spycrab
227290055d
Merge pull request #7184 from spycrab/qt_tas_round
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Qt/TAS: Fix slightly off-center default values
2018-06-29 11:47:32 +02:00
spycrab
eac5d3d089
Qt/TAS: Fix slightly off-center default values
2018-06-29 11:39:36 +02:00
Techjar
d94805bab3
Qt/GameList: Explicitly set minimum section size
2018-06-29 05:22:26 -04:00
spycrab
bd28bf6b1e
Merge pull request #7164 from Techjar/gamelist-multiselect
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Qt/GameList: Reimplement multiselection functionality from WX
2018-06-29 11:14:28 +02:00
spycrab
a595ac6b27
Merge pull request #7169 from Techjar/qt-memcard-creation
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Qt/GameCubePane: Fix inability to create new memory card file
2018-06-29 11:07:56 +02:00
spycrab
9b00045220
Merge pull request #7168 from Techjar/qt-image-columns
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Qt/GameList: Adjust image column widths for equal padding
2018-06-29 11:05:39 +02:00
spycrab
a9f065a559
Qt/GameList: Fix some resizing bugs
2018-06-29 09:22:18 +02:00
spycrab
3eef8145d2
Merge pull request #7172 from spycrab/qt_np_map
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Qt/PadMappingDialog: Retain previous settings
2018-06-29 01:01:42 +02:00
spycrab
6700cc4234
Merge pull request #7174 from spycrab/qt_fs_export
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Qt/FilesystemWidget: Suggest default filename when exporting files
2018-06-28 22:32:22 +02:00
spycrab
317de3cf5b
Merge pull request #7173 from spycrab/qt_np_dclick
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Qt/NetPlay: Make double clicking game entries confirm dialogs
2018-06-28 20:02:55 +02:00
spycrab
727b6ba81a
Qt/GameList: Fix empty columns showing up when they should get hidden
2018-06-27 14:10:53 +02:00
spycrab
c8e4b692a4
Qt/FilesystemWidget: Suggest default filename when exporting files
2018-06-27 14:04:41 +02:00
spycrab
4af021ea03
Qt/PadMappingDialog: Retain previous settings
2018-06-27 13:40:39 +02:00
spycrab
1bc8c34f8b
Qt/NetPlay: Make double clicking game entries confirm dialogs
2018-06-27 13:35:34 +02:00
spycrab
1ec0a39cf1
Qt/GameList: Fix search messing up columns
2018-06-27 12:57:32 +02:00
Techjar
a9222bf969
Qt/GameList: Adjust image column widths for equal padding
2018-06-26 14:31:54 -04:00
Techjar
2491c53b92
Qt/GameCubePane: Fix inability to create new memory card file
2018-06-26 00:37:08 -04:00
spycrab
beeb6754d2
Merge pull request #7166 from spycrab/qt_columns
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Qt/GameList: Fix column (re)sizing issues
2018-06-25 22:41:46 +02:00
spycrab
d746a8dae3
Qt/GameList: Fix weird column resizing
2018-06-25 22:37:43 +02:00
Pierre Bourdon
86edf7f848
Merge pull request #7087 from spycrab/qt_disable_watcher
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Qt: Add option to disable auto-refresh
2018-06-25 01:46:19 +02:00
Pierre Bourdon
1453a314df
Merge pull request #7130 from 8times9/master
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Qt: Add Vulkan to graphics backend description
2018-06-25 01:43:41 +02:00
Pierre Bourdon
2cfdf89898
Merge pull request #6983 from yourWaifu/add-discord-rpc-support
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Add Discord Rich Presence support
2018-06-25 00:06:27 +02:00
Techjar
9a26cc18c9
Qt/GameList: Reimplement multiselection functionality from WX
2018-06-24 15:57:45 -04:00
spycrab
7e881288a2
Qt/GameList: Fix some columns being too wide
2018-06-24 15:58:42 +02:00
Léo Lam
1da868ee82
Merge pull request #7150 from lioncash/naming
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BTEmu: Amend variable naming
2018-06-22 22:50:48 +02:00
spycrab
308d4bb670
Qt/Mapping: Fix "Options" entries disappearing
2018-06-22 00:16:28 +02:00
Lioncash
25e3ec23f8
BTEmu: Rename AccessWiiMote to AccessWiimote
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Everywhere else throughout the codebase we use "Wiimote" when referring
to the Wii Remote as a shorthand. This makes the casing consistent.
2018-06-21 11:36:02 -04:00
spycrab
77f6e50493
Merge pull request #7134 from spycrab/qt_housekeep
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Qt: Basic housekeeping
2018-06-21 14:24:53 +02:00
Markus Wick
b4b9b53239
Merge pull request #7143 from lioncash/bt-helper
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BTEmu: Make m_WiiMotes private
2018-06-21 10:00:28 +02:00
Markus Wick
9f03d8ca6a
Merge pull request #7139 from lioncash/tb
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PowerPC: Add functions to read/write the full timebase value
2018-06-21 09:52:13 +02:00
Lioncash
7eb86cdb67
BTEmu: Add helper function for accessing WiimoteDevice instances by index
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This makes it much more straightforward to access WiimoteDevice
instances and also keeps the implementation details of accessing those
instances in one spot.
Given as all external accesses to the WiimoteDevice instances go through
this function, we can make the other two private.
2018-06-20 17:05:54 -04:00
spycrab
583ddfa8f0
Qt/GCMemcardManager: Update free blocks when a memcard is changed
2018-06-20 12:33:14 +02:00
spycrab
ce126f1cfe
Qt/Mapping: Remove "Iterative Input" everywhere
2018-06-20 12:33:14 +02:00
yourWaifu
63f03455f3
Discord Rich Presence CMake integration
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I have no idea if this works or not. Hopefully the build bot will tell me.
2018-06-19 22:43:03 -04:00
Lioncash
6066ca30b2
DolphinQt2/RegisterWidget: std::move std::function instances in AddRegister()
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These can be moved into the RegisterColumn constructor, which avoids
potential allocations in the case a std::function would otherwise need
to allocate to hold all of it's captured data.
Also tidy up the inclusion order while we're at it.
2018-06-19 13:40:22 -04:00
Lioncash
562d2a700b
PowerPC: Add functions to read/write the full timebase value
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Allows us to get rid of a silly pointer cast and deduplicate some code
from the front-end when it comes to reading the value.
2018-06-19 13:26:08 -04:00
8times9
33691d2992
Qt: Add Vulkan to graphics backend description
2018-06-19 08:38:48 -05:00
spycrab
18c3e0302f
Merge pull request #7127 from Techjar/patch-4
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Qt/GameCubePane: Fix issues with changing memcard slots while game is running
2018-06-19 13:50:25 +02:00
spycrab
113f9767dd
Qt/FilesystemWidget: Remove "Whats this?" button from extraction dialog
2018-06-19 10:30:32 +02:00
Techjar
7778859b55
Qt/GameCubePane: Fix issues with changing memcard slots while game is running
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Selecting Dummy or Memory Card would pass wrong values to EXI::ChangeDevice and not work as expected
Changing path had no effect until device was changed as it didn't call EXI::ChangeDevice at all
2018-06-17 14:04:37 -04:00
spycrab
e3f7b0274c
Qt/HotkeyScheduler: Fix 3D Mode hotkeys not behaving properly
2018-06-16 21:38:14 +02:00
spycrab
b5e6cd9725
Merge pull request #7122 from spycrab/qt_table_perf
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Qt/GameList: Greatly improve performance (List view)
2018-06-16 12:40:13 +02:00
Lioncash
6f473b96d0
PowerPC: Convert CPUCore enum into an enum class
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Makes the enum values strongly-typed and prevents the identifiers from
polluting the PowerPC namespace. This also cleans up the parameters of
some functions where we were accepting an ambiguous int type and
expecting the correct values to be passed in.
Now those parameters accept a PowerPC::CPUCore type only, making it
immediately obvious which values should be passed in. It also turns out
we were storing these core types into other structures as plain ints,
which have also been corrected.
As this type is used directly with the configuration code, we need to
provide our own overloaded insertion (<<) and extraction (>>) operators
in order to make it compatible with it. These are fairly trivial to
implement, so there's no issue here.
A minor adjustment to TryParse() was required, as our generic function
was doing the following:
N tmp = 0;
which is problematic, as custom types may not be able to have that
assignment performed (e.g. strongly-typed enums), so we change this to:
N tmp;
which is sufficient, as the value is attempted to be initialized
immediately under that statement.
2018-06-15 10:27:59 -04:00
spycrab
daebbabb35
Qt/GameList: Greatly improve performance (List view)
2018-06-15 12:05:11 +02:00
Léo Lam
c7280707ec
Merge pull request #7113 from lioncash/mask
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Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
2018-06-14 18:28:11 +02:00
spycrab
e69c6cdaab
Merge pull request #7114 from Techjar/patch-3
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Qt/GameCubePane: Fix memcard browsing starting in working directory instead of User/GC/ directory
2018-06-14 16:13:21 +02:00
Techjar
027fc6efd5
Qt/GameCubePane: Fix memcard browsing starting in working directory instead of User/GC/ directory
2018-06-14 09:11:54 -04:00
spycrab
e8c1e5af63
Merge pull request #7112 from spycrab/qt_macos_layout
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Qt/macOS: Make configuration layout consistent with other platforms
2018-06-14 12:29:24 +02:00
Lioncash
0049ef3a2a
Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
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Rather than introduce this handling in every system instruction that modifies
the FPSCR directly, we can instead just handle it within the data structure
instead, which avoids duplicating mask handling across instructions.
This also allows handling proper masking from the debugger register
windows themselves without duplicating masking behavior there either.
2018-06-12 14:15:50 -04:00
spycrab
f2c6a97916
Qt/macOS: Make configuration layout consistent with other platforms
2018-06-12 15:45:33 +02:00