfreeze to work correctly. It also makes the code a bit less jank.
2022-04-08 20:05:32 -07:00
Pokechu22
3a742e99bb
Software: Remove config to disable ZComploc and ZFreeze
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These aren't particularly useful, and make the code a bit more confusing. If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them. They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00
Pokechu22
d7709d4122
Merge pull request #10398 from Pokechu22/viewport-rounding
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Round viewport coordinates when vertex rounding is enabled
2022-04-08 19:17:35 -07:00
Pokechu22
4e9a314776
Round viewport coordinates when vertex rounding is enabled
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This should fix https://bugs.dolphin-emu.org/issues/9105
2022-04-08 18:30:59 -07:00
Pokechu22
dbb857b175
VertexShaderManager: Use g_ActiveConfig.UseVertexRounding()
2022-04-08 18:30:59 -07:00
Pokechu22
f6ab317374
Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING)
2022-04-08 18:30:59 -07:00
Mai M
91192efe59
Merge pull request #10573 from AdmiralCurtiss/pr10472
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DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
2022-04-08 21:24:59 -04:00
3t13nn3
5516d468ce
DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
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Fixes https://bugs.dolphin-emu.org/issues/12771
2022-04-09 03:01:10 +02:00
Mai M
f92b7f4c87
Merge pull request #10508 from JosJuice/android-pointer-down
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Android: Only use getActionIndex for ACTION_POINTER_DOWN/ACTION_POINTER_UP
2022-04-08 20:53:52 -04:00
Mai M
e3106e8cdd
Merge pull request #10503 from JosJuice/android-directoryinitialization-thread
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Android: Actually use a thread for DirectoryInitialization
2022-04-08 20:53:25 -04:00