Qt/GameList: Reimplement multiselection functionality from WX

This commit is contained in:
Techjar 2018-06-24 01:37:05 -04:00
parent ec209fea49
commit 9a26cc18c9
2 changed files with 315 additions and 149 deletions

View File

@ -70,7 +70,7 @@ void GameList::MakeListView()
m_list = new QTableView(this);
m_list->setModel(m_list_proxy);
m_list->setSelectionMode(QAbstractItemView::SingleSelection);
m_list->setSelectionMode(QAbstractItemView::ExtendedSelection);
m_list->setSelectionBehavior(QAbstractItemView::SelectRows);
m_list->setAlternatingRowColors(true);
m_list->setShowGrid(false);
@ -153,6 +153,7 @@ void GameList::MakeGridView()
{
m_grid = new QListView(this);
m_grid->setModel(m_grid_proxy);
m_grid->setSelectionMode(QAbstractItemView::ExtendedSelection);
m_grid->setViewMode(QListView::IconMode);
m_grid->setResizeMode(QListView::Adjust);
m_grid->setUniformItemSizes(true);
@ -167,95 +168,139 @@ void GameList::MakeGridView()
void GameList::ShowContextMenu(const QPoint&)
{
const auto game = GetSelectedGame();
if (!game)
if (!GetSelectedGame())
return;
QMenu* menu = new QMenu(this);
DiscIO::Platform platform = game->GetPlatform();
if (platform != DiscIO::Platform::ELFOrDOL)
if (HasMultipleSelected())
{
AddAction(menu, tr("&Properties"), this, &GameList::OpenProperties);
AddAction(menu, tr("&Wiki"), this, &GameList::OpenWiki);
bool wii_saves = true;
bool compress = false;
bool decompress = false;
menu->addSeparator();
}
if (platform == DiscIO::Platform::GameCubeDisc || platform == DiscIO::Platform::WiiDisc)
{
AddAction(menu, tr("Set as &default ISO"), this, &GameList::SetDefaultISO);
const auto blob_type = game->GetBlobType();
if (blob_type == DiscIO::BlobType::GCZ)
AddAction(menu, tr("Decompress ISO..."), this, &GameList::CompressISO);
else if (blob_type == DiscIO::BlobType::PLAIN)
AddAction(menu, tr("Compress ISO..."), this, &GameList::CompressISO);
QAction* change_disc = AddAction(menu, tr("Change &Disc"), this, &GameList::ChangeDisc);
connect(&Settings::Instance(), &Settings::EmulationStateChanged, change_disc,
[change_disc] { change_disc->setEnabled(Core::IsRunning()); });
change_disc->setEnabled(Core::IsRunning());
menu->addSeparator();
}
if (platform == DiscIO::Platform::WiiDisc)
{
auto* perform_disc_update = AddAction(menu, tr("Perform System Update"), this, [this] {
WiiUpdate::PerformDiscUpdate(GetSelectedGame()->GetFilePath(), this);
});
perform_disc_update->setEnabled(!Core::IsRunning() || !SConfig::GetInstance().bWii);
}
if (platform == DiscIO::Platform::WiiWAD)
{
QAction* wad_install_action = new QAction(tr("Install to the NAND"), menu);
QAction* wad_uninstall_action = new QAction(tr("Uninstall from the NAND"), menu);
connect(wad_install_action, &QAction::triggered, this, &GameList::InstallWAD);
connect(wad_uninstall_action, &QAction::triggered, this, &GameList::UninstallWAD);
for (QAction* a : {wad_install_action, wad_uninstall_action})
for (const auto& game : GetSelectedGames())
{
a->setEnabled(!Core::IsRunning());
menu->addAction(a);
DiscIO::Platform platform = game->GetPlatform();
if (platform == DiscIO::Platform::GameCubeDisc || platform == DiscIO::Platform::WiiDisc)
{
const auto blob_type = game->GetBlobType();
if (blob_type == DiscIO::BlobType::GCZ)
decompress = true;
else if (blob_type == DiscIO::BlobType::PLAIN)
compress = true;
}
if (platform != DiscIO::Platform::WiiWAD && platform != DiscIO::Platform::WiiDisc)
wii_saves = false;
}
if (!Core::IsRunning())
wad_uninstall_action->setEnabled(WiiUtils::IsTitleInstalled(game->GetTitleID()));
if (compress)
AddAction(menu, tr("Compress selected ISOs..."), this, [this] { CompressISO(false); });
if (decompress)
AddAction(menu, tr("Decompress selected ISOs..."), this, [this] { CompressISO(true); });
if (compress || decompress)
menu->addSeparator();
if (wii_saves)
{
AddAction(menu, tr("Export Wii saves (Experimental)"), this, &GameList::ExportWiiSave);
menu->addSeparator();
}
AddAction(menu, tr("Delete selected ISOs..."), this, &GameList::DeleteFile);
}
else
{
const auto game = GetSelectedGame();
DiscIO::Platform platform = game->GetPlatform();
if (platform != DiscIO::Platform::ELFOrDOL)
{
AddAction(menu, tr("&Properties"), this, &GameList::OpenProperties);
AddAction(menu, tr("&Wiki"), this, &GameList::OpenWiki);
menu->addSeparator();
}
if (platform == DiscIO::Platform::GameCubeDisc || platform == DiscIO::Platform::WiiDisc)
{
AddAction(menu, tr("Set as &default ISO"), this, &GameList::SetDefaultISO);
const auto blob_type = game->GetBlobType();
if (blob_type == DiscIO::BlobType::GCZ)
AddAction(menu, tr("Decompress ISO..."), this, [this] { CompressISO(true); });
else if (blob_type == DiscIO::BlobType::PLAIN)
AddAction(menu, tr("Compress ISO..."), this, [this] { CompressISO(false); });
QAction* change_disc = AddAction(menu, tr("Change &Disc"), this, &GameList::ChangeDisc);
connect(&Settings::Instance(), &Settings::EmulationStateChanged, change_disc,
[change_disc] { change_disc->setEnabled(Core::IsRunning()); });
change_disc->setEnabled(Core::IsRunning());
menu->addSeparator();
}
if (platform == DiscIO::Platform::WiiDisc)
{
auto* perform_disc_update = AddAction(menu, tr("Perform System Update"), this, [this] {
WiiUpdate::PerformDiscUpdate(GetSelectedGame()->GetFilePath(), this);
});
perform_disc_update->setEnabled(!Core::IsRunning() || !SConfig::GetInstance().bWii);
}
if (platform == DiscIO::Platform::WiiWAD)
{
QAction* wad_install_action = new QAction(tr("Install to the NAND"), menu);
QAction* wad_uninstall_action = new QAction(tr("Uninstall from the NAND"), menu);
connect(wad_install_action, &QAction::triggered, this, &GameList::InstallWAD);
connect(wad_uninstall_action, &QAction::triggered, this, &GameList::UninstallWAD);
for (QAction* a : {wad_install_action, wad_uninstall_action})
{
a->setEnabled(!Core::IsRunning());
menu->addAction(a);
}
if (!Core::IsRunning())
wad_uninstall_action->setEnabled(WiiUtils::IsTitleInstalled(game->GetTitleID()));
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu,
[=](Core::State state) {
wad_install_action->setEnabled(state == Core::State::Uninitialized);
wad_uninstall_action->setEnabled(state == Core::State::Uninitialized &&
WiiUtils::IsTitleInstalled(game->GetTitleID()));
});
menu->addSeparator();
}
if (platform == DiscIO::Platform::WiiWAD || platform == DiscIO::Platform::WiiDisc)
{
AddAction(menu, tr("Open Wii &save folder"), this, &GameList::OpenSaveFolder);
AddAction(menu, tr("Export Wii save (Experimental)"), this, &GameList::ExportWiiSave);
menu->addSeparator();
}
AddAction(menu, tr("Open &containing folder"), this, &GameList::OpenContainingFolder);
AddAction(menu, tr("Delete File..."), this, &GameList::DeleteFile);
QAction* netplay_host = new QAction(tr("Host with NetPlay"), menu);
connect(netplay_host, &QAction::triggered, [this, game] {
emit NetPlayHost(QString::fromStdString(game->GetUniqueIdentifier()));
});
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
wad_install_action->setEnabled(state == Core::State::Uninitialized);
wad_uninstall_action->setEnabled(state == Core::State::Uninitialized &&
WiiUtils::IsTitleInstalled(game->GetTitleID()));
netplay_host->setEnabled(state == Core::State::Uninitialized);
});
netplay_host->setEnabled(!Core::IsRunning());
menu->addSeparator();
menu->addAction(netplay_host);
}
if (platform == DiscIO::Platform::WiiWAD || platform == DiscIO::Platform::WiiDisc)
{
AddAction(menu, tr("Open Wii &save folder"), this, &GameList::OpenSaveFolder);
AddAction(menu, tr("Export Wii save (Experimental)"), this, &GameList::ExportWiiSave);
menu->addSeparator();
}
AddAction(menu, tr("Open &containing folder"), this, &GameList::OpenContainingFolder);
AddAction(menu, tr("Delete File..."), this, &GameList::DeleteFile);
QAction* netplay_host = new QAction(tr("Host with NetPlay"), menu);
connect(netplay_host, &QAction::triggered,
[this, game] { emit NetPlayHost(QString::fromStdString(game->GetUniqueIdentifier())); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
netplay_host->setEnabled(state == Core::State::Uninitialized);
});
netplay_host->setEnabled(!Core::IsRunning());
menu->addAction(netplay_host);
menu->exec(QCursor::pos());
}
@ -276,10 +321,25 @@ void GameList::ExportWiiSave()
if (export_dir.isEmpty())
return;
if (WiiSave::Export(GetSelectedGame()->GetTitleID(), export_dir.toStdString()))
QMessageBox::information(this, tr("Save Export"), tr("Successfully exported save files"));
QList<std::string> failed;
for (const auto& game : GetSelectedGames())
{
if (!WiiSave::Export(game->GetTitleID(), export_dir.toStdString()))
failed.push_back(game->GetName());
}
if (!failed.isEmpty())
{
QString failed_str;
for (const std::string& str : failed)
failed_str.append(QStringLiteral("\n")).append(QString::fromStdString(str));
QMessageBox::critical(this, tr("Save Export"),
tr("Failed to export the following save files:") + failed_str);
}
else
QMessageBox::critical(this, tr("Save Export"), tr("Failed to export save files."));
{
QMessageBox::information(this, tr("Save Export"), tr("Successfully exported save files"));
}
}
void GameList::OpenWiki()
@ -289,69 +349,133 @@ void GameList::OpenWiki()
QDesktopServices::openUrl(QUrl(url));
}
void GameList::CompressISO()
void GameList::CompressISO(bool decompress)
{
auto file = GetSelectedGame();
const auto original_path = file->GetFilePath();
auto files = GetSelectedGames();
const bool compressed = (file->GetBlobType() == DiscIO::BlobType::GCZ);
if (!compressed && file->GetPlatform() == DiscIO::Platform::WiiDisc)
bool wii_warning_given = false;
for (QMutableListIterator<std::shared_ptr<const UICommon::GameFile>> it(files); it.hasNext();)
{
QMessageBox wii_warning(this);
wii_warning.setIcon(QMessageBox::Warning);
wii_warning.setText(tr("Are you sure?"));
wii_warning.setInformativeText(
tr("Compressing a Wii disc image will irreversibly change the compressed copy by removing "
"padding data. Your disc image will still work. Continue?"));
wii_warning.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
auto file = it.next();
if (wii_warning.exec() == QMessageBox::No)
if ((file->GetPlatform() != DiscIO::Platform::GameCubeDisc &&
file->GetPlatform() != DiscIO::Platform::WiiDisc) ||
(decompress && file->GetBlobType() != DiscIO::BlobType::GCZ) ||
(!decompress && file->GetBlobType() != DiscIO::BlobType::PLAIN))
{
it.remove();
continue;
}
if (!wii_warning_given && !decompress && file->GetPlatform() == DiscIO::Platform::WiiDisc)
{
QMessageBox wii_warning(this);
wii_warning.setIcon(QMessageBox::Warning);
wii_warning.setText(tr("Are you sure?"));
wii_warning.setInformativeText(tr(
"Compressing a Wii disc image will irreversibly change the compressed copy by removing "
"padding data. Your disc image will still work. Continue?"));
wii_warning.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
if (wii_warning.exec() == QMessageBox::No)
return;
wii_warning_given = true;
}
}
if (files.size() == 0)
return; // We shouldn't get here normally...
QString dst_dir;
QString dst_path;
if (files.size() > 1)
{
dst_dir = QFileDialog::getExistingDirectory(
this,
decompress ? tr("Select where you want to save the decompressed images") :
tr("Select where you want to save the compressed images"),
QFileInfo(QString::fromStdString(GetSelectedGame()->GetFilePath())).dir().absolutePath());
if (dst_dir.isEmpty())
return;
}
QString dst_path = QFileDialog::getSaveFileName(
this,
compressed ? tr("Select where you want to save the decompressed image") :
tr("Select where you want to save the compressed image"),
QFileInfo(QString::fromStdString(GetSelectedGame()->GetFilePath()))
.dir()
.absoluteFilePath(QString::fromStdString(file->GetGameID()))
.append(compressed ? QStringLiteral(".gcm") : QStringLiteral(".gcz")),
compressed ? tr("Uncompressed GC/Wii images (*.iso *.gcm)") :
tr("Compressed GC/Wii images (*.gcz)"));
if (dst_path.isEmpty())
return;
QProgressDialog progress_dialog(compressed ? tr("Decompressing...") : tr("Compressing..."),
tr("Abort"), 0, 100, this);
progress_dialog.setWindowModality(Qt::WindowModal);
bool good;
if (compressed)
{
good = DiscIO::DecompressBlobToFile(original_path, dst_path.toStdString(), &CompressCB,
&progress_dialog);
}
else
{
good = DiscIO::CompressFileToBlob(original_path, dst_path.toStdString(),
file->GetPlatform() == DiscIO::Platform::WiiDisc ? 1 : 0,
16384, &CompressCB, &progress_dialog);
dst_path = QFileDialog::getSaveFileName(
this,
decompress ? tr("Select where you want to save the decompressed image") :
tr("Select where you want to save the compressed image"),
QFileInfo(QString::fromStdString(GetSelectedGame()->GetFilePath()))
.dir()
.absoluteFilePath(
QFileInfo(QString::fromStdString(files[0]->GetFilePath())).completeBaseName())
.append(decompress ? QStringLiteral(".gcm") : QStringLiteral(".gcz")),
decompress ? tr("Uncompressed GC/Wii images (*.iso *.gcm)") :
tr("Compressed GC/Wii images (*.gcz)"));
}
if (good)
for (const auto& file : files)
{
QMessageBox(QMessageBox::Information, tr("Success!"), tr("Successfully compressed image."),
QMessageBox::Ok, this)
.exec();
}
else
{
QErrorMessage(this).showMessage(tr("Dolphin failed to complete the requested action."));
const auto original_path = file->GetFilePath();
if (files.size() > 1)
{
dst_path =
QDir(dst_dir)
.absoluteFilePath(QFileInfo(QString::fromStdString(original_path)).completeBaseName())
.append(decompress ? QStringLiteral(".gcm") : QStringLiteral(".gcz"));
QFileInfo dst_info = QFileInfo(dst_path);
if (dst_info.exists())
{
QMessageBox confirm_replace(this);
confirm_replace.setIcon(QMessageBox::Warning);
confirm_replace.setText(tr("The file %1 already exists.\n"
"Do you wish to replace it?")
.arg(dst_info.fileName()));
confirm_replace.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
if (confirm_replace.exec() == QMessageBox::No)
continue;
}
}
QProgressDialog progress_dialog(decompress ? tr("Decompressing...") : tr("Compressing..."),
tr("Abort"), 0, 100, this);
progress_dialog.setWindowModality(Qt::WindowModal);
bool good;
if (decompress)
{
if (files.size() > 1)
progress_dialog.setLabelText(tr("Decompressing...") + QStringLiteral("\n") +
QFileInfo(QString::fromStdString(original_path)).fileName());
good = DiscIO::DecompressBlobToFile(original_path, dst_path.toStdString(), &CompressCB,
&progress_dialog);
}
else
{
if (files.size() > 1)
progress_dialog.setLabelText(tr("Compressing...") + QStringLiteral("\n") +
QFileInfo(QString::fromStdString(original_path)).fileName());
good = DiscIO::CompressFileToBlob(original_path, dst_path.toStdString(),
file->GetPlatform() == DiscIO::Platform::WiiDisc ? 1 : 0,
16384, &CompressCB, &progress_dialog);
}
if (!good)
{
QErrorMessage(this).showMessage(tr("Dolphin failed to complete the requested action."));
return;
}
}
QMessageBox(QMessageBox::Information, tr("Success!"),
decompress ? tr("Successfully decompressed %n image(s).", "", files.size()) :
tr("Successfully compressed %n image(s).", "", files.size()),
QMessageBox::Ok, this)
.exec();
}
void GameList::InstallWAD()
@ -408,7 +532,6 @@ void GameList::OpenSaveFolder()
void GameList::DeleteFile()
{
const std::string game = GetSelectedGame()->GetFilePath();
QMessageBox confirm_dialog(this);
confirm_dialog.setIcon(QMessageBox::Warning);
@ -419,29 +542,35 @@ void GameList::DeleteFile()
if (confirm_dialog.exec() == QMessageBox::Yes)
{
bool deletion_successful = false;
while (!deletion_successful)
for (const auto& game : GetSelectedGames())
{
deletion_successful = File::Delete(game);
bool deletion_successful = false;
if (deletion_successful)
while (!deletion_successful)
{
m_model->RemoveGame(game);
}
else
{
QMessageBox error_dialog(this);
deletion_successful = File::Delete(game->GetFilePath());
error_dialog.setIcon(QMessageBox::Critical);
error_dialog.setText(tr("Failed to delete the selected file."));
error_dialog.setInformativeText(tr("Check whether you have the permissions required to "
"delete the file or whether it's still in use."));
error_dialog.setStandardButtons(QMessageBox::Retry | QMessageBox::Abort);
if (deletion_successful)
{
m_model->RemoveGame(game->GetFilePath());
}
else
{
QMessageBox error_dialog(this);
if (error_dialog.exec() == QMessageBox::Abort)
break;
error_dialog.setIcon(QMessageBox::Critical);
error_dialog.setText(tr("Failed to delete the selected file."));
error_dialog.setInformativeText(tr("Check whether you have the permissions required to "
"delete the file or whether it's still in use."));
error_dialog.setStandardButtons(QMessageBox::Retry | QMessageBox::Abort);
if (error_dialog.exec() == QMessageBox::Abort)
break;
}
}
if (!deletion_successful)
break; // Something is wrong, so we should abort the whole thing
}
}
}
@ -474,6 +603,41 @@ std::shared_ptr<const UICommon::GameFile> GameList::GetSelectedGame() const
return {};
}
QList<std::shared_ptr<const UICommon::GameFile>> GameList::GetSelectedGames() const
{
QAbstractItemView* view;
QSortFilterProxyModel* proxy;
if (currentWidget() == m_list)
{
view = m_list;
proxy = m_list_proxy;
}
else
{
view = m_grid;
proxy = m_grid_proxy;
}
QList<std::shared_ptr<const UICommon::GameFile>> selected_list;
QItemSelectionModel* sel_model = view->selectionModel();
if (sel_model->hasSelection())
{
QModelIndexList index_list =
currentWidget() == m_list ? sel_model->selectedRows() : sel_model->selectedIndexes();
for (const auto& index : index_list)
{
QModelIndex model_index = proxy->mapToSource(index);
selected_list.push_back(m_model->GetGameFile(model_index.row()));
}
}
return selected_list;
}
bool GameList::HasMultipleSelected() const
{
return currentWidget() == m_list ? m_list->selectionModel()->selectedRows().size() > 1 :
m_grid->selectionModel()->selectedIndexes().size() > 1;
}
void GameList::SetPreferredView(bool list)
{
m_prefer_list = list;

View File

@ -23,6 +23,8 @@ class GameList final : public QStackedWidget
public:
explicit GameList(QWidget* parent = nullptr);
std::shared_ptr<const UICommon::GameFile> GetSelectedGame() const;
QList<std::shared_ptr<const UICommon::GameFile>> GetSelectedGames() const;
bool HasMultipleSelected() const;
void SetListView() { SetPreferredView(true); }
void SetGridView() { SetPreferredView(false); }
@ -48,7 +50,7 @@ private:
void InstallWAD();
void UninstallWAD();
void ExportWiiSave();
void CompressISO();
void CompressISO(bool decompress);
void ChangeDisc();
void OnHeaderViewChanged();