Merge pull request #10592 from AdmiralCurtiss/pointerwrap-protections
Common/PointerWrap: Prevent reads/writes past the end of the buffer.
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commit
2e01dc0c82
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@ -46,11 +46,17 @@ public:
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MODE_VERIFY, // compare
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};
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u8** ptr;
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private:
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u8** m_ptr_current;
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u8* m_ptr_end;
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Mode mode;
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public:
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PointerWrap(u8** ptr_, Mode mode_) : ptr(ptr_), mode(mode_) {}
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PointerWrap(u8** ptr, size_t size, Mode mode_)
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: m_ptr_current(ptr), m_ptr_end(*ptr + size), mode(mode_)
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{
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}
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void SetMode(Mode mode_) { mode = mode_; }
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Mode GetMode() const { return mode; }
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template <typename K, class V>
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@ -208,8 +214,13 @@ public:
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[[nodiscard]] u8* DoExternal(u32& count)
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{
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Do(count);
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u8* current = *ptr;
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*ptr += count;
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u8* current = *m_ptr_current;
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*m_ptr_current += count;
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if (mode != MODE_MEASURE && *m_ptr_current > m_ptr_end)
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{
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// trying to read/write past the end of the buffer, prevent this
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mode = MODE_MEASURE;
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}
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return current;
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}
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@ -319,26 +330,32 @@ private:
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DOLPHIN_FORCE_INLINE void DoVoid(void* data, u32 size)
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{
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if (mode != MODE_MEASURE && (*m_ptr_current + size) > m_ptr_end)
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{
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// trying to read/write past the end of the buffer, prevent this
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mode = MODE_MEASURE;
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}
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switch (mode)
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{
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case MODE_READ:
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memcpy(data, *ptr, size);
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memcpy(data, *m_ptr_current, size);
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break;
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case MODE_WRITE:
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memcpy(*ptr, data, size);
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memcpy(*m_ptr_current, data, size);
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break;
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case MODE_MEASURE:
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break;
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case MODE_VERIFY:
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DEBUG_ASSERT_MSG(COMMON, !memcmp(data, *ptr, size),
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DEBUG_ASSERT_MSG(COMMON, !memcmp(data, *m_ptr_current, size),
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"Savestate verification failure: buf {} != {} (size {}).\n", fmt::ptr(data),
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fmt::ptr(*ptr), size);
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fmt::ptr(*m_ptr_current), size);
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break;
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}
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*ptr += size;
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*m_ptr_current += size;
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}
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};
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@ -994,8 +994,8 @@ void WiiSockMan::Convert(sockaddr_in const& from, WiiSockAddrIn& to, s32 addrlen
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void WiiSockMan::DoState(PointerWrap& p)
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{
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bool saving =
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p.mode == PointerWrap::Mode::MODE_WRITE || p.mode == PointerWrap::Mode::MODE_MEASURE;
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bool saving = p.GetMode() == PointerWrap::Mode::MODE_WRITE ||
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p.GetMode() == PointerWrap::Mode::MODE_MEASURE;
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auto size = pending_polls.size();
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p.Do(size);
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if (!saving)
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@ -225,8 +225,8 @@ void LoadFromBuffer(std::vector<u8>& buffer)
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Core::RunOnCPUThread(
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[&] {
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u8* ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, buffer.size(), PointerWrap::MODE_READ);
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DoState(p);
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},
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true);
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@ -237,14 +237,14 @@ void SaveToBuffer(std::vector<u8>& buffer)
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Core::RunOnCPUThread(
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[&] {
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u8* ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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PointerWrap p_measure(&ptr, 0, PointerWrap::MODE_MEASURE);
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DoState(p);
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DoState(p_measure);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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buffer.resize(buffer_size);
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ptr = &buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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ptr = buffer.data();
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PointerWrap p(&ptr, buffer_size, PointerWrap::MODE_WRITE);
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DoState(p);
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},
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true);
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@ -412,20 +412,22 @@ void SaveAs(const std::string& filename, bool wait)
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[&] {
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// Measure the size of the buffer.
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u8* ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(p);
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PointerWrap p_measure(&ptr, 0, PointerWrap::MODE_MEASURE);
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DoState(p_measure);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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PointerWrap::Mode p_mode;
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{
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std::lock_guard lk(g_cs_current_buffer);
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g_current_buffer.resize(buffer_size);
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ptr = &g_current_buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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ptr = g_current_buffer.data();
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PointerWrap p(&ptr, buffer_size, PointerWrap::MODE_WRITE);
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DoState(p);
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p_mode = p.GetMode();
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}
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if (p.GetMode() == PointerWrap::MODE_WRITE)
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if (p_mode == PointerWrap::MODE_WRITE)
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{
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Core::DisplayMessage("Saving State...", 1000);
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@ -588,8 +590,8 @@ void LoadAs(const std::string& filename)
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if (!buffer.empty())
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{
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u8* ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, buffer.size(), PointerWrap::MODE_READ);
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DoState(p);
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loaded = true;
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loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
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@ -230,14 +230,14 @@ bool GameFileCache::SyncCacheFile(bool save)
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{
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// Measure the size of the buffer.
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u8* ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(&p);
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PointerWrap p_measure(&ptr, 0, PointerWrap::MODE_MEASURE);
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DoState(&p_measure);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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std::vector<u8> buffer(buffer_size);
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ptr = &buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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ptr = buffer.data();
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PointerWrap p(&ptr, buffer_size, PointerWrap::MODE_WRITE);
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DoState(&p, buffer_size);
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if (f.WriteBytes(buffer.data(), buffer.size()))
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success = true;
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@ -248,7 +248,7 @@ bool GameFileCache::SyncCacheFile(bool save)
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if (!buffer.empty() && f.ReadBytes(buffer.data(), buffer.size()))
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{
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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PointerWrap p(&ptr, buffer.size(), PointerWrap::MODE_READ);
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DoState(&p, buffer.size());
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if (p.GetMode() == PointerWrap::MODE_READ)
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success = true;
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@ -26,7 +26,7 @@ void DoCPState(PointerWrap& p)
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p.Do(g_main_cp_state.vtx_desc);
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p.DoArray(g_main_cp_state.vtx_attr);
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p.DoMarker("CP Memory");
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if (p.mode == PointerWrap::MODE_READ)
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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CopyPreprocessCPStateFromMain();
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VertexLoaderManager::g_bases_dirty = true;
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@ -94,7 +94,7 @@ void DoState(PointerWrap& p)
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p.DoPointer(write_ptr, s_video_buffer);
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s_video_buffer_write_ptr = write_ptr;
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p.DoPointer(s_video_buffer_read_ptr, s_video_buffer);
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if (p.mode == PointerWrap::MODE_READ && s_use_deterministic_gpu_thread)
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if (p.GetMode() == PointerWrap::MODE_READ && s_use_deterministic_gpu_thread)
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{
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// We're good and paused, right?
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s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
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@ -298,7 +298,7 @@ Common::Vec2 FreeLookCamera::GetFieldOfViewMultiplier() const
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void FreeLookCamera::DoState(PointerWrap& p)
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{
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if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE)
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if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
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{
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p.Do(m_current_type);
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if (m_camera_controller)
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@ -459,6 +459,12 @@ void TextureCacheBase::SerializeTexture(AbstractTexture* tex, const TextureConfi
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// needing to allocate/free an extra buffer.
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u8* texture_data = p.DoExternal(total_size);
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if (p.GetMode() == PointerWrap::MODE_MEASURE)
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{
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ERROR_LOG_FMT(VIDEO, "Couldn't acquire {} bytes for serializing texture.", total_size);
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return;
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}
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if (!skip_readback)
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{
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// Save out each layer of the texture to the pointer.
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